Hey, if you guys wanted to help me out and get a little piece of your own in this, I am having trouble naming Mordred's new prince/kingdom so I'd love suggestions on that. I've already considered New Camelot, Camelot, Avalon, Mordred's Prince/Kingdom, The Imperials in Exile, and tossed them out the window. my maybe pile only has The Dragon Prince/Kingdom which something I modified from The Mushroom Kingdom from Mario. As you can tell, my naming sense kind of sucks which is why I normally use name generators but those won't be on point enough for this so I'm struggling.
 
How about a Gaelic name like Glendalough Gleann Dá Loch(Glan dah lokh): Valley of Two Lakes since it represents mordred origins as part of Britain history or Gaul could work as a reference to the last places in Arthurian legend that was conquered by the Knights of the round table
 
@anfelfes Thanks :) While neither of those really clicked with me, it did inspire my own choice.

Drachenruhe or Dragon's Rest. It's a play on words because not only is Mordred a Pendragon and her and her forces came to rest in their new lands, she is also very dragonblooded and now will rest and spend a lot of her time there. I say princedom since no one in the Border Princes counts as an actual kingdom until they are at least the size of a Imperial province both in land and population, or at least that's how I consider it.
 
@wowow2264 just binged your masterwork and I have a few ideas and theories for the MC's kingdom , life extension possibilities through learning magic and the current human magical community in the old world

first the kingdom building
-How about entering the dwarf dept. economy , as here is the thing while the dwarfs are spiteful little bustards never forgetting a grudge they are also just as incapable of forgetting a dept. and much like their grudges they will move mountains to settle them , The MC would gather dwarf dept. by using her OP plz nerf personal combat ability to retake lost dwarf Holds then give them back to the dwarfs then asking the dwarfs repay the dept. by helping her with her kingdom building
for example
- she could ask for fully functional waterworks with stuff like a fortified sewer system , running water , indoor pluming and water treatment along with training and educating a corps of civil engineers to maintains and expand the system as needed
-She could ask them to build her a castle /citadel /fortress complex that would act as her seat of power, residence and corner stone of her realms defense , it could have all sorts of features like its own fortified sewers system , multiple sup basements ,water reservoir , glass gardens , indoor pluming and running water
-Walls so massive and thick that a bone grinder giant would have to look up to see the top

second is the current human magical community
-The MC is a known magic user of immense power this will attract the hedge magic users of the Old World in droves with the promise of a leader that won't burn them alive for having magic , this means that the MC could be dealing with the proto magical orders/groups/organizations that predate the collages of magic like the alchemists(gold order), the mystery cults(light order), the astronomers and diviners(celestial order) , the druids ( jade order) , the traveling illusionists, showmen, conmen and spies for hire (grey order) ,the wild men (amber order) and the elementalists(closest thing the setting got to fate style magic users) which is a huge change in cannon as until Magnus the pious happened these groups would have never had the ability to organize and pull their disparate lore together nor had the resources and safety to experiment ,research and advance their craft . this will be huge as this means that by the time Teclis shows up 500 years from now human magic users will be way more numerous and advanced than in cannon , mind you they still won't be a powerful as the collages of magic since they won't have access to elven magical theory with only the older and more established druids and wild men having limited and unreliable access to battle magic tier stuff like the transformation of Kadon

-The MC could also learn magic from these groups which might extend her life span by a few centuries depending on how powerful she is as strong human magic users in the setting tend to live a an extra century or two maybe more , this is also were the MC's high magic resistance will come into play as it will likely protect her from developing arcane marks* which will allow her to study and wield all the winds of magic with time , mind you without access to elven magical theory or several centuries worth of dedicated magical experimentation she won't be able to combine the winds into high magic nor have access to the more complex spells from cannon and especially anything to do with battle magic

*arcane marks are magical mutations humans develop when they use a lot of magical power form a specific wind or miscast a spell badly enough or pull and push to deeply from the winds of magic , each wind has its own flavors of marks and when a magic user develops them they become permanently locked to that specific wind as any attempt to use a different wind then the one your arcane mark aligns with will result in the winds mixing causing dark magic to happen
 
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-How about entering the dwarf dept. economy , as here is the thing while the dwarfs are spiteful little bustards never forgetting a grudge they are also just as incapable of forgetting a dept. and much like their grudges they will move mountains to settle them , The MC would gather dwarf dept. by using her OP plz nerf personal combat ability to retake lost dwarf Holds then give them back to the dwarfs then asking the dwarfs repay the dept. by helping her with her kingdom building

Thank you very much for this suggestion, I had not thought about this at all but it should have. It is very likely I will be making use of your idea.

-The MC is a known magic user of immense power this will attract the hedge magic users of the Old World in droves with the promise of a leader that won't burn them alive for having magic

Yes, this is something I considered and it will happen at some point in Arc Two.

this means that the MC could be dealing with the proto magical orders/groups/organizations that predate the collages of magic like the alchemists(gold order), the mystery cults(light order), the astronomers and diviners(celestial order) , the druids ( jade order) , the traveling illusionists, showmen, conmen and spies for hire (grey order) ,the wild men (amber order) and the elementalists(closest thing the setting got to fate style magic users) which is a huge change in cannon as until Magnus the pious happened these groups would have never had the ability to organize and pull their disparate lore together nor had the resources and safety to experiment ,research and advance their craft .

Would you mind sending me links to the sources for the various pre colleges of magic orders? I can not for the life of me find much beyond hints that there are and were groups of hedge wizards doing magic together for centuries before Magnus came along so any pieces of lore I can take and make use of would be amazing.

-The MC could also learn magic from these groups which might extend her life span by a few centuries depending on how powerful she is as strong human magic users in the setting tend to live a an extra century or two maybe more

Uh, I assume you haven't read one of my earlier posts then? Because I made a post on her lifespan that I put in spoilers that you will probably want to look at first.

, this is also were the MC's high magic resistance will come into play as it will likely protect her from developing arcane marks* which will allow her to study and wield all the winds of magic with time , mind you without access to elven magical theory or several centuries worth of dedicated magical experimentation she won't be able to combine the winds into high magic nor have access to the more complex spells from cannon and especially anything to do with battle magic

Mordred's magical resistance will protect her a lot of things, remember, it got to the point that Mordred was confident enough that she thought that she had a chance against Scion's Stilling blasts. His golden fuck you beams that can destroy continents, this is when her MAGIC resistance didn't fully work on parahuman powers. Now in Warhammer, she is up against something a lot closer to actual magic than what shards use.

It would take at least several centuries before she managed to get high magic down in the traditional method, it could even take thousands of years since it takes elves hundreds of years normally when they have had millennia to expand their magical knowledge and how to teach it. That also depends if she focuses on learning high magic since she does have other things she could be doing like vastly improving her anti winds of magic bounded fields or ruling her new princedom or helping the dwarves retake Karak Eight Peaks, etc.

Edit: That said, consider this. High magic is all of the winds weaved together to accomplish things and is considered very flexible. Magic Circuits which Mordred has, can take in what Fate mages call mana which is the magical energy from the planet and refine that into personal magical energy, they can also freely use the mana in the air much like a warhammer mage could freely use the winds. Now consider the things that magecraft from fate has done in a time where magic is disappearing and what high magic can do in a world that is drowning in magic.

Now battle magic, that will be different, according to the wiki, color magic (the winds of magic) is actually on the harder side for humans to learn than battle magic. Battle magic is actually referred to as the lessor discipline when compared to color magic but it is far more respected than color magic since it is the first magic to receive official support from the empire. going off the information in front of me, battle magic came about as a middle level of magic between petty and colored magic because a number of human mages were basically colorblind and thus couldn't pick out the individual winds of magic with enough accuracy but still needed to learn safe magic so the school of battle magic came about.
 
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Would you mind sending me links to the sources for the various pre colleges of magic orders? I can not for the life of me find much beyond hints that there are and were groups of hedge wizards doing magic together for centuries before Magnus came along so any pieces of lore I can take and make use of would be amazing.
most of this is based of the world building for the collages from BonyM's own quest Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy , logical deduction and some wiki delving for obscure collages of magic lore
Uh, I assume you haven't read one of my earlier posts then? Because I made a post on her lifespan that I put in spoilers that you will probably want to look at first.
I did read the post but I wanted to put forth a idea that would make sure the MC was there for the great war against chaos that will happen 500 years from now

Mordred's magical resistance will protect her a lot of things, remember, it got to the point that Mordred was confident enough that she thought that she had a chance against Scion's Stilling blasts. His golden fuck you beams that can destroy continents, this is when her MAGIC resistance didn't fully work on parahuman powers. Now in Warhammer, she is up against something a lot closer to actual magic than what shards use.
Doesn't Mordred come from an actual magical setting , there for her magic resistance stat would be a lot more effective against actual magic then the eldritch SI-FI sort of magic of the shards

It would take at least several centuries before she managed to get high magic down in the traditional method, it could even take thousands of years since it takes elves hundreds of years normally when they have had millennia to expand their magical knowledge and how to teach it. That also depends if she focuses on learning high magic since she does have other things she could be doing like vastly improving her anti winds of magic bounded fields or ruling her new princedom or helping the dwarves retake Karak Eight Peaks, etc.
I am not saying the MC should get high magic down since that is beyond the knowledge she posses and experimenting with mixing winds could create massive amount of Dhar(dark magic) , I am saying she should learn each wind individually and use them on their own until Teclis shows up for the great war against chaos and learn high magic from him instead

Now battle magic, that will be different, according to the wiki, color magic (the winds of magic) is actually on the harder side for humans to learn than battle magic. Battle magic is actually referred to as the lessor discipline when compared to color magic but it is far more respected than color magic since it is the first magic to receive official support from the empire. going off the information in front of me, battle magic came about as a middle level of magic between petty and colored magic because a number of human mages were basically colorblind and thus couldn't pick out the individual winds of magic with enough accuracy but still needed to learn safe magic so the school of battle magic came about.

battle magic is considered one of the most dangerous types of magic out there as it can wipe out whole battle formations or allow for spells that can effect a large number men over a long distance , its also extremely deadly to the user because of the sheer amount of power the wilder is using can some times go awry with predictably horrible consequences . in fact even the high elves consider battle magic to be very serious business

also the magic system goes
petty magic : These are the very basics of arcane magic, and are taught to all apprentice wizards before they move on to more complicated spells, any one can learn these as they revolve around using the ambient winds with no magical potential needed
lesser magic : More difficult but also more codified than petty magics, these are usually learned out of a book instead of being taught directly. Like Petty Magics, these are common to all the Colleges, and Priests can also achieve the same effect by channelling their Gods , for these spells you need to actually have the inborn talent for magic to use them
relatively simple : here you start getting into the basics of wind magic
Moderately complicated : This is were you start getting into the advanced stuff
Fiendishly complex : this is the cap of what most magisters in the collages will achieve
Battle magic : Spells that can change the face of an entire battlefield. The consequences of miscasting these spells are almost as horrifying as the damage they cause when cast correctly. Many Magisters go their entire career without learning a single one of these spells , only dedicated battle wizards who will spend their entire lives learning to control the power they can being to bare or wizard lords ever wield this type of magic

I am basing this on BonyM's world building work as its pretty comprehensive
 
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battle magic is considered one of the most dangerous types of magic out there as it can wipe out whole battle formations or allow for spells that can effect a large number men over a long distance , its also extremely deadly to the user because of the sheer amount of power the wilder is using can some times go awry with predictably horrible consequences . in fact even the high elves consider battle magic to be very serious business
also the magic system goes
I am basing this on BonyM's world building work as its pretty comprehensive
most of this is based of the world building for the collages from BonyM's own quest Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy , logical deduction and some wiki delving for obscure collages of magic lore

Ah, yes BoneyM does an amazing job at putting together a coherent version of canon. Part of me says, "ooo, if I just take BoneyM's work then it would be so much easier" but another, larger, piece of me says(Edited for clarity) "that feels like plagiarism and I'd want to ask first for that" and then another even larger piece of me says "but I want to go and do my own thing" and then another piece of me says "yeah! lets do our own thing!" while holding on tight to the wiki.

TL: DR, I want to make my own version of canon even if it is a lot more work on me.

I did read the post but I wanted to put forth a idea that would make sure the MC was there for the great war against chaos that will happen 500 years from now

I thought it was pretty clear but I'll expand a bit more on it.

Mordred's lifespan is at least as long as an elf's. At most she will be in her very early forties physically, more likely to still be in her twenties though, when The Great War Against Chaos comes around. She isn't a full blooded dragon and is a homunculus which lowers her total lifespan down from eternal youth but she is still very much part dragon and has their longevity. The question is not will she live that long, it is if the plot lets her live that long.

Doesn't Mordred come from an actual magical setting , there for her magic resistance stat would be a lot more effective against actual magic then the eldritch SI-FI sort of magic of the shards

I was trying to point that out actually. She is unlikely to be harmed by any magic user, only some of the most powerful magic users in the world will be able to harm her with magic. Hell, the most effective kind of magic would be something like an asteroid being called down on her to harm her and that's more because it is closer to dropping a giant rock above her head than actual magic.

I am not saying the MC should get high magic down since that is beyond the knowledge she posses and experimenting with mixing winds could create massive amount of Dhar(dark magic) , I am saying she should learn each wind individually and use them on their own until Teclis shows up for the great war against chaos and learn high magic from him instead

I think I will refer to my last post's edited in comment here.
Edit: That said, consider this. High magic is all of the winds weaved together to accomplish things and is considered very flexible. Magic Circuits which Mordred has, can take in what Fate mages call mana which is the magical energy from the planet and refine that into personal magical energy, they can also freely use the mana in the air much like a warhammer mage could freely use the winds. Now consider the things that magecraft from fate has done in a time where magic is disappearing and what high magic can do in a world that is drowning in magic.

What I am implying here is that fate magic is the same as warhammer high magic because of how the magic circuits work. It will take a bit of time for her but she will be capable of high magic, actually, she will have problems doing warhammer magic outside of high magic and Azyr colored magic. Well she also has a slight affinity for dark magic but she won't be touching that.
 
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warhammer magic outside of high magic and Azyr colored magic
I think you confusing mono wind magic and high magic being separate , High magic is all 8 winds of magic perfectly mixed together creating something greater than the sum of their parts , there is nothing colored wind magic can do that high magic can not do better but with none of the drawbacks and limitations , in fact high magic can be considered plot magic as it is as powerful and versatile as the plot demands . if anything the sheer power ,complexity and control Mordered has over her lightning clearly shows that she is already using high magic because she has well and truly crossed the limits of what a mere Azyr user can do .
 
I think you confusing mono wind magic and high magic being separate , High magic is all 8 winds of magic perfectly mixed together creating something greater than the sum of their parts , there is nothing colored wind magic can do that high magic can not do better but with none of the drawbacks and limitations , in fact high magic can be considered plot magic as it is as powerful and versatile as the plot demands . if anything the sheer power ,complexity and control Mordered has over her lightning clearly shows that she is already using high magic because she has well and truly crossed the limits of what a mere Azyr user can do .

Ah, that is indeed what I was doing. I knew that high magic was all 8 winds weaved together but it never clicked into my head as it did just now as I read your post. I had always considered color magic to be only a bit weaker than high magic, just unable to do things outside its wheelhouse and a bit less oomph to it because the way warhammer magic was came across to me always just made all the different schools of magic on par with each other power level wise as long as the person was capable of using spells of high enough level. But I never really read anything that showed the power of high magic to me beyond the Slann who are so bullshit that I don't typically consider their feats to be anywhere near the norm.

Ugh, it's a good thing we are having this discussion now and not when I am another 20k words deep in magic lore based off a misunderstanding of how warhammer magic works. Thanks for making me think @mmgaballah :)

Edit: I think I will adjust what I said about her using warhammer magic. Her natural affinity for lightning in the fate system translates to her having a much easier time using her magic in ways that relate to the Azyr wind, she will still be using all of the winds but anything that would generally fall into the Azyr wheelhouse will be easier for Mordred to cast. That does makes sense right?
 
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anything that would generally fall into the Azyr wheelhouse will be easier for Mordred to cast. That does makes sense right?
Azyr isn't just lightning through its also stuff like Scrying ,divining the future , predicting the weather , controlling the weather and manipulating celestial objects like like calling down comets and there is also some stuff relating to probability manipulation with stuff like altering the odds of say a dice roll or cursing some with supernatural bad luck . also people with a disposition to a specific wind even untrained ones tend to display little idiosyncrasies relating to that wind for example Azyr would have stuff like being unusually able to estimate odds , an affinity for astronomy , being able to always tell were true north is just because , always being able to guess the weather and in some extreme cases having prophetic visions and dreams . point I am trying to make is Mordred hasn't really displayed any Characteristics that would indicate a powerful affinity for Azyr better just say she has a talent for elemental lightning which express it self through high magic
. But I never really read anything that showed the power of high magic to me beyond the Slann who are so bullshit

Indeed the Slaan are bullshit . if you wants some examples of high magic being used though here are a few
-What Calador dragon tamer did to bind the fate of elves and dragons together
-all the artifacts Calador dragon tamer made
-The great vortex of Ulthuan which Calador and some of his most able peers worked together to cast and they are in fact still casting that spell right now actually they haven't stopped casting said spell since the day the Vortex was made over 8000 years ago
-There used to be a flying magical city in Ulthuan made by one of Clalador's surviving peers it had all sorts of awesome magical stuff like dimensionally expanded spaces and some of the greatest magical academies elven kind had ever known , got destroyed during the sundering
 
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You know not related to the lifespan and recent conversation, since I don't really have much to add to it. So will go on some thoughts and silliness.

I like what I see and how being a decent caring leader for those under her has gotten her so much support. She's like that soft spot in Fantasy that reminds people's things aren't total crap. Actually caring about them and sharing their burns it all endears her to them and shows why she's worth fighting for.

Have to admit that if Mordred does finally decide to settle down who is the brave soul that decides to do it. And better not mess with her. Because I'm just now imagining army of people ready and willing to mess with them further if Mordred doesn't kill them first. Would be interesting if some of the other races decide to approach and the diplomacy there. Imagine Elves would have quite the reaction to Dragon Blood Mordred and Dwarves would as well, though the second might not be as much. Not fully familiar with the dwarves as I am with the elves.

Little thing that makes me giggle is I'm just imagining Khorne watching in the Warp seeing her appearance and slaughter of Orcs in awe. Especially with the resistance of magic. Granted she's using magic at times, but the slaughtering and all just makes me think that he's like, "She's beautiful." when she's not. If Valkia is around than that makes it funnier to me that she's getting all the attention. I wouldn't be surprised if Mordred is marked or chosen to be a possible future champion by the four who want her with Khorne being the big one.

And with that spoiler considering what happens after possible Death it makes me think of what things might be like if she landed in Sigmar's time and all or after. that spoiler. Would be an interesting to get little snippets of that meeting.
 
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Azyr isn't just lightning

Hmm, true. I will have to agree with you there, saying she has a talent for elemental lightning will work better. Though she does also have that curse affinity from the prologue as well and if you squint a little bit you can also call her Secret of Pedigree a type of anti divination though that was the work of Morgan le Fay so Im mixed on whether or not that counts. Eh, it's not important enough to split hairs over, I'll just say Mordred is absurdly good at lightning magic instead of Azyr in genr

ndeed the Slaan are bullshit . if you wants some examples of high magic being used though here are a few

Thanks, I'll keep these in mind when writing.


I like what I see and how being a decent caring leader for those under her has gotten her so much support. She's like that soft spot in Fantasy that reminds people's things aren't total crap. Actually caring about them and sharing their burns it all endears her to them and shows why she's worth fighting for.

Thanks, I want to keep that theme going forward and really hope I do it well.

I am going to respond to the rest of your post @Writer202 but I'm ten minutes late already to go and it will take me hours before I got the free time to reply. I'll come back and talk some more when I'm done with RL
 
Another thing to consider with regards to Mordred building and establishing her Princedom/Kingdom is the aspects, events, and concepts she knows already that should be avoided in order to ensure the survivability of her realm.

Mordred experienced first hand the unintended consequences of how Artoria ruled Camelot, how by the end of her reign she had distanced herself from her own people due to her unbending stance on justice and other similar issues that rendered her inhuman in the eyes of her subjects. Mordred has mentioned both in this story and in her canon (Wikki) that the rebellion had been growing as a result of Artoria's inflexibility as a ruler and her belief that "to be king you can't be human nor show human emotions in order to protect the people" (more or less). As a result of this point of view some of her subjects and even her own knights turned away from her.

The entire situation with Mordred only exacerbated the problem, since a 'human' king would know that life is fleeting (a sane one anyway) and thus would understand the need of an heir or line of succession, which Artoria basically rejected with Mordred, and since Guinevere had yet to produce and heir (and later had the whole courtly love triangle with Lancelot) this undermined Artoria's position because there wasn't any guarantee of a stable continuation of government rule after her potential death. The death of Uther Pendragon had thrown the realm into discord since there was no ready heir for the throne (bar Morgan who was also rejected for 'reasons') and Artoria was basically just born. That was 15 years of discord before Artoria took the sword and 10 more years until she claimed the crown for a total of 25 years of the throne sitting empty and basically unclaimed. People will have remembered those years where the realm was in turmoil and would not be wanting to return to that level of uncertainty. Thus Mordred will likely both need to and want to cover that particular issue before to long, because it help lead to Camelot's Fall. Mordred is already ensuring that despite her glaringly OP and relatively inhuman abilities that she still looks after and cares for her men and others that fall under her command, in addition to readily expressing human emotions, rendering aid, and working to better their lives even if she can't guarantee a overall positive outcome.

In addition to her knowledge of Camelot's Rise, Fall, and it's inherent issues that she was aware of ( a inhuman king, a jealous and cruel witch of a sister, beset on all sides by enemies, a very problematic love triangle, a trolling wizard with no basic understanding of being a mortal human, a rejected child with parental issues and is militarily competent, etc.) Mordred has also experienced what its like to live in a 'somewhat' modern world, and thus can take some lessons from her time in Earth Bet to help flush out how to run and manage her kingdom (she did spend a lot of time in the library and a strong warrior is also an educated one).

  • A capable bureaucracy that is functional, but not bloated and wasting time and resources.
  • Modern economic theory to help maintain a strong competitive, stable, and growing economy.
  • The implementation of a well maintained network of infrastructure to convey goods, people, communication, and military assets.
  • Modern military strategy and logistics born from fire of war.
  • Technological advances that would be feasible during the WHF time period based on available resources (printing press, copper ship hulls, water/wind powered industry, steam-based technology, etc.).
  • Modern political, philosophical, and social thoughts and ideas.

There are a lot of options for her to work with in order to help develop her future realm and increase it's viability for the future based on what she may have learned or experienced on Earth Bet. However it is also true that certain advances based on our past and that of Earth Bet's just won't be feasible, practicable, or just shouldn't be considered at all in a Warhammer Universe (like overly tolerant, naïve, and gullible pacifists who want to be friends with those who worship and follow Chaos because they are "misunderstood", or full democracy where a Chaos puppet or Vampire gets elected, etc.).

Overall I like where the story is going and what I am saying is just suggestions for the future. Plus I'm partially trying to back the idea of Mordred having kids by providing some reasonable supporting information beyond just snubbing her parents. You do you sir and I look forward to more.
 
I have 30 minute time window until when I need to get going again and spend the next couple hours afk.

Have to admit that if Mordred does finally decide to settle down who is the brave soul that decides to do it. And better not mess with her. Because I'm just now imagining army of people ready and willing to mess with them further if Mordred doesn't kill them first.

At this point it is very likely Mordred will end up with someone, and guaranteed to have a kid, adopted or otherwise. I'm coming around to the idea of Momma Bear Mordred very fast, just got to figure out the romance side if any or if Mordred will just make a kid with someone she likes as a person without the whole marriage/romance thing to raise together. Or possibly a blood adoption of some sort via a magical ritual but that comes pretty close to creation of supersoldiers and is just begging to get stolen so probably just the mundane way for getting biological kids.

Would be interesting if some of the other races decide to approach and the diplomacy there. Imagine Elves would have quite the reaction to Dragon Blood Mordred and Dwarves would as well, though the second might not be as much. Not fully familiar with the dwarves as I am with the elves.

It's the opposite for me, I barely know anything about elves but am pretty well versed in dwarfs. I'm going to do a lot of wiki delving to figure out how the elves would respond but the dwarfs probably won't talk to her before she does something that redeems her in their eyes, not only is she magical which they distain heavily, she is also a dragon which have a lot of grudges because both sides share a love of gold and mountains and don't like sharing with each other. The only way (that I can think of at this moment) this could be worse for her without her doing anything is if she was also part elf.

Good news is that she avenged them some when she killed off the greenskin waaagh and did her crusade through the empire to get as many as possible of them and she hasn't actually entered combat against the empire or any dwarfs. So she could still get through that door via opening up a few lost holds for them.

Little thing that makes me giggle is I'm just imagining Khorne watching in the Warp seeing her appearance and slaughter of Orcs in awe. Especially with the resistance of magic. Granted she's using magic at times, but the slaughtering and all just makes me think that he's like, "She's beautiful." when she's not. If Valkia is around than that makes it funnier to me that she's getting all the attention. I wouldn't be surprised if Mordred is marked or chosen to be a possible future champion by the four who want her with Khorne being the big one.

She is actually immune to them watching because of that CYOA she did back in the prologue. But in interest of entertaining that thought, Khorne would love and hate her and would totally fight over her if they could. The thing is that Mordred does use a ton of magic when fighting which would annoy Khrone a lot but you are on the mark with why he would want her, magic resistance, amazing at fighting, a good bit more powerful than a bloodthrister physically.

Another thing to consider with regards to Mordred building and establishing her Princedom/Kingdom is the aspects, events, and concepts she knows already that should be avoided in order to ensure the survivability of her realm.

Mordred experienced first hand the unintended consequences of how Artoria ruled Camelot, how by the end of her reign she had distanced herself from her own people due to her unbending stance on justice and other similar issues that rendered her inhuman in the eyes of her subjects. Mordred has mentioned both in this story and in her canon (Wikki) that the rebellion had been growing as a result of Artoria's inflexibility as a ruler and her belief that "to be king you can't be human nor show human emotions in order to protect the people" (more or less). As a result of this point of view some of her subjects and even her own knights turned away from her.

The entire situation with Mordred only exacerbated the problem, since a 'human' king would know that life is fleeting (a sane one anyway) and thus would understand the need of an heir or line of succession, which Artoria basically rejected with Mordred, and since Guinevere had yet to produce and heir (and later had the whole courtly love triangle with Lancelot) this undermined Artoria's position because there wasn't any guarantee of a stable continuation of government rule after her potential death. The death of Uther Pendragon had thrown the realm into discord since there was no ready heir for the throne (bar Morgan who was also rejected for 'reasons') and Artoria was basically just born. That was 15 years of discord before Artoria took the sword and 10 more years until she claimed the crown for a total of 25 years of the throne sitting empty and basically unclaimed. People will have remembered those years where the realm was in turmoil and would not be wanting to return to that level of uncertainty. Thus Mordred will likely both need to and want to cover that particular issue before to long, because it help lead to Camelot's Fall. Mordred is already ensuring that despite her glaringly OP and relatively inhuman abilities that she still looks after and cares for her men and others that fall under her command, in addition to readily expressing human emotions, rendering aid, and working to better their lives even if she can't guarantee a overall positive outcome.

In addition to her knowledge of Camelot's Rise, Fall, and it's inherent issues that she was aware of ( a inhuman king, a jealous and cruel witch of a sister, beset on all sides by enemies, a very problematic love triangle, a trolling wizard with no basic understanding of being a mortal human, a rejected child with parental issues and is militarily competent, etc.) Mordred has also experienced what its like to live in a 'somewhat' modern world, and thus can take some lessons from her time in Earth Bet to help flush out how to run and manage her kingdom (she did spend a lot of time in the library and a strong warrior is also an educated one).

  • A capable bureaucracy that is functional, but not bloated and wasting time and resources.
  • Modern economic theory to help maintain a strong competitive, stable, and growing economy.
  • The implementation of a well maintained network of infrastructure to convey goods, people, communication, and military assets.
  • Modern military strategy and logistics born from fire of war.
  • Technological advances that would be feasible during the WHF time period based on available resources (printing press, copper ship hulls, water/wind powered industry, steam-based technology, etc.).
  • Modern political, philosophical, and social thoughts and ideas.

There are a lot of options for her to work with in order to help develop her future realm and increase it's viability for the future based on what she may have learned or experienced on Earth Bet. However it is also true that certain advances based on our past and that of Earth Bet's just won't be feasible, practicable, or just shouldn't be considered at all in a Warhammer Universe (like overly tolerant, naïve, and gullible pacifists who want to be friends with those who worship and follow Chaos because they are "misunderstood", or full democracy where a Chaos puppet or Vampire gets elected, etc.).

Overall I like where the story is going and what I am saying is just suggestions for the future. Plus I'm partially trying to back the idea of Mordred having kids by providing some reasonable supporting information beyond just snubbing her parents. You do you sir and I look forward to more.

Well, with regards to the library it was more that she was using their free PCs and internet to read fanfics and watch youtube than improve herself but her picking some of the modern day stuff through osmosis could work. You are totally right about the Camelot stuff, it will be very hard for me to write all that since I personally don't have a very good understanding of what actually goes into ruling and making a half decent country so that stuff will likely end up getting very little screen time.

You can read my response to Writer202 but rest assured that Momma Bear Mordred is basically guaranteed at this point in time.

And I ran over time again, well... Talk to you guys later.
 
Worm CYOA build that I forgot to threadmark over a month ago oops.
Just in case, for those who want to know the CYOA I based this off of, here it is.

Worm Eclipse CYOA

Difficulty: Easy +8.

Drawbacks:
Outed +1,

Advantages:
Shattered Limiter -2

Mysterious Stranger -1

Utterly Unique -1

Mental Fortitude -1

Powers:
Crossover -4,

Remaining points: 0.
Link to the CYOA: Here
 
Well, with regards to the library it was more that she was using their free PCs and internet to read fanfics and watch youtube than improve herself but her picking some of the modern day stuff through osmosis could work. You are totally right about the Camelot stuff, it will be very hard for me to write all that since I personally don't have a very good understanding of what actually goes into ruling and making a half decent country so that stuff will likely end up getting very little screen time.

Most people don't know much of how modern systems work unless they are directly involved with them, have a passive interest with them, or have actively studied them for one reason or another. Most of it is theoretical in nature that works through practical applications that come naturally (like economic growth and development through Market economics and invisible hand policy). Most of these are something that would happen in the background anyway and progress on their own after they get started. Just make some side comments regarding them every now and then, and readers will come to their own conclusions depending on how you portray them.

Though there will be some aspects, like military strategy, planning, technology, and logistics, that will be something that Mordred have an active interest in since she is a warrior, a knight, and a military leader and combat veteran. However you don't need to show of anything and everything, just what would work practically and is feasible for her current environment. You don't need fancy tank tactics, mobile warfare, cyberwarfare, Carrier naval tactics or anything else that isn't immediately going to help in WHF which is mostly a medieval world. Just stick to things that work for that environment. I would suggest looking at late medieval up to the Franco-Prussian military developments if you want a solid idea of what might help in securing Mordred's realm. I would suggest looking towards the, the Ottoman Incursions into the Balkans and the Siege of Vienna, the War of the Roses, the Thirty Years War, the Napoleonic Wars, the American Civil War, and the Franco-Prussian War to help. The older conflicts illustrates technology that would be considered common and useful in the medieval period (like Pavis shields, undermining, and early gunpowder weapons and warfare). The more recent wars help illustrate later gunpowder warfare, weapons, tactics, and command systems (like the Prussian General Staff). Since Mordred's realm is going to be in the Border Princes area then you will need to be prepared to fight anything and everything since they have to deal with a lot of potential enemies from multiple directions. In that respect I would suggest Mordred take a few pages from the Prussian Military Playbook in order to have the best outcome. Prussia (Early Germany) had to deal with the Russians, French, Danish, Austrians, and Swedish and successfully fought them off for years so they know a thing or two about surviving when surrounded by enemies.

As for ruling a country in a medieval setting. There are many ways that people have ruled in our past, some have been successful, some have been stable bit not particularly successful, others have been stable but plagued with problems, unstable and riddled with major issues, or complete failures with the country ripping itself apart. Then there is the tyrannical rulers that rule with an iron fist and fear, the crazies (Aerys GOT), and the utterly incompetent rulers who have no idea of how to rule, run the country frivolously straight into the ground, or are puppets for their political advisors and the nobility who actually have control. Mordred has the ability and the knowledge to be quite successful in this venture and has a great reputation and temperament for the position. There are a few things that ensure a successful rule. The most important in my opinion is making sure that the ruler is seen by their subjects often and are actively involved with the realm (ie going to just about every settlement in the realm at least once in their life if not multiple times like once a decade) this helps remind the people who their rulers are and allows the rulers to have an up to date understanding of what each area has or requires in terms of resources, protection, or what they produce, it also makes the rulers more approachable to the masses who can also use that time to bring up their own grievances to someone who can help with the problem (this also prevents corrupt advisors from hiding things from the crown). Have a codified set of laws that are a standard starting point for the realm, many places will form their own custom laws for their own local area, but having a standard baseline will help both during expansion of the realm and with dealing with crime or other problems in other part of the realm where punishments may be different ( like in one town a thief gets put in the stocks for a couple of days, in another they get their hand cut off, or in another they hang him regardless of whether they stole something trivial like a bucket or severe like a chest of gold). There are some other ideas and things for running a country, but I can't think of any more at this time and its difficult writing this on a phone. Regardless, these are all suggestions or ideas for helping the story you can take into consideration or skip them that's up to you. Again looking forward to seeing more in the future whenever that will be.
 
Most people don't know much of how modern systems work unless they are directly involved with them, have a passive interest with them, or have actively studied them for one reason or another. Most of it is theoretical in nature that works through practical applications that come naturally (like economic growth and development through Market economics and invisible hand policy). Most of these are something that would happen in the background anyway and progress on their own after they get started. Just make some side comments regarding them every now and then, and readers will come to their own conclusions depending on how you portray them.

Though there will be some aspects, like military strategy, planning, technology, and logistics, that will be something that Mordred have an active interest in since she is a warrior, a knight, and a military leader and combat veteran. However you don't need to show of anything and everything, just what would work practically and is feasible for her current environment. You don't need fancy tank tactics, mobile warfare, cyberwarfare, Carrier naval tactics or anything else that isn't immediately going to help in WHF which is mostly a medieval world. Just stick to things that work for that environment. I would suggest looking at late medieval up to the Franco-Prussian military developments if you want a solid idea of what might help in securing Mordred's realm. I would suggest looking towards the, the Ottoman Incursions into the Balkans and the Siege of Vienna, the War of the Roses, the Thirty Years War, the Napoleonic Wars, the American Civil War, and the Franco-Prussian War to help. The older conflicts illustrates technology that would be considered common and useful in the medieval period (like Pavis shields, undermining, and early gunpowder weapons and warfare). The more recent wars help illustrate later gunpowder warfare, weapons, tactics, and command systems (like the Prussian General Staff). Since Mordred's realm is going to be in the Border Princes area then you will need to be prepared to fight anything and everything since they have to deal with a lot of potential enemies from multiple directions. In that respect I would suggest Mordred take a few pages from the Prussian Military Playbook in order to have the best outcome. Prussia (Early Germany) had to deal with the Russians, French, Danish, Austrians, and Swedish and successfully fought them off for years so they know a thing or two about surviving when surrounded by enemies.

As for ruling a country in a medieval setting. There are many ways that people have ruled in our past, some have been successful, some have been stable bit not particularly successful, others have been stable but plagued with problems, unstable and riddled with major issues, or complete failures with the country ripping itself apart. Then there is the tyrannical rulers that rule with an iron fist and fear, the crazies (Aerys GOT), and the utterly incompetent rulers who have no idea of how to rule, run the country frivolously straight into the ground, or are puppets for their political advisors and the nobility who actually have control. Mordred has the ability and the knowledge to be quite successful in this venture and has a great reputation and temperament for the position. There are a few things that ensure a successful rule. The most important in my opinion is making sure that the ruler is seen by their subjects often and are actively involved with the realm (ie going to just about every settlement in the realm at least once in their life if not multiple times like once a decade) this helps remind the people who their rulers are and allows the rulers to have an up to date understanding of what each area has or requires in terms of resources, protection, or what they produce, it also makes the rulers more approachable to the masses who can also use that time to bring up their own grievances to someone who can help with the problem (this also prevents corrupt advisors from hiding things from the crown). Have a codified set of laws that are a standard starting point for the realm, many places will form their own custom laws for their own local area, but having a standard baseline will help both during expansion of the realm and with dealing with crime or other problems in other part of the realm where punishments may be different ( like in one town a thief gets put in the stocks for a couple of days, in another they get their hand cut off, or in another they hang him regardless of whether they stole something trivial like a bucket or severe like a chest of gold). There are some other ideas and things for running a country, but I can't think of any more at this time and its difficult writing this on a phone. Regardless, these are all suggestions or ideas for helping the story you can take into consideration or skip them that's up to you. Again looking forward to seeing more in the future whenever that will be.


Thank you for all the suggestions, the idea you have to make sure Mordred and her successors is making tours of their lands is a great one and I will definitely make use of it later on and I will definitely give a look to see if I can take any inspiration.

Right now, it looks like the best route for me to get this done without me spending weeks or months (or years) agonizing over the details and probably losing all my muse for MLMWHFATEB (wow that is a long acronym, maybe MLM for My Life as Mordred works better? also I just noticed the full sized acronym has the word fate in it, I did not plan that but it's kind of amusing to me.) is for me to gloss over the majority of it. We'll see if that changes but I think it works best for the story if I stick to my strengths here and not fumble around too much with the many, many bits of kingdom building.

Also, an update on my writing progress. I got about 4k words done, so I've got somewhere around five to twenty times more to write before I finish with the arc but the good news is that I will be dedicating a lot more of my time to writing this now. On that note, how do you guys want Arc Two? just post it all in one go like I did with Arc One? Or do you guys want to savor it with me doing something like posting an update once a day or week until I run out?
 
It probably will be better to post when available. That way if there is a glaring error that is plot important we can point it out and you can change as needed. Otherwise like a story I am following that is written already, the mistakes and the inability to change them pile up causing friction and frustration.
 
interesting story so far will be fun to see how the mc's city building will go
liked the location she picked still with her crazy idea's on cannons and how to build and place them the dwarfs will think she is crazy :D
nice combat scene's and stand off with the empire
 
Is it possible to summon other servants using circuit?

possible perhaps its a universe where the warp is active but taking the risk is an other matter dont think it would be wise to try and summon anything

No it is not, there is no throne of heroes here and even then, Mordred would have to know that and as @stads said, she would need to create a summoning method that can't be highjacked by Chaos or other forces which is kind of impossible without major divine intervention.


still with her crazy idea's on cannons and how to build and place them

It is going to be a while in story before Mordred gets the infrastructure to make enough gunpowder for the cannons she already has, let alone making more.
Fortunately some of the people she got from Nuln has the knowledge to make more cannons and gunpowder so she won't have to make a deal with the dwarfs to get access to those.


It probably will be better to post when available. That way if there is a glaring error that is plot important we can point it out and you can change as needed. Otherwise like a story I am following that is written already, the mistakes and the inability to change them pile up causing friction and frustration.

Hmm, yes this makes sense. I'll post the updates one at a time so if someone catches a plot hole I can fix it in time. Thanks for the suggestion.
 
Can she able to do so after reaching Godhood?

Is it possible her skills increase accordingly with her new achievements? Maybe add new phantasms or mutations of current ones? Hypothetically can she able to claim weapons of artoria as a successor after creation of her state or something else?
 
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