An asteroid distantly orbiting the Daeloth system is chosen as the meeting place between your two dynasties, with both sides bringing only a small courier vessel to the meeting place. Though you are sure that just as you have, the fleet of the Agrekh'un wait in the wings to fall upon the scene should the merest threat occur to their lord. You've counted only a handful of signatures out in the Void, but whether this accounts for all the princes vessels you know not
Lasthule walks by your side as you stride across the barren wasteland so far away from Daeloths star that your steps are more guided by starlight than by the sun itself. Your optics however adjust, picking out the smallest details on this airless rock. You see a small party in the distance approaching. A five man group strides across the landscape in a series of vast hops. The miniscule gravity on this moonlet turning even the smallest step into an arking leap several metres in length.
It is an odd sight however that greets you when finally your two groups finally convene. There are five necrons in total, four lychguard surround the central figure, each facing outwards and scanning the horizon. Prince Thotep in the centre is clear to identify, his chestplate is a vibrant Agrek'un red, with the ankh of his dynasty proudly emblazoned upon its center. Upon his shoulders he bears the raiment of an overlord with a cloak of copper scales falling down his back. In his left hand the prince clutches a staff of power which brims with the contained energy of a timelocked antimatter detonation. His right hand however, in the unadorned silver of living metal, clutches the shoulder of the Lychguard behind him as they progress forward. As if leaning on his bodyguard for support.
Both parties slow to a stop only ten or so metres from each other. Thoteps Lychguard each stepping an additional foot away from their lord, who now faces you, or slightly to your left, before he eventually, hesitantly, turns to look directly at you. Then, after only a moments pause he gestures forward and as agreed his lychguard places a shield generator upon the ground, its field expanding to cover the small meeting. Lasthule then moves into the centre of the shield and places a small box upon the ground. The tiny extradimensional space within bursts open, flooding the shielded region in pure invisible oxygen, thick enough to allow sound waves to travel freely.
You, as the benefactor to Thoteps supplicant speak first. "Greetings and well met, lord of the Aghrek'un. It is my hope that only grand things may come of this meeting. Though, if you do arrive under false pretenses, know that all shall be informed of your duplicitous ways and the remnants of your dynasty shall find no succour amongst the necrontyr." You then step halfway between the two parties.
As you do so the foremost of the princes Lychguard describes exactly what is taking place. "The lord of the Yulenoth steps forward, placing himself 5.74 metres directly in front of you my prince. His bearing is lordly and he displays no outward sign of betrayal"
You are confused. This is certainly not how such meetings are supposed to transpire. "Why do you speak before your betters, Lychguard"
Instead of the lychguard, the crown prince answers. His voice is softer than most and carries the refined pronunciation and accent common to courteous across the realms of the Necrontyr. "You will have to forgive him my lord, for he covers my own failings. You see, I was rendered blind during the great sleep, and this malediction seems impossible for crypteks or artificers to mend." He gestures vaguely toward the lychguard which surround him. "In the place of my eyes my Lychguard serve, and keep me apprised of all that surrounds me. I shall however, for the rest of this meeting, have them transmit silently to not disrupt proceedings."
His speech sounds well rehearsed to your ears as if he has spoken of thus a thousand times. Nevertheless, you are nonplussed. You stare at the Crown prince's eyes, which faintly glow as all Necrons do. "We are machines" you state "how can such an issue not be repaired?"
"The crypteks are as confused as you are Overlord, and I have had my optics examined a dozen times. However, we have far more important matters to discuss than my maladies". He begins striding forward, gingerly, to meet you. "Hail lord of the Yulenoth. It is my hope that my fleet and people may find shelter and safety in your realm. However, know that should your welcome prove false, my fleet has orders to disperse to your colonies and descend upon them. Destroying all that lives or works upon them."
You nod, still half focussed upon what the prince's peculiar issue, but glad that he has returned to the subject at hand. "A worthy threat my lord. Now allow us to discuss the matters most pertinent to your exile"
There are many potential negotiation points in this. There are those that increase the DC of any deal made and there are those which can decrease it. You begin the discussions with a DC of 0.
His current active fleet is a Scythe, two light cruisers and 4 escorts
Your current Budget at the end of the year = 5028
Military
[ ] You will pay for his fleets upkeep
Prince Thotep was not a fool when he departed his territory. He left carrying as much material as he could to keep his fleet active. This includes a small amount of mining equipment which he has seeded on a few worlds. All in all this means he can keep his fleet active in one form or another for the next decade before he has to consider scrapping them. However, if you were to pay for his fleets upkeep, this material could be spent elsewhere.
(-30 to the DC)
[ ] You agree to repair his vessels at cost to yourself
While The prince escaped with a sizable fleet, but much of it had been gutted by Orks, or so damaged as to be incapable of self repair. These have been entombed on a world at the edge of the Temeron subsector until such a time as they can be fixed. If you are willing to pay for the repair of his vessels, the reconquest of the crownworld becomes an ever more likely prospect. With him being able to spend his time and material on other matters
Reduces DC by 15 for a scythe, 8 per light cruiser and 3 per escort
There is a single scythe, three light cruisers and four escorts currently entombed
Costs 500 for the scythe
200 for a light cruiser
50 for an escort
[ ] He will aid in your defense rather than flee or stand by in the event an attack
The Agrekh'un dynasty hangs on by a thread and the only realistic chance for their return is the fleet which Thotep husbands closely to himself. Asking him to risk the survival of his dynasty for ours is a relatively mild request but will nonetheless require a modicum of convincing
(+10 to dc)
[ ] He will lightly raid the enemy
Mutually exclusive with "He will aggressively raid the enemy" and "He will hand over day to day control of his fleet to you"
Request that Thotep utilize his vessels to raid the enemy, forcing them to spread their forces thinner to cover the potential threat or goad them into an early assault. Ordering Thotep to do this rarely against lightly defended targets carries little risk to the fleet and could even attain substantial wealth for both your dynasties.
(+10 to dc)
[ ] He will aggressively raid the enemy
Mutually exclusive with "He will lightly raid the enemy" and "He will hand over day to day control of his fleet to you"
The prince has a fleet, which is not already tied into the defense of the realm and we have a map of the entire sector. Have Thotep raid throughout the Telvene sector at a driving pace. Not allowing the Imperials to catch a breath. Not only will this force them to disperse their vessels to hope to defend against the threat, but could also result in a grand bounty of captured ships and materials.
(+30 to the DC)
[ ] He will hand over day to day control of his fleet to you
Mutually exclusive with "He will lightly raid the enemy" and "He will aggressively raid the enemy"
We are presently under threat, and have need of the additional ships. Attach them to our forces so that they may be directly coordinated by Sovenkh and his generals. Thotep will of course take issue with this stipulation. However, should we provide him with sufficient motivation, we may force him to concede that such is necessary
(+60 to the DC)
Political
[ ] You pledge to assault the Agrekh'un Crownworld within the decade
It is clear that the longer that the Agrekh'un remain conquered, the lower they will appear in the eyes of the fellow dynasties. That they fell to an immense Wagghh while otherwise engaged is an embarrassment, though not a crippling one. If it takes a century for them to rise again however, they will never again be considered even a minor dynasty. Their vassals will abandon them and the trust in their armies will be shattered. For a martial dynasty like the Agrekh'un this is a death sentence. Place your reputation on the line. Pledge yourself to restore the Agrekh'un in short order, and the prince will be well pleased.
+1 respect should you succeed
-3 respect should you fail
(-40 to the DC)
[ ] You pledge to assault the Agrekh'un Crownworld within a quarter century
It is clear that the longer that the Agrekh'un remain conquered, the lower they will appear in the eyes of the fellow dynasties. That they fell to an immense Wagghh while otherwise engaged is an embarrassment, though not a crippling one. If it takes a century for them to rise again however, they will never again be considered even a minor dynasty. Their vassals will abandon them and the trust in their armies will be shattered. For a martial dynasty like the Agrekh'un this is a death sentence. Place your reputation on the line, to see it done in the medium term. Unfortunately, you are presently engaged with the Imperium and are unable to direct your full efforts toward an Agrkh'un restoration. Within a reasonable amount of time however, you shall see it done.
+1 respect should you succeed
-3 respect should you fail
(-20 to the DC)
[ ] He will sign a treaty of eternal friendship with the Yulenoth
For a dynasty to publicly state that they trust and support another, is not a common thing among the Necrontyr. You are an opportunistic species, whose bonds tend toward the fickle. However, resurrecting another dynasty from the dead and restoring their Crownworld. Such is not a normal occurrence. Such a treaty, coupled with a mutual defensive pact would ever leave an avenue of attack for your diplomats and courtiers
+20 to all diplomacy with the Agrekh'un forever
Mutual defensive pact
(+20 to the DC)
[ ] He will Agree to send "gifts" worth 10% the Aghrekuns industrial output for the next half century after their crownworld is retaken
You are doing the Aghrekh'un a grand service even in taking them in and sheltering them from their enemies. It is then well within your rights to ask to be compensated for your task. Thotep will likely balk at the cost, but such is the price of requesting succour.
(+40 to the DC)
[ ] The Aghrek'un, once their realm is reclaimed will cede a world(s) In thanks to the Yulenoth (can be taken multiple times)
The realm of the Agrekh'un was vast especially for a dynasty of only a single tomb. Numbering nearly half a hundred worlds. Among these worlds are jewels which any dynasty would gladly throw away half a fleet to claim. Have Thotep agree that once the crownworld is retaken, you will be given the pick of their worlds to be lawfully handed over to the Yulenoth
(+20 to the DC)
[ ] The Aghrekh'un, once the crownworld is retaken, will become vassals of the Yulenoth
This is perhaps too large a pill for the Agrekh'un to swallow. They are a prideful dynasty who resisted the depravities of the Old Ones for thousands of years. Never the less should it become obvious that you are the only reason that the Agrekh'un survived at all. It may be possible to convince Thotep of the necessity.
(+250 to the DC)
[ ] The Agrekh'un will defer to you in the court of lords
Ultimately, relatively little of a dynasties day to day activities are determined by the courts. However every lord who participates still prides themselves on their political power swaying the course of all the Necrontyr. Have the Agrekh'un subordinate their political power in this sphere to you. Effectively doubling your own clout amongst the court.
(adds 20 to the DC)
[ ] He will provide you with a portion of his looted wealth (may be taken up to four times)
When he departed Aghrekhun space, he did so as effective overlord of their entire realm. Near fully 3 months worth of production from half a hundred worlds is stored within the holds of his vast ark transportation vessels. Though even this prodigious sum is being consumed at a frightful rate simply keeping his fleet active. He is willing to part with a small amount of his hoarded wealth if you will allow him to stay within your realm.
Acquire 500 material
(+ 10 to the DC)
Technological
[ ] The Agrekh'un will hand over their "Canoptic Minds" innovation, and allow us to trade this knowledge freely
The Agrekh'un are one of only a few dynasties willing to en masse employ canoptic swarms. This is due to the ever present risk of a canoptic revolt. As has occurred to dozens of dynasties over the years, and even ended humanities dreams of true wealth and power. The Agrekh'un however, appear to not have done this out of hubris. Instead, it seems that over the centuries they devoted much of their meagre technical prowess into refining the code structure and hardware which forms the core of our canoptic intelligences. This does not completely remove the risk, though it does substantially reduce it. Furthermore, more widely applicable canoptic minds will serve useful in our own technical development.
Reduces DC of all research options by 5
Significantly reduces the risk of Canoptic rebellions when they are deployed en masse
(Increase dc by 60)
[ ] The Agrekh'un will hand over their "Canoptic Minds" innovation but limit its distribution
The Agrekh'un are one of only a few dynasties willing to en masse employ canoptic swarms. This is due to the ever present risk of a canoptic revolt. As has occurred to dozens of dynasties over the years, and even ended humanities dreams of true wealth and power. The Agrekh'un however, appear to not have done this out of hubris. Instead, it seems that over the centuries they devoted much of their meagre technical prowess into refining the code structure and hardware which forms the core of our canoptic intelligences. This does not completely remove the risk, though it does substantially reduce it. Furthermore, more widely applicable canoptic minds will serve useful in our own technical development. However, the Aghrekh'un wish for this to remain a tool strictly for their own use or that of their closest allies, and they will not allow you to trade it.
Reduces DC of all research options by 5
Significantly reduces the risk of Canoptic rebellions when they are deployed en masse
(+ 30 to the DC)
[ ] Make for him a marvel at cost to yourself
(select which type and how many times)
Your demonstrations with The Fellowships Bane over the past year has inspired lords all across the Necrontyr demesne of all that can be accomplished with the heights of Necron technology. Alas that so few have crypteks among their employ equal in skill. However, this presents an opportunity. Providing the Agrekh'un a marvel either for the conquest of the Crownworld, or its defence after the conquest is complete could form a major part of the offerings in these discussions.
System scale
Will consume a learning each turn for the next 20 years
Will cost 250 per year to construct
(-60 to the DC)
Ship Scale (may be performed sequentially however dc modification will halve every time)
Will consume a learning each turn for the next 5 years
Will cost 250 per year to construct
(-20 to the DC)
Battlefield Scale (may be performed sequentially however dc modification will halve every time)
Will consume a learning each turn for the next year
Will cost 250 per year to construct
(-5 to the DC)
[ ] Lend him a cryptek (can be taken once per cryptek)
The Agrekh'un have seen what crypteks have accomplished, however their long derision of the crypteks craft have left none but the least skilled for them to call upon. You however have long welcomed Crypteks to your court and even have two who are not presently engaged in any tasks. Lend him access to your crypteks, until the crownworld is retaken, of course.
(Hethamhet, The Sky Warden. Ethermancer, Artifice skill 4)
Lose access to her until the Crownworld is retaken
(-20 to DC)
Aztemikh, The Wanderer. Chrnomancer, Artifice skill 2
Lose access to her until the Crownworld is retaken
(-10 to DC)
[ ] Write in (though ask me first)
28 hour Moratorium (I will be out for the next day or som, so may be lax on asking questions until tomorrow afternoon