NieR Automata

I want that high school drakengard game Yoko Taro wanted. It would be amazing.
 
He could do a straight up Drakengard Automata crossover where the final boss is a bullet hell rhythm game where you have to shoot the bullets while matching the rhythm of the boss.

Or make the bullet hell Rhythm Game boss be the very first boss in the game.
 
Personally I suspect it'll involve Nier more than Drakengard, likely all the shenanigans that took place fighting the Legion in the backstory.
 
Posting this without reading the thread, because I don't want to be spoiled.

Having just completed Ending A (and K along the way), I have to say (as a filthy philistine who has never played Drakengard or the original NIER) that this is a pretty kickass game.

I'm sure all the praise that can be directed towards the story, the world, the combat, and 2B's buttocks has already been expressed in this thread. So here are a few hopefully original observations.
  • I've been indecisively switching between the English and Japanese voice acting. Each gives a different interpretation of 2B (the English version is a bit more of a hardass, a bit more gruff, a bit more snarky in demanour) but I think both work.
  • Difficulty seems...all over the place. To begin with, Normal was way too easy and Hard was too hard. Then I leveled up through sidequests, got better at the combat, and found a chip loadout that suited me...and then Hard became too easy. :confused:
  • Killing Adam and Eve on the first playthrough felt surprisingly anticlimactic.
  • YoRHa's secrecy and brainwashing of the androids was quite chilling. It made me think of North Korea or Airstrip One, with the distant "mankind" as the equivalent of Kim Il-Sung or Big Brother - an object of near worship for the androids who they base their entire existence around. I honestly assumed all their "exposition" was a pack of lies from top to bottom...only to be surprised at the revelation that there actually were alien invaders at one point. So I guess it's only partly a pack of lies.
  • I assume that Pascal and all friendly machines out there were destroyed along with Eve in Ending A. Funny that 2B and 9S didn't mention that.
So...here I am at the end of Ending A, with more questions than answers. What exactly is the symbolism of the blindfolds, and why did they come off in Ending A? What's the deal with A2? What is behind YoRHa's secrecy and propaganda? Is peaceful coexistence between humans, androids, and machines possible? Why are the androids so lovingly modeled after humans? Are there actually any humans left alive, or have they all been dead for some time?


And, most pertinently:
I missed a few quests this time around (including hunting down the rogue androids). Can I do them on my concurrent playthroughs?

(Please, please don't spoil me. I'm looking forward to unraveling this mystery.)
 
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but I think both work
No they don't if you listen to anything but the Japanese voiceacting you are nothing but a misguided baka gaijin and fail to get the true essence of Nier: Automata instead of a subpar filtered and diluted experience.

He could do a straight up Drakengard Automata crossover where the final boss is a bullet hell rhythm game where you have to shoot the bullets while matching the rhythm of the boss.

Or make the bullet hell Rhythm Game boss be the very first boss in the game.
Not complicated enough. Drakenguard 1 was unnecessarily difficult, Drakenguard 3 added interface screw on top of that, theoretical bullet hell crossover rhythm game must be even more convoluted.

Maybe it disables your controller from time to time?
 
A bullet hell rhythm game that changes camera angles, and gameplay styles at the drop of a hat, and each time you match the rhythm part of your save file gets deleted.
 
A bullet hell rhythm game that changes camera angles, and gameplay styles at the drop of a hat, and each time you match the rhythm part of your save file gets deleted.
Reminds me of that one bullet hell game were all the files on your computer are randomly chosen to be enemies. Every time you killed one it insta deletes the file and you have to try to get the to the end without bricking your computer.
 
Reminds me of that one bullet hell game were all the files on your computer are randomly chosen to be enemies. Every time you killed one it insta deletes the file and you have to try to get the to the end without bricking your computer.
You never get to the end, you just play until your conputer just straight up crashes. The point is to see how far you're willing to go in terms of score.
 
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And, most pertinently:
I missed a few quests this time around (including hunting down the rogue androids). Can I do them on my concurrent playthroughs?

(Please, please don't spoil me. I'm looking forward to unraveling this mystery.)
All Route A sidequests are available on Route B but Route B has its own share of unique sidequests. The third playthrough has its own unique sidequest selection.

Near the endgame you may encounter a single mysterious sidequest available in your stats you haven't done and the game tells you it's available from the start of the 'Forest King' chapter. It's kind of a pain in the ass to decipher that even with spoilers.

You need to be playing as 9S whether it's with 2B in tow or when he's solo and complete a secret area. It's closer and easier to reach than you might think.

Speaking of secret areas, you may recall the elevator shaft in the apartment building in the southwest of the central city area has a ladder that basically goes to nowhere. Try checking in every so often as the story progresses, you might just find something's changed and a neat little reward for checking.
 
Speaking of secret areas, you may recall the elevator shaft in the apartment building in the southwest of the central city area has a ladder that basically goes to nowhere. Try checking in every so often as the story progresses, you might just find something's changed and a neat little reward for checking.
Would that be in the high rise building connected to the rooftop you start out on? The one with the really long ladder?
 
Maybe it disables your controller from time to time?

Taro, Kojima, and Miyazaki team up to make a boss.

Fourth wall breaking, Rhythm game, Bullethell, where the screen goes black and you have to change your controller every 30 seconds.

Whilst keeping up with two separate enemies.

Whilst the camera is taking the worst angles possible, and with no tutorial.



As the first boss in the game.
 
Honestly, some of those porn parodies give me the feeling that someone just wanted to make a fan film without dealing with copyright laws, so they shoved a few sex scenes in there to make it something they can legally make money off of.
 
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