WanderingTwix
Posting something good once in a full moon
- Location
- United Kingdom
This difference is so small that I'd argue that the warp glove votes and this plan that can only afford up to 2 bullets anyway should be rolled together in terms of "weight" and then let the majority of that decide whether bullets are bought or not if the combined wins. Really, that's probably how it should go for any buy + bullet plan sans the organ one.[X] Plan: I've got Gloves now!
-[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
-[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost:4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
--[X] 1 Bullet
... If that's not too much of a pain for you, @SoothingCoffee. I'm, uhh, really hoping that organ doesn't win, and it happening due to beating a technical majority would sting for me.