Opportunity struck in the aftermath of the Pianist. The Distortion took with it 80% of District 9, and while you've never gone far enough to the east of the District to get a glimpse of your 'neighbor', you've heard that it has been practically reduced into ruins.
The fact that we needed to head east of our own District to see the remains of District 9 means that we're most likely in District 3 or 4. If we're in District 3 then, on a slim chance, hear something about the Wonderlab characters.
It's the vested suits, blue tie on the girl, and red tie on the boy. It's the large holstered knife on the girl's vest, and the pistol on the boy's – which that alone should be the dead give-away. But more than that, it's their skin: light as the Napping Boy, perhaps on the paler side, yet not as dusty as the Napping Boy, or the Hooded Man, or even the Cool Girl. They look… glossy. Healthy. You don't think they're from the Backstreets.
I basically chose the pair since they most likely looked to be Nest-born with their healthy looks. They also must be loaded with cash since firearms are expensive and only a handful of licensed workshops could make them and the bullets needed. Or their families could have been kicked out of the Nest and they now need money quickly.
Now, I shall layout my own opinions on Upgrading our Stats and Skills. Some of you might think this is too early, but trust me, in LoR playing the Long, Long, Long, Long Game is the way to go. Or not. I honestly don't know, and don't proport to be an expert.
The way I'll be doing this is splitting Stats and Skills into two groups, and then laying out which ones I think have a high priority. Don't think this is in anyway a definitive way to up our Character. Just the ones I think we should focus on.
Stats:
Top Priority:
- Fortitude: It's our Favored Stat, of course focusing on it would be a good idea. Not to mention it basically covers fighting power, withstanding blows, and overall being a fucking tank/murder machine. This is basically the Gebura/Kali Stat. While we won't be able to be The Red Mist we can at least get close if we get this high enough.
- Justice: This is the second most important Stat because, at the end of the day, we need a goal beyond simple survival and getting money. That's the goal of your average City Denizen, and LoR has consistently pointed out that they get nowhere. If we want to get to the top then we need the Will to push forward towards a goal beyond ourselves. It could get us killed, of course, but it's mandatory. Because if we don't have a goal, then we won't ever get anywhere close to gaining an EGO or matching up with any of the Colors. Not that we need to go after them. Just that our survival becomes ever more likely if we have the power of a Color/EGO/Distortion.
Medium Priority:
- Prudence: Yeah, it's our unfavored Stat, but it also covers intelligence. And that'll be useful if we want to be anymore than just an Office's beatstick. Or to figure out when our employers plan to fuck us over, so we can plan how we're gonna get out of it. It's not something we 100% need, but it would be good to have.
- Temperance: Alectai pointed out how Empahty and understanding is actually important. And I realized that following my path would probably just turn us into another Blue Sicko. So, I've changed my stance. Upping Temperance is important, however I think we should hold off on it until after we go beyond Grade 9 and 8.
Skills:
Top Priority:
- Melee: It's a Talent, it's something everyone in the City uses, guns and bullets are hard to get...really there's no reason not to upgrade this.
- Endurance: It's a Talent, and there's plenty in the City that can Insta-Gib us. Upping this is imperative if we want to avoid being Insta-Gibbed.
- Ego: Same reasoning as Justice. Specifically, as far as EGO Gifts are concerned. I know I keep harping on this, but having an EGO Gift IS the way to surviving the majority of things in the City. Not all of them, but a lot of them. And just about every powerful person in the City has an EGO Gift of some kind. It is also our Mental Resistance Skill and there's lots of stuff in LoR that deals San Damage.
- Empathy: Alectai pointed out how this is actually important. I still don't think we should upgrade it until we can actually stand on our two feet (I.e. become Grade 6 or 5), but we'll need it to shoulder more burdens later on.
- Repression: Apparently this is San Damage and can eventually become Soul Damage. AKA The stuff that Insta-Kills in Lob Corp. Plus, it's the Skill for being an "unyielding fuck". Yes, we want to upgrade this.
- Instinct: It's Saving Throws against Physical Attacks, and being able to tell when we're gonna be ambushed. Of course this takes Priority. We'll need it to not fall into traps.
Medium Priority:
- Technology: It might be under Prudence, so it'll hard to upgrade, but getting it up would be a good idea. If we don't manage to get an EGO Gift, then the next best thing is getting our hands on Technology so advanced that we don't need one. And we'll need this Skill if we want to know how to use it.
- Negotiation: This is a Temperance Skill, we'll need this if we want to start making the big bucks. After all, Fixers get paid but they don't really get paid well. If they did, more of them would be able to get out of the Backstreets and into a Nest. We'll need this Skill so we can work our way to the real deals that will make us rich...or we can leave it and be fine with just being a beatstick for an Office. I'm not against that.
- Stealth: Yes, I know our build is more suited for frontal assaults, but that kind of strategy is likely to get us in trouble later down the line. The better idea would be to get Stealth up and basically Batman our way into fights, and then go HAM on everyone. Still don't have to though.
- Vision: While we won't be leading anyone any time soon, having Charisma will be useful for later. Plus it partially falls under my reason for placing Ego and Justice in the Top. Many of the people who got anywhere in LoR/Lob Corp were people who could see a goal beyond themselves, and that's what allowed them to go the distance. We're gonna need that.
- Insight: Could be good for figuring out how our enemies fight, or figuring out "Mystery Jobs". But, not mandatory.
Low Priority:
- Ranged: Guns and bullets are hard to get, and useless against Melee. "What about the Rabbits or the Thumb?" The Rabbits have advanced technology and cloning, while the Thumb literally has specially made guns with bayonets on them to smack the tongue's outta people's mouths (literally). Even the people who's main thing is guns, recongize that pure Gun is useless. Especially when you have people like the Blue Sicko who is straight up immune to bullets.
I didn't put Instinct, or Insight in cause I don't really know what those do. @SoothingCoffee, can you clarify on what those Skills are for? I'll fix up my post afterwards.
Edit: SC answered Repression and Ego, but not Instinct or Insight.
To be fair, Empathy in the City gets you killed, but it's also strongly pointed out that "This is because the Head has engineered and enforced a society that exists for the sole purpose of turning all mankind into hopeless machines that self-regulate through their own anticannibalism". Not that It's bad.
If anything, the fact The Head goes out of its way to make sure no decent person ever rises to power uncorrupted suggests it's very much the opposite.
Seriously, the strongest characters in the setting tend to be the ones who care about people the most. The path of least resistance may be safe, but it also means that your strength will never be enough to truly shake the City. Kali didn't become The Red Mist by being a cold hearted murderess, but by being a woman of high principles who fought tooth and nail to protect the people under her charge--and it's telling that even a god damn Arbiter--a borderline demigod--had to make her fight the entire god damn facility first, and even then ended up in a mutual kill with her.
A constant theme of the franchise is that running away from your trauma doesn't help, you need to accept it, rely on your friends and comrades to help you shoulder the load, and only then can you rise to your true potential. The Seed of Light's intention was to simply guarantee that people could dig deep and transcend their weakness if they really tried.
To be fair, Empathy in the City gets you killed, but it's also strongly pointed out that "This is because the Head has engineered and enforced a society that exists for the sole purpose of turning all mankind into hopeless machines that self-regulate through their own anticannibalism". Not that It's bad.
If anything, the fact The Head goes out of its way to make sure no decent person ever rises to power uncorrupted suggests it's very much the opposite.
Seriously, the strongest characters in the setting tend to be the ones who care about people the most. The path of least resistance may be safe, but it also means that your strength will never be enough to truly shake the City. Kali didn't become The Red Mist by being a cold hearted murderess, but by being a woman of high principles who fought tooth and nail to protect the people under her charge--and it's telling that even a god damn Arbiter--a borderline demigod--had to make her fight the entire god damn facility first, and even then ended up in a mutual kill with her.
A constant theme of the franchise is that running away from your trauma doesn't help, you need to accept it, rely on your friends and comrades to help you shoulder the load, and only then can you rise to your true potential. The Seed of Light's intention was to simply guarantee that people could dig deep and transcend their weakness if they really tried.
The fact that the people who have no Empathy but managed to get strong are people like the Blue Sicko and his Merry Band of Crazies lends credeance to this.
I didn't put Repression, Vision, Instinct, or Insight in cause I don't really know what those do. @SoothingCoffee, can you clarify on what those Skills are for? I'll fix up my post afterwards.
They are, respectively: "repressing others", "I have a clear path", and "a strong sense of self"
But to boil it down into the fundamentals, Repression is your Combat Skill, and it allows you to do Sanity Damage by virtue of being an unyielding fuck. If high enough, it could do more than Sanity Damage. Vision is your "path of Justice"; something that you personally follow, and believe in, and something that inexplicably attracts others. This is your Charisma/Leadership skill, capable of inspiring others in and outside of battle. Ego is your sense of self; your own self-importance. It's the strength and conviction to put yourself before, or after others, and staying firmly yourself regardless of consequences. In another word, Ego is your Mental Resistance skill.
[] Whispering Pair. Sitting next to each other is a boy, and a girl, whispering to each other – the boy more so towards the girl than the other way around. They look… out of place. The boy with blue hair exudes confidence, while the girl with pink hair seems to shrink into herself – but those themselves aren't odd. Rather, it's what on them. It's the vested suits, blue tie on the girl, and red tie on the boy. It's the large holstered knife on the boy's vest, and the pistol on the girl's – which that alone should be the dead give-away. But more than that, it's their skin: light as the Napping Boy, perhaps on the paler side, yet not as dusty as the Napping Boy, or the Hooded Man, or even the Cool Girl. They look… glossy. Healthy. You don't think they're from here, from the Backstreets.
Cool Girl, Hood-Man, Nap-Boy, and the Nest-Pair. Your eyes switch from to another, then next, only to go back again from the start. This sort of shit shouldn't be hard, but who knows what sort of stuff they're gonna pull if you sit next to them. There's a pretty good reason why they got a few empty chairs between them. Cool Girl makes the hair on the back of your neck stand up, while Hood-Man looks seconds away from turning flying off the rails. Nap-Boy seems safe enough, but something about him unsettles you – meanwhile, the idea of sitting next to the Nest-Pair make your stomach roil.
Growling under your breath, you plop yourself next to the Nest-Girl. She lets out a barely audible squeak, drowned by the metallic squeak of your own chair; the sort that has a desk attached. You could swallow your bile; pride is a privilege you don't got, and the seat here's closest to the door. You lean back, and close your eyes, suddenly well-aware at the quiet of the room, broken only by the soft snoring of Nap-Boy. In the corner of your periphery, the pink-haired Nest-Girl shrinks into herself, hands pressed tightly onto her knees. Despite sheathed, the large knife on her vest seems to glint dangerously; there's a mark etched on the leather sheath – a Workshop's logo, though you're not sure which one.
"Hey, girl, you're scaring my friend."
Your eye twitches. Snapping your head to the Nest-Boy, you narrow your eyes. "And fuck does it matter to you?"
Nest Boy smiles. Ponytailed blue hair, and jade-green eyes. You blink. "Got your attention, didn't I? Name's Min," he adds, before tilting his head. "And this here's Alexis."
You stare at him. Min meets it with an expectant look. Your eyes narrow. "I ain't givin' you my name," you say. "Never asked yours."
Nest-Boy chuckles, raising his shoulders into a shrug. "Well, guess you got me beat, Miss Cranky. Can't force you to tell me your name, can I?"
"Cranky," you repeat, voice monotone. "… Fuck a pair of you Nest fuckboys doing out here?"
"Ah, gotta correct you there," Min chimes in, shaking his head. He smiles, teeth white. "I'm from this here Backstreets through, and through. Though my friend here's from the Nest. Say hi, Alexis."
Alexis looks less, and less like a human, and more like one of those curled up mouse. "H-hi," she whispers.
You give Min another look-over. If what he said is true, there's no visible sign of it. Glossy skin, and pearly white teeth. Bright eyes with no bags, and a holstered pistol strapped to his chest. "Not anymore you're not," you mutter bitterly. "Good for you."
It's barely a flash – a blink and miss it moment – but you catch his lips twitch. "Lucky me," Min repeats flatly, before shaking his head, his smile returning. "But as for why I'm here, then it's because I've always wanted to become a Fixer, y'know? Make something of myself; find a way to contribute to society."
You realize, as you stare at him, you're not sure what the fuck he's talking about. "Wanted to become a Fixer", "make something of myself", "a way to contribute to society" – each word of those sentences make sense, but combined into those sentences, they all lose meanings. You blink. "… And this girl is?" you ask when nothing comes into your mind.
"She's helping me."
"Is she," you blandly say to yourself, giving the girl a look. Under her hair, you catch her smile, nodding. You shiver. These two are fucking insane. You shake your head. "Only matters if you pass though," you point out, before snorting. "… Guess you could just pay to take the test again."
"Wait," Min suddenly says, blinking. His smile turns into a smirk, like he's hearing the funniest shit ever. "You don't know?"
You narrow your eyes, a growl rising to your throat. "What?" you bark.
Min giggles. "We already passed, Miss Cranky."
The growl in your throat dies. "… What?"
"Yeah," he grins, nodding ecstatically. "The moment you forked over your money over to Mr. Gold there, you're already a Fixer – just waiting for them to print out the license card."
"… Then what about the test? We got to do that, right?"
Min shakes his head. "There's a test, but it's not an admission test. It's a performance test," he corrects, and you turn to look around the room, straight towards the Cool Girl. She closes her eyes, head nodding. Hood-Man's head locks to Min, and you catch his eyes. Some relief that you're not the only clueless one here. "We're taking this test so they could figure out how good we are. If we're good, then we gonna get recommended to better Offices. If not… well," he smirks, and your eyes narrow. "Fixers come and go. You'll never go jobless, at least."
"… That's a cold way to put it, don't you think, Mister Min?" you look up from Nest-Boy, towards the Not-So-Napping-Boy. Purple hair, with a streak of neon blue running down to his bang. His body bounces up from the wall, back straight, his smile wide, too wide; blue eyes twinkling bright. "Saying that Fixers come and go like that –"
"That's the truth, isn't it…" Min trails off, his smile rigid.
"Merry," he answers proudly. "Name's Merry – Mom and Dad gave me the name so I could brighten up their days," he beams. "But sure, guess you're not wrong, but you're saying it like that don't apply to the "good" Fixers. They all die the same, you know."
Min frowns. "They're less likely to die."
"True, I suppose," Merry bobs his head. "But regardless of Grades, they're not as hopeless as you think you are. Those people have all struggled all the same, y'know. Scrounging for food, killing others for money, and having to live with it… just 'cause they're 'weak', don't mean they're actually weak. You get me?" for some reason, Merry's eyes lock with your when he says that.
"… Yes," Min answers, tone monotone.
Your eyes narrow back at Merry. He giggles, and –
The door clicks. Six pairs of eyes move collectively towards the door – the handle spins, and the door swings open. Open golden white coat reaching down to her ankles flapping at the sudden wind. Her hair a messy green thing, loose strands sticking out like spikes. You feel her amber eyes undress you, before they move to the others. Suddenly, you regret sitting so close to the door. She steps into the middle of the room with a wide saunter, one hand shoved into the pocket of her trousers, while the other cradling a stack of papers.
There's a long pause. Your skin prickles. Compared to the receptionist, she looks much older. Five, maybe more years older. If the receptionist could snap your neck with ease, you think this woman could turn you into mincemeat with a single kick.
"Right," she yawns. "Name's Ran, and I'll be your supervisor for the day. I got something else I wanna do, so let's get this done quick," she mumbles, waving the stack of papers like a fan. "Fill these in, and then we can move to the physical part of the test. Jin should give y'all a pen to use. Blondie," she turns to you, and your hands manage to barely catch the thrown stack of papers. "Everybody gets one. Chop chop."
"Hold up," Hood Man growls out, even as he takes a piece of paper, and send the rest to Cool Girl. "I got a question."
The supervisor raises her hand, taking the rest of the paper stacks from Cool Girl. "Shoot."
"That chucklefuck over there," he nods to Min. Min chuckles. Hood-Man growls. "Shithead there says this all's just for some performance test?"
"Yep," Ran answers simply, popping the 'p'.
"Fuck," Hood-Man seethes. "Fuck."
"Well," she says, scanning the room for another round. "Don't keep me waiting."
That's your go then.
Clicking the fountain pen, you look over the papers. It's two pages, filled with questions, and —
You're not sure what you were s'pectin', but these ain't them. Guess you were thinking something more along the line of number questions, or 'sai-ens' shit, or something. You had expected to fail this, maybe barely pass it if you got lucky, and compensate on the physical test, but these questions…
Article:
1. A client comes in with a job request, but the client does not have enough money to afford the cost. What do you do?
[] Take the job. Why?
[] Don't take the job. Why?
3. A client gives you an Urban Plague job. However, it appears to be on an Urban Nightmare in reality. What do you do?
[] Finish the job, and make sure the client pays it all.
[] Do not finish the job. Hunt the client or report them to your closest Hana Association.
6. During an encounter, you realize you've bitten off more than you could chew. You have a couple Fixers with you. Not all of you can retreat.
[] You'll retreat, and call reinforcement from your Office.
[] You'll stay behind and hold them off until reinforcement.
[] All of you stay will stay, and fight.
10. Upon completion of a request, the client pays you 120.000 Ahn. However, the agreed upon reward was 150.000 Ahn. What do you do?
[] Force the money out of them, one way or another.
[] Let them go. Why?
---
It doesn't take more than maybe ten minutes before everyone finishes, and the supervisor collects the paper. You struggled somewhat, not because the questions themselves are difficult – for the most part, most of them appear to be one of those weird "x happens what will you do" type of questions, with a few math questions that more or less involves what you've been doing for the last several years. The hard part was writing said answers down to make sure they're legible, but other than that? You're not even sure how they're going to grade it.
Regardless, the supervisor eventually leads you out of the Waiting Room, and deeper through the hallways. You couldn't see it before, but now with her back turned against you, you notice the six black bars on the back of her coat, each two pairing to form a black lline, and -- it's quiet, you can't help but realize. Too quiet. Sure, there's the tap-tapping from out front by the receptionist, but other than that? For a building sized Office where supposedly dozens of Fixers are working in, the Office building is oddly quiet. Perhaps they're upstairs, but even so, people make noise. Even at the quietest days in the Apartment, where families were evicted out to the streets, with only a few handfuls left, you could still hear people noises echoing through the walls.
It makes your skin itch, the unnaturalistic of this quietness. Nobody says anything. As Ran guides you downstairs to the basement, leading to a wide-open room with exercise tools, and weapons displayed on the walls, you realize nobody could even if they noticed – even if they wanted to.
From outside, the Hana Association Branch Office appears fine. Strong. Triumphant, even. But even though nobody would dare to raid an Association Branch Office, a façade is still a façade. There'd be only one possible answer on why the Office Building would be so deathly, clinically quiet. You could be hella way of the mark, but there's always that one line:
Fixers die all the same.
You shiver.
"Yeah, so," Ran claps her hands together, gathering your attention. She points at the walls of weapons. Swords, spears, knives, hammers, and more. "Take your pick. All of you are gonna come at me – and I'll score you from how many hits you can get in," she yawns, before cracking her fists. "Well, one hit should be enough for me to give you a commendation for whatever Office you wanna get in."
Yeah, that sound 'bout right. As you walk towards the wall of weapons, you keep Ran inside your periphery. She stands there on the middle, stretching her legs out. She doesn't have any weapon on her; just fists, and legs. You never asked what Grade she's in, but you have a distinct feeling that even if you know, it will matter zilch.
Article:
Choose your Weapon:
[] Write-in Melee Only Weapons
What's your approach?
[] Assault. Meet her head on, and do not hesitate. From the looks of it, Hood-Man and Cool Girl got the same idea. Maybe you could get some hits in.
-[] Aggresively
-[] Defensively
[] Duel. Challenge her on one-on-one. It might be stupid. It is stupid, but if there's one way to prove yourself, then here's how.
-[] Defensively
-[] Aggresively
[] Stand back. It'd be the smart thing to do. Like, yeah, you're not smart, but like. Yeah. Hope others would maybe tire Ran in, and then you could strike while she's open. Looks like Nest-Pair got the same idea.
Combat Mechanic -- Note: May Subject to Change. As it is, mechanic is somewhat experimental. Suggestions are appreciated.
So. Combat. In Path of Greed (name temp), you will be fighting a lot. This follows similar Basis as normal Skill checks, with the exception that you will be clashing against enemy diceroll instead of pre-decided Difficulty Requirement. But if you're concerned about not having a Combat Skill, then you don't have to worry, as each Stat Umbrella has a Skill that would correspond as your Combat Skill. This means that you don't have to level up Melee, if that is not the type of character your MC is.
Fortitude –Melee; Great for Direct Clashes, Keeping the Enemy's Attention on you, and away from your friends
Prudence – Ranged; Opens up Ranged Options, though Requires Ranged Weapons. Always Attacks First.
Temperance – Stealth; Assassinations, and, Avoiding Clashes for One-Sided Strikes
Justice – Repression. Deals Sanity Damage, and perhaps Soul Damage as it grows. In Order to Deal Sanity Damage, Physical Strike has to Hit. Repression does not modify Physical Strikes. Sanity Damage Cannot Be Defended Against, Only Resisted.
Additionally, Health Points correspond to Fortitude, while Sanity Points correspond to Prudence. Without any increase from either Stat, you will have 20 HP and SP with a partition of 5s to reflect your Status, from Healthy/Normal, to Wounded, to Heavily Wounded, to Critical. Each Rank Increase in the Stat adds 5 Points into the pool.
Of course, this does not account for other effects that augmentations, or Armor brings.
Damage is: Enemy Roll vs Your Roll. Winner Roll gets Substracted by Loser Roll, and Result is Taken as Damage.
[X] Plan It Isn't An Honest Living
-[X] Don't take the job. Why?
--[X] To do something, a price must be paid. If there is no pay, then there is no obligation to take the request.
-[X] Do not finish the job. Hunt the client or report them to your closest Hana Association.
-[X] You'll stay behind and hold them off until reinforcement.
-[X] Force the money out of them, one way or another.
-[X] Sword
-[X] Assault. Meet her head on, and do not hesitate. From the looks of it, Hood-Man and Cool Girl got the same idea. Maybe you could get some hits in.
--[X] Aggresively
When taking a test where there's no "correct answers", it's best to just write down what you think the examiner is more favorable towards. As for combat, dueling is a stupid move against an unknown opponent, and standing back is just a waste of energy that can be directed towards the enemy we're not even sure can be tired. There's no point in fighting defensively when there's two other people besides us who can act as meat shields.
[X] Don't take the job. Why?
-[X] We're not a charity, and we're not heroes, the price is what we need to cover our own costs, and a reputation for charity work on the Agency's time isn't a good career choice.
[X] Finish the job, and make sure the client pays it all.
[X] You'll stay behind and hold them off until reinforcement.
[X] Let them go. Why?
-[X] Anyone with the balls to stiff a Fixer Agency is prepared for what comes next. Tail them, find out if they're just being a cocky fuckboi you pry the extra out of and a 'Wasting my time' penalty, or if they've got backing enough to get away with it and you need to write it off. Getting paid what your skills are worth is one thing, getting your Agency committed to a fight with a bigger fish for 30,000 Ahn is another.
[X] A crowbar--easy to conceal, handy at opening things, and sturdy enough to handle a fight. What's not to like?
[X] Flank Her
-[X] Taking on a Pro Fixer in a straight fight? Fuuuuck that. Circle around under cover of the others and try to nail her in a blind spot before she finishes handing them their asses. You might get a few pokes if she has to split her attention between you and the ones who didn't run straight in.
[X] Don't take the job. Why?
-[X] We're not a charity, and we're not heroes, the price is what we need to cover our own costs, and a reputation for charity work on the Agency's time isn't a good career choice.
[X] Finish the job, and make sure the client pays it all.
[X] You'll stay behind and hold them off until reinforcement.
[X] Let them go. Why?
-[X] Anyone with the balls to stiff a Fixer Agency is prepared for what comes next. Tail them, find out if they're just being a cocky fuckboi you pry the extra out of and a 'Wasting my time' penalty, or if they've got backing enough to get away with it and you need to write it off. Getting paid what your skills are worth is one thing, getting your Agency committed to a fight with a bigger fish for 30,000 Ahn is another.
I agree with Alectai's answers, but not with their plan. We chose the aggressive, combat focused character, let's lean into that.
[X] Spiked Bat - Smack someone upside the head, and cause some bleeding. What's not to love?
I don't know if Status Effects or stacking them is a thing here, but what I do know from LoR is this: Bleed/Burn Stacks are King. So, trying to give us something that does that.
[X] Assault. Meet her head on, and do not hesitate. From the looks of it, Hood-Man and Cool Girl got the same idea. Maybe you could get some hits in.
-[X] Aggresively
Again, we're already a Fixer. All this fight is gonna do is decide what Grade we are and what Office we get. Attacking Aggressively when two others have the same idea is a recipe for us all to get in each other's way. Especially since we have no Leadership whatsoever to come up an impromptu plan. Flanking would work...except it won't cause she's an Veteran Fixer so she'll likely see us coming. And we likely don't get points for being clever cause clever Fixers still get dead.
I'd say otherwise if we were up against multiple opponents, but we're not.
Switched to Assault: Aggressively.
I don't like it, but it fits our character and stat spread better than Flanking.
Edit: Also, if this ends up where no plan wins cause everyone's got their own, I'll switch my combat plan to the "Assault: Aggressive" choice. I don't like it, but it would be better than choosing to Flank.
1. Min's from the Backstreets? Huh. Aight, how the hell did he end up with a girl from a Nest?
2. Merry....that guy's dangerous. He's giving me Blue Sicko Vibes....did he hear the Pianist's Performance? Cause it seems like everyone who heard that went crazy.
3. Good to know the Tattoo Guy is just as confused as we are.
[X] Plan Direct
-[X] Don't take the job. Why? - Costs that much cause that's what it's worth. You want it done for less, do it yourself.
-[X] Do not finish the job. Hunt the client or report them to your closest Hana Association. -Aint what we signed for is it now?
-[X] All of you stay will stay, and fight. -First one to run's yellow, last one to stay dies fastest. You all stick together and bloody em enough to make em back off
-[X] Force the money out of them, one way or another. -Deal's a deal. You screw us we screw you.
[X] Greatsword
[X] Assault. Meet her head on, and do not hesitate. From the looks of it, Hood-Man and Cool Girl got the same idea. Maybe you could get some hits in.
-[X] Aggresively
Ones I think are most in character for the questions- blunt, direct, practically minded and just a bit violent.
For the combat- we're big and tough and physical. Go for a nice two-hander to use our strength, force them to clash with us cause we've got a bonus there, and rely on "best defence is a good offence" + natural endurance over fancy parrying.
2. Merry....that guy's dangerous. He's giving me Blue Sicko Vibes....did he hear the Pianist's Performance? Cause it seems like everyone who heard that went crazy.
[X] Don't take the job. Why?
-[X] We're not a charity, and we're not heroes, the price is what we need to cover our own costs, and a reputation for charity work on the Agency's time isn't a good career choice.
[X] Finish the job, and make sure the client pays it all.
[X] You'll stay behind and hold them off until reinforcement.
[X] Let them go. Why?
-[X] Anyone with the balls to stiff a Fixer Agency is prepared for what comes next. Tail them, find out if they're just being a cocky fuckboi you pry the extra out of and a 'Wasting my time' penalty, or if they've got backing enough to get away with it and you need to write it off. Getting paid what your skills are worth is one thing, getting your Agency committed to a fight with a bigger fish for 30,000 Ahn is another.
[X] A crowbar--easy to conceal, handy at opening things, and sturdy enough to handle a fight. What's not to like?
[X] Flank Her
-[X] Taking on a Pro Fixer in a straight fight? Fuuuuck that. Circle around under cover of the others and try to nail her in a blind spot before she finishes handing them their asses. You might get a few pokes if she has to split her attention between you and the ones who didn't run straight in.
[X] Don't take the job. Why?
-[X] We're not a charity, and we're not heroes, the price is what we need to cover our own costs, and a reputation for charity work on the Agency's time isn't a good career choice.
[X] Finish the job, and make sure the client pays it all.
[X] You'll stay behind and hold them off until reinforcement.
[X] Let them go. Why?
-[X] Anyone with the balls to stiff a Fixer Agency is prepared for what comes next. Tail them, find out if they're just being a cocky fuckboi you pry the extra out of and a 'Wasting my time' penalty, or if they've got backing enough to get away with it and you need to write it off. Getting paid what your skills are worth is one thing, getting your Agency committed to a fight with a bigger fish for 30,000 Ahn is another.
[X] A crowbar--easy to conceal, handy at opening things, and sturdy enough to handle a fight. What's not to like?
[X] Flank Her
-[X] Taking on a Pro Fixer in a straight fight? Fuuuuck that. Circle around under cover of the others and try to nail her in a blind spot before she finishes handing them their asses. You might get a few pokes if she has to split her attention between you and the ones who didn't run straight in.
Flanking her might need the Stealth combat check which I'm unsure if we could pass that against her. So I'll go for this for now.
Edit: Changed to flanking due to seeing reasons on the next page.
Oops, I missed this. When it comes down to it, Instinct is your "danger sense" -- Combat wise, it helps as an emergency Saving Throw/Dodge when pit against physical attacks you might rather not get hit. Out of combat, it helps you with stuffs like "something's wrong here" when you're about to get ambushed.
Insight, meanwhile, is almost the opposite of Instinct. Insight is "figuring shit out", doing the opposite of "following your guts". It's staring at your enemy, and doing guessworks on how they fight, the kind of weapons they're used to, or what kind of moves they're going to pull, etc. Outside of combat, it acts as an "investigative" skill; lookin around an empty room, and intuiting that someone has been kidnapped/or is killed here. Someone like Moses has high Insight (being fair, she also has high Prudence in general).
Oops, I missed this. When it comes down to it, Instinct is your "danger sense" -- Combat wise, it helps as an emergency Saving Throw/Dodge when pit against physical attacks you might rather not get hit. Out of combat, it helps you with stuffs like "something's wrong here" when you're about to get ambushed.
Insight, meanwhile, is almost the opposite of Instinct. Insight is "figuring shit out", doing the opposite of "following your guts". It's staring at your enemy, and doing guessworks on how they fight, the kind of weapons they're used to, or what kind of moves they're going to pull, etc. Outside of combat, it acts as an "investigative" skill; lookin around an empty room, and intuiting that someone has been kidnapped/or is killed here. Someone like Moses has high Insight (being fair, she also has high Prudence in general).
Distortion Detective which takes places between LobCorp and LOR. Also story goes on during LOR. Apperantly it's on hold due to the fact that it may spoil what's going to happen to the Library.
[X] Plan Direct
-[X] Don't take the job. Why? - Costs that much cause that's what it's worth. You want it done for less, do it yourself.
-[X] Do not finish the job. Hunt the client or report them to your closest Hana Association. -Aint what we signed for is it now?
-[X] All of you stay will stay, and fight. -First one to run's yellow, last one to stay dies fastest. You all stick together and bloody em enough to make em back off
-[X] Force the money out of them, one way or another. -Deal's a deal. You screw us we screw you.
[X] Greatsword
[X] Assault. Meet her head on, and do not hesitate. From the looks of it, Hood-Man and Cool Girl got the same idea. Maybe you could get some hits in.
-[X] Aggresively
As nice as it is to be honorable and good, unless you are Kali tier busted, you likely will end up dead. And even then Kali ended up dying soooo... yeah. Living in the City sucks, man.
[X] Plan Direct
-[X] Don't take the job. Why? - Costs that much cause that's what it's worth. You want it done for less, do it yourself.
-[X] Do not finish the job. Hunt the client or report them to your closest Hana Association. -Aint what we signed for is it now?
-[X] All of you stay will stay, and fight. -First one to run's yellow, last one to stay dies fastest. You all stick together and bloody em enough to make em back off
-[X] Force the money out of them, one way or another. -Deal's a deal. You screw us we screw you.
[X] Greatsword
[X] Assault. Meet her head on, and do not hesitate. From the looks of it, Hood-Man and Cool Girl got the same idea. Maybe you could get some hits in.
-[X] Aggresively
As nice as it is to be honorable and good, unless you are Kali tier busted, you likely will end up dead. And even then Kali ended up dying soooo... yeah. Living in the City sucks, man.
To be fair, it took the equivilant of God in Heaven sending down an Angel of Death, who employed every act of terrible cunning to tilt the scales in her direction.