Year 23 options
Admin
(Yulenoth Fleet and diplomatic apparatus renamed to Yulenoth Maintenance and upkeep
The institutions on Kaisov (a moderate subsidy and the bread and circuses) are being spread across your other newly acquired territories. Every 5 years a census will be conducted and the resources allocated will change to suit the changes in population on the various planets.)
I have also instituted some changes to upgrading resource collection and improving the infrastructure on a planet. Both of these processes have been significantly lengthened (details can be found on the Yulenoth Maintenance and upkeep page)
Budget Turn 3
Military (Sovenkh respect = 3 = 2 action)
You have come to know Sovenkh quite well over the past year. Having spent much of that time on campaign with your Nemessor. Refreshingly when normally speaks to you he has a plan of action in mind. Or a task to request either permission or guidance on. Today however, he seems undecided "Great one. With the addition of the Agrekh'un fleet to our own, we can potentially move to strike down the imperials before they fully gather. Alternatively, we could scatter to the winds. Beginning a raiding strategy en masse, force them to either scatter and defend their holdings, or move to strike us in the place of our greatest strength."
[ ] List ships brought out of or placed into Mothball (does not consume an action)
[ ] Commerce raiding
This Imperiums greatest strength lies in the sheer number of resources it has at its disposal. We can take advantage of this to gather the materials needed to pursue a far more glorious campaign. Let loose the jackals to harry at the flanks of the foe and feast upon that which they bring back. (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships set upon this task
[ ] subsector you wish to target
[ ] Carry out raids against the enemy
It is also possible for us to strike directly at the foe. Set upon their worlds and plunder them utterly for their wealth. Bring these back to Daeloths forges and set the forge of war to blaze ever hotter and higher. (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships set upon this task
[ ] subsector you wish to target
[ ] Demand tribute
We need not burden ourselves with corralling a populace to acquire their wealth. Destroy what paltry defences your foes can muster and have them pay for the privilege of remaining alive. Demand from them that which you are rightfully owed (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships set upon this task
[ ] systems you wish to target (name in sequence of targets)
[ ] Subjugate worlds
We have a present and immediate problem, in that we do not have sufficient resources to support our forces. While we have the ability, point our fleet at an enemy outpost and lay waste to its defenders. Claim the world and its workforce for your own and have it pay tribute to us. (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships released from mothballing and set upon this task
[ ] system you wish to target (name in preferred sequence)
[ ] Scour a world
Sometimes it is necessary to destroy a world of our enemies entirely and leave nothing but rubble In our wake. Where a defeat would be politically crushing, but we lack the strength to actually hold the world. Is but a single example. Or perhaps we simply wish to make a statement. It matters not to me, great one. Let slip our leash and we shall do as we have for thousands of years.
[ ] number and type of ships set upon this task
[ ] systems you wish to target (name in preferred sequence)
[ ] Scout our opponents
Our knowledge of our surroundings has improved dramatically as we have claimed intelligence as spoils from the enemies. However, beyond the borders of the sub sector our understanding is still thoroughly limited. Send forth our vessels so our enemies workings may become known to us.
Actions required
[ ] number and type of ships set upon this task
[ ] sub sector you wish to scout
[ ] Scout for other valuable worlds
The records of both the Sirano and the imperium for this area of space is incomplete. Build some small scouting vessels and investigate the nearby areas to attempt to discover if there are any valuable systems nearby which we could take advantage of. Space however is vast and there are many places to look. (can be taken multiple times)
Actions required 1
DC 80
Cost = 75 refined material
[ ] Recruit and train a force of Sirano Marines
The battles of Daeloth revealed a key weakness in our ability to defend against boarding actions. The Warrior and Immortal Cohorts aboard our smaller vessels were simply too doctrinal and inflexible to react swiftly and decisively to surprise attacks from unforeseen vectors. Utilising knowledge gained in our eradication of the Krork from our world it would seem that recruiting specialised void soldiers from the Sirano and equipping them appropriately would fill this gap in our doctrine. Though having them aboard a ship would be costly.
successes required - 2
DC 45
Cost 200
Increases maintenance cost of ships by 5%
[ ] Write In
[ ] Build a Tomb Ship
Fleet killers, Single ship armadas. The bane of enemy admirals and the pride of dynasties. A tomb ship is the greatest declaration of might a dynasty can perform outside of the cryptek arts. To build one can beggar entire realms and entire systems will be dedicated to sustaining the vessels. Such though is the cost of a vessel which has the power to level small moons.
Actions 1
Must be built on a world with level 10 industry
Costs 12500
[ ] Bring the Imperial ships up to second line status
My lord, your reasons for maintaining these… inefficient designs are your own. Unless you wish to use them as expensive ablative armour for our fleet proper. I do, however, have some suggestions. Though expensive, we could outfit these vessels internals with Necron derived replacements. Replace the plasma core and ballistic payloads with antimatter equivalents. Substitute loading crews with munition teleporters and replace all armour but the most external with living metal and perform even further upgrades. Though not so sophisticated or powerful as our proper designs, such upgrades could go so far as to triple the capabilities of the vessels. Making them effective infiltration vessels, able to get past all but the closest of inspections and able to fight their way out if they are discovered.
Actions 1
DC = 25
[ ] ships to be upgraded
Cost
100 for light cruiser
200 for cruiser
250 for battlestation
20 per picket
Maintenance changes
50 for light cruiser
75 for cruiser
75 for battlestation
10 per picket
Diplomacy (0 actions)
Aken's has sent a lieutenant of his to serve while he ventures to convince the Sirane. A lower lord of minor status. He holds himself like a servant ready to depart at a moment's notice should you demand it. However his voice carries the silken tones of a practiced diplomat, or courtier. "Great one, lord of the void and all you survey. Are there any great tasks which you would require of us, or shall we simply continue
[ ] Draft first contact protocols
This galaxy is if anything, even more hostile than the one we have seemingly so recently departed. Despite this however, there is no single unifying culture which controls nearly all of space, and who views us as their eternal enemy. In Imperial records, there have been hundreds of minor species in this segmentum alone, the capital of the Imperium who have varied between unrelentingly hostile to neutral in their temperament. Having our admirals and courtiers versed in introducing ourselves in the most favourable light could see great benefits far into the future.
DC 30
Actions required 1
Cost 25 refined material
[ ] Formalise your claims to the Televene sector.
This should not be strictly necessary. The other dynasties should know and respect that the territory so close to your crownworld belongs to you by right. Especially now that you are exercising your will beyond the borders of your system. However, trusting the other dynasties has never come naturally to you. Officially claim the Human Televene sector as your own so that other dynasties must officially declare war if they contravene your territory.
DC 30
Actions required - 1
Cost 25 refined material
[ ] Approach a dynasty with an offer
The many dynasties of the hidden realms have an equally great number needs and wants among them, and most are in a position of greater strength than ourselves. Reach out to a dynasty and make an offer in order to see both them and us strengthened
DC variable
Actions required - 1
Cost 25 refined material
[ ] which dynasty do you wish to interact with
[ ] state the deal that you are proposing
[ ] Approach a polity
Though the imperium stands as the most powerful unified polity in known space. THere are other races and factions who it may be beneficial for us to meet. Send out our diplomats to meet with these entities and entreat them to come to the table.
DC variable
Actions required - 1
Cost 25 refined material
[ ] Which polity would you like to interact with (The adeptus mechanicus counts as a separate polity from the imperium of man for the purposes of this action)
[ ] state the deal that you are proposing
[ ] expand/contract your diplomatic apparatus in a dynasty
You have established a sizable diplomatic network with your neighbors with many embassies established in their courts funneling you a wealth of information and speaking of the greatness and achievements of your dynasty. Open up further embassies with the dynasties you wish to forge ties with. Or reduce them if you believe you no longer desire to know of their dealings. (can be taken multiple times)
Actions required - 1
DC 20
Cost 25 refined material
[ ] which dynasty do you wish to interact with
[ ] expand or contract your embassies by a single step
[ ] Write In
Learning (Nevanoch repect = 3 = 2 actions) (dont worry too much about how high certain DC's are this will be lowered when these tasks take five years rather than one)
Nevanochs pride has been shaken by the events of the past year. Her scientific enquiries failing in the endeavours you have applied her to. Nevertheless, she has also proven the ability of the Bane this year. Saving yourself numerous times from having to either fight a lengthy ground war or scouring the world completely. Still though her attitude this year is more tempered "My lord, allow me to finish the work that was begun last year. I refuse to allow either the star gods or these primitive lizards of yours to best a cryptek!"
[ ] Pursue research into cascade based FTL communications
Presently, outside of extremely power intensive and immovable methods such as the wormhole technology contained in the court of lords. There is little ability for you to communicate with the other worlds within your realm other than directing a courier ship to venture forth and report. Presently this does not cause significant issues within your realm, for it is too small to suffer the great perils from delayed communication. However, it is your intention to grow and cascade technology offers a solution to this particular issue.
DC 80
Successes required = 2
[ ] Discover the secrets of the black immortals
The black immortals are a triumph of technology, far superior than any other individual Necron barring only the greatest of lords. They are far more resilient, and their weapons are more damaging than the smaller size of their chassis should allow. How this was accomplished is unknown to you, for you were ever barred from researching them by order of the Triarchs. Now however, all orders bar Szarekhs last have been rescinded. All avenues are now open to you and it is well within your abilities to study these engineering marvels. Perhaps it is now time to discover what lies beneath their midnight black armor.
(may be taken multiple times)
DC 110
Cost 100
Which aspect of their construction do you focus on
[ ] Their armour. Harder than blackstone and yet lighter than living metal (requires 2 successes)
[ ] Their musculature. Acting with far strength and speed above that of standard Immortal Carapace (requires 2 successes)
[ ] Their Sensor Suite. Seemingly near prescient in their response rates, accuracy and probability analysis (requires 2 successes)
[ ] Refine our understanding of Entropic reactors
Once antimatter reactors were the pinnacle of Necron energy production technology. Requiring the most capable of minds to create and produce them. THe technomandrite cryptek conclaves guarded their knowledge jealousy. However no monopoly on such knowledge could be maintained forever. Thun now antimatter is well understood by the Necrons. Now it is time for the Entropic reactor to follow in the footsteps of its more primitive brethren. Have your scientists pursue the deeper mysteries of the technology. Have them create and master black holes on the moons of daeloth and ensure that you can begin to fully grasp the technology and make it usable if expensive to employ such titanic power generation across the entirety of your realm.
DC 110
Cost 200
Required successes = 3
[ ] Pursue stabilisation in our canoptic minds
It seems the Agrekh'un have done something of interest. They have developed a method through which their canoptic servants are more easily controlled. Allowing ever more capable canoptic servants to aid their incompetant scientists in the pursuance of whatever struck their lords fancy. Though it also served to allow them to throw endless waves of canoptic warriors against the Orks with little but not no risk of rebellion. They will not willingly share this information with us. But now i know something can be done, it makes it ever so much easier to do it.
DC 110
Cost 25
Required successes = 2
[ ] Pursue a standardisation of the basics of Psychomantic technology
Psychomancers one and all are feared by the Necron nobility. Though they are also greatly desired by those self same lords. Masters of the mind, these crypteks have bent the will of entire worlds. Forcing them to kneel, not through military might but by pure fear. Yet these is but one of many tools in the psychomancers arsenal. For to the arts of these being,s happiness and loyalty are as easy to provoke from a mind as fear and are perhaps even more useful. Over time however these crypteks also discovered unrelated technologies to make use of. It was a psychomancer who, when attempting to divine how to influence an individuals minds from afar. Instead discovered the secrets of teleportation. Since then psychomancers have strangely become masters of both fields. Psychological manipulation and teleportation.
Opens up several research options in basic psychomancy
DC 120
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Pursue a standardisation of the basics of Ethermancy technology
Ethermancy, the master of the natural world. Focusing largely upon how to influence the natural phenomenon of the planets or the void your ships travel through. The most famous Ethermances have bent entire weather systems to their whim. Forcing hurricanes and storms the size of cities to appear around a planets surface. Or commanding the stellar winds themselves to direct their energies toward the foe. However not every one of their abilities revolve around combat. Ethermancers were also the master terraformers of the Necrontyr. Capable of turning worlds from barren wastelands to magnificent vistas, the picture of the Throneworld. Now that you have one in your service, have them attempt to spread their knowledge. Have them standardise their techniques and abilities to allow a very redimental, but at least cogent understanding of their arts
Opens up several research options in basic ethermancy
DC 120
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Pursue a standardisation of the basics of Transmogrification technology
Your own specialty, transmogrification is one of the newer cryptek disciplines in ascendance. Masters of transforming matter from one form to another. Transmogrification saw uses across nearly every aspect of necrontyr civilization. From the stellar forges made famous by the the Nephrekh, whose trinary system gave them the power to crush any foe which came near. Or the silver legion, whose armor, crafted by a cryptek absorbed all weaponry fired upon them. Rendering them inviolate to all physical weapons. You have the opportunity here. To allow a more base understanding of your arts to spread to your people.
Opens up several research options in basic transmogrification
DC 130
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Seek a prophesy from your chronomancer. (may only be chosen once)
Have Aztemikh look beyond the veil of time. Learning the secrets known only by those who can pierce the mists of chance and probability. Seek from him the knowledge to govern your empire and act in ways that are in your interests. By warned however, there are infinite paths stretching into the future and even the masters can see only so much. The answers given are often vague and prone to misinterpretation. Though many do suspect that this is merely a method for chronomancers to avoid punishment for a false divination
costs
cost = 25
actions = 1
- Aztemich prophesies = (artifice/2 = 1 potential prophecy or re-roll)
choose one of the following
[ ] A re-roll to any single roll (this may be applied retroactively on any single roll during the turn)
[ ] A prophecy regarding future events (choose something to know about)
This will be refined as we go to see if it is too ridiculous or difficult to manage.
[ ] Pursue a standardization of the basics of Chronomatic technology
Chronomancy, the art of manipulating and managing the stream of time itself. The newest of all the disciplines, but to hear it from the masters of the art, the one with the most potential as well. Chronomancers have made themselves known within the Necron courts as prophets and oracles. With the most notable of course being Orikan, Who still as you sometimes hear, travels from dynasty to dynasty working toward his own designs. They have crafted miracles and marvels, in some cases accelerating time in a certain region. in the case of your former flagship, it could lock entire vessels in a single second for a span of minutes. If your scientists could grasp even the basics of this technology, near anything is within your grasp.
Opens up several research options in basic Chronomatics
DC 130
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Conduct an investigation into your warscythe
Your warscythe in the conquest of Kaisov displayed abilities unknown to necron science. Yet it seems the Triarchs have mastered whatever technology it is. Delve into your warscythe and discover exactly how it can corrode metal in seconds, or seemingly drain the very life from its victims.
DC 90
Cost 25
Required successes = 1
[ ] Attempt to solve biotransference for the SIrano
We have been ...reduced in numbers since the great sleep and have no avenue for receiving replacements either than shamefully stealing directly from other dynasties or conquering and vassalising them entirely. The court mutters in discomfort whenever the subject is broached and the specifics themselves must be discussed at length. However it could be possible to bequeath the change upon chosen Sirano, perhaps in time our numbers may be restored to their former heights and beyond. Though many view such a momentous step as... profane
(may be taken multiple times)
DC 70
Cost 50
Required success - 2
[ ] Delve into the possibilities of the cascade drive
The Sirano have done what was thought to be impossible and have discovered something that we had missed in our understanding of the universe. Yet there scientists know little of the secrets of antimatter and their greatest scientists are surely no match for the knowledge that I or any cryptek could bring to bear. Turn me loose upon the device and I will attempt to refine it into a far more capable form.
(may be taken multiple times)
DC 60
Cost 100
1 possible success
[ ] Attempt to restore the necron genetic code
The Void Dragon , Mag'ladroth in its fury, destroyed all records of the Necrontyrs genetic base code. Now all that remains in the Yulenoths data vaults, perhaps the best outside of the Homeworld itself is the scraps written by a paranoid lord Millennia ago for his specific cloning alterations. Attempt to extrapolate from his own code the basic foundations of the Necrontyr. Perhaps given enough time and resources a breakthrough could be made. Alternatively you may focus on the edge cases of data that the virus may have overlooked. Perhaps there are some clues hidden in plain sight which were never deleted in the first place.
(may be taken multiple times)
DC 90
Cost 25
Possible successes - 1 (locked until more samples are available)
Required successes = 5
[ ] pursue studies into utilising the Aether
The warp has ever been anathema to us. Though the old ones and even C'tan have claimed that we did possess a link to that realm it must have been too marginal to ever make use of. However, with the Sirano now aiding us, many of the secrets denied to us by biology may be revealed through their own "psionic" abilities. Allow me to experiment with them to divine how much use we may get out of our vassals
DC80 (60) due to captured imperial psykers and resources
Cost 25
Several possible success
[ ] Disarm the process of biotransference
The process of biotransference was...hazardous to say the least. The superstitious refer to us having lost our souls. I hold that the Ctan harvested our connection to the Aether. Have us focus our efforts on discovering the flaws in the designs they gifted us with and I will ensure that any future Necrons will be forged with that link fully intact.
DC 60
Required successes 2
[ ] Create marvels
Have me forge a marvel beyond the ken of lesser races. Bend the laws of physics to our will and bind them to our purposes.
Cost 250
[ ] Define the scale of the marvel, who shall build it and any further requirements in its construction
Scale of Marvel
build a legions worth of infantry equipment
Arm a legion with several dozen enhanced vehicles
A device whose effects scale against entire battlefields.
A device to be fitted on a starship (¼) completion
A system scale marvel (1/20) completion)
A sector scale marvel
A galactic scale marvel
Who could forge it
Nevanoch Artifice 4 (Psychomancer)
Aztemikh Artifice 2 (Chronomancer)
Hetamhet Artifice 4 (Ethermancer)
[ ] Write In
Stewardship (1 action)
"From you my tasks seem to spring eternal oh great and beneficent lord. Though such has ever been the role of the Imeert. However, If it would please you my lord, I would quite like to further improve the works of the primitives upon their former capital. Such oh' eternally noble lord would engender fastidious study in the mechanisms through which they mine through their asteroids and other planetoids. Thus we could improve our new vassals proclivities in the manner of their resource extraction."
[ ] Oversee constructions
Great one. Over my many years acting as your Imeert there have been projects great and small which could have been made more efficient. Allow me to lend my knowledge and abilities to these projects to have them run more smoothly.
(reduces the cost of a construction project)
(May only be taken up to two times)
DC 20
Cost 0
[ ] Choose project to focus on
[ ] Implement improvements in Kaisovs resource collection
Great one, Improvements have been made but the work is far from complete. Allow me to work again upon Kaisovs worlds to improve them. Though I admit, some caution in making this recommendation oh great and ever so noble lord. for , as i sure you eminence is well aware, the most laden caravans have been plundered and now it is upon the most famished that we must turn our gaze. Though lord, as i am sure that one who has such a scientific bend as yourself would know. Once a task has been completed in the first instance, it allows the rest to flow much smoother.
DC 80
Cost 400
[ ] Implement the improvements done to Kaisov upon the remainder of your newly captured territory
My great and oh so noble lord. It is no shock to me that your mighty and martial labors have gifted me with such a sizable piece of work. However, knowing the work we have already conducted upon Kaisov, it should simply be a matter of repeating the efforts already accomplished to bring these newer systems in line.
DC 20/60
Takes only one action but requires three turns to complete
Select which subsector you wish implement these upgrades upon
[ ] Temeron
Devot cost 100
Yasnil cost 300
Ashtaka cost 500
[ ] Forge a dolmen gate
Forgive my forwardness my lord but it must unfortunately be noted that our reach is limited. The Nilankh stretch their arm across the breadth of space via their dolmen gates, and the sole reason the Sarnekh have remained stable during the entire great awakening is only through their ability to rush forces throughout their great empire.
8 actions required
DC 20
Cost = 250 per action invested
Upkeep - 1000 per turn once completed
[ ] Create a biotransference engine
My lord forgive any impertinence which you may infer from my words, but creation of a biotransference engine could be beneficial to us. Giving us a way to once again gather many great and true soldiers under a banner is a claim that no other dynasty could possibly attain. Of course I speak only as your most leal servant and do not mean to presume above my station…
25 actions required
DC 40
Cost = 250 per action invested
[ ] focus upon resource collection
There are places Overlord, where efficiencies could be made in our resource collection though i mean no offence toward you and yours. Allow me to attend to the matter and i will see that improvements limited though they may be can be made under my watchful eyes
(may be taken only once)
DC 20
cost 0
[ ] choose system or planet to oversee
[ ] Lay the foundations of a stellar forge
A grand task worthy of only the mightiest of dynasties. Overlord, it would be an honor to even be given the privilege to begin such a task. Yet even for creatures so great in stature as ourselves it must be said that this may be the work of decades or a century. Even laying the foundations, creating gravitic platforms shielded from the apocalyptic heat present so close to the sun will cast vast if not insurmountable resources. Though should our work continue undisturbed these vast foundations will eventually work toward constructing the stellar forge
20 actions required
DC 60
Cost = 250 per action invested
[ ] Write In
Intrigue (1 action)
Lasthule as ever, is blunt in his reports. Though he bears not a mark from being violently detonated during your campaigning season "Speak your will my great one, and i shall obey"
[ ] Infiltrate our enemies
Our enemies are near endless and our knowledge of them is limited to what we stole from their fleeing fleets. We must infiltrate their worlds to discover their secrets. We must know their minds and the minds of their followers before their pitiable lifespans are shortened even further. (may be taken multiple times)
Actions required - 1
Dc 80
Cost 25
[ ] to which subsector do you send your spies
[ ] on whom do you wish to spy (mechanicus/imperium are treated as separate)
[ ] Infiltrate a rival dynasty
Though they are not officially our rivals the other dynasties are truly little better than the living and their intentions are not necessarily our own. We cannot allow them to act without our foreknowledge. Especially if they do so relatively close to your realm. Though I would rather demand their intentions directly, that is not within my power. Instead we should emplace courtiers whose mission is to infiltrate their lairs and retrieve their secrets for our own use.
Actions required - 1
Cost 25
DC 50
[ ] to which dynasty do you send your spies
[ ] on whom do you wish to spy (mechanicus/imperium are treated as separate)
[ ] Infiltrate a rival dynasty
Though they are not officially our rivals the other dynasties are truly little better than the living and their intentions are not necessarily our own. We cannot allow them to act without our foreknowledge. Especially if they do so relatively close to your realm. Though I would rather demand their intentions directly, that is not within my power. Instead we should emplace courtiers whose mission is to infiltrate their lairs and retrieve their secrets for our own use.
Actions required - 1
Cost 25
DC 50
[ ] to which dynasty do you send your spies
[ ] on whom do you wish to spy (mechanicus/imperium are treated as separate)
[ ] Call a deathmark strike
Message the deathmark cult you have made contact with and begin negotiations for an assassination's contract
Actions required - 1
DC ?
Cost 25
[ ] Establish listening posts in a subsector
We shall establish listening posts throughout the enemies territory and cease to be blind to their doings. Their fleet movements and battles will be ours to know and should we do it with sufficient stealth. They shall never know that we were even there until it is time to strike
Actions required - 1
DC 35
Cost 150
Maintenance = 50 per monitored sub sector
[ ] which subsector do you wish to spy upon
[ ] Root out any spies within the Yulenoth
Our dynasty must be kept clear of any potential spies. We will conduct sweeping investigations throughout our dynasty to ensure that any spies currently within are flushed out and slain.
Actions required - 1
DC 60
Cost 50
Each success will root out an enemy spy if it is present
[ ] Direct a spy to conduct an activity (does not take an action)
Great one. We have placed spies within the other dynasties ranks. If you wish them to turn their craven nature to proper use, you need only say the word
[ ] state spy location and task
Construction projects
[ ] place any standard constructions which the dynasty wishes to pursue here (these constructions do not consume actions) costs found in "standard construction costings"
Respect = 10 = 3 free actions
Personal Actions 1 available
[ ] Assist a vassal
Help one of your department's pursue one of the goals that they are endeavoring to complete in your honor. Will add your relevant statistic to the roll
[ ] Go on campaign
Attach yourself to one of the military forces you are sending forth. You will not add anything to the roll but should it be appropriate, you will allow for a re-roll as you personally change the course of a battle.
(Utilizes his own martial statistic)
[ ] Create marvels
Forge a marvel beyond the ken of lesser races. Bend the laws of physics to our will and bind them to our purposes.
Cost 250
[ ] Of what scale shall these be made, and any further requirements
[ ] Bring a proposal to the court of lords
You are not the greatest of lords but your accomplishments speak for themselves. Bring a proposal before the court of your region to have the result be binding on all lords in the local region.
[ ] what proposal do you wish to bring before them
24 Hour Moratorium.
Also i always feel like i have forgottten things when i write out lists of actions, so those write in options are legitimately there
(Yulenoth Fleet and diplomatic apparatus renamed to Yulenoth Maintenance and upkeep
The institutions on Kaisov (a moderate subsidy and the bread and circuses) are being spread across your other newly acquired territories. Every 5 years a census will be conducted and the resources allocated will change to suit the changes in population on the various planets.)
I have also instituted some changes to upgrading resource collection and improving the infrastructure on a planet. Both of these processes have been significantly lengthened (details can be found on the Yulenoth Maintenance and upkeep page)
Budget Turn 3
Current total | 5376 |
Resource extraction | 5448 |
Tribute | -540 |
Resource Refinement | 4908 |
Fleet | -3050 |
Defenses | -1200 |
Mortal Maintenance | -305 |
Diplomacy | -250 |
Scientific | -100 |
Intrigue | -120 |
Balance | -123 |
New Total | 5253 |
Military (Sovenkh respect = 3 = 2 action)
You have come to know Sovenkh quite well over the past year. Having spent much of that time on campaign with your Nemessor. Refreshingly when normally speaks to you he has a plan of action in mind. Or a task to request either permission or guidance on. Today however, he seems undecided "Great one. With the addition of the Agrekh'un fleet to our own, we can potentially move to strike down the imperials before they fully gather. Alternatively, we could scatter to the winds. Beginning a raiding strategy en masse, force them to either scatter and defend their holdings, or move to strike us in the place of our greatest strength."
[ ] List ships brought out of or placed into Mothball (does not consume an action)
[ ] Commerce raiding
This Imperiums greatest strength lies in the sheer number of resources it has at its disposal. We can take advantage of this to gather the materials needed to pursue a far more glorious campaign. Let loose the jackals to harry at the flanks of the foe and feast upon that which they bring back. (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships set upon this task
[ ] subsector you wish to target
[ ] Carry out raids against the enemy
It is also possible for us to strike directly at the foe. Set upon their worlds and plunder them utterly for their wealth. Bring these back to Daeloths forges and set the forge of war to blaze ever hotter and higher. (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships set upon this task
[ ] subsector you wish to target
[ ] Demand tribute
We need not burden ourselves with corralling a populace to acquire their wealth. Destroy what paltry defences your foes can muster and have them pay for the privilege of remaining alive. Demand from them that which you are rightfully owed (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships set upon this task
[ ] systems you wish to target (name in sequence of targets)
[ ] Subjugate worlds
We have a present and immediate problem, in that we do not have sufficient resources to support our forces. While we have the ability, point our fleet at an enemy outpost and lay waste to its defenders. Claim the world and its workforce for your own and have it pay tribute to us. (can be taken multiple times)
Actions required 1
DC variable
[ ] number and type of ships released from mothballing and set upon this task
[ ] system you wish to target (name in preferred sequence)
[ ] Scour a world
Sometimes it is necessary to destroy a world of our enemies entirely and leave nothing but rubble In our wake. Where a defeat would be politically crushing, but we lack the strength to actually hold the world. Is but a single example. Or perhaps we simply wish to make a statement. It matters not to me, great one. Let slip our leash and we shall do as we have for thousands of years.
[ ] number and type of ships set upon this task
[ ] systems you wish to target (name in preferred sequence)
[ ] Scout our opponents
Our knowledge of our surroundings has improved dramatically as we have claimed intelligence as spoils from the enemies. However, beyond the borders of the sub sector our understanding is still thoroughly limited. Send forth our vessels so our enemies workings may become known to us.
Actions required
[ ] number and type of ships set upon this task
[ ] sub sector you wish to scout
[ ] Scout for other valuable worlds
The records of both the Sirano and the imperium for this area of space is incomplete. Build some small scouting vessels and investigate the nearby areas to attempt to discover if there are any valuable systems nearby which we could take advantage of. Space however is vast and there are many places to look. (can be taken multiple times)
Actions required 1
DC 80
Cost = 75 refined material
[ ] Recruit and train a force of Sirano Marines
The battles of Daeloth revealed a key weakness in our ability to defend against boarding actions. The Warrior and Immortal Cohorts aboard our smaller vessels were simply too doctrinal and inflexible to react swiftly and decisively to surprise attacks from unforeseen vectors. Utilising knowledge gained in our eradication of the Krork from our world it would seem that recruiting specialised void soldiers from the Sirano and equipping them appropriately would fill this gap in our doctrine. Though having them aboard a ship would be costly.
successes required - 2
DC 45
Cost 200
Increases maintenance cost of ships by 5%
[ ] Write In
[ ] Build a Tomb Ship
Fleet killers, Single ship armadas. The bane of enemy admirals and the pride of dynasties. A tomb ship is the greatest declaration of might a dynasty can perform outside of the cryptek arts. To build one can beggar entire realms and entire systems will be dedicated to sustaining the vessels. Such though is the cost of a vessel which has the power to level small moons.
Actions 1
Must be built on a world with level 10 industry
Costs 12500
[ ] Bring the Imperial ships up to second line status
My lord, your reasons for maintaining these… inefficient designs are your own. Unless you wish to use them as expensive ablative armour for our fleet proper. I do, however, have some suggestions. Though expensive, we could outfit these vessels internals with Necron derived replacements. Replace the plasma core and ballistic payloads with antimatter equivalents. Substitute loading crews with munition teleporters and replace all armour but the most external with living metal and perform even further upgrades. Though not so sophisticated or powerful as our proper designs, such upgrades could go so far as to triple the capabilities of the vessels. Making them effective infiltration vessels, able to get past all but the closest of inspections and able to fight their way out if they are discovered.
Actions 1
DC = 25
[ ] ships to be upgraded
Cost
100 for light cruiser
200 for cruiser
250 for battlestation
20 per picket
Maintenance changes
50 for light cruiser
75 for cruiser
75 for battlestation
10 per picket
Diplomacy (0 actions)
Aken's has sent a lieutenant of his to serve while he ventures to convince the Sirane. A lower lord of minor status. He holds himself like a servant ready to depart at a moment's notice should you demand it. However his voice carries the silken tones of a practiced diplomat, or courtier. "Great one, lord of the void and all you survey. Are there any great tasks which you would require of us, or shall we simply continue
[ ] Draft first contact protocols
This galaxy is if anything, even more hostile than the one we have seemingly so recently departed. Despite this however, there is no single unifying culture which controls nearly all of space, and who views us as their eternal enemy. In Imperial records, there have been hundreds of minor species in this segmentum alone, the capital of the Imperium who have varied between unrelentingly hostile to neutral in their temperament. Having our admirals and courtiers versed in introducing ourselves in the most favourable light could see great benefits far into the future.
DC 30
Actions required 1
Cost 25 refined material
[ ] Formalise your claims to the Televene sector.
This should not be strictly necessary. The other dynasties should know and respect that the territory so close to your crownworld belongs to you by right. Especially now that you are exercising your will beyond the borders of your system. However, trusting the other dynasties has never come naturally to you. Officially claim the Human Televene sector as your own so that other dynasties must officially declare war if they contravene your territory.
DC 30
Actions required - 1
Cost 25 refined material
[ ] Approach a dynasty with an offer
The many dynasties of the hidden realms have an equally great number needs and wants among them, and most are in a position of greater strength than ourselves. Reach out to a dynasty and make an offer in order to see both them and us strengthened
DC variable
Actions required - 1
Cost 25 refined material
[ ] which dynasty do you wish to interact with
[ ] state the deal that you are proposing
[ ] Approach a polity
Though the imperium stands as the most powerful unified polity in known space. THere are other races and factions who it may be beneficial for us to meet. Send out our diplomats to meet with these entities and entreat them to come to the table.
DC variable
Actions required - 1
Cost 25 refined material
[ ] Which polity would you like to interact with (The adeptus mechanicus counts as a separate polity from the imperium of man for the purposes of this action)
[ ] state the deal that you are proposing
[ ] expand/contract your diplomatic apparatus in a dynasty
You have established a sizable diplomatic network with your neighbors with many embassies established in their courts funneling you a wealth of information and speaking of the greatness and achievements of your dynasty. Open up further embassies with the dynasties you wish to forge ties with. Or reduce them if you believe you no longer desire to know of their dealings. (can be taken multiple times)
Actions required - 1
DC 20
Cost 25 refined material
[ ] which dynasty do you wish to interact with
[ ] expand or contract your embassies by a single step
[ ] Write In
Learning (Nevanoch repect = 3 = 2 actions) (dont worry too much about how high certain DC's are this will be lowered when these tasks take five years rather than one)
Nevanochs pride has been shaken by the events of the past year. Her scientific enquiries failing in the endeavours you have applied her to. Nevertheless, she has also proven the ability of the Bane this year. Saving yourself numerous times from having to either fight a lengthy ground war or scouring the world completely. Still though her attitude this year is more tempered "My lord, allow me to finish the work that was begun last year. I refuse to allow either the star gods or these primitive lizards of yours to best a cryptek!"
[ ] Pursue research into cascade based FTL communications
Presently, outside of extremely power intensive and immovable methods such as the wormhole technology contained in the court of lords. There is little ability for you to communicate with the other worlds within your realm other than directing a courier ship to venture forth and report. Presently this does not cause significant issues within your realm, for it is too small to suffer the great perils from delayed communication. However, it is your intention to grow and cascade technology offers a solution to this particular issue.
DC 80
Successes required = 2
[ ] Discover the secrets of the black immortals
The black immortals are a triumph of technology, far superior than any other individual Necron barring only the greatest of lords. They are far more resilient, and their weapons are more damaging than the smaller size of their chassis should allow. How this was accomplished is unknown to you, for you were ever barred from researching them by order of the Triarchs. Now however, all orders bar Szarekhs last have been rescinded. All avenues are now open to you and it is well within your abilities to study these engineering marvels. Perhaps it is now time to discover what lies beneath their midnight black armor.
(may be taken multiple times)
DC 110
Cost 100
Which aspect of their construction do you focus on
[ ] Their armour. Harder than blackstone and yet lighter than living metal (requires 2 successes)
[ ] Their musculature. Acting with far strength and speed above that of standard Immortal Carapace (requires 2 successes)
[ ] Their Sensor Suite. Seemingly near prescient in their response rates, accuracy and probability analysis (requires 2 successes)
[ ] Refine our understanding of Entropic reactors
Once antimatter reactors were the pinnacle of Necron energy production technology. Requiring the most capable of minds to create and produce them. THe technomandrite cryptek conclaves guarded their knowledge jealousy. However no monopoly on such knowledge could be maintained forever. Thun now antimatter is well understood by the Necrons. Now it is time for the Entropic reactor to follow in the footsteps of its more primitive brethren. Have your scientists pursue the deeper mysteries of the technology. Have them create and master black holes on the moons of daeloth and ensure that you can begin to fully grasp the technology and make it usable if expensive to employ such titanic power generation across the entirety of your realm.
DC 110
Cost 200
Required successes = 3
[ ] Pursue stabilisation in our canoptic minds
It seems the Agrekh'un have done something of interest. They have developed a method through which their canoptic servants are more easily controlled. Allowing ever more capable canoptic servants to aid their incompetant scientists in the pursuance of whatever struck their lords fancy. Though it also served to allow them to throw endless waves of canoptic warriors against the Orks with little but not no risk of rebellion. They will not willingly share this information with us. But now i know something can be done, it makes it ever so much easier to do it.
DC 110
Cost 25
Required successes = 2
[ ] Pursue a standardisation of the basics of Psychomantic technology
Psychomancers one and all are feared by the Necron nobility. Though they are also greatly desired by those self same lords. Masters of the mind, these crypteks have bent the will of entire worlds. Forcing them to kneel, not through military might but by pure fear. Yet these is but one of many tools in the psychomancers arsenal. For to the arts of these being,s happiness and loyalty are as easy to provoke from a mind as fear and are perhaps even more useful. Over time however these crypteks also discovered unrelated technologies to make use of. It was a psychomancer who, when attempting to divine how to influence an individuals minds from afar. Instead discovered the secrets of teleportation. Since then psychomancers have strangely become masters of both fields. Psychological manipulation and teleportation.
Opens up several research options in basic psychomancy
DC 120
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Pursue a standardisation of the basics of Ethermancy technology
Ethermancy, the master of the natural world. Focusing largely upon how to influence the natural phenomenon of the planets or the void your ships travel through. The most famous Ethermances have bent entire weather systems to their whim. Forcing hurricanes and storms the size of cities to appear around a planets surface. Or commanding the stellar winds themselves to direct their energies toward the foe. However not every one of their abilities revolve around combat. Ethermancers were also the master terraformers of the Necrontyr. Capable of turning worlds from barren wastelands to magnificent vistas, the picture of the Throneworld. Now that you have one in your service, have them attempt to spread their knowledge. Have them standardise their techniques and abilities to allow a very redimental, but at least cogent understanding of their arts
Opens up several research options in basic ethermancy
DC 120
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Pursue a standardisation of the basics of Transmogrification technology
Your own specialty, transmogrification is one of the newer cryptek disciplines in ascendance. Masters of transforming matter from one form to another. Transmogrification saw uses across nearly every aspect of necrontyr civilization. From the stellar forges made famous by the the Nephrekh, whose trinary system gave them the power to crush any foe which came near. Or the silver legion, whose armor, crafted by a cryptek absorbed all weaponry fired upon them. Rendering them inviolate to all physical weapons. You have the opportunity here. To allow a more base understanding of your arts to spread to your people.
Opens up several research options in basic transmogrification
DC 130
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Seek a prophesy from your chronomancer. (may only be chosen once)
Have Aztemikh look beyond the veil of time. Learning the secrets known only by those who can pierce the mists of chance and probability. Seek from him the knowledge to govern your empire and act in ways that are in your interests. By warned however, there are infinite paths stretching into the future and even the masters can see only so much. The answers given are often vague and prone to misinterpretation. Though many do suspect that this is merely a method for chronomancers to avoid punishment for a false divination
costs
cost = 25
actions = 1
- Aztemich prophesies = (artifice/2 = 1 potential prophecy or re-roll)
choose one of the following
[ ] A re-roll to any single roll (this may be applied retroactively on any single roll during the turn)
[ ] A prophecy regarding future events (choose something to know about)
This will be refined as we go to see if it is too ridiculous or difficult to manage.
[ ] Pursue a standardization of the basics of Chronomatic technology
Chronomancy, the art of manipulating and managing the stream of time itself. The newest of all the disciplines, but to hear it from the masters of the art, the one with the most potential as well. Chronomancers have made themselves known within the Necron courts as prophets and oracles. With the most notable of course being Orikan, Who still as you sometimes hear, travels from dynasty to dynasty working toward his own designs. They have crafted miracles and marvels, in some cases accelerating time in a certain region. in the case of your former flagship, it could lock entire vessels in a single second for a span of minutes. If your scientists could grasp even the basics of this technology, near anything is within your grasp.
Opens up several research options in basic Chronomatics
DC 130
Requires two successes
Cost 100 (mostly bribes to the cryptek conclaves to allow you to attempt this)
[ ] Conduct an investigation into your warscythe
Your warscythe in the conquest of Kaisov displayed abilities unknown to necron science. Yet it seems the Triarchs have mastered whatever technology it is. Delve into your warscythe and discover exactly how it can corrode metal in seconds, or seemingly drain the very life from its victims.
DC 90
Cost 25
Required successes = 1
[ ] Attempt to solve biotransference for the SIrano
We have been ...reduced in numbers since the great sleep and have no avenue for receiving replacements either than shamefully stealing directly from other dynasties or conquering and vassalising them entirely. The court mutters in discomfort whenever the subject is broached and the specifics themselves must be discussed at length. However it could be possible to bequeath the change upon chosen Sirano, perhaps in time our numbers may be restored to their former heights and beyond. Though many view such a momentous step as... profane
(may be taken multiple times)
DC 70
Cost 50
Required success - 2
[ ] Delve into the possibilities of the cascade drive
The Sirano have done what was thought to be impossible and have discovered something that we had missed in our understanding of the universe. Yet there scientists know little of the secrets of antimatter and their greatest scientists are surely no match for the knowledge that I or any cryptek could bring to bear. Turn me loose upon the device and I will attempt to refine it into a far more capable form.
(may be taken multiple times)
DC 60
Cost 100
1 possible success
[ ] Attempt to restore the necron genetic code
The Void Dragon , Mag'ladroth in its fury, destroyed all records of the Necrontyrs genetic base code. Now all that remains in the Yulenoths data vaults, perhaps the best outside of the Homeworld itself is the scraps written by a paranoid lord Millennia ago for his specific cloning alterations. Attempt to extrapolate from his own code the basic foundations of the Necrontyr. Perhaps given enough time and resources a breakthrough could be made. Alternatively you may focus on the edge cases of data that the virus may have overlooked. Perhaps there are some clues hidden in plain sight which were never deleted in the first place.
(may be taken multiple times)
DC 90
Cost 25
Possible successes - 1 (locked until more samples are available)
Required successes = 5
[ ] pursue studies into utilising the Aether
The warp has ever been anathema to us. Though the old ones and even C'tan have claimed that we did possess a link to that realm it must have been too marginal to ever make use of. However, with the Sirano now aiding us, many of the secrets denied to us by biology may be revealed through their own "psionic" abilities. Allow me to experiment with them to divine how much use we may get out of our vassals
DC
Cost 25
Several possible success
[ ] Disarm the process of biotransference
The process of biotransference was...hazardous to say the least. The superstitious refer to us having lost our souls. I hold that the Ctan harvested our connection to the Aether. Have us focus our efforts on discovering the flaws in the designs they gifted us with and I will ensure that any future Necrons will be forged with that link fully intact.
DC 60
Required successes 2
[ ] Create marvels
Have me forge a marvel beyond the ken of lesser races. Bend the laws of physics to our will and bind them to our purposes.
Cost 250
[ ] Define the scale of the marvel, who shall build it and any further requirements in its construction
Scale of Marvel
build a legions worth of infantry equipment
Arm a legion with several dozen enhanced vehicles
A device whose effects scale against entire battlefields.
A device to be fitted on a starship (¼) completion
A system scale marvel (1/20) completion)
A sector scale marvel
A galactic scale marvel
Who could forge it
Nevanoch Artifice 4 (Psychomancer)
Aztemikh Artifice 2 (Chronomancer)
Hetamhet Artifice 4 (Ethermancer)
[ ] Write In
Stewardship (1 action)
"From you my tasks seem to spring eternal oh great and beneficent lord. Though such has ever been the role of the Imeert. However, If it would please you my lord, I would quite like to further improve the works of the primitives upon their former capital. Such oh' eternally noble lord would engender fastidious study in the mechanisms through which they mine through their asteroids and other planetoids. Thus we could improve our new vassals proclivities in the manner of their resource extraction."
[ ] Oversee constructions
Great one. Over my many years acting as your Imeert there have been projects great and small which could have been made more efficient. Allow me to lend my knowledge and abilities to these projects to have them run more smoothly.
(reduces the cost of a construction project)
(May only be taken up to two times)
DC 20
Cost 0
[ ] Choose project to focus on
[ ] Implement improvements in Kaisovs resource collection
Great one, Improvements have been made but the work is far from complete. Allow me to work again upon Kaisovs worlds to improve them. Though I admit, some caution in making this recommendation oh great and ever so noble lord. for , as i sure you eminence is well aware, the most laden caravans have been plundered and now it is upon the most famished that we must turn our gaze. Though lord, as i am sure that one who has such a scientific bend as yourself would know. Once a task has been completed in the first instance, it allows the rest to flow much smoother.
DC 80
Cost 400
[ ] Implement the improvements done to Kaisov upon the remainder of your newly captured territory
My great and oh so noble lord. It is no shock to me that your mighty and martial labors have gifted me with such a sizable piece of work. However, knowing the work we have already conducted upon Kaisov, it should simply be a matter of repeating the efforts already accomplished to bring these newer systems in line.
DC 20/60
Takes only one action but requires three turns to complete
Select which subsector you wish implement these upgrades upon
[ ] Temeron
Devot cost 100
Yasnil cost 300
Ashtaka cost 500
[ ] Forge a dolmen gate
Forgive my forwardness my lord but it must unfortunately be noted that our reach is limited. The Nilankh stretch their arm across the breadth of space via their dolmen gates, and the sole reason the Sarnekh have remained stable during the entire great awakening is only through their ability to rush forces throughout their great empire.
8 actions required
DC 20
Cost = 250 per action invested
Upkeep - 1000 per turn once completed
[ ] Create a biotransference engine
My lord forgive any impertinence which you may infer from my words, but creation of a biotransference engine could be beneficial to us. Giving us a way to once again gather many great and true soldiers under a banner is a claim that no other dynasty could possibly attain. Of course I speak only as your most leal servant and do not mean to presume above my station…
25 actions required
DC 40
Cost = 250 per action invested
[ ] focus upon resource collection
There are places Overlord, where efficiencies could be made in our resource collection though i mean no offence toward you and yours. Allow me to attend to the matter and i will see that improvements limited though they may be can be made under my watchful eyes
(may be taken only once)
DC 20
cost 0
[ ] choose system or planet to oversee
[ ] Lay the foundations of a stellar forge
A grand task worthy of only the mightiest of dynasties. Overlord, it would be an honor to even be given the privilege to begin such a task. Yet even for creatures so great in stature as ourselves it must be said that this may be the work of decades or a century. Even laying the foundations, creating gravitic platforms shielded from the apocalyptic heat present so close to the sun will cast vast if not insurmountable resources. Though should our work continue undisturbed these vast foundations will eventually work toward constructing the stellar forge
20 actions required
DC 60
Cost = 250 per action invested
[ ] Write In
Intrigue (1 action)
Lasthule as ever, is blunt in his reports. Though he bears not a mark from being violently detonated during your campaigning season "Speak your will my great one, and i shall obey"
[ ] Infiltrate our enemies
Our enemies are near endless and our knowledge of them is limited to what we stole from their fleeing fleets. We must infiltrate their worlds to discover their secrets. We must know their minds and the minds of their followers before their pitiable lifespans are shortened even further. (may be taken multiple times)
Actions required - 1
Dc 80
Cost 25
[ ] to which subsector do you send your spies
[ ] on whom do you wish to spy (mechanicus/imperium are treated as separate)
[ ] Infiltrate a rival dynasty
Though they are not officially our rivals the other dynasties are truly little better than the living and their intentions are not necessarily our own. We cannot allow them to act without our foreknowledge. Especially if they do so relatively close to your realm. Though I would rather demand their intentions directly, that is not within my power. Instead we should emplace courtiers whose mission is to infiltrate their lairs and retrieve their secrets for our own use.
Actions required - 1
Cost 25
DC 50
[ ] to which dynasty do you send your spies
[ ] on whom do you wish to spy (mechanicus/imperium are treated as separate)
[ ] Infiltrate a rival dynasty
Though they are not officially our rivals the other dynasties are truly little better than the living and their intentions are not necessarily our own. We cannot allow them to act without our foreknowledge. Especially if they do so relatively close to your realm. Though I would rather demand their intentions directly, that is not within my power. Instead we should emplace courtiers whose mission is to infiltrate their lairs and retrieve their secrets for our own use.
Actions required - 1
Cost 25
DC 50
[ ] to which dynasty do you send your spies
[ ] on whom do you wish to spy (mechanicus/imperium are treated as separate)
[ ] Call a deathmark strike
Message the deathmark cult you have made contact with and begin negotiations for an assassination's contract
Actions required - 1
DC ?
Cost 25
[ ] Establish listening posts in a subsector
We shall establish listening posts throughout the enemies territory and cease to be blind to their doings. Their fleet movements and battles will be ours to know and should we do it with sufficient stealth. They shall never know that we were even there until it is time to strike
Actions required - 1
DC 35
Cost 150
Maintenance = 50 per monitored sub sector
[ ] which subsector do you wish to spy upon
[ ] Root out any spies within the Yulenoth
Our dynasty must be kept clear of any potential spies. We will conduct sweeping investigations throughout our dynasty to ensure that any spies currently within are flushed out and slain.
Actions required - 1
DC 60
Cost 50
Each success will root out an enemy spy if it is present
[ ] Direct a spy to conduct an activity (does not take an action)
Great one. We have placed spies within the other dynasties ranks. If you wish them to turn their craven nature to proper use, you need only say the word
[ ] state spy location and task
Construction projects
[ ] place any standard constructions which the dynasty wishes to pursue here (these constructions do not consume actions) costs found in "standard construction costings"
Respect = 10 = 3 free actions
Personal Actions 1 available
[ ] Assist a vassal
Help one of your department's pursue one of the goals that they are endeavoring to complete in your honor. Will add your relevant statistic to the roll
[ ] Go on campaign
Attach yourself to one of the military forces you are sending forth. You will not add anything to the roll but should it be appropriate, you will allow for a re-roll as you personally change the course of a battle.
(Utilizes his own martial statistic)
[ ] Create marvels
Forge a marvel beyond the ken of lesser races. Bend the laws of physics to our will and bind them to our purposes.
Cost 250
[ ] Of what scale shall these be made, and any further requirements
[ ] Bring a proposal to the court of lords
You are not the greatest of lords but your accomplishments speak for themselves. Bring a proposal before the court of your region to have the result be binding on all lords in the local region.
[ ] what proposal do you wish to bring before them
24 Hour Moratorium.
Also i always feel like i have forgottten things when i write out lists of actions, so those write in options are legitimately there
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