Magical Girl Home Base Quest

[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] Something smells fishy about this; reserve a final decision on the matter until you meet her yourself and send some backup with Mistletoe to go get her.

Once she's cleared, I'm perfectly happy with Chris Erika working as a cook and general labor for room and board, probably doubled up with Mistletoe.
And yeah, much of the update is about our very pressing life support and housing crunch, so we need to throw a turn at that.
 
This is a good question and I've been thinking about it. Because I actually am suspicious, but it's been hard for me to pin down why.

I'm not suspicious of Mistletoe. Sofia is straightforward and not the deceptive type.

I'm not even really that suspicious of Chris/Ferra/ Erika (although the various pseudonyms confuses the heck out of me, I wasn't even sure that Erika and Chris were the same person). Although since we will be essentially hiring her cook as pay for her rent, I would like to meet her before making a final decision, just like I would any tenant or employee.

But something does feel fishy. So I've been thinking about it, trying to figure out what my subconscious is telling me and I think I've finally figured out what is making me wary.

Sofia is very bad at the whole secret identify thing. She constantly uses real names, and doesn't have a very good grasp on why it's important to not leak information. My feeling is that it is very likely that unfriendly powers will have knowledge about Sofia and who she cares about. So while I highly doubt Chris is herself dangerous, I wouldn't be at all surprised it she is being used as bait for a trap.

Sofia is going to have to essentially break her out of a government institution right? I could see someone setting a trap for her. Because it means that sofia would have to go to a certain place, and probaly at certain times, and would be exposed to an attack. Probably carry stuff, not ready for combat. Yeah... I'm fine with meeting Chris and provisionally in favor of accepting her as a cook/tenant, but I'm worried that Sofia has been blabbing to anyone who will listen about how her girlfriend is in a bad situation, and how she needs to get her out of it. The main thing I want is for someone cool headed, who isn't focused on a girlfriend to be there and be backup against the risk of a trap.
This is a good point here. Consistently, it's been shown that Mistletoe has loose lips when it comes to sensitive info. And it really isnt that much of a stretch that some asshole could've picked up that information.
 
[X] [WORK] No, you want to work on your building instead

[X] [CHRIS] You'll let her crash in Mistletoe's room. It'll be tight, but not unsafe.
Personally I don't see what's funky about this. I guess keep an eye on her, but I'm sure what's to suspicious about. I don't think she should be here, but if that's how Mistletoe wants to play it, that's on her.
Exactly. If the only fishy clue is in the prompts, that's OOC knowledge and I'm not using it.
 
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Exactly. If the only fishy clue is in the prompts, that's OOC knowledge and I'm not using it.
It isn't though and even if Mistletoe says shes a good cook,theres nothing unusual about a manager checking to see if the tenant/employee can do what they say they can do.

Also, another poster brought up a fair point about how Mistletoe has not been the best at keeping sensitive info(such as the real names of her loved ones)a secret and when it comes to Chris, that is something that could potentially be a problem.
 
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One remembers that the Mistletoe in Norse myth was not itself evil, but was used by someone... well, not evil, not in every myth, but not looked on favorably, and responsible for some pretty bad shit.

Oh dear.
 
My only real issue about the suspicious vote is that people are treating it like a free action in that it has no cost or problems to picking it as opposed to the other options since we'll obviously be able to take her in if she's cleared when that might not necessarily be true. Like it could easily be that either Mistletoe or Chris could be offended that we're so suspicious about them for what could turn out to be no reason.

Mostly it would just feel wrong in a quest all about opportunity costs and how you can only do one thing an action to have a vote where one on paper is flat out superior to the other options cause really sending people to back up Mistletoe and meeting her friend a head of time sound like basic common sense actions so why don't all options have that? So I think there must be a hidden cost to the option whether it be pissing someone off or maybe by having girls be back up we mess something else up since they're busy.

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One remembers that the Mistletoe in Norse myth was not itself evil, but was used by someone... well, not evil, not in every myth, but not looked on favorably, and responsible for some pretty bad shit.

Oh dear.
Well Mistletoe was also used in myth by blind guy to spear someone but I'm pretty sure we don't have to worry about Homer somehow penetrating us with Sofia unless things get really weird :\/
 
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Fair points. Sending backup is understandable, but it's still not fishy.

I suppose it depends on what is meant by "fishy."

If you take "fishy" to mean that someone is deceiving us, then I agree that it does not feel "fishy."

But if you use "fishy" merely to express a feeling of discomfort with the suggestion due to some instinct telling us that something is off with the idea, then I think "fishy" is perfectly fine as a descriptor.

I tend to use "fishy" in more of the second meaning, rather than specifically suggesting deception, but I know that some people use it to mean deception.

To me "fishy" is the same thing as saying "something doesn't smell right." Which to me means that something is triggering an instinct of concern even if I can't describe the actual concern.

@7734 Can you tell us what is meant by "fishy"? Does that mean we suspect deception, or does it just mean we have an instinct that something isn't right?

Maybe this isn't as important as us players are making it, but as I said before, I don't really have any suspicions of Sofia, or even Chris having bad intent. Rather I just feel that Sofia is bad at operational security, and I think she's probably been complaining about Chris' situation to anyone who will listen, and I worry that some of those people might not be friendly. So I want Sofia to have backup whenever she goes to break Chris out of whatever situation she is in.

In other words, I just sense danger here, not deception on the part of Mistletoe. So I'm voting for the fishy option. But I don't want to imply that I mistrust her. And some players feel that such a vote will imply that mistrust.
 
[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] You'll let her crash in Mistletoe's room. It'll be tight, but not unsafe.

Ugh, I hate voting for the building over the workshop, but the text is all but blatantly stating we need to do another building upgrade, so...

Anyway, going for accepting her over being overly suspicious because I doubt we'd be able to detect anything wrong even if we bring in a group to retrieve her.
 
[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] You'll let her crash in Mistletoe's room. It'll be tight, but not unsafe.
 
[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] You'll let her crash in Mistletoe's room. It'll be tight, but not unsafe.

I just can't help but feel that there's a cost to being suspicious so I just can't support it especially since I feel being suspicious of Chris might be a self-fulfilling prophecy in that by the very nature of looking for a problem we find one
 
[x] [WORK] No, you want to work on your building instead
[x] [CHRIS] Something smells fishy about this; reserve a final decision on the matter until you meet her yourself and send some backup with Mistletoe to go get her.
 
[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] You'll let her crash in Mistletoe's room. It'll be tight, but not unsafe.
 
[X] [WORK] No, you want to work on your building instead

[X] [CHRIS] Something smells fishy about this; reserve a final decision on the matter until you meet her yourself and send someone as backup with Mistletoe to go get her

Ugh I don't want to make Chris uncomfortable but we know that something's going down and OOC we are getting Intel rolls. Also Sofia needs to learn the True Name thing is serious business.
 
Sofia is very bad at the whole secret identify thing. She constantly uses real names, and doesn't have a very good grasp on why it's important to not leak information. My feeling is that it is very likely that unfriendly powers will have knowledge about Sofia and who she cares about. So while I highly doubt Chris is herself dangerous, I wouldn't be at all surprised it she is being used as bait for a trap.

Sofia is going to have to essentially break her out of a government institution right? I could see someone setting a trap for her. Because it means that sofia would have to go to a certain place, and probaly at certain times, and would be exposed to an attack. Probably carry stuff, not ready for combat. Yeah... I'm fine with meeting Chris and provisionally in favor of accepting her as a cook/tenant, but I'm worried that Sofia has been blabbing to anyone who will listen about how her girlfriend is in a bad situation, and how she needs to get her out of it. The main thing I want is for someone cool headed, who isn't focused on a girlfriend to be there and be backup against the risk of a trap.

This is a damn good argument. I'm sympathetic to those concerned about the opportunity cost, but I think the value of sending backup on this is very worthwhile.

Regarding our next build choice, something else occurs to me. We're only three contacts away from being able to put together our MG 'mission control' notice board - something I expect to pull in massive dividends in MG survivability and info we can use to prioritize crafting. Getting building upgrades, in addition to the previous arguments, will probably get us those last three contacts sooner.

[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] Something smells fishy about this; reserve a final decision on the matter until you meet her yourself and send some backup with Mistletoe to go get her.
 
I'd actually recommend we'd study the Kobold next week, since it is a powerful healing artifact and whatever is going to happen Week 13, healing is going to be useful, no matter the item we'd get from studying it.
We should research the major artifact that heals. We got problems everywhere, in both producing items, and the building, and the workshop, but the biggest problem we got is a bunch of blocked healing tasks. So let's research the major artifact that heals.
I know this is a few pages back, but no. No no no. The last time we researched something powerful we had a fifty percent chance of failing, a three in ten chance of killing Joselyn, and a one in ten chance of 'only' maiming her. That's a nasty spread of possible outcomes and it was pure luck things turn out so well. I do want it researched and badly, but only after we've got a workshop upgrade done. Something so we're not just poking around in the dark. Set up real safeguards in case something goes wrong, not a human pin cushion.
 
I know this is a few pages back, but no. No no no. The last time we researched something powerful we had a fifty percent chance of failing, a three in ten chance of killing Joselyn, and a one in ten chance of 'only' maiming her. That's a nasty spread of possible outcomes and it was pure luck things turn out so well. I do want it researched and badly, but only after we've got a workshop upgrade done. Something so we're not just poking around in the dark. Set up real safeguards in case something goes wrong, not a human pin cushion.

To be fair, that was a cursed sword duplicate of one of The Big Cursed Swords in mythology, and this is a radioactive stone that heals people while also giving them cancer via radiation poisoning. I agree that some caution is warranted, 'cause irradiating the building would suck, but I don't think these two are on the same scale in terms of "lethality when poked".
 
Regarding our next build choice, something else occurs to me. We're only three contacts away from being able to put together our MG 'mission control' notice board - something I expect to pull in massive dividends in MG survivability and info we can use to prioritize crafting. Getting building upgrades, in addition to the previous arguments, will probably get us those last three contacts sooner.
We need three contacts and one ??? in order to make the control room. Given the GM's previous comment that it was possible to get the ??? in a previous turn, ??? is probably either a car or a workshop upgrade.
 
We need three contacts and one ??? in order to make the control room. Given the GM's previous comment that it was possible to get the ??? in a previous turn, ??? is probably either a car or a workshop upgrade.

True, but I'm hoping the ??? Will be revealed upon achieving 20 contacts. Also, it could just as easily be another building upgrade, and that would make more sense to me - clearing space to house the mission control.
 
So it seems that new MG's get some wand as a starter item. Is this given to them by the (Cthulhu) mascot that enables their magic, something they make themselves, created when they obtain their powers, or is there a FABULOUS MG vendor that sells crap wands in return for their hopes and dreams?

[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] Something smells fishy about this; reserve a final decision on the matter until you meet her yourself and send some backup with Mistletoe to go get her.
 
So it seems that new MG's get some wand as a starter item. Is this given to them by the (Cthulhu) mascot that enables their magic, something they make themselves, created when they obtain their powers, or is there a FABULOUS MG vendor that sells crap wands in return for their hopes and dreams?

[X] [WORK] No, you want to work on your building instead
[X] [CHRIS] Something smells fishy about this; reserve a final decision on the matter until you meet her yourself and send some backup with Mistletoe to go get her.
Magical Girls either start with equipment or a Skill, I believe.
 
So upon the subject of true names - is anyone else somewhat surprised as how free Joselyn is with hers?

It's not not just Medicine Boy that knows it.

Joselyn started vomiting blood and pissing herself, and the piss smells rancid." Calypso explained, tightlipped.

I think everyone uses it.

... I now have a hillarious image of Calypso, Trompdoy and Eowyn hosting a remedial "How not to get yourself killed by witches" course. Joselyn and Mistletoe have already been signed up by committee vote.
 
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