After a few moments, you twist around in your seat to exchange glances with Yelena, and she nods. You point to yourself, then to her; she shakes her head. Shrugging, you turn back to face the front, and speak up. "Um... when we went up to the pass, uh... we found a machine up there. It was trapped under some boulders, but it looked like it was trying to get out. If it does... well, I just think we should send someone to take care of it before it can sneak away and... you know."
"Ah, the mountaineers are at it again." Victoria responds cryptically. "Alright, got it. Good call to report this, though I'm not the one to talk to. If you find Nasira and let her know, she can send someone to deal with it." She adds something about 'buying time' under her breath, though you're not sure what she means by that.
Your attention is diverted the next second anyway, as Lynx reaches over to gently grab your left arm, the one that was bleeding slightly and is now starting to scab over. "It looks like you did more than just find it!" She points out, tone worried. "I think we should get you some medical attention before that gets worse." She also glances at Yelena, but the snowy girl is quick to assure her she's fine.
From the front passenger seat, Elaine glances at your arm as well, but upon seeing the damage is relatively minimal, gives a dismissive shrug. "Shouldn't we report in first, get all of the official work taken care of first? I mean, I'm sure you can last that long, right?"
You half-expect Hatice to chime in at this point, but she just gives you all a brief glare and turns back to look out at the passing scenery.
By this point, you're back in the hazy, pockmarked wasteland of the front, but up ahead there's a break in the oppressive grey. You're approaching either a huge flattened hill or a small mesa, capped with a collection of buildings; obviously the base. The top is at least as high as the ridge you'd watched the battle from, if not taller, though it's hard to tell for sure since the slope is more gentle here. There's a two-story-high wall ringing it about a hundred yards out, much like the one protecting New Cauterets; though it's damaged in spots and the hillside above has a few craters, it seems to be in pretty solid shape overall, especially compared to the otherwise quite bleak surroundings.
Up ahead, there's a low, very wide door or gate set into the wall; Victoria stops before it and fiddles with the radio for a bit. "This is Conley, at Gate B with the recruits."
"Gate B? We were expecting you at Gate C," A male voice responds grouchily. Regardless, the doors begin to open, splitting at the middle with each side accordioning to grant you all entrance.
"I took a bit of a detour; showed them the pass and the ruins." Victoria explains. She's definitely putting that alibi to use already, a more cynical part of your mind notes.
"Hmm. That was dangerous. There was a pretty big attack group that came in less than an hour ago; it took a certain someone's intervention to destroy them." Taking a more teasing tone, he adds "You've lost your lead."
"I noticed," Victoria grumbles under her breath, before adding more cheerfully, "Well we're lucky we missed them, then!" In the time it took for this exchange to play out, the gate has finally opened in full, and you drive on through. On the other side is a wide road leading directly into the hillside, and a dark tunnel with similar dimensions as the gate. Victoria takes the Studebaker right on in, unmindful of the shadowy interior, and after a moment, lights set into the ceiling suddenly flicker on to bathe everything in orange. At the far end is another gate, still closed, but Victoria instead takes the car into a narrower side-tunnel that curves slightly before widening out.
This room (though really it's just a slightly wider segment of the tunnel) has an alcove on one side that Victoria eases the Studebaker into, while across the way is a set of lifts. Once she turns the engine off, it's clear you've arrived; you all hesitantly grab your bags, exit the vehicle, and follow her over. The elevator is surprisingly not as cramped as you were expecting, even with the six of you and all your baggage as well. As she closes the grate and twists the crank to one side, the lift juddering uncomfortably before beginning its ascent, Victoria explains. "This was originally a train depot, built into the hill. You know, to store and repair locomotives and carriages, the like. When we pushed them back and found this place had been mostly left alone, we converted it into our base. It still ain't pretty, but it's definitely better now than when we first started here." She winked. "Think of it like we fixed the place up ahead of time."
Eventually it comes to a stop again, and she crosses over to the other side to open that grating - you hadn't even realized it was double-sided. Outside is a hallway with the other lift entrances, and a door on one end leading outside. Also waiting for you there is a bespectacled redheaded woman wearing a dark blue business suit, a bright red pencil skirt and tie, and an irritated expression. "Conley," she greets, and Victoria's demeanor suddenly shifts into that of a child caught with a hand in the cookie jar, "You wanted to talk when you got back here, and here you are, so let's talk." Turning to the rest of you, she suddenly puts on a kind, motherly smile. "You five will be fine from this point; the base isn't too big. Go ahead and do what you need to."
"Devora's right; go on ahead," Victoria repeats in an attempt to maintain authority, but quickly cowers under the other redhead's glare. The decision on whether to stick around or avoid the fireworks isn't hard, but there is the question of destination...
Where to?
> Find any sort of medical facility. Best to get your arm (and ears) looked at.
> Track down Nasira. Better let her know about the robot sooner rather than later.
> Find out where to report in to. Maybe you should take care of the administrative stuff first.
> Just explore for now. Better get a lay of the land before you commit to anything.
> Listen in on Devora and Victoria. Might give you some insight into the dynamics here.