Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Hmm it's been a while. I had thought that I had elite at the same level as tandem vets. Not sure, but was what I thought.
Compiled quotes here. You mentioned that tandem vets could teleport 35 km in one post, and that tandem vet clairvoyants could see 35 km in another, making it the most concrete statement on range info we have.

(Edit) Hmm, although I don't see where I came to the conclusion that Elites = 40 km. I swear I saw that in my research binge, but maybe that was from one of the players, and not WoG?
 
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Err.... not really sure how a truck would help. It's attacks seem to be one shot kills, and the limited ability of a truck to dodge would make it a death trap. Especially since it provides no significant speed advantage over most magical girls on foot.

The idea here isn't a speed advantage, its a cargo advantage. We can quite literally stuff a metric ton of food, shields, medical supplies, and backup Meguca in there, get that out to one of our medium-danger AO's, and then use it to extend hunt times and party effectiveness.

In the great big Boss Battle, though, its job is totally different. There, it would serve as a rolling roadblock, hauling around the B-team responsible for Lesser Demon removal. That way, even if we have to scrub the Boss Mission, we at least nailed some of the Demons and therefore lessened the risk of our next Boss Mission.
 
The idea here isn't a speed advantage, its a cargo advantage. We can quite literally stuff a metric ton of food, shields, medical supplies, and backup Meguca in there, get that out to one of our medium-danger AO's, and then use it to extend hunt times and party effectiveness.

In the great big Boss Battle, though, its job is totally different. There, it would serve as a rolling roadblock, hauling around the B-team responsible for Lesser Demon removal. That way, even if we have to scrub the Boss Mission, we at least nailed some of the Demons and therefore lessened the risk of our next Boss Mission.
Teleporters carry cargo, too, and we don't need food, shields, or medical supplies given if we spend more time hunting it actually increases the danger of death on hunts by raising demon strength too much (medical supplies are a bad idea because healer meguca are better than a bandaid). We would have to dedicate girls to doing nothing but sitting in a truck as well, and pay Kyubey to help get one of these underage girls a license and get people to ignore the large truck ferrying around teenage girls for no apparent reason.

In the beholder fight it would be literally useless, considering the beholder warps terrain into a series of caverns that are more likely to crash the truck and injure everyone inside than block any magical attack. Using a truck to fight the beholder is more likely to block our girls than the beholder, and we've seen evidence of demons capable of shearing stronger-than-steel barriers in one hit that makes me think a truck won't serve as more than a pinata for an enterprising demon.

Finally, the B team is faster than the truck. It has no reason to haul them around except to make them a pleasantly easy target for the demons you expect them to kill, despite the fact that any additional demons in the beholder fight will be within eyesight of the beholder demon, thus not necessitating a totally separate team in the first place.
 
The idea here isn't a speed advantage, its a cargo advantage. We can quite literally stuff a metric ton of food, shields, medical supplies, and backup Meguca in there, get that out to one of our medium-danger AO's, and then use it to extend hunt times and party effectiveness.

In the great big Boss Battle, though, its job is totally different. There, it would serve as a rolling roadblock, hauling around the B-team responsible for Lesser Demon removal. That way, even if we have to scrub the Boss Mission, we at least nailed some of the Demons and therefore lessened the risk of our next Boss Mission.

To be frank, your comment feels completely disconnected from the experiences of combat in this thread. Did you read all the hunting reports and various mini-turn reports? Or perhaps you are mixing in aspects of other quests with this one?

I'm very glad to have new players join this quest, but your ideas are going to be a bit disjointed from what we need if you don't understand the quest context.
 
Hunting: This sounds like a reasonable plan if we're willing to hunt up to 18 DS, though I do have a few suggestions for improving it:
1. Split up the North territory and merge the parts that are at 0DS into the Southern Territory (we could assume that only half of the territory was poached last turn, for instance).
2. Drop the tandem barrier charms to normal charms and only hunt up to 16 DS, that might be more efficient since tandem charms disproportionately expensive. As well as less likely to spawn a Youma.
3. Put a cap on the DS so that we don't overhunt more than we mean to because of the poaching that is likely to occur.

10% meguca training upkeep (7.5 veterans, 2.5 greens)
This is training upkeep, so does it make sense to apply it to the girls who haven't received any training in the first place? If not, then it would only cost 5.5 veterans and 0.5 greens. Actually, at this point we should probably start specializing so that we have girls who are dedicated hunters (who receive the training) and others who are not dedicated hunters (who do not receive the training).

2 experienced vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
We've been getting away with using just 2 vets in the past, but it really should be 2.5 at this point.

Artifact powering training: doesn't this also have a monetary cost ($1,800 for 4 people)? Did we buy annual passes? Or was the money for hotel rooms and such?

Purchase 51 sets of kevlar vest and kevlar clothing. $1600 each set = $81,600
The 6 Experienced Greens in the Rural area can use Hard Leather Armor, which saves us from needing to buy 6 sets of Kevlar, which means we only need 25 additional sets of Kevlar for hunting. You also buy 20 sets of Kevlar for Diplomacy (though it would be clearer to add that cost directly to the Diplomacy section). Also, are we giving Kevlar to the 4 units who are scouting?

<Asking for Aid in Tokyo from Kofu and Nozumu
1 vet - Make Contact with Republic of Japan
Does these count as major diplomacy actions that would require Mami?

0.5 vet - Coalition

Update them on current Tokyo happening, and the plan to kill the Eyeball demon next month. Ask them to help with the refugee crisis by providing scouting around Kofu and Numazu areas to identify refugees fleeing Tokyo, and bring them into either join the Serenes or return to Tokyo.
Asking for aid with only 0.5 Vet is unlikely to produce a positive result. I'd advise simply dropping this action. Maybe replace it with 0.5 Vet who sends a quick status update to everyone we know about.

Serena and her group (4 elites, 2 vets) practice to improve readiness for their role in the attack. (Need better description once we know the specific plan to attack the Eyeball). (6 vets represents roughly 30 girls each getting 6 days worth of training/practice).
The last part in parentheses is probably not intentional, or do you intend that the 30 girls will be spending some of their time with Serena?

Tasks for the 7 vet Tokyo megucas (if they accept it), 7 vet Tokyo meguca, 7 cubes:

4.5 vets work with Kyouko and our vets in preparing for the attack on the Eyeball next month.
4.5 vets work to recruit more Tokyo girls into joining them (and us) in the attack on the Eyeball at the start of next month.
I assume you meant 3.5 vets in each case?

Charms: Each individual hunter needs 20 charms per month for the charms to be maximally effective. Offering 13 charms to Kofu and 7 to Nozumu is too small to be anything more than a token gesture.

That's a rough early take. Need to go back and figure out details. Like for example, what does our charm chest look like? How many are left? I think we have a lot of tandem barrier charms, but might need to shake loose 1 vet to do that.
@inverted_helix: are you keeping track of our charms (if so, how many do we have?), or do we basically need to make them afresh each month unless we dedicate somebody to upkeep?
@Elder Haman: Your current plan requires 240 tandem barrier charms and 220 teleport charms. If we have to make all of them this turn, then the teleporters who are scouting should be able to make 200 teleport charms (maybe handwaved to 220) for 0.44 GCU, and we would need an additional 3.5 Vets and 1.44 GCU for the tandem charms.

Pet Whisperer: are we continuing the effort this month? We really need the monthly income that this could potentially supply.
 
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Hunting: This sounds like a reasonable plan if we're willing to hunt up to 18 DS, though I do have a few suggestions for improving it:
1. Split up the North territory and merge the parts that are at 0DS into the Southern Territory (we could assume that only half of the territory was poached last turn, for instance).
2. Drop the tandem barrier charms to normal charms and only hunt up to 16 DS, that might be more efficient since tandem charms disproportionately expensive. As well as less likely to spawn a Youma.
3. Put a cap on the DS so that we don't overhunt more than we mean to because of the poaching that is likely to occur.

1: How does that help at all? It just makes things more complicated, requires helix to determine more information, and would require even more complicated math. All for virtually no gain.

2: Tandem Barrier charms cost 0.2 per 33 charms. Hunting up an additional 2 DS gives us 6.2 cubes.

This is training upkeep, so does it make sense to apply it to the girls who haven't received any training in the first place? If not, then it would only cost 5.5 veterans and 0.5 greens. Actually, at this point we should probably start specializing so that we have girls who are dedicated hunters (who receive the training) and others who are not dedicated hunters (who do not receive the training).

Good point... @inverted_helix Are you okay with that?

We've been getting away with using just 2 vets in the past, but it really should be 2.5 at this point.

Artifact powering training: doesn't this also have a monetary cost ($1,800 for 4 people)? Did we buy annual passes? Or was the money for hotel rooms and such?

I was following previous plans, I will update.

I don't remember if there was a monetary cost.

The 6 Experienced Greens in the Rural area can use Hard Leather Armor, which saves us from needing to buy 6 sets of Kevlar, which means we only need 25 additional sets of Kevlar for hunting. You also buy 20 sets of Kevlar for Diplomacy (though it would be clearer to add that cost directly to the Diplomacy section). Also, are we giving Kevlar to the 4 units who are scouting?

Good point about the greens and Hard Leather. Will have to update for that.

4 units that are scouting? You mean the beholder scouts?

Kyoclone is the only one actually approaching the Eyeball so I wasn't planning on it. Do people think we should?

Does these count as major diplomacy actions that would require Mami?

No. The make contact is explicitly listed as costing 1 vet.

The Aid to Numazu and Kofu are continuation of aid from previous turn, not new negotiations.

Asking for aid with only 0.5 Vet is unlikely to produce a positive result. I'd advise simply dropping this action. Maybe replace it with 0.5 Vet who sends a quick status update to everyone we know about.

We already discussed this and got a commitment from them to help with scouting. This is just calling them to deliver on what they already promised.

The last part in parentheses is probably not intentional, or do you intend that the 30 girls will be spending some of their time with Serena?

Yes, copy and paste error.

I assume you meant 3.5 vets in each case?

Charms: Each individual hunter needs 20 charms per month for the charms to be maximally effective. Offering 13 charms to Kofu and 7 to Nozumu is too small to be anything more than a token gesture.

Will correct to 3.5 vets each.

Where was it decided we needed 20 charms per hunter?

@Elder Haman: Your current plan requires 240 tandem barrier charms and 220 teleport charms. If we have to make all of them this turn, then the teleporters who are scouting should be able to make 200 teleport charms (maybe handwaved to 220) for 0.44 GCU, and we would need an additional 3.5 Vets and 1.44 GCU for the tandem charms.

Will look into this more deeply when updating plan.
 
This is training upkeep, so does it make sense to apply it to the girls who haven't received any training in the first place? If not, then it would only cost 5.5 veterans and 0.5 greens.
Good point... @inverted_helix Are you okay with that?
You're lucky I'm not charging you more with the shenanigans you're doing with this. I allowed Haman to count the training bonuses on the 30 greens you're training this month even though he pushed the actual time allotted for their training to the end of the month after their use. Which really shouldn't have been possible.
Actually, at this point we should probably start specializing so that we have girls who are dedicated hunters (who receive the training) and others who are not dedicated hunters (who do not receive the training).
This is actually something I expected people to come up with long ago. But it does have some side implications.

Still running into issues with you guys not having enough stuff to spend your meguca on now. So not sure about freeing up more. I'm probably going to be forced into a more traditional budgeted system and action slots just because otherwise you end up with too much meguca-power and not enough stuff to spend it on.

We've been getting away with using just 2 vets in the past, but it really should be 2.5 at this point.
Yes it should, but by the time I caught it was already several days after the turn was posted, so I was going to let it slide this month.

Likewise with me thinking to push inefficiency modifier on infrastructure meguca higher, but thought of it too late.

Plan development is taking long enough didn't want to delay further.

Artifact powering training: doesn't this also have a monetary cost ($1,800 for 4 people)? Did we buy annual passes? Or was the money for hotel rooms and such?
I don't remember if there was a monetary cost.
It does have a monetary cost. It's for train tickets and such and was monthly.

Does these count as major diplomacy actions that would require Mami?
I'll let the Kofu and Numazu ones slide with working as is. The third one though will just be establishing contact with no riders.

Asking for aid with only 0.5 Vet is unlikely to produce a positive result. I'd advise simply dropping this action. Maybe replace it with 0.5 Vet who sends a quick status update to everyone we know about.
We already discussed this and got a commitment from them to help with scouting. This is just calling them to deliver on what they already promised.
Probably bump this to 1. Not so much negotiation time as coordination time. You're trying to link them with groups they don't actually have contact with. That's a bit tricky in itself to prevent blue-on-blue incidents. Particularly since you're basically going to get a team of stealth operatives. (The Coalition isn't all stealth girls, but their stealth units are what they use for recon, and it is what their training and research focuses on. Plus they don't need them to spy on your right now since you're busy enough it's unlikely you'd attack them now.)

Charms: Each individual hunter needs 20 charms per month for the charms to be maximally effective. Offering 13 charms to Kofu and 7 to Nozumu is too small to be anything more than a token gesture.
Yes this is a problem.

@inverted_helix: are you keeping track of our charms (if so, how many do we have?), or do we basically need to make them afresh each month unless we dedicate somebody to upkeep?
I haven't been tracking month to month. I need to go back through the turns and calculate it.

No. The make contact is explicitly listed as costing 1 vet.
As specified before though, this is just going to be making contact with no additional rider actions.
 
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Still running into issues with you guys not having enough stuff to spend your meguca on now. So not sure about freeing up more. I'm probably going to be forced into a more traditional budgeted system and action slots just because otherwise you end up with too much meguca-power and not enough stuff to spend it on.

I think that is largely an illusion of the current crisis.
 
I think that is largely an illusion of the current crisis.
Actually, the "current crisis" means that all of our meguca hours (this turn) will be focused on things that generally don't require that much effort on inverted_helix's part (like the hunting plan). Unless, of course, we also try to do the Beholder hunt this turn, whenever we do it, that's going to be a large task to write (though hopefully an interesting one). It's when we're past the current crisis that we will have even more meguca power, but fewer obvious things to spend it on that we'll start having so many things to do (e.g. minor diplomacy actions on every group we know about, research tasks on all the things) that the turns will get longer and more unmanageable from a writing perspective. Perhaps we should try to design our plans in such a way that most of the options can be handwaved away in a few sentences? Or writing up plans that focus on general goals (with sub-tasks) and a number of meguca assigned to each goal rather than breaking out the sub-tasks?
 
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I think that is largely an illusion of the current crisis.
Gonna have to agree on that. Pretty much as soon as we're able to hunt Tokyo we'll be short on girl power for at least several months while we fumble around trying to hunt a set of territories that is vastly larger than our population can normally support. We're used to squeezing out more efficiency of cube hunting in a limited space, so a lot of our regular hunting practices (including practices that reduce risk) are oriented around putting girls in non-hunting positions.
 
Where was it decided we needed 20 charms per hunter?
Here:
2nd: We still need to pin down the cost of charm making. Last I heard was:

0.1 GCU per 50 charms, (x2 for tandem cast charms)
How many meguca months? 0.5 per 50 charms? (x2 for tandem cast)
I'll give .1 GCU per 50 charms, .5 meguca per 100 charms seems more reasonable. But x3 to costs instead of x2 for tandem cast (higher failure rate).

And then we need 20x charms per a hunter to get the bonus, right?
Yeah.

Solo: -3% risk casualty, reduces hunting productivity (multiply by 0.95)
Pair: -1% risk casualty, reduces hunting productivity (multiply by 0.95)
Pack: -1% risk casualty, no significant effect on hunting productivity
This seems a reasonable set of numbers.

4th: What is the difference in effect between normal healing charms and tandem cast healing charms?
Normal Healing charms are -10% death risk for solo and pack. Are Tandem cast healing charms double that? 150% effective?
150%, sometimes the degree of healing isn't what makes the difference.
@inverted_helix: for the sake of convenience, would you mind updating the description of Charms on the front page (it's currently in the Miscellaneous SPOILER).
 
@inverted_helix: for the sake of convenience, would you mind updating the description of Charms on the front page (it's currently in the Miscellaneous SPOILER).
Added, now:

Charm Production:
100 basic charms for .5 meguca + .2 GCU
100 Tandem charms for 1.5 meguca + .6 GCU
100 Fusion Charms for 3 meguca + 1.2 GCU (1/4 that cost per month beyond first to maintain)
Hunting bonuses, 20 charms per hunter per month:
Teleport charms:
Solo: -3% risk casualty, reduces hunting productivity (multiply by 0.95)
Pair: -1% risk casualty, reduces hunting productivity (multiply by 0.95)
Pack: -1% risk casualty, no significant effect on hunting productivity
Healing charms are -10% death risk for solo and pair. Tandem give -15%.
 
Sorry I was out of contact for awhile. Election stuff, and family came into town.

I was following previous plans, I will update.

I don't remember if there was a monetary cost.

Updated

Good point about the greens and Hard Leather. Will have to update for that.

4 units that are scouting? You mean the beholder scouts?

Kyoclone is the only one actually approaching the Eyeball so I wasn't planning on it. Do people think we should?

Updated, still not armoring the scouts, should I?

Will correct to 3.5 vets each.

Fixed

It does have a monetary cost. It's for train tickets and such and was monthly.

Fixed

I'll let the Kofu and Numazu ones slide with working as is. The third one though will just be establishing contact with no riders.

Agreed.

Probably bump this to 1. Not so much negotiation time as coordination time. You're trying to link them with groups they don't actually have contact with. That's a bit tricky in itself to prevent blue-on-blue incidents. Particularly since you're basically going to get a team of stealth operatives. (The Coalition isn't all stealth girls, but their stealth units are what they use for recon, and it is what their training and research focuses on. Plus they don't need them to spy on your right now since you're busy enough it's unlikely you'd attack them now.)

Updated

I haven't been tracking month to month. I need to go back through the turns and calculate it.

Still need to look into this.

Also, at work my team just got restructured and combined with another team. Making me redundant.

So... I just lost my job on Tuesday.

On the one hand that means less work so more time to post.

On the other hand that means job hunting, etc. So I can't let myself go crazy and live on the forums either.
 
Don't worry, I'm fine.

My company is keeping me on the books until January 1st (I just have to be on call to answer questions - which I'm pretty sure there will be) so they are trying to be nice about it. Also offering assistance in my job hunt. Got the whole "it's not you, it's me" talk, so it's not like I was fired cause they didn't want me.

The ironic thing about it is that the reason I got let go is because I manage the manual team, and they are shifting to an automation team instead. The automation effort was my baby that I pushed for when no one else wanted to spend resources on it, and three years ago I gave up headcount to create the automation team that is now replacing me...

So I basically obsoleted myself. Which I figure is evidence that I'm just that good!

Anyway, the job market has been pretty hot were I am. And my company had been very good to me throughout the years, so I got enough saved up to comfortably last me three years even if I just sat around all day.

I going to spend this weekend with my family who are in town and then consider what to do next week.
 
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Still need to look into this.
Okay total charm production is a bit iffy in some cases since teleport charms for tokyo were generated on an as needed basis by assigned crew.

T31
Improve duration/spell anchoring project: Constructing a holder to keep charms in the correct orientation when stored inside a thermos, dipping the charms in polyurethane before placing them in the thermos. Layering thermoses. Placing the thermos inside a large cooler. Purchase a lab dewer and determine how much longer storing them inside adds to the long term storage life (goal is at least 24 hours) - note to test using non-destructive spells (like healing).
Cost: 1 Vet, $1000 (to purchase two special 5L lab dewars able to hold an estimated 100 charms each, plus additional materials).

Create Charms: (x33 tandem charms): (0.5 vet, 0.2 cubes) The girls already trained in tandem casting go along to the nomadic area to create tandem cast charms. Create and store 17 tandem barrier charms, and 16 tandem healing charms.
Cost: 0.2 cubes and 0.5 vets (of specific specialty) per 100 normal charms, x3 for tandem charms

These charms were all used up that month, sent with Kyouko on Nagoya's culling expedition that month.

T32
Create Charms: (x100 tandem barrier charms):
Create Charms: (x67 tandem healing charms):
Create Charms: (x100 elite illusion charms):


T33 (note there wasn't production here)
Charms (initial deployment):
100 tandem barrier charms (distribute 3x to each non barrier girl = 75, and 2x to each barrier girl = 14, with 11 left to distribute to those needing replacements).
67 tandem healing charms (2x to each non-healer = 30, 1x to each healer = 2, with 5 left for replacements)
14 elite illusion charms (1 to 6 designated vet support group leads and second leads, 2 for Mami, and 2 for Serena, 1 to each teleporter)
86 elite stealth charms (3x to non-stealth girls = 84, 1x to each vet stealth girl = 2, 1 to Kyouko)

T34
Production (1 Vets, 0.4 cubes):
67 Tandem Barrier charms for 1 meguca (barrier vets) + .4 GCU

Most of the charms in T33 would have been used up in the engagements you used your vet support team for. Particularly the ones where you were trying for surprise attacks and so used a lot of stealth.
Many more would have been used in the grinding hunting patterns of T34 where you played cat and mouse with teleporting Youma while trying to hunt normal demons.

Standardizing to now, I'm going to say most of your charms have been depleted. Basically what you have left is say 50 healing charms because you don't actually take injuries most of the time, favoring strategies that minimize your risk as much as possible.



The ironic thing about it is that the reason I got let go is because I manage the manual team, and they are shifting to an automation team instead. The automation effort was my baby that I pushed for when no one else wanted to spend resources on it, and three years ago I gave up headcount to create the automation team that is now replacing me...

So I basically obsoleted myself. Which I figure is evidence that I'm just that good!
That seems like you did a very silly thing. If no one else wanted automation, then it's not like you were forced to do it.

Anyway, the job market has been pretty hot were I am. And my company had been very good to me throughout the years, so I got enough saved up to comfortably last me three years even if I just sat around all day.

I going to spend this weekend with my family who are in town and then consider what to do next week.
Quite an impressive savings. Definitely seems like no need to worry for you then.


Well honestly this thread sat dormant for quite a while with no real vote. I found it a bit odd, just seemed like interest in the quest was done.
 
That seems like you did a very silly thing. If no one else wanted automation, then it's not like you were forced to do it.

More like there was no way that my team could possibly support an expanded clientele at the level of testing required. We were still a start up four years ago, only had a dozen customers, and I had to do six man months worth of testing every single time we added a new customer. Sometimes with unreasonable deadlines. I remember that year I literally worked every weekend for 9 months straight.

I never had time to properly document things, and was constantly fighting fires one after the other.

Insisting on standardization and automation of everything that could be automated made it possible to support scaling up to hundreds of customers. (We sell to Fortune 500 companies, and we now have half of them).

I really don't think the product could have survived without automation.

But the engineering team kept insisting that we spend all the company resources on new features. "Features sell the product."

But I don't think we could have gotten the revenue stream to allow us to go public without my automation project, which means even if I knew I would obsolete myself, I still would have pushed for automation, since most of my money came from my stock options.

Anyway, back to the plan, that means I'll need to do a little reworking, as we need a lot of charms.

Might have to drop hunting to a lower level so we can use basic charms instead of tandem.
 
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Beginning tweaks to come up with a final plan. However, I have family events today, so won't be back until late tonight.

@Kinematics What are your thoughts on using the proposed hunting plan?

My plan will be based on an overhunting this turn with prep and plans to attack the Eyeball at the start of next turn.
 
@inverted_helix if we attack the Beholder at the very beginning of next month, can we have the attack be an event that occurs between turns , and have us plan out next turn after the battle has concluded and we have taken stock?
 
Well.. been exhausted due to family events. Football game today after walking everywhere yesterday.

Ready to fall exhausted into bed. Started some initial tweaks but still needs some more polishing.

Family leaves tomorrow morning, so I should have all day tomorrow free...
 
Well... I updated with tweaks due to need for charm production:

Meguca Micro Empire Quest (PMMM) | Page 391

A forum hiccup ate my first post, so I did it a second time. I'm hoping I didn't miss anything, so if people can go over my math and meguca distribution numbers that would be very helpful.

With the reduced hunting (to only require normal barrier charms) it costs us about 9 cubes, but it shook loose enough vets to produce some tandem barrier and tandem stealth charms for next turn (when we attack the Eyeball) as well.

I also added another morale activity. I remembered how the freshmen girls in the women dorms at my university (we had segregated dorms) would do this thing they called a "heart attack" in which they would cut out paper hearts and write nice notes on them and then tape them to the door of their targets. They called themselves the "Heart Attack Squad" and then they would include a short bio of their target that month in the monthly dorm newsletter.

Seemed to me like something that would be very useful to do. I dedicated 3 girls to it, which I think ought to be enough to "heart attack" 6 girls a day.

Things still left to do:

1: Develop a draft plan of attack on the Eyeball

2: Develop a Scouting plan for the Eyeball

3: Details of the Idol Concert

It would be very useful to get ideas and feedback from other people.
 
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