Hmm I suppose I could do a random event roll each turn. Though I'm not sure that I'd handle crisis mini turns very well, plus with how slowly I get votes it would bog things down a lot.
I'll have to come up with enough ideas for random events so that it doesn't come up the same much. It is a good thought to break up the sameness though. Though last turn was the first time that the average roll for a turn was below 50 in this quest. So random events might end up not so random anyways.
Edit: Coming up with negative events is so easy, but coming up with positive ones is less so.
Yes, eventually you will have to organize into some sort of government structure, though honestly it seems like the real governmental structure in quests is actually dictatorship regardless of what is stated. Mostly I think because other forms would be super frustrating in this form "You couldn't get half of your parliament to agree on anything this month, nothing happened." Attention is another issue as well.Eventually we will start attracting adult attention, which will add complexity. I figure that once we get the business fully running we will need to have a reorganization of our organization system. Maybe in about 3 to 6 more months. Right now it's basically Mami as the mother figure making all the decisions.
This I could see doing either way. Probably the former.At some point we will probably want to have sub-leaders or advisers to handle different segments:
Hunting: Includes all training, harvesting, and grief cube distribution management
Business: Includes all management of our businesses, housing, $ upkeep costs.
Research: Includes all investigation of magical abilities and effects. Science based stuff too, once we get to the point that we need more knowledge. Maybe assigning some girls to attend college in specific subjects? (This is long term of course).
Diplomacy: Includes all expansion, diplomatic, and combat options. Mami will likely be involved in this heavily at first.
Intrigue: Scouting, tricks, diverting unwanted attention, etc. Kyouko would probably fit in here.
Alternatively we could organize by city, and designate someone to be over each city.
You can of course, but keep in mind the advantage you gain by not hiring out, the labor cost is essentially part of your profit. Restaurant owners tend to only make around 6% of the revenue as profit, with around 32% of revenue being labor costs. Though you probably won't see much in the way of magical complications with hiring workers since you're going to be running the restaurant mundanely, no real way to contribute magic to the process at present.Another question to consider once we have our own business... can we hire non-magical girls? Maybe an actual chief for a restaurant? That sort of thing.
Ah I suppose I can add it as an option, same 1 veteran cost.Side note: Since it has been a year since our founding, we really ought to have a party. I would choose that over the sports day. Although maybe this can wait until we have a house as a gathering place.
I'd really like players to come up with names for it. Though somehow I expect it to be MSY if I do that. (Though granted I'd be tempted by that too.) Or possibly the name from Catty Nebulart's quest which was like Pretty Freedom Star Protectors or something equally bizarre.We should also name our group. Do the girls have any ideas? Maybe ask them at the party.
Some of these are pretty cool. Mami becoming an idol would have a whole pile of effects every which direction.Random meeting with an Elite Magical Girl, can we recruit her?
Reputation of our organization is spreading to other magical girls - what effect does this have ????
Mami gets scouted by an idol company (actually this is semi-canonical from one of the games), a mixture of negatives and positives I'd assume.
Non-magical girl friends (male or female) discover the secret, but are willing to help keep the masquerade.
Rotating tactics doesn't actually help it decrease (mostly because mechanically speaking it allows for bullshit level exploits that I'm trying to avoid). What it does is making oscillating an efficient tactic. Since you do a lot of hunting with rotating tactics and then less hunting the next month, and this allows you to hunt more per month on average with the same average effect on demon strength. Or of course mitigate the damage if you have to overhunt for a while.Also, any thoughts on switching to rotating tactics? Doing the switch now puts our casualty rate still lower than it was just 2 turns ago.
Yeah it scales up linearly over 3 months (first month 1/3, second 2/3, third full). And yeah you can manage a small loan.I redid my math and I'm thinking doing the business actually makes sense. It pays off relatively quickly (4-5 turns assuming linear startup) and we can probably get a loan of a few thousand dollars if we need it to avoid bankruptcy.
I'll add these to the pile of negative effects.
@Elder Haman
Any reason you're doing the scouting action? We can't afford to expand by diplomacy for at least another 3 turns if we start the business, and it makes a lot of sense to search for more jobs just in case we fail to get the business working and even if we do, we'll still need more income shortly after that.
Also, any thoughts on switching to rotating tactics? Doing the switch now puts our casualty rate still lower than it was just 2 turns ago.
I redid my math and I'm thinking doing the business actually makes sense. It pays off relatively quickly (4-5 turns assuming linear startup) and we can probably get a loan of a few thousand dollars if we need it to avoid bankruptcy.
Yes, eventually you will have to organize into some sort of government structure, though honestly it seems like the real governmental structure in quests is actually dictatorship regardless of what is stated. Mostly I think because other forms would be super frustrating in this form "You couldn't get half of your parliament to agree on anything this month, nothing happened." Attention is another issue as well.
Wow. Somehow I missed that. Yeah, it does say that. Thanks for the correction.Rotating tactics doesn't actually help it decrease (mostly because mechanically speaking it allows for bullshit level exploits that I'm trying to avoid). What it does is making oscillating an efficient tactic. Since you do a lot of hunting with rotating tactics and then less hunting the next month, and this allows you to hunt more per month on average with the same average effect on demon strength. Or of course mitigate the damage if you have to overhunt for a while.
What do you think the post literally right above yours isAlso, while you are at it, won't you vote and give @inverted_helix some feedback? He's made this great quest, and it feels like over a dozen people are following, but we only have 3 or 4 votes each turn.
Werent you dead Hitomi?Who dares summon the Rabbit?! Ahem, haven't read the Quest thoroughly but I'll give it a shot. I'm still flunking my economics class organizing isn't my strong point.
Anyhow! Names. If this is Mami we're talking about then you can't go wrong with Italian names! I don't have a translator with me but that's the idea.
I'll catch up to the quest soon XD.
Who dares summon the Rabbit?! Ahem, haven't read the Quest thoroughly but I'll give it a shot. I'm still flunking my economics class organizing isn't my strong point.
Anyhow! Names. If this is Mami we're talking about then you can't go wrong with Italian names! I don't have a translator with me but that's the idea.
I'll catch up to the quest soon XD.
What do you think the post literally right above yours is
Anyway, I updated my party vote to be the same as yours but I still think that scouting is useless. We won't have enough money to buy more living space for another 3-4 turns, and so we can't do anything with the area we scouted. And we need to get more income, especially since the summer hiring bonus is probably going to apply.
Basic I guess since this is high school level.I wouldn't want to impose but thanks anywau. XDItalian is a cool idea.
Which economics class? I'm an econ major, although it's been a few years since I studied. If there is anything in particular you have questions about you can PM me.
We should be able to drop hunting by 1 vet next turn since we won't have to pay the GC cost of the business. You can reassign that one plus the party vet to get the 2 you need.Hmm, you are pretty persuasive... however, we won't have a two veterans available to support enchanting research if we do that...
We should be able to drop hunting by 1 vet next turn since we won't have to pay the GC cost of the business. You can reassign that one plus the party vet to get the 2 you need.
However, I'd like to argue against doing the research, since every GC matters until we've dropped demon strength low enough to safely use distributed hunting. (Every GC is worth 20/35=.57 demon strength points)
@inverted_helix does the Expand by Force option take meguca assignments to perform? Can we have a quick overview of how PvP mechanics work?
Since we've got such huge minuses to diplomacy/scouting in territories 1&2, it might be worthwhile to take over their area violently. Probably not right now, but the extra territory would be very nice.
Is my math wrong? At 1.25 base*1.5 vet*1.2 training*1.3 dispatch=2.925/person, or 29 GCs average. With 27 people and ~2 allocated to spirals (-1 to compensate for our higher morale) that's just enough. And we shouldn't have too large of a morale penalty for being 1-2 under the limit if we get unlucky (we were well under that when we had those original morale problems).Actually, I don't think we can reduce hunting, we need extra grief cubes to handle grief spirals. We were spending ~3 a turn for awhile on those. Morale seems to have improved enough that grief spirals are rarer, but I don't think we can count on that.
Maybe instead of scouting we ought to just assign the extra vet to hunting. 12 vets hunting = approx. 34 grief cubes...
Hmm.... the problem with that is that depending on the rolls we might go over, and demon strength won't decrease.
We scouted areas 1 and 2 last turn. We got -10% diplomacy to both, -40% scouting to 2 and -20% scouting to 1.I'd like to take a look at area 2 as an avenue to bypassing area 1
Now you must fall on your numbers and commit sudoku to regain your honor....As soon as I posted that I remembered we scouted two areas and went to check which one the second one was...I was not fast enough to hide my shame.![]()
I've been hashing out my thoughts on that a bit since one of the things Catty Nebulart warned me he felt went wrong in his quest (which this was inspired by) was the combat system. So it is subject to change if it turns out horribly.@inverted_helix does the Expand by Force option take meguca assignments to perform? Can we have a quick overview of how PvP mechanics work?
Since we've got such huge minuses to diplomacy/scouting in territories 1&2, it might be worthwhile to take over their area violently. Probably not right now, but the extra territory would be very nice.
It's basically your Keiko intervened rolls preventing grief spirals recently more than your morale being that much higher.Actually, I don't think we can reduce hunting, we need extra grief cubes to handle grief spirals. We were spending ~3 a turn for awhile on those. Morale seems to have improved enough that grief spirals are rarer, but I don't think we can count on that.
Really? I think I might have made a mistake again, I could have sworn area 1 had the larger scouting penalty. Looking at the update it seems like it did. I mean I don't say area 1 but I say the urban area, which should have made it fairly obvious.We scouted areas 1 and 2 last turn. We got -10% diplomacy to both, -40% scouting to 2 and -20% scouting to 1.
Is my math wrong? At 1.25 base*1.5 vet*1.2 training*1.3 dispatch=2.925/person, or 29 GCs average. With 27 people and ~2 allocated to spirals (-1 to compensate for our higher morale) that's just enough. And we shouldn't have too large of a morale penalty for being 1-2 under the limit if we get unlucky (we were well under that when we had those original morale problems).
We scouted areas 1 and 2 last turn. We got -10% diplomacy to both, -40% scouting to 2 and -20% scouting to 1.
I've been using Base Hunting * Experience bonus * (Sum of other bonuses). So 1.25 (base)*10(number of hunters)*1.5(veteran bonus)*1.5 (1+.2 demon finding + .3 dispatch)I've never been certain if the training and dispatch are additive or multiplicative. IE 10 X 1.5 = Vet base X 1.25 (Pack hunting base) = 18.75 (10 Vets Pack Hunting Base). Is the next step 18.75 X 1.2 X 1.3 = 29.25 or is the next step 18.75 X (1 + .2 + .3) = 28.125?
Since I was unsure I have been using the lower number as my guide. Maybe @inverted_helix can enlighten us.