Chargen 2 Dynasty, Palace and Retinue
First off, just want to say thanks to everyone taking part. Was not really sure there would be any real interest in a Necron quest, but off we go
Where are you
The Hidden Realms (10)
and whom do you serve
Yourself (12)
Your dynasty has weathered the ages. Through civil unrest, Old One trickery, rival dynasties and biotransferrance itself, it has survived. The years have marked it however, the challenges defining its character and showing its strengths and its flaws. What is your dynasty known for.
Pick 1
[ ] Masterful generalship and famous tacticians
[ ] Championing and conferring with the enigmatic crypteks
[ ] …. Association with the deathmark cults
[ ] Masterful organizers and administrators
[ ] Cunning statecraft and sly negotiators
What was the nature of your palace. The centre of your power, the place you fortified above all and where you slept away the aeons
Pick 2
[ ] An experimental laboratory
A great laboratory resides within the walls of your palace. Massive data banks and prediction engines line the walls as necrontyr scientists conduct their craft. Attempting to strip ever more secrets from the material world. A research vault within the palace would hold many devices of great power and would make a suitable abode for a cryptek if one should join your court. The other lords would look slightly oddly at your choice but it is not so rare or unthinkable as to be an actual cause of concern, more…. a curiosity.
[ ] Garrison
[ ] Shipyard/docking facilities
[ ] Administration
[ ] Canoptic Factory
Who Slept the great Sleep away by your side, those who you believe either could serve you best upon awakening or those you could not let out of your sight.
Pick 2
[ ] Cryptek
[ ] Your Inner Court
[ ] Triarch lance
[ ] Black Immortals
[ ] A deathmark (on retainer)
Where are you
The Hidden Realms (10)
and whom do you serve
Yourself (12)
Your dynasty has weathered the ages. Through civil unrest, Old One trickery, rival dynasties and biotransferrance itself, it has survived. The years have marked it however, the challenges defining its character and showing its strengths and its flaws. What is your dynasty known for.
Pick 1
[ ] Masterful generalship and famous tacticians
[ ] Championing and conferring with the enigmatic crypteks
[ ] …. Association with the deathmark cults
[ ] Masterful organizers and administrators
[ ] Cunning statecraft and sly negotiators
What was the nature of your palace. The centre of your power, the place you fortified above all and where you slept away the aeons
Pick 2
[ ] An experimental laboratory
A great laboratory resides within the walls of your palace. Massive data banks and prediction engines line the walls as necrontyr scientists conduct their craft. Attempting to strip ever more secrets from the material world. A research vault within the palace would hold many devices of great power and would make a suitable abode for a cryptek if one should join your court. The other lords would look slightly oddly at your choice but it is not so rare or unthinkable as to be an actual cause of concern, more…. a curiosity.
- Research is more easily conducted with a fully fledged staff
- Depending on specialty (rolled for at game start) state of the art knowledge and experiments will be provided
- Small troop deployment
- Suitable habitat for a cryptek
[ ] Garrison
- Your palace is fortified beyond the basic necessities to be a fortress worthy of the name. Multi layered pylon defences guard against the warp and those who draw their power from it. Meanwhile against physical threats, a large garrison stands at the ready to hold against any possible army that could threaten the phaeron. Tesla batteries and doomsday cannons render approaching difficult to impossible. While grand anti space batteries and phasing technology ensure that even orbital superiority is no guarantee of victory against the planets last holdout.
- Fortified HQ very resistant to conventional and most unconventional assaults
- Large infantry garrison
- Small armored phalanx attached.
- Some air support
[ ] Shipyard/docking facilities
- Great docking bays stretch down into the dirt, with vast hangers attached. This facility is built to act as the personal anchorage of the Phaerons flagship and is built to maintain such a vessel. While not enormous its construction facilities have the capability of creating smaller in system craft at a pinch and its orbital batteries allow for limited defence against skyward foes
- The facilities to construct within system vessels of sub frigate class, may maintain and service vessels up to battleship scale, though it is limited in total births
- Small troop deployment
- sizeable air complement
- Additional anti orbit batteries
[ ] Administration
- The space to help govern and maintain the resources and management of the planet. The vast array of lower nobility needed to perform such a task and they are well suited to it. Vast cogitator banks store the logistical and economical data that ensures that all tasks are completed apace. Furthermore its tachyon arrays ensures that communication can be kept with the wider Necron polities
- Small troop deployment
- Interstellar communications array
- Basic warp defences
- Army of civil servants to run your planet
[ ] Canoptic Factory
- This lord has turned a part of his personal palace into an industrial factory. While most Lords would look upon this with horror, the factory does provide some advantages. Vast arrays of canoptic scarabs and spiders ensures that repairs taken in the midst of battle can be easily repaired and the great forges mean that arms and armour could be manufactured even if the rest of the Tomb fell but the palace. Furthermore the spiders and scarabs could be turned upon the enemies at a pinch as a final reserve.
- Tiny troop deployment
- Vast factory complex at the whim of the Necron overlord
- -2 respect (you have a factory in your luxurious estate)
Who Slept the great Sleep away by your side, those who you believe either could serve you best upon awakening or those you could not let out of your sight.
Pick 2
[ ] Cryptek
- A lower ranked cryptek focussed on his personal specialisation. Extremely skilled, ambitious and experienced. Also conveniently fully barred by tradition from any 'real' power. A finer adviser was never found. Though a more stable one may be desired. Of course they have their own goals and desires but for the moment these align and as long as you stay interesting to him and provide suitable tasks to complete it should stay that way.
- Personal specialisation will be randomly determined
[ ] Your Inner Court
- A small band of trusted lords from your years as an overlord. Those who are of the higher nobility with the will and right to hold great office. They provide a nexus of skilled councilors, supporters and lieutenants. All with the authority and training to lead expeditions. Be wary of an over mighty Vassal however as they may become… ambitious
[ ] Triarch lance
- A detachment of 25 Triarch Praetorians stand by your side. Sworn to serve the last command of their master they chose to enter the long sleep with you, to act as shepherds for your dynasty when you awaken. Their condescension rankles at your pride but you cannot deny their effectiveness. The elite of the elite, upgraded beyond mortal ken. Their bodies impervious to all but the most potent of blows and their loyalty to their mission is unquestionable. The one true burden is that their ultimate loyalty lies to another, their devotion to Necron tradition is absolute and they are ever watchful to ensure yours is the same
[ ] Black Immortals
- Your Lord as part of his personal retinue has a full century worth of Black Immortals upgraded at great cost to their frames maximum potential. Their expertly crafted forms are programmed to complete complicated and in depth formations to bewilder their enemies. Should subtlety fail them their sheer resilience and firepower will see their foes reduced to less than ash
- (these in theory are a space marine equivalent, though with less personal initiative)
- (Costs 1 respect) (spent favours to outfit them)
- (they have no motivation but to serve you)
[ ] A deathmark (on retainer)
- Can go anywhere at any time, can see everything around them and can come and go at will...if only they were not utterly despised by the Necron nobility. If only you had any idea of what they did when out of your sight. If only anyone knew anything about these bizarre cultists.
- (Costs 1 respect)
- (Costs 1 respect for nearly every job)
- May ask for….favours
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