Of Lords and their Legions (A Necron Overlord Quest)

Voting is open
[X] Plan Price of Resistance

No point in hanging onto a colony if you lose the homeworld.
Re: scrapping imperial ships, wouldn't we prefer to recoup those materials to reactivate mothballed Yulenoth ships?
Also, what is the time requirement for reactivating mothballed ships?
 
[X] Plan Price of Resistance

No point in hanging onto a colony if you lose the homeworld.
Re: scrapping imperial ships, wouldn't we prefer to recoup those materials to reactivate mothballed Yulenoth ships?
Also, what is the time requirement for reactivating mothballed ships?
1. Yes, and because their upkeep is double that of a equivalent Necrons (as well as being very much weaker)
2. Mothball ships reactivate immediately.
 
Can't we afford to keep the new ships running until after battle and scrap them afterwards?
I'm more worried of having enough hulls to throw into the grinder than longterm budgeting atm.
 
1. Yes, and because their upkeep is double that of a equivalent Necrons (as well as being very much weaker)
2. Mothball ships reactivate immediately.

Imperial ships 1-1 are cheaper, however naming conventions/classes differ

Escorts = Escorts
Light Cruisers = Light cruisers
Scythes = cruisers
Great Scythes = Grand/battle cruiser
NA = Battleships
Tombships = NA / the bigger Ark mechanicus's
 
Can't we afford to keep the new ships running until after battle and scrap them afterwards?
I'm more worried of having enough hulls to throw into the grinder than longterm budgeting atm.
Well there's 2 lines of thinking.
1. They immediately choose to attack one of our worlds, so we should keep said Imperial ships.

2. They aren't going to attack immediately (betting on each ship coming in at different times and choosing to defend instead of splitting up or leaving their Imperial world defenseless). As such, it would be more cost efficient to build new Necron ships and/or defenses.
 
An Uneasy Standoff
[X] Plan Price of Resistance

You withdraw from Ashtaka. Leaving orders for the freighters to begin transporting the humans from Kaisov to their new home. You also hope that the new denizens shall intermix with those you left behind. Allowing the price of resistance to be known to any who would challenge your rule. Still, you leave with little assurance of when or even if you shall be able to return. The imperials have mustered a fleet three times as great as the one you struck down, and that is before you add in those already presently orbiting Sivana. Thus your departure from the planet is bittersweet, your realm sits upon the precipice, and only the coming months will determine who has the right to rule this sector.

Or so you thought


------------------------------------​



Status log of listening posts Xenok, Lenk and Jenic monitoring space around planet designate Sivana. In the 22nd year of the re-awakening.

Showing only arrival/departure of fleets greater than three vessels





Three weeks into the Conquests


"Immaterial wake detected near star cluster designate [A:F], originating subsector [D:Malcetus] suspected arrival destination [I.4:Sivana]. Immaterial wake is [Lesser], estimated composition [8 - 12] vessels"

------



One months, three weeks into the Conquests

"Immaterial wake detected near star cluster designate [A:F], originating subsector [B:Invadeen] suspected arrival destination [I.4:Sivana]. Immaterial wake is [Substantial], estimated composition [31 - 42] vessels"

------



Three months into the Conquests

"Immaterial wake detected near star cluster designate [A:F], originating subsector [B:Invadeen] suspected arrival destination [I.4:Sivana]. Immaterial wake is [minor], estimated composition [3 - 6] vessels"

------



Seven Months into the Conquests

"Immaterial wake detected near star cluster designate [A:F], originating planet [I.4:Sivana] suspected arrival Subsector [D:Malcetus]. Immaterial wake is [Lesser], estimated composition [8 - 12] vessels"

------



Eleven Months Into the Conquests


"Immaterial wake detected near star cluster designate [A:F], originating subsector [B:Invadeen] suspected arrival destination [I.4:Sivana]. Immaterial wake is [minor], estimated composition [3 - 6] vessels"




------​




Whether Cowardice, caution or some other matter stays their hand you know not. But the Imperials have simply stationed a sizable fleet of over Sivana and are slowly reinforcing it. Though you are tempted several times to plunge your own fleet into the fray, you have also withheld testing the imperials. Still, you keep your fleet at the height of alertness, Though know not if the delay helps or hinders you.






The Campaign season has come to a close many battles have been fought and many victories won, though in the grand scheme of the task ahead they were but minor. What did you learn from your campaigns?

Choose 1

[ ] Levnekh himself did not gain significant notoriety in his early conquests, instead he learned from one who was becoming a master of the art of combat in the void. +3 martial -1 respect. Sovenkh of Zis acquires +1 respect


[ ] Levnekh acquires the title, A Lord of his word. In his early conquests, there were several times where Levnekh extended trust toward his lessers, offering truces in good faith to his foes. When the mortals, as they are wont to do, betrayed him. He held to the word of his threats instead. +2 respect


[ ] Levnekh acquires the title, Shadow upon the void. When he began his first conquests, Levnekh did so under a veil of silence. When their commanders first realised the nature of the threat already three full worlds had fallen to the Necrons. With less than a strangled gasp to mark their conquest. +1 martial, +1 Intrigue +1 respect.


[ ] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect



Other Changes

Sovenkh has acquired the title Admiral, Sovenkh has participated in numerous space battles in command of a fleet +1 Martial +1 respect

Sovenkh has acquired the attribute "Faster than light" - Through the application of the inertialess drive Sovenkh was able to repeatedly outrun the signals of imperial vessels. +1 martial, slightly reduces risk of encountering debris through inertialess travel when Sovenkh is in command


Next update will likely be Thursday or Friday and will be Jornakh summarizing the situation with the Sirano. Also likely the rumor mill.

1 hour moratorium
 
[ ] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect
i think this is the way to go as we are going the Cryptek Lord route
 
Martial - 14 A competent and creative commander fond of information warfare, though no great strategist
Diplomacy - 7 Abrupt and direct, You come across as brash and uncultured
Stewardship - 21 you manage your realm like clockwork, managing logistical matters and production flows like a master
Intrigue - 9 Your grasp of the cloak and dagger side of politics could be best described as untested
Learning - 21 Your Comprehension of ancient Necrontyr lore outshines that of near any other lord, and even some cryteks are unable to match you in knowledge of realities building blocks
Respect, 9 While still lord of merely one tomb you have achieved things some thought near impossible. few things draw the attention of the 18 to the hidden realms, you are one of them
Artifice 3 can with time and effort construct techno sorcerous artifacts on the level of battlefields
A point of Intrigue wouldn't go amiss either.
 
Yeah. I'm tempted by all of them except the first, but 'A Lord of his word' and 'Master of fear' are my top choices.
I like the former mostly for the narrative it gives, while the latter is the best mechanically.
 
Yeah, shadow upon the void seems like a good thing.
Extra martial is nice, intrigue is something i think we need, and respect is always good.
 
[X] Levnekh acquires the title, Shadow upon the void. When he began his first conquests, Levnekh did so under a veil of silence. When their commanders first realised the nature of the threat already three full worlds had fallen to the Necrons. With less than a strangled gasp to mark their conquest. +1 martial, +1 Intrigue +1 respect.
 
[X] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect
 
[X] Levnekh acquires the title, Shadow upon the void. When he began his first conquests, Levnekh did so under a veil of silence. When their commanders first realised the nature of the threat already three full worlds had fallen to the Necrons. With less than a strangled gasp to mark their conquest. +1 martial, +1 Intrigue +1 respect.
 
[X] Levnekh acquires the title, Shadow upon the void. When he began his first conquests, Levnekh did so under a veil of silence. When their commanders first realised the nature of the threat already three full worlds had fallen to the Necrons. With less than a strangled gasp to mark their conquest. +1 martial, +1 Intrigue +1 respect.
 
[X] Levnekh acquires the title, Shadow upon the void. When he began his first conquests, Levnekh did so under a veil of silence. When their commanders first realised the nature of the threat already three full worlds had fallen to the Necrons. With less than a strangled gasp to mark their conquest. +1 martial, +1 Intrigue +1 respect
 
[X] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect
 
[X] Levnekh acquires the title, Shadow upon the void. When he began his first conquests, Levnekh did so under a veil of silence. When their commanders first realised the nature of the threat already three full worlds had fallen to the Necrons. With less than a strangled gasp to mark their conquest. +1 martial, +1 Intrigue +1 respect.
 
[X] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect

We aren't planning on keeping Levnekh in a leadership position. Once we transfer him over to an advisory or research role, his skills in learning will be all that matters.
 
[X] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect
 
[X] Levnekh acquires the title "Master of fear". Though there were few and said so in mutters and whispers, there were some who doubted Levnekh's investment in The Fellowships Bane. Thinking it unworthy of the attention and resources heaped upon it. In but a single campaign those doubters were silenced. +2 learning +1 respect

We aren't planning on keeping Levnekh in a leadership position. Once we transfer him over to an advisory or research role, his skills in learning will be all that matters.
We are Levnekh, i doubt we are going to transfer ourselves to advisor position anytime soon.
 
We are Levnekh, i doubt we are going to transfer ourselves to advisor position anytime soon.
Indeed but we the players can plan for such a day wherein we can then play as his son and heir. As we have his heirs stay shear for that exact reason (as well as AU confirmation on playing as the heir if our current character somehow abdicates).

Edit: That and learning is our most used stat. At minimum, we are taking two learning actions per turn. Compare that to war, which we could even delegate...
 
Last edited:
Indeed but we the players can plan for such a day wherein we can then play as his son and heir. As we have his heirs stay shear for that exact reason (as well as AU confirmation on playing as the heir if our current character somehow abdicates).

Edit: That and learning is our most used stat. At minimum, we are taking two learning actions per turn. Compare that to war, which we could even delegate...
Learning is not going to be a make or break roll, unless we really mess up.
That said, i am more interested in intrigue, we really could use more intrigue.

And while we may end up playing as our son, i dout it will happen anytime soon unless everything goes to crap.
 
Learning is not going to be a make or break roll, unless we really mess up.
That said, i am more interested in intrigue, we really could use more intrigue.

And while we may end up playing as our son, i dout it will happen anytime soon unless everything goes to crap.
Mechanically speaking, we really don't need intrigue. Most it so far has been used for spying. And even in the upcoming turn where we will be spending 2 or possibly even 3 actions on intrigue, it would still be just spying. No substantial harm for failure.

Learning is our greatest asset. We use it to make our greatest superweapons and conduct vital research every turn. Compounding on our best attribute is a sound investment considering our constant use and constant payoffs.
 
Voting is open
Back
Top