What is the gender of the Kage

  • Male

    Votes: 5 55.6%
  • Female,

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Voting is open for the next 7 days, 3 hours
Yes though specifically its
Build:Ninja Academy, Magnet Release, Chakra 3 (so that shaves 3 turns off time plus the turn you work on it so your get it done in 1 turn)
Ok cool I hope you don't mind me asking another question, but when there is a mention of magnet release for building where we use one Chakra for speeding up construction. Is it like this?

[Example] build Ninja academy, magnet release
 
So do you guys have any thoughts on how this quest will go, right now we are just a beginning of a new hidden village. So do we turtle up and use subterfuge and spy networks to know what's going on around the Shinobi world, or do we set up some early diplomatic relations with some nearby villages and such. What do you guys think?


Edit: when is the next chapter going to be made?
Joshsteel35#013 threw 2 6-faced dice. Total: 9
6 6 3 3
 
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So do you guys have any thoughts on how this quest will go, right now we are just a beginning of a new hidden village. So do we turtle up and use subterfuge and spy networks to know what's going on around the Shinobi world, or do we set up some early diplomatic relations with some nearby villages and such. What do you guys think?


Edit: when is the next chapter going to be made?
currently the votes done probably a day after. Also why the dice roll?
 
So do you guys have any thoughts on how this quest will go, right now we are just a beginning of a new hidden village. So do we turtle up and use subterfuge and spy networks to know what's going on around the Shinobi world, or do we set up some early diplomatic relations with some nearby villages and such. What do you guys think?
Phase 1: Initially turtle up, get a strong foundation, try to earn xp for eventual leveling up our skills.

Phase 2: Get some feelers into the nations with lesser villages or mostly independent clans. Probably get in touch with the village that poisons it's ninja's chakra with asteroid radiation and see about treating a few of the survivors of the third ninja war. Fend off Myst or root ninja and challenge/beat rival in a game of jungle tag. Establish outpost near important trade rought to have our people intercept passing merchants and purchase their none promised goods at reasonable costs.

Phase 3 level up. find slightly losing side in third ninja war and charge an excessive amount to level the playing feild or heal wounded Ninja. Collect Bounties where able. If chance presents itself steal Kisame's Canon living sword before he gets it by killing it's current inferior wielder. Use Mercenary position to establish connections in the 5 elemental nations by bartering medicinal supplies and treatment.
 
Well I wanted to try it out and see how it goes. I will try to remove it, and thanks for letting me know.

Edit: sorry I am unable to remove the dice roles on my previous reply. If am able to do so I would do so right now
 
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Phase 1: Initially turtle up, get a strong foundation, try to earn xp for eventual leveling up our skills.

Phase 2: Get some feelers into the nations with lesser villages or mostly independent clans. Probably get in touch with the village that poisons it's ninja's chakra with asteroid radiation and see about treating a few of the survivors of the third ninja war. Fend off Myst or root ninja and challenge/beat rival in a game of jungle tag. Establish outpost near important trade rought to have our people intercept passing merchants and purchase their none promised goods at reasonable costs.

Phase 3 level up. find slightly losing side in third ninja war and charge an excessive amount to level the playing feild or heal wounded Ninja. Collect Bounties where able. If chance presents itself steal Kisame's Canon living sword before he gets it by killing it's current inferior wielder. Use Mercenary position to establish connections in the 5 elemental nations by bartering medicinal supplies and treatment.
Ah you remember about the star village yes yes. I enjoy this extended planning, pretty great.
 
Vote closed
Scheduled vote count started by Redleo on May 13, 2024 at 7:16 PM, finished with 12 posts and 3 votes.

  • [X] plan: food surplus and weapons
    -[X] research: alien weapon parts
    -[X] socialize: farmers that tend to the farm
    [X] plan: food, Production, and weapons
    -[X] research: alien weapon parts
    -[X] socialize: farmers that tend to the farm
 
Scheduled vote count started by Redleo on May 13, 2024 at 7:16 PM, finished with 12 posts and 3 votes.

  • [X] plan: food surplus and weapons
    -[X] research: alien weapon parts
    -[X] socialize: farmers that tend to the farm
    [X] plan: food, Production, and weapons
    -[X] research: alien weapon parts
    -[X] socialize: farmers that tend to the farm
 
I have a question about socialize, is it possible to get new construction options or personal options, like for the farmers to discuss us with issues of pests that are affecting their crops, and that it gives us a new personal option to deal with the pests to get an increase of surplus in the farm's production in food. Is it something like that in this quest or just something that can add relations with our MC and another character to make the story interesting?
 
I have a question about socialize, is it possible to get new construction options or personal options, like for the farmers to discuss us with issues of pests that are affecting their crops, and that it gives us a new personal option to deal with the pests to get an increase of surplus in the farm's production in food. Is it something like that in this quest or just something that can add relations with our MC and another character to make the story interesting?
All this is true. It can indeed add new potential buildings or gives us unique charecters remember just because they are a builder does not mean they can't also be a hero unite in fact that is a requirement for several wonders and techs.
 
I don't see a atribute + skill combo for communicating with that farmer anyone have one?
 
Alright, thank you Redleo! Then I will make sure to add socialize in each of my possible future plans when possible! Is it also the same for research as well like a new option to replicate, or try to understand the weapon parts as parts?

Guys, this is a literal game changer! We can become a local power house by having more heroes on our side! No matter how powerful a Kage is, it is those under them that affects most decisions and prosperity of a hidden village! Just like how Tobirama Senju sees the future generations and made sure the Hidden leaf village will survive without him and Hashirama Senju! And we can easily affect the future events to our benefit so let's make sure that we communicate with our people of our village to thrive!!!!
 
Alright, thank you Redleo! Then I will make sure to add socialize in each of my possible future plans when possible! Is it also the same for research as well like a new option to replicate, or try to understand the weapon parts as parts?

Guys, this is a literal game changer! We can become a local power house by having more heroes on our side! No matter how powerful a Kage is, it is those under them that affects most decisions and prosperity of a hidden village! Just like how Tobirama Senju sees the future generations and made sure the Hidden leaf village will survive without him and Hashirama Senju! And we can easily affect the future events to our benefit so let's make sure that we communicate with our people of our village to thrive!!!!
Most Hyper Tech that is super advanced technology is impossible to replicate given the factors of the world like lacking the ability to replicate the metals needed however each explore ship that succeeds grants a Hyper Tech point or more which can be used to Reserch advanced technology.
For example Klingon Disrupters can lead to Laser Tech or Light Release Jutsu.
There are other things you could get in exploring the ships for example one use weapons or accidentally releasing a plauge of Demons for example. Or pressing a big red button and vaporizing a section of the ocean.
 
Arc 1, Turn 3
[X] plan: food surplus and weapons
-[X] research: alien weapon parts
-[X] socialize: farmers that tend to the farm 6. Difficulty 4. 4 successes. Charisma + Empathy
-[X[ build: watermill
Health 6, Funds 8, Chakra 12, Population 4

It really was something far beyond her or her old village, oh sure they used explosives of course sometimes it was a tag or full bomb, guns were known but not really useful being simple black powder propelled balls, trying to use them against Ninja who could dodge them and stab you while you were distracted was not useful. This however was not a gun oh sure it was roughly gun shaped in the same way humans were shaped the same as these lobster like headed warriors from the green ship but that was were the comparisons ended. The 'gun' she recovered had still some charges or ammo left whatever it uses. She looked back at the broken ones she torn apart or otherwise found torn apart, it was interesting to realize in some small way you knew nothing or at least what you knew was looking at the pinnacle of something….energy forced threw several complex if robust circuitry, glass lenses took the energy focusing it like it was a light threw a simple glass lens. The light was emitted from a device something like one of those urn batteries she seen lightning nin use to help empower some of their more complex ninjutsu. Again the comparisons were simple. But she was close she could feel some realization at the tip of her tongue, she just needed something time perhaps or a comparison to connect those pieces of knowledge.

Her work with the weapons from beyond was something she would have to continue later for now she needed to work on something else. While she enjoyed working on her studies she knew she needed to look after her people…..her people oh how quickly that definition had changed from the people of the mist, to her self and what she could gather to them. Anyway her people needed her to help keep them fed, they needed more but what exactly. She approached the former fisherman slash contact slash spy now just a farmer Po, he was a skinny well built man with a straw hat and a hoe in his hand and not in fact to his regrets in his bed.
"Poe what do you think you and the others need now?" Said farmer looked up with a smile.
"A few things I suspect, we aint got nothing to drink but water no Sake. I am serious, you can't have a society without that."
"I suppose so but you have a problem."
"Ya no alcohol, anyway I don't know about you but we been getting a lot more…prayers."
"Prayers?
"The others seem to be thinking we are in heaven or something like it."
"That is not factually true its simply a very advanced amalgamation of shi-
"Think anyone but you is gonna understand that? I can promise you Gods will Happen."
"You think no matter what we do faith will become religion?"
"Yes. What that becomes is up in the air."
"Hmmmm good to know."

In all honesty a water mill was a simple thing to build when you got down to it, however the complexities came in force how to make a water mill in a ship that might not contain water at all luckily luscious Lady Luck had her way with the situation in their favor. A water system used to help water some the ships food supplies had broken and formed an internal river which became the Based for their mill oh sure it made the villagers think they may have died and entered another world when they saw the broken pipes but that was already a factor. She caught someone calling it the God Ship out of the corner of her view. Still food was becoming less a factor, add in some hunting or another way of getting food and maybe they could start sniping any excess food.

Building a wall was in fact not easy here but the positions of the ship were already pretty defensive excluding the places where space and Metal was reshaped into a students art project and she's talking about those really blood thirsty ninja who see what they did as art which was fine to an extent but they pushed it too far. Still the last layer of welded metal and brick was added, she could hear the breaths being released, how many had held them she wondered.

Socialize ( )
Talk to someone on your ship or who you can got a hold of. Must be willing to talk to you. If you want to convince a person of something you will need to role a skill such as Intimidation or Subterfuge.
You don't need to know this person to socialize with the, for example exploring a town and talking to a random person
Cannot socialize with the same person twice that month/turn

Train ( )
Experience Points: 3
Spend experience points to increases a skill, Attribute or Power. You gain experience by socializing, exploring, fighting, research, dreaming. You can use experience on a crew mate instead of Seagear.
Example:Gaining the next dot in survival.
Experience Costs
Attribute: Current rating x4
New Skill: 3
Skill upgrade:Current rating x4 (for example if you have the 4th dot and want the 5th youd need 16 experience)
Power Upgrade: Current rating x 4
New Power: 4

Research ( )
Research a topic by using your skills, people on your crew can allow ascess to new subjects of research or help you research. Such subjects include but are not limited to gaining new Powers, discovering new information, and studying information you gained such as Secrets. Combining lore into Rites is done under research not training. Most information such as books and tablets require an occult roll to get a Lore out of them.
Example:Finding out what Yin Yang Release is.
Example: Studying Alien Plantlife, Alien Animal life or Alien Weaponry.
Research Seed Religion ( )

Choose one tech, locking yourself out of the others unless you get this tech type opportunity again. Researching this still requires an action.

Laser Tech ( )
A form of energy weapon that is far more advanced then primitive bombs
Requires:1 Hyper Tech Point

Light Release Tech ( )
Requires:1 Hyper Tech point, Fire or Lighting Release,
Fire and Lighting are but expressions of heat and light perhaps with this as an insight Light can be found.

Light Emitting Tech ( )
Requires:1 Hyper Tech point,
Torches were dangerous and could be oh so unreliable but flash lights while seemingly mundane could be a godsend.

Explore ( )
When you want you can explore a location when you do this you get to choose two skills of your choice I roll, you must put down the skills with the location you want to explore. You can add a part of a location I mention such as the Church in a town
Example:She wants to explore a private office using Larceny (to steal something) and brawl (to attack a guard)
Swift Release:You can spend 1 chakra point to reduce the difficulty on a explore action you can do this a number of times per dexterity (6) per turn. Example:You wanna explore a Dark Ship (dark eldar) so you spend 4 chakra to reduce the difficulty of exploring that this turn by 4.

Green Ships ( )
The Green ships are relatively easier to navigate and do not give off much menace.
Dark Ships ( )
The Dark Ships are very hard to navigate and give up a high level fear to the population.
Surrounding Jungle ( )
Swampland ( )

Or Society Events
1 points (one locked from build)
Recruit (kidnap, Control or charm someone into working for you or promote someone from your forces, this isn't done personally that is socialize)
Strike (a attack or mission done by your agents)
Negotiate (a social role done by diplomats)
Order (establish a rule, law or cultural practice that has effects on your village)
Build (create a group, building, weapon or other thing such as for example an all female body guard unit)

Rest ( )
Requires 1 Event Point per rest, every rest heals your stamina in health, this also heals your unites, you can rest as many times as you want.

Order ( )
None unlocked.

Buildings
Food 5 (if you are in negative every turn you have a minus to food you cannot raise population or recruit or Order.)
Faith 3
Defense 2
Housing 2 (can house 5 population)
Production 3
Generate Funds 0
Hyper Tech 1

Farm
Cost:Free
Time:0 turn
Grants:1 Food, 2 Housing (fixed)

Walls
Grants:2 defense per turn

Water Mill
3 food per turn


Build ( )
You can build 1 building per event point but you can spend another event point on that to reduce construction time by 1 turn.
Magnet Release:You can spend 1 chakra point to reduce building time by 1 turn per chakra point spent you can do this a number of times per Strength (2) per turn.


Hospital
Cost:Funds 2
Time:4 turns
Grants:Heals all unites in the village 1 health per turn.


Monument
Cost:Funds 1
Time:3 turns
Grants:2 Faith per turn.

Granary
Cost:Funds 1
Time:1 turn
Grants:Effects:
+1 Food
+1 Production
+1 Food from local bonus resources improved by Farms.
Requires:Farm

Library
Cost:Funds 1
Time:
Grants:
Requires:


Barracks
Cost:Funds 1
Time:
Grants:Soldier


Water Mill
Cost:Funds 1
Time:1 turn
Grants:3 food per turn

Stable
Cost:Funds 1,
Time:1 turn
Grants:Calvary

Training Ground
Cost:Free
Time:2 Turns
Grants:Militia

Ninja Academy
Cost:Funds 1, Production 4
Time:4 Turns
Grants:Spy, Assassin,
Requires:Training Ground, Barracks

Inventory
Klingon Disruptor
Marksmanship Weapon, Laser Weapon
Does 2 health levels per success.
 
I have rolled for when the other factions will find out and enter your side of the board.
 
[X] Plan Captain of the Guard
-[X] Light Release Tech
-[X] Barracks
-[X] Training Ground
--[X] Magnet Release, 1 Chakra
-[X] Socialize : Appoint someone Captain of the Militia
--[X] Dexterity, Marksmanship
-[X] Explore Dark Ships
--[X] Swift Release, 2 Chakra
-[X] Dream

I don't think dreams use an action based on the description, but I'll check with @Redleo . It's prudent to look now that the other villages discovering us have been rolled. I assume distance and elemental release factor in to them discovering us?

Granary should give us the food we need and some production besides, while training field is the first step towards being able to defend ourselves. Since we are forming a militia, we might as well appoint a guard captain after testing people's competence in ranged since they'll be fighting from a wall. Time to see what the big bad Dark Eldar have for us.
Or Society Events
1 points (one locked from build)
I think this might be a typo left over from last turn.
Magnet Release:You can spend 1 chakra point to reduce building time by 1 turn per chakra point spent you can do this a number of times per Strength (2) per turn.
I think using strength for this doesn't make much sense. It should be one of the two stats that define our max chakra given they directly effect our ability to generate it. It also makes more sense thematically as you could justify either Dexterity for Finesse or Intelligence for Focus.
Experience Points: 3
Spend experience points to increases a skill, Attribute or Power. You gain experience by socializing, exploring, fighting, research, dreaming. You can use experience on a crew mate instead of Seagear.
We've done two explore actions, a research action and a socialize, so this should be at least 4, assuming none of those earned more than 1 exp.
 
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[X] Plan: Captain of the guard

That is a good plan, I can for sure mostly agree with it for we will need to prepare for the long term.

Though don't we already have a food surplus on 5. I have seen on the buildings section like this

Food 5
 
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