[X] The System's Alliance Military

This is the Traverse we're setting up shop in, becoming a "military hard spot" was always in the cards here.

Also, fuck slavers and pirates. If we end up becoming a central refueling/coordination/command station for the SA's anti-pirate fleets, all the better. Trying to bring some safety into the frontier is a worthy endeavor in my book.
 
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[X] The System's Alliance Military

Okay for one thing we're going to need to put the boot down on this area fast, especially if we want to insure we have the best defenses and capability to keep the pirates and bartarians OUT!!!
 
"How old is the main character?" "Not sure captain let me-BY THE FOAMY BALLS OF URANUS! He's 79, Captain!"

:o We're ancient!
 
Yeah 79 sounds a bit too old. But I guess the much higher life expectancy of ME would somewhat counter that. Also it's Shanxi, not Shanix
 
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Yeah, Jim would've been 77 when the first contact war happened. That's... way above mandatory military retirement age. I suggest scaling that age down a few decades
 
James Raynor was like 34 during Wings of Liberty, but my only source is a quick google search and some guy asking on Yahoo.

Early 40s would do, if you want him a bit more aged that is.
 
I mean, Anderson was one of the first N7 graduates and he was only 20 when the first contact war happened. Jims age is insanely high for this task and his backstory the more I think about it
 
I mean, Anderson was one of the first N7 graduates and he was only 20 when the first contact war happened. Jims age is insanely high for this task and his backstory the more I think about it
Humans by the time of ME proper live to 150 on average and rising due to their recent admittance to the galactic stage and all medical advances not being applied to them yet.

Not quite there yet, but 120 is the current average, and he was reaching mandatory retirement age, hence his honourable discharge after the war, both because he needed to recover and because he is slowing down.

Jim's old, all the characters were going to be old, that was an intentional choice on my part and I tried to communicate this in the options.

His age was part of the reason he was selected to train the first N7s in the first place.

You will be able to have a successor, though how that successor is decided will be up to you, groom a candidate, create an election whatever the case maybe.
 
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We got any grandkids who wanna be a bigshot in the military like Grampa?
You have a sister (and a brother, but he got deep into crime, deeper than you anyway, and got himself put away for life).

You didn't have the best relationship, but you know she got married and had at least two kids. Always was the responsible one of you three.

Aside from that you don't know, potentially, or they may not want anything to do with that.
 
Inserted tally

SAM takes it, hope you like being their sock puppet *says all the hippies* :p
Adhoc vote count started by Doomed Wombat on Sep 5, 2018 at 5:36 AM, finished with 65 posts and 30 votes.

  • [X] The System's Alliance Military
    [X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.
    [X] The System's Alliance Military: Saying Military is a bit vague, but that's effectively what it is in this case. No one exact branch approved this, but all the boys in brass generally agree that sponsoring you and getting a military base set up in the Traverse is good for everyone, and with your experience you're likely to get it done. They don't have the budget to give you the best stuff of course, but they can give you some old surplus ships and a bit of priority on defence details. Military start: Begin with medium to low quality equipment, albeit with good defences. Also start with surplus Alliance ships and a priority for reinforcements if attacked. Initial colonists will include more military folk. Expected to become a military hard spot.
    [X] The Council
    [X] A University
    [X] Nobody
    [x] SAI
 
There was a guy that fathered a child at the ripe old age of 96 a while ago, there's probably a pill or something we can take to solve the heir problem :D

Find ourselves a young nubile noblewoman with the genius trait as is tradition in CK2
 
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A Whole New World!
A Whole New World!

With everything else settled with SAM, your equipment beginning to be piled together and your colonists being contacted en mass you looked towards the survey data you had received and worked over for months at the world you had proposed to colonise.

Your new home, a shining Gem in the void of space.


Here is what to consider here initially.

You start with 2 points, these can be used to purchase positive modifiers. You can gain more points by purchasing negative traits. While there is currently no cap on how many you can pick, please…be reasonable. Some traits are both negative and positive. Traits can interact to enhance their effects. Pick Eezo rich with dangerous X and your wildlife will be more dangerous as they can use Eezo.

Unless stated other wise you may pick a positive trait twice so long as you can afford the point cost i.e. Rich Resources x2

If a trait does not have a number next to it, then it is a modifying trait. These do not cost points but do fundamentally alter the nature of the planet in ways that can be both positive and negative.

At the end of this process I will generate a habitability rating, this indicates how hospitable the world is to human life. A high habitability rating will decrease costs for things like maintenance, a low one will increase them.

Planet Types-this determines the dominant biomes of the world.
You can select three or select one biome more than one. For example, a full ocean world, Oceanic x3.

Savanna: Hot, grassland

Arid: Hot dry

Desert: Hot, dry, sand

Alpine: Relatively cold

Boreal: Cold, subartic

Artic: Frozen, dry desert

Jungle: Wet, humid.

Oceanic: Very wet.

Atoll: Ring shaped coral reef

Monsoon: Extremely heavy rain

Mediterranean: Hot, humid

Garden-4: Perfect for life, large boost to habitability. (This biome costs points.)

System modifiers
This changes how the world will function on a somewhat fundamental level. They do not cost anything but consider the consequences.

Moon of a Gas Giant: What it says on the tin, planet will be a moon in orbit of a gas giant, one of potentially several. Will decrease the size of your planet, but will make exploitation of the giant easier, if there's something there.

Multiple star system: Write in how many, but keep in mind the consequences of having too many.

Titanic Geoform: The dominant feature of this world is a gigantic geological feature. It could be a ravine so large it splits the planet, it could be a mountain that towers into orbit.

Supersized: Several Species of Flora and Fauna on this world are gigantic. While not necessarily aggressive, their sheer size presents great issues, and if they are aggressive…

Pre-Sapient Species: Survey data has shown that a major species on this world is on the cusp of gaining sapience. While colonisation is allowed, there are several watch dog groups (council and not) that will be keeping a close eye on your colony.


Positive traits
Good Magnetic Field-1: This planet's magnetic field lets computers and the like function very smoothly.

Eezo rich-2: This planet has large deposits of the most valuable resource in the galaxy

Resource rich-1 This planet has large deposits of valuable minerals

H3 rich gas giant-2 A gas giant in the system has large deposits of the fuel most of the galaxy uses for travel, power generation and more.

Beautiful-1: Something about this world is simply breath taking.

Never ending Aurora-1 This system's unique solar activity blesses the world with a permanent aurora creating one of the most fascinating sights in the known galaxy.

Natural Wonder-2: A single thing on this world is enough to make it an icon to the galaxy of the potential for natural beauty to blossom.

Other worldly colours: The colours of this world are strange. They're not necessarily beautiful, but they are odd. Perhaps they are in line with the colour spectrum, maybe they seem to follow a pattern. Whatever is going on, it is certainly strange.

Fertile-2: This world's soil is well suited to producing large quantities of crops.

Exotic food-1 Spices, fruits, meats that have a certain something to them are all produced by this world. Chefs and Gourmets will soon want to acquire them.

Friendly wildlife-1: The creatures of this world are naturally friendly and will approach colonists with open curiosity rather than fear.

Antanov Ring-1: A ring of frozen ice and asteroids surround the world, making for easy birthing's and a decent base for orbital moorings.

Dense Atmosphere-1: This world's atmosphere is dense in various gases that are very useful for plant life.

Komalite Volcano-2: A volcano that constantly spews forth a stream of valuable minerals direct from the planet's molten core.

Cavern Systems-1: The planet is honey combed with caverns that can easily be converted to living space.

Underground eco system-2: A complex cavern dwelling eco system exists upon this world, offering a fascinating glimpse into species that evolved under very unique conditions.

High Energy Plasmasphere-2: Due to the energy, out put of the world's star its plasmasphere is highly charged and very different compared to the norm, providing potentially valuable data.

Hadopelagic Life-2: Life on this world evolved from the dark places of the world and only recently came into the light. Their adaptations are terrifying, but also very interesting.

Silicon life forms-3: Silicon based life has been a long established Sci Fi trope on earth, but was not thought to be real until recently. However, they do exist, on this world. They hold many secrets.

Remnant of Krogan Rebellions-1: The Krogan spread themselves across the galaxy and hundreds of their colonies were destroyed in their rebellion. However, bits survived. (If picked I will roll to see what piece of infrastructure survived (unless a good suggestion is made), which will save you time and money setting it up yourself, though you will have to restore and upgrade it. Think Krogan Anti Orbital guns you reactivate in ME3 for an idea.)

Prothean Ruins (can't be taken x2)-4: The rarest and most sought after ruins in the galaxy, these advanced precursor ruins are almost certain to house something valuable.

Unknown ruins-1: Unknown ruins left behind by a different species. What is within is a mystery, maybe good, maybe bad…potentially useless as well.

Life baring world-2: There is another planet in the system that can also bare life and can be colonised at a later date.

Ship Graveyard -2: A massive fleet action took place over this world and many wreaks lie upon its surface. While most are only useful as salvage, others may be restored.

Friendly neighbours-2: There are other colonies within your cluster that are friendly to you.

Relay hub-3: Your system is the terminus for several minor relays, ensuring that trade will pass through your system.


Negative Modifiers

Poor Soil+1: Self explanatory, this world is not good for growing food.

Locust Swarm +1: A major species on this world just loves to eat crop plants and reproduces like crazy.

Simple organisms +1: Life on this world isn't very advanced, or interesting.

Thin Ozone layer +1: A thin atmosphere means that more solar radiation than is healthy is getting through the atmosphere.

Unusual seasons +2: The seasons of this world are highly unpredictable, due to quirks in orbital rotation. Sometimes summer and winter can last for decades, other times a few days.

Global thunderstorms +3: The entire planet is wrapped in cataclysmic thunder storms. Zeus is not happy about something.

Lacking in Minerals+1: The planet just doesn't have much mineral wealth, maybe it was mined by some other power, maybe it's just a quirk of fate.

Shattered Crust +2: A massive meteorite crashed into the world, shattering its continental plates into fragments that drift and bob on convection currents. Expect constant earthquakes, lots of magma and uncertain ground.

Constant day+1: The planet does not rotate, half is in shadow, the other in light. Half is always hot, the other always cold…its somewhat maddening.

Acidic seas +2: The seas of the world are filled with sulphur and nitrous oxides to a rather terrifying extent. Contact with the water will cause terrifying burns and the rain can melt through metal.

Kessler Syndrome+1: Thousands of tiny asteroids, possibly from some mega asteroid or destroyed moon, orbit this world and are falling. While not enough to cause major damage to the world itself, they will a lot of damage if they hit something.

Dumping ground +2: Someone in the past dumped a large amount of toxic waste on this world. It's poisoned everything.

Lingering pollution +1: Pollution inline with primitive industrial processes lies heavy on this world.

Irridated+3: Radiation and radioactive substances are highly common. Do not go out without extensive countermeasures.

High Gravity+2: Gravity is very heavy here, making everything harder to do in general.

Violent Weather+2: Random tornadoes, sudden forest fires and more.

Aggressive Fauna+1: The animals on this world really don't like you. (Cannot be taken x2)

Aggressive Flora+1: The Plants on this world don't like you as well. (Cannot be taken x2)

Giant Spiders +2: This should be self-explanatory. (MUST NOT be taken x2)

Fast Growing Plants +2: The natural plants of this world grow so fast that constantly setting them on fire with a flamethrower barely holds them back.

Super Volcano+2: There is a volcano large enough to be an extinction event close to eruption on this planet.

Unfriendly Neighbours+2: You have neighbours, but they do not like you…at all.

Pirate Lair near by +1: A band of pirates set up near the colony, and you will be a prime target for their raiding.

This is the most important vote.

Please vote like this

World: Name
World Biome(s)
System Modifier (if any)
Positive traits
Negative traits

And then a description of the world. Good descriptions get bonuses. It can also set things, for example where precisely you are in the Traverse, and influence things about trait picks (i.e. if the good neighbour trait is picked you can write about how they are good neighbours.)

There is to be a mortarium on voting for at least a few hours.

You may suggest additional traits. Simply poke me and I will decide whether they work. If they do I will add them to the update.

Does this all make sense?
 
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[] Plan: Wild West
-[] World Name: Char
-[]Desert x2
-[]Savanna: Hot, grassland
-[]Supersized:
-[]Titanic Geoform:
-[] Positive: Beautiful, Underground eco system, Resource rich, Komalite Volcano
-[]Negative: Poor Soil, Unusual seasons, Giant Spiders, Locust Swarm.



Dangerous, unpredictable, bigass bugs.

Edit: added planet name.

Edit2: Yes, I am aware of what I created with supersized and giant spiders.

 
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