After some stretches to wake yourself up a bit, you decide to start by unpacking. You didn't bring much, uncertain about what may be most suitable, but along with a few spare changes of clothes (a spare uniform set like the one you're wearing, a casual shirt and shorts, a flower-print dress, and an oversized shirt you wear to sleep) you did bring a few other items, and for the next several minutes, set about making the room feel like less of a walk-in-closet. Aside from the cot, there's a small dresser/nightstand and an equally small set of shelves, and a tiny window in the back.
What Sort Of Things Did You Bring?*
> Other/Write-In
Once everything is arranged to your satisfaction, the place does feel more cozy than cramped. You nod, satisfied, before slipping out the door and going for a run.
In contrast to the dry heat of yesterday, it's a chilly and damp morning, and the base is enshrouded in a thin layer of fog. Not enough to obscure your vision by a lot, but enough that the lights all take on a strange halo, and everything past the top of the mesa is obscured; it feels like you're on an island floating among the clouds. That combined with the lack of people out and about besides yourself (you do see a couple of girls making the rounds, but decide not to bother them too much) gives a very isolating feeling.
After a couple of laps, shorter than your usual run but still enough to get a decent workout, you head back inside. At the far end of the hall is a bathroom; sterile and drafty, with a couple of sinks, a few stalls, and then a shower tucked around the corner. You give the handle an experimental turn; the water is far from freezing, but still unpleasantly cool. Hmm.
It proves to be a motivating factor in keeping the shower short, and you're in, washed, and out in about eight minutes at most. You find that others have shown up in that time; Yelena is at one mirror washing her face and grumbling incoherently, while Elaine, bright-eyed and cheerful, is putting on makeup at the other. You don't say anything, simply raising an eyebrow at her back, but she sees you in the mirror and takes on a defensive expression. "I know where we are, but this is for the meeting," she says. You simply shrug and get dressed.
Stepping outside, you're somehow unsurprised to find Lynx waiting outside, most likely waiting for Elaine to leave. You don't comment on that either, but still give her a questioning glance; leaning with her back to the wall, her head down and her arms crossed, she looks more subdued than yesterday.
It's not your business, though, right?
That's three of them accounted for, but that leaves Hatice. Returning to the door you remember already being closed the previous night, you...
How to approach this?
> Knock loudly and leave it at that
> Knock and ask to enter
> Open the door quietly and scope out the situation
> Barge in and yell to wake her up
*Think of this as a chance to expand on our protagonist's personality, beyond what's already been established. Can't be anything too huge or fragile, but otherwise I'm interested to see what comes of this.