Diomedea
A piece of the continent
- Location
- The interblag
- Pronouns
- She/Her
[X] Pack Hunting: Magical Girls will hunt in groups vastly reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is significantly less likely.
Cost: 5 Green, 2 Vets. 7 total Meguca; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
[X] Gather money, illegally: Magical Girls assigned to this role will commit crime to gather mundane currency which can be used to improve living conditions, using powers to commit simple burglaries or cheat in games of chance. Your Magical Girls have joined in search of a better life they are unlikely to much enjoy this and wish to avoid harsher crimes. You also lack connections with the criminal underworld, so the take is not all that good. There might also be complications with other criminals or the law.
Cost: 1 Elite Meguca Reward: ~$3,000 per month per Meguca assigned, but it is highly variable
[X] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%.
-[X] Current 4 keeping jobs $1,000, 2x $1,200, and $1800 guaranteed success
[X] Stipend: Giving your magical girls a small amount of money to spend on themselves. At their current level of lifestyle this no longer really further boosts their morale, but will help prevent its decay.
Cost: $50 per Meguca; Reward: Maintained morale. Chance of success: 100%
[X] Continue Maguca upkeep-1 meguca
[X] Central Dispatch, Demon Finding: Dedicating the most sensitive Veterans to snifing out demons and pointing them at others means they get much less tired and can search for longer finding more demons. Requires cellphones, only once per turn.
Cost: 2 Veteran Meguca; Reward: +25% grief cube acquisition from hunting actions, -1% hunting causality rate.
[X] Training, Pack tactics: Your Magical Girls aren't very used to working together and relying on others. They often get in each other's way and fail to support each other. Friendly fire can even occur. Working to improve their coordination will help to reduce their casualties when working together.
Cost: 2 Meguca, 1 Meguca maintenance; Reward: -4% casualty rate on Pack Hunting
[X]Training, Solo Tactics: Sometimes solo Magical Girls are taken out by surprise from their blindspots, training may help them learn to use their demon sensing ability to avoid being taken by attacks from outside of their vision.
Cost: 2 Meguca; Reward: -3% Dispersed Hunting casualty rate, -1% Pack Hunting casualty rate
[X] Investigate Demon Strength: Something has caused the demon population to grow much more dangerous, and finding out what is causing it is critical. Mami fears that they have run into the very reason magical girls are territorial by nature. She'll need to devote a good deal more veterans to scanning the territory and analyzing the demons to figure out what is wrong.
Cost: 1 Veterans; Reward: Information on cause in the increased strength of demons
[X] Ask Kyuubey about Demons: Mami realizes that if this is the reason that magical girls are naturally territorial Kyuubey will know something. Try to bribe him into revealing the issues and possible solutions.
Cost: 1 grief cubes; Reward: Limited details on demon population dynamics
I want a better life for our Magical Girls. We're already eating into our reserve this turn, so I'd like to get an extra cash boost this turn, regain our grief cube reserve next turn, then establish more legal avenues the turn after allowing us to move into a house. A single illegal money gathering mission shouldn't be too harmful, particularly if we focus on stealing already "dirty" money (Re-purpose it for great justice!). We should also increase the number of Girls to 25 if we can and then focus on starting up a front company (Magical Girl Deliveries, at your service~!).
Cost: 5 Green, 2 Vets. 7 total Meguca; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
[X] Gather money, illegally: Magical Girls assigned to this role will commit crime to gather mundane currency which can be used to improve living conditions, using powers to commit simple burglaries or cheat in games of chance. Your Magical Girls have joined in search of a better life they are unlikely to much enjoy this and wish to avoid harsher crimes. You also lack connections with the criminal underworld, so the take is not all that good. There might also be complications with other criminals or the law.
Cost: 1 Elite Meguca Reward: ~$3,000 per month per Meguca assigned, but it is highly variable
[X] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%.
-[X] Current 4 keeping jobs $1,000, 2x $1,200, and $1800 guaranteed success
[X] Stipend: Giving your magical girls a small amount of money to spend on themselves. At their current level of lifestyle this no longer really further boosts their morale, but will help prevent its decay.
Cost: $50 per Meguca; Reward: Maintained morale. Chance of success: 100%
[X] Continue Maguca upkeep-1 meguca
[X] Central Dispatch, Demon Finding: Dedicating the most sensitive Veterans to snifing out demons and pointing them at others means they get much less tired and can search for longer finding more demons. Requires cellphones, only once per turn.
Cost: 2 Veteran Meguca; Reward: +25% grief cube acquisition from hunting actions, -1% hunting causality rate.
[X] Training, Pack tactics: Your Magical Girls aren't very used to working together and relying on others. They often get in each other's way and fail to support each other. Friendly fire can even occur. Working to improve their coordination will help to reduce their casualties when working together.
Cost: 2 Meguca, 1 Meguca maintenance; Reward: -4% casualty rate on Pack Hunting
[X]Training, Solo Tactics: Sometimes solo Magical Girls are taken out by surprise from their blindspots, training may help them learn to use their demon sensing ability to avoid being taken by attacks from outside of their vision.
Cost: 2 Meguca; Reward: -3% Dispersed Hunting casualty rate, -1% Pack Hunting casualty rate
[X] Investigate Demon Strength: Something has caused the demon population to grow much more dangerous, and finding out what is causing it is critical. Mami fears that they have run into the very reason magical girls are territorial by nature. She'll need to devote a good deal more veterans to scanning the territory and analyzing the demons to figure out what is wrong.
Cost: 1 Veterans; Reward: Information on cause in the increased strength of demons
[X] Ask Kyuubey about Demons: Mami realizes that if this is the reason that magical girls are naturally territorial Kyuubey will know something. Try to bribe him into revealing the issues and possible solutions.
Cost: 1 grief cubes; Reward: Limited details on demon population dynamics
I want a better life for our Magical Girls. We're already eating into our reserve this turn, so I'd like to get an extra cash boost this turn, regain our grief cube reserve next turn, then establish more legal avenues the turn after allowing us to move into a house. A single illegal money gathering mission shouldn't be too harmful, particularly if we focus on stealing already "dirty" money (Re-purpose it for great justice!). We should also increase the number of Girls to 25 if we can and then focus on starting up a front company (Magical Girl Deliveries, at your service~!).