Yeah, now I recall Malekith being compared to a big statue by and towering over a Chaos Lord.
The darkness of the chamber appeared to diminish and Issyk Kul saw a great obsidian throne upon which sat a mighty statue of black iron, one hand resting on a skull-topped armrest while the other clasped a colossal sword, its blade burnished silver and glittering with hoarfrost. Kul knew that the magic of his own blade was powerful, but the energies bound to this terrible weapon were an order of magnitude greater and he could feel the enchantments worked upon his armour weakening just by its presence. A great shield, taller than Kul himself, rested against one side of the great throne and upon it burned the dread rune of Shornaal – though the druchii did not use the northern names for the gods, and named his patron as Slaanesh.
With a speed and grace that ought to have been impossible for such a monstrous being bound within this vast armour of iron and hate, the Witch King rose from his obsidian throne. He towered above the Chaos champion, breath hissing from beneath his helmet and the light of his evil putting the paltry debaucheries of Kul to shame with the weight of suffering he had inflicted.
That midlife crisis scene where he's naked and in fire, realizing that Asuryan doesn't want him while he's tearing limbs off the Pheonix Guard pretty much puts him in the board for beefiest elf.
That midlife crisis scene where he's naked and in fire, realizing that Asuryan doesn't want him while he's tearing limbs off the Pheonix Guard pretty much puts him in the board for beefiest elf.
Actually he had his armor on for that, and the fire seared his flesh to it so that's part of the reason he's called the Darth Vader of Warhammer Fantasy.
Actually he had his armor on for that, and the fire seared his flesh to it so that's part of the reason he's called the Darth Vader of Warhammer Fantasy.
Actually he had his armor on for that, and the fire seared his flesh to it so that's part of the reason he's called the Darth Vader of Warhammer Fantasy.
So what we need to do is to go to a desert biome and find Malekith's abandoned son, and redeem Malekith with the power of fatherly love until he sacrifices himself to bring down Morathi?
So what we need to do is to go to a desert biome and find Malekith's abandoned son, and redeem Malekith with the power of fatherly love until he sacrifices himself to bring down Morathi?
So what we need to do is to go to a desert biome and find Malekith's abandoned son, and redeem Malekith with the power of fatherly love until he sacrifices himself to bring down Morathi?
[] [ARTEFACT] Lightfang
[] [BLOOD] Yes
[] [TRAITS] Sapherian Tutelage
[] [TRAITS] Survivor of the Battle of the Holy Flame:
[] [TRAITS] Student of the Dreams
[] [TRAITS] Colonist
[] [TRAITS] Avelornian Ancestry
[] [TRAITS] Chracian Blood
As a Princess of Ulthuan, you have had the privilege of commanding its mighty warhosts, something that the younger races can only dream of. The least of elven militia are honed with decades of training before stepping onto a battlefield, possessed with unmatched quickness of mind and body, and their elites could match the heroes of lesser forces blow for blow.
Now, you are exiled for your crimes against the laws of the Phoenix Kings, and the deaths your hunger for knowledge has caused. Yet, even so, the men and women who have fought and bled alongside you have not abandoned you, while others have heard of your intent to lead a mercenary company in the human lands. Whether out of loyalty, friendship, duty, wanderlust, greed, or some other purpose, there are those who would accompany you into your exile.
Or perhaps not.
Perhaps none at all have joined you in this endeavour, disgusted by your actions and behaviour. Perhaps you stand cast out and alone against the world, but one single elf to see it through.
You will make it be enough.
-You have five points to spend.
-Plan voting only.
-Unless otherwise specified, you can pick the same option multiple times.
Troops:
[] 25 Spearmen/25 Archers The traditional core of any elven warhost are the Spear and the Longbow, and many are the armies that have been broken by the simple yet deadly combination of mercilessly accurate storms of arrows combined with grim, impenetrable spearwalls.
[] 50 Rangers While Spear and Archer regiments fight in the battleline, the Asur recognize that not all terrain and not all missions favour formation fighting. For these roles the High Elves prefer the irregular Rangers, who handle reconnaissance and patrol wielding paired shortswords and compact bows.
[] 20 Mistwalkers of Yvresse The grey-garbed Mistwalkers are elite scouts and guerrilla fighters who patrol the mists of Yvresse, battling the horrors within. Each carries a longsword and a longbow that they wield in concert with expert skill.
[] 10 Silver Helms Silver Helms are the traditional heavy cavalry of the Asur, elven knights armoured in heavy plate. Drawn exclusively from the ranks of nobility, their deadly charges have broken the backs of Orc hordes and Dwarf shield walls alike.
[] 10 Swordmasters of Hoeth Many paths of knowledge are taught at the White Tower, and techniques of bladework are knowledge like any other. Each Swordmaster has perfected the art of personal combat, wielding a greatsword with such skill that it might as well be weightless, capable of cutting arrows right out of the air.
-Cannot be picked more than once
[] 5 Pegasus Knights Pegasi are magnificent white horses bestowed with elegantly feathered wings that gleam in the sunlight like fresh snow. Powerfully built and possessing a cunning intelligence, each Pegasus can bear a fully armoured elven knight to the skies.
-If you don't choose another mount and you take any amount of Pegasus Knights, you get a Pegasus for free.
[] 1 Great Eagle Knight Great Eagles are mighty birds of prey with a wingspan of thirty feet across, with a beak that can crush plate helmets and talons that can shred a cow within moments. They are no mere beasts to be broken, but allies and friends of the Asur since time immemorial.
[] 100 Human Mercenaries While their quality might leave much to be desired when compared to the elves, humans are easily lured with the promise of coin. Most importantly, they reproduce quickly and can be recruited in abundance, whereas elven troops are much harder to replenish in the Old World.
-[] Specify what mix of Halberdiers, Spearmen, Swordsmen, Archers and/or Crossbowmen to take
Mounts:
[] Great Eagle
-[] Specify name Great Eagles are mighty birds of prey with a wingspan of thirty feet across, with a beak that can crush plate helmets and talons that can disembowel a man with a single swipe. They are no mere beasts to be broken, but allies and friends of the Asur since time immemorial.
[] Griffon
-[] Specify name Griffons of the Annulii Mountains are somewhat slimmer than those found in the Old World, but they more than make up for it in the keenness of their mind and the swiftness of their talons. Possessing the front half of a hawk and the back quarters of a panther, they are massive, ferocious beasts weighing many tons and capable of shredding a warhorse to pieces within a matter of moments.
-Consumes two points
-[] If mounted on Pegasus, specify name
Exchange:
[] Item
-Consumes two points per item
-[] Specify which of the following items you want:
[] Fireclaw of Vaul Elves naturally disdain the firearms of other races, for they prefer weapons of elegance and reliability over the fickle and deadly vagaries of black powder. However, Asur outposts in the southern seas have often come under attack by the so-called Chaos Dwarfs, who hunger to challenge their dominance over the oceans in their greed for slaves and plunder, and their cannons and handguns have claimed many Asur lives.
The Elves have always maintained that anything a Dwarf can do they can do better, and so it was not too long before the Smith-Priests of Vaul produced the first of the Fireclaws, small firearms that could be wielded and fired with one hand. They did not rely upon something as crude as black powder, but instead worked enchantments of Aqshy into the weapon that propel its ammunition with unparallelled speed and power capable of blowing through targets with ease, while Chamon refills each of the six rotating chambers after a brief period of time.
Content that they had proven their mastery in the field of weaponcrafting, the Smith-Priests' fixation quickly ebbed away. They withdrew to more traditional armaments that better suited the elven mindset, and now only a handful of Fireclaws remain in the hands of eccentric collectors or passed down as heirlooms.
[] Pinion of the Gleaming Phoenix This feather fell from a dying Arcane Phoenix as it wrestled with a Black Dragon of Naggaroth, and a piece of the noble beast's regenerative essence still remains within it. Encased in flawless crystal and set within an amulet of Ithilmar and gold, it confers miraculous healing power upon the wielder, able to close wounds in only a matter of moments and even restore limbs given enough time. However, this requires a period of attunement to the artefact, lessening its utility as a tool for healing others.
Should the wielder be slain, they and the amulet will explode in a storm of golden flame that scours their killer from existence, before falling away to reveal them untouched regardless of how many pieces they were hacked into, as the last of the pinion's power is permanently consumed.
[] Anvaril, the Whitefire Glaive Somewhere between a sword and a spear, this polearm is designed to be used two-handed on foot or one-handed while mounted. Cast from purest Ithilmar and set with white gemstones, its deceptively thin blade hides its deadliness.
A moment before impact it is wreathed in white flames, transferring a tremendous amount of heat upon the target, allowing the blade to slice through armour and flesh alike. Moreover the glaive can be hurled like a spear, striking with great accuracy, and with but a gesture it can be called back to its wielder's hand.
[] Silverine Plate This ancient set of Ithilmar plate armour is said to have been forged at the Anvil of Vaul at the order of Caledor Dragontamer, to be granted to the ancestors of House Drangleic as part of Aenarion's host, to do battle with the daemons that had trespassed upon the world.
Its potent magics enhance the user's strength and toughness, making them into a force to be reckoned with on the battlefield. Further, should it be struck by an attack powerful enough to pierce the layered Ithilmar, it will discharge a pulse of force that deflects it back on the attacker. This exhausts the armour's magic for a time, and must recharge from ambient Winds until it can be used again.
[] Trait
-[] Specify which of the following traits you want:
[] Commander of the Ind Campaigns When the Everqueen made her trip to Ind to enact sacred rituals in the Tower of the Sun, you held the high honour of commanding one of the warhosts that served as her escort, battling packs of tiger-headed warriors and six-limbed monkeys.
-Bonus to Martial
[] Hero of the Black Gulf When Sea Lord Aislinn led the fleets of Ulthuan against Waaagh Gutrippa, you served as one of his sub-commanders. You fought alongside the dwarfs of Barak Varr, saving the Ironclad Grungni's Forge from destruction and earning the gratitude if not friendship of its Captain, Brokk Gunnarsson.
-Lessens Diplomacy penalty when interacting with Dwarfs
-Ally in the Old World?
[] Knight of Tor Gaval Most Princes of Yvresse dislike fighting from the skies, but some have taken to it as a way to bypass the thick mists that shroud their homeland. You have trained and fought as a Knight of Tor Gaval, masters of aerial combat on their winged steeds.
-Bonus to Prowess and Martial while in the air
-You will start with a Pegasus unless you pick a different flying mount later
[] Master Lecturer of the White Tower Apprentices and students alike have learned to fear your scathing tongue, but all concede that your criticism is never ill-placed.
-Bonus to teaching others
[] Student of the Anvil While all Loremasters learn the basics of blacksmithing in the course of their studies, you have gone beyond to study the finer arts of creation.
-Enables the creation of magical artefacts
[] Student of the Earth You have studied the secrets of the elven body, the intricacies of nervous systems and muscle tissue, and the ways in which they can be mended and healed.
-Bonus to diagnosing and healing injuries, diseases and other maladies
[] Student of the Flame You have learned the ways of rulership, the administration and managing of a realm.
-Bonus to Stewardship
[] Student of the Mist You have walked the mists of Yvresse, learning how to avoid the dangers that lurk within and find the hidden paths without faltering a step.
-Bonus to rolls for surviving or moving in wilderness
[] Student of the Shadow You have fought the shadowy conflict against the agents of the Witch-King, a war of words and knives that the common citizens are wholly ignorant of.
-Bonus to Intrigue
[] Student of the Spear You have hunted the monsters that range down from the Annulii Mountains, twisted and mutated by the touch of the Aethyr.
-Bonus to Prowess and Martial when fighting Beasts and Monstrous Creatures
[] Veteran of Grootscher Marsh Many a battle has been fought to protect the Exarchate of Sith Rionnasc from the predations of greedy men.
-Bonus to Martial when fighting against humans
[] Warrior of the Wailing Fen Fighting under the command of High Prince Moranion, Warden of Tor Yvresse, you met the daemons unleashed by the mists of Yvresse. While Moranion did battle with the Bloodthirster that led the daemonic host, you matched your spells against the Herald of Tzeentch that accompanied the horde, and earned great renown that day for keeping its foul magics from wreaking havoc among the elven host.
-Bonus to Counterspelling attempts
They are a little more intelligent and somewhat better fliers, on account of higher wing-to-body ratio. But Griffons are significantly stronger in a fight, hence why it costs two points to take one.
I really want an awesome mount, and a Griffon fits the bill perfectly. Naming it Bright in honor of Best Bird Demigryph of the same name from Gaius Marius' Warhammer Dynasty on SB
-[] Item
--[] Silverine Plate
We have an awesome weapon and mount, now i want awesome armor to accompany them.
-[] Trait
--[] Knight of Tor Gaval
And this perk to further boost our fighting skill riding said Griffon.
I'd like to highlight that grabbing Knight of Tor Gaval is probably a good idea since we're likely going to be spending a good amount of time on a mount and flying (because mobility is extraodinarily useful and we get an animal buddy the size of a vehicle with claws)
Same here to be honest. I actually want Warrior of the wailing Fen, because Counter-spelling is going to be so, so important and being a Mage-killer build appeals to me. But we will not have points for this if we go Griffon + Knight of Tor Gaval + Silverine Plate.
Edit: An alternative build
[] Plan Flying Mage Killer
-[] Great Eagle
--[] Mystwing
-[] Fireclaw of Vaul
-[] Knight of Tor Gaval
-[] Warrior of the Wailing Fen
Basically, the upshot of the Eagle being a faster mount means a greater ability to kite enemies, rather than closing into melee while mounted, and if you are counter-spelling enemy spell casters, closing in might not be the best of idea, because when enemy spellcasters go down from miscast, it can be spectacular. Keep clear of the blast raidus.
The Fireclaw of Vaul gives her a very unconventional, quick-firing option while fighting at range in air, basically turning her into a flying pistoller. The idea of six rounds rapid of Chamon ammo in the skies is just too tempting here.