Taro – I think that we are really close to our death, and so I really need to just start to praise other people and be kind to them because our time is limited on this Earth.
Typical Taro.
Taro – I actually received some personal messages saying that it helped people or that it stopped them from committing suicide. I can't really come to feel that I've saved them or helped them myself. I do feel like the game was just able to stay close with them – to be by their side. I think that's just because games, in general, have so many different opportunities and essences. I believe that if I provide a lot of different types of answers in my game, then the player will find the answer that they need for themselves – that's most suited for them.
I think it's very difficult to make a game that explicitly goes out to try to save people, but I think that it's possible to help them by creating a lot of different types of answers in the game.
That's heartwarming. And I wish SV had an appropriate emote.