Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)
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You were a captain of the Legiones Astartes, fighting under your Primarch and alongside your brothers in the Great Crusade to expand the Imperium. Sheltering humanity under the aegis of a mighty, enlightened and rational nation on the rise.

Now the Legions are shattered into Chapters, your Primarch and brothers fallen to madness and depravity. The Imperium, turned into a bloated, repressive, theocratic shell of what you remember, beset on all sides by foes. Still you fight on.

For Loyalty is its own Reward.

(Inspired by torroar
From the Brink and Swordomatic Glory or Death)
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Opening and Creation Post Part 1
Jalente System, Aetelian Sector, Ultima Segmentum. 728 M41.

Arriving ships are common sights in the Jalente System. Mostly in the form of cargo ships, arriving in the system´s sole inhabited planet in order to pick the agriworld´s bounty to feed the neighboring Systems. The rest of them are either occasional patrols of the Imperial Navy or vessels that appear to be of the previously mentioned group destined for the Inquisitorial fortress hidden in the planet.

The ship that arrives does not belong to any of those groups.

It is a mighty behemoth of the stars. It´s length, measure in kilometers, covered in guns and hangar bays. Mighty engines propels it across the void and powerful shields protect its hull. A glorious and ancient symbol of Mankind´s Might. At least that is what it should be, for it is clear that the ship´s state is far from pristine. Entire decks split open, venting materials and corpses onto the cold void. The engines flickered and sputtered, barely moving the ship at a glacial pace.

The Inquisition immediately shifts into high alert, for wounded or not, it is still a Battle Barge of the Adeptus Astartes. In the fortress control room Inquisitor Abraham Harker, century-old veteran of the Ordo Hereticus, presents an appearance of calm that he doesn´t feel. There are plenty of reasons for why an old Space Marine Battle Barge would appear in orbit of an unassuming Agri-world, and none of them pleasant. In the best-case scenario, there was a threat nearby mighty enough to put such a dangerous vessel to flight. Worst-case scenario, the ship was hostile and the planet was about to face an invasion by desperate Chaos Marines.

"We´ve got it´s identification codes!" Announces a menial, and the pallor of his face tells Abraham to brace for the worse. "It´s the…"

Choose your Legion:

-[] "Rising Aquila of the Emperor´s Children!"


The sons of the Phoenician were a Legion of skilled and cultured warriors, graced by the Emperor with the honor of using the Aquila as their symbol. Tragically, their search for perfection turned into the chase for ever-increasing hedonism under the gaze of Slaanesh. Not that the warriors in the vessel know that, their ship lost to the Warp just before the Cleansing of Laeran.

-Stat bonuses: +1 Weapon Skill, +1 Agility.

-Traits:

-Exacting Standards: Each Marine is dedicated to the improvement of their skills, driven to achieve new heights of martial prowess. (Earns additional progress in training rolls.)

-Serpentine Temptations: The Youngest of the Chaos Gods claims this lineage as his own, and even those who reject it feel its insidious whispers. (Both your marines and the people of your Sector are more susceptible against corruption from Slaaneshi sources.)



-[] "Unbreakable Litany of the Iron Warriors!"

Masters of siege warfare and attrition, the dour Marines of the 4th legion were experts in tearing down the strongest of fortifications by mass artillery bombardment and determination. Now seething hatred drives them to destroy everything they once fought to protect. This warriors haven´t succumbed to bitterness yet, lost to the Warp before the Rebellion of Olympia.

-Stat bonuses: +1 Ballistic, +1 Intelligence

-Traits:

-Fortress Breakers:
The strength of a fortification or the resolve of its defenders matters not to Perturabo´s sons, they will crack it open all the same. (Your rolls have bonuses when attacking enemy strongholds.)

-Wear and Tear: The method of warfare of the Iron Warrior does not incline themselves to leave pristine equipment and their wargear is in constant need of replacement. (Wargear and Vehicles have a greater chance of breaking at the end of a conflict.)



-[] "Fear of Judgement of the Night Lords!"

The scions of Nostramo lurk in the darkness, wielding fear as masterfully as a painter wields a brush. Created as a tool of justice, the degeneracy of their homeworld and the madness of their Primarch has left them as lunatic sadists, terrorizing for terror´s sake. Yet there may be hope yet for these sons of the sunless world, lost to the Warp before the Destruction of Nostramo.

-Stat bonuses: +1 Agility, +1 Perception.

-Traits:

-Terror in the Dark:
The Night Lords are master of both stealth and terror tactics, and they strike silently and ruthlessly, leaving behind brutalized corpses and fearful survivors. (Penalties to enemy morale rolls and all marines can stealth, instead of only scouts.)

-In the Grasp of Visions: Sometimes a Night Lords inherits his Primarch gift of precognition. However, their bodies can´t handle the strain the foresight puts on their flesh, and it kills them sooner or later. (Your Special Characters might get the Prophet trait, which can will grant them visions of the future but can incapacitate them during turns and will kill them in 1d10 turns.)

-[] "Icon of Wrath of the World Eaters!"

At the onset of the Great Crusade, the War Hounds were renowned for their fierce nature and loyalty to the Emperor. After the Butcher Nails were implanted into their skulls and they renamed themselves the World Eaters, they have become maddened butchers and feral devotees of the Blood God. These men can turn away from this fate, lost to the Warp before the battle of Isstvan III

-Stat bonuses: +1 Weapon Skill, +1 Strength.

-Traits:

-Furious Melee: While no sane sentient enjoys facing Astartes at hand-to-hand combat, those of the 12th Legion are especially adept at vanquishing their foes at close quarters. (Bonus to rolls in boarding actions, earns a lot of additional progress when training Weapon Skill and Strength.)

-Hounded by the Nails: Angron´s folly maimed his legion, and the subsequent branding of his gene-line by Khorne is felt deeply by all of his sons. (Characters from the Great Crusade have the Butcher Nails, your marines and the people of your Sector are more susceptible against corruption from Khornate sources.)

-[] "Resilience of the Death Guard!"

From the toxic mist of Barbarus came the sons of Mortarion, enduring all wounds as they march on unflinchingly. The schemes of their First Captain turned that same resilience against them, transforming them into diseased servants of Nurgle´s will. These warriors resist still, lost to the Warp before the battle of Isstvan III.

-Stat bonuses: +1 Ballistic +1 Toughness.

-Traits:

-Determined Resilience:
The geneseed of the 14th Legion grants its marine an improved resistance to damage, allowing them to survive wounds that would fell warriors from other bloodlines. (Your casualties have a greater chance to trigger sus-an membrane comas or interning into Dreadnoughts)

-Pestilent Embrace: The Grandfather values most does who resist the longest before falling, and your corruption has been delayed for ten thousand years. (Both your marines and the people of your Sector are more susceptible against corruption from Nurglite sources.)

-[] "Lesson of Wisdom" of the Thousand Sons!"

Powerful Psykers and educated scholars, the sons of Prospero sought to bring forth a more learned and psychic Mankind. The manipulations of Chaos and their own arrogance turned those ambitions and most of their brothers into dust, puppets of the Architect of Fate. Those aboard this Battle Barge have evaded their own strings, lost to the Warp before the Burning of Prospero.

-Stat bonuses: +1 Intelligence, +1 Willpower.

-Traits:

-Blood of the Crimson King:
Even by the standards of Space Marine Librarians, those of the Fifthteen are particularly powerful and abundant, due to a mix of Magnus geneseed and the teachings of their homeworld. (Your Librarians have improved stats; psyker neophytes have a reduced rate of rejection.)

-Flesh Change: Missing the Rubric due to the millennia lost in the Warp, the old affliction of the Legion has returned, turning Marines into misshapen masses of mutating flesh. (Every turn you lose 5d10 Marines due to the Flesh Change)



-[] "Lunar Glory of the Sons of Horus!"

The Luna Wolves were amongst the greatest legions under the leadership of their Primarch, and stood head above the rest when Emperor raised Horus to the rank of Warmaster in Ullanor. To the regret of all, they followed the father they renamed themselves after into damnation and madness. However, an echo of their glory lives in these men, lost to the Warp before the wounding of Horus in Davin.

-Stat Bonuses: +1 Weapon Skill, +1 Fellowship.

-Traits:

-Warmaster´s Charisma:
One of the traits that influenced Horus election as Warmaster was his overwhelming charisma, which his sons have inherited in a lesser manner. (Reputation gains with other Imperial Factions are doubled, and losses are halved.)

-The Four´s Displeasure: The Sons of Horus felt the Dark Gods displeasure when the Emperor slayed their Primarch, and this displeasure is even greater at those who deny them. (Your foes are strong, and forces beyond reality work in their favour)

-[] "Unrelenting Zeal of the Word Bearers!"

The first believers in the Emperor´s Divinity, the sons of Colchis planted the seeds of the Ecclesiarchy and achieved great deeds in the name of their beliefs. When the Emperor rejected their worship, they found darker, sinister things to direct their prayers to. These warriors still praise the Master of Mankind, lost to the Warp before the Burning of Monarchia.

-Stat Bonuses: +1 Willpower, +1 Fellowship.

-Traits:

-Zealous Stewardship:
These scions of Lorgar rejoice at the blooming of the Emperor´s faithful, and dedicate the single-minded zeal of their mind to protect them. (Start with Positive relations with the Ecclesiarchy, less risk of chaos corruption in their sector.)

-First Heretics: The masters of the Seventeen consider themselves the true Priests of the Primordial Truth and your refusal of their abominable Gods drives them to apoplectic rage. (The rest of the Word Bearers Legion know of your existence, and won´t stop until you convert or die.)



Inquisitor Abraham scowled, thinking over the situation and finding it grim. Despite the damage the battle barge showed, even a minor host with Astartes support would be enough to overwhelm the planets PDF. The meagre garrison of the fortress would not help; secrecy had been its greatest defense. Praying to the God-Emperor in the privacy of his mind, he was about to order the astropath to call for help when the same menial interrupted him.

"My Lord, they´re broadcasting a vox signal on an open channel." His first instinct is to order the menial to cut communications, wary of some kind of daemonic scrap code, but he suppress it. Despite the risk, any intel they can get from the transmission will be useful for the Imperial counterattack.

"Patch it though." He commands. The menial does as ordered, and soon the sound of static fills the room, alongside the deep baritone of a Space Marine´s voice.

"This is Captain…


-[] Write in name:


"…of the 516th Expeditionary Fleet to any Imperial Forces in the system, we´ve suffered heavy casualties and our ship is in dire need of repairs, we require assistance immediately!!"

Abraham blinks with his remaining organic eye. This is not what he expected.


QM Notes: Feedback and questions are appreciated.
 
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Informational
INFORMATIONAL:

-Name: Mist Shrikes

-Battlecry: "We are Nightmare made Manifest!"

-Colours: Midnight Blue with a Silver Trim.



-Traditions:

--An Earned Secret: While the common Battle-Brother won´t be trusted with the Chapters secret, those who prove themselves will be privy to learn about it. (The truth about the Chapter´s Lineage will be told to a Marine once he reaches either a command or veteran status.)
--Nostraman Language: Nostraman lacks resemblance to High or Low Gothic, both in pronunciation and writing. It is a surprisingly poetic language, with an abundance of idioms and metaphors. (Your chapter speaks in Nostraman. If this option is not chosen, your recruits will speak Luctusian, which is similar to old Earth Slavic Languages.)
-- Image of Terror: To further the effectiveness of their terror tactics, marines were encouraged to decorate their armors with frightful imagery, such as skulls, lightning bolts, flayed remains…. (Each marine armor is heavily decorated and customized.)
--- Not with actual human remains
--Night of Fright: Every Autumn solstice (or the equivalent on Luctus) , the marines of the chapter at the fortress-monastery will organize a Banquet of Nightmares. Space marines will stalk eachover and attempt to surprise and frighten their fellow brothers. After many tests of skill in infiltration, dueling , shooting and others, a grand banquet will be served, concluding festivities, with the winners of each competition given the seats of honour.
--Crypt Keepers: This chapter ritually preserves their dead in vast catacombs below the fortress monastery, be they serf or astartes. they are cleansed, and placed in decorated sarcophagi, in line with their deeds in life. They are honoured for their service to both the chapter and the Emperor, their deeds immortalized in stone.
--Masters of Mystery: crime is the insidious enemy within, it is how evil start and corrupts the foundation of civilization. We will stop this as servants of justice. Our battle-brothers in their off-time shall study unsolved crimes from murder to robbery and to make an example of the culprit once found whomever they may be. They shall search for clues and conspiracies, to hear the pleas for justice of the innocents and to terrorize the guilty. The battle-brothers shall use deduction skills, stealth, and even allying with local law enforcement (secretly). The greatest solved mysteries shall be written in the annals of our chapter history.
--Judge, Jury, Executioner: Laws can be written, re-written, erased, and ignored by the highest of kings and the lowest of scum, but Justice does not care for words written, nor for words spoken. It cares only what one has done, and nothing more. (Brothers of the Chapter are encouraged and lauded for fighting for a just cause beyond the call of duty, be it defending a refugee camp, fighting in coordination with the Guard, or holding members of planetary governments (discreetly) accountable for their crimes.)
--Court of Night: With the passing of time, the Night of Fright has given rise to performances by the marines of the chapter, ones not so discreetly encouraged by Catilina. These performances are theatrical in nature, plays of both comedy and tragedy, though they are heavily influenced by the fantastical and monstrous of Luctusian fairy tales. Another common aspect to these plays is their tendency to lean on "mystery" (murder mysteries, investigations, etc.). These plays are not exclusive to the Night of Fright, and feature heavily in whatever other celebrations the Mist Shrikes partake in.
--The Feast of Talons: on the first day of the new Luctusian year, a tournament of war games will be held. The first day will feature a competition where squads of the chapter will face each over in non-lethal combat throughout the Fortress Monastery. The second day will feature a series of duels, where the winner will being awarded with a badge of honor, marking him as a winner of the competition. The final day will be a day of feasting and reverly, where the chapter may relax and simply enjoy the company of their brothers. (Mechanical, adds a 10% to generate a notable every turn.)

Chapter Numbers: 708
-30k Terran: 1
-Nostraman: 3
-40k Terran: 244
-Luctusian: 381
-Braicamian: 66

-

-Previous History: Captain of the Night Lords 63rd Company.

-Traits:

--Chapter Master: "This Chapter will be what the Legion was, what it should have been"

--Terran Survivor: "I was there, the day the Emperor launched the Great Crusade."

--Adaptable: "The galaxy is in constant flux and those who don´t keep up with it die."

--Pragmatic: "Our duty must be done; how we do it is irrelevant."

-Characteristics:

--Weapon Skill: 7 80/800

--Ballistic Skill: 5 90/600

--Strength: 5 50/600

--Toughness: 6 30/700

--Perception: 7 30/800

--Agility: 7+2 30/800

--Intelligence: 5

--Willpower: 6 30/700

--Fellowship: 8+1 250/900

-Wargear:

--Mastercrafted Chainglave

--Mastercrafted Volkite Serpenta

--Armor of the First and the Last: The first toughness check of a Campaign or Deployment is rolled using the wearer´s Agility Stat instead.

--Camoleonine Cloak

--Combat Knife

-Prior History: Apothecary of the Night Lords 64th Company.

-Traits:

--Great Crusade Era Veteran: "I don´t miss the Legion days, too much people to watch out for."

--Paranoid: "The threat that you don´t expect is the one that kills you, so one must always expect a threat."

--Blunt: "If something needs to be said, then you just say it."

-Characteristics:

--Weapon Skill: 4 30/500

--Ballistic Skill: 6 210/700

--Strength: 4

--Toughness: 6 60/700

--Perception: 7

--Agility: 7+1

--Intelligence: 9 100/1000

--Willpower: 8

--Fellowship: 2 150/300

-Wargear:

--Narthecium.

--Bolt Pistol.

--Chainsword.

-- Prototype MK.VI "Corvus" Power Armor with Apothecary modifications.

-Prior History: Techmarine of the Night Lords 65th Company.

-Traits:

--Great Crusade Era Veteran: "It´s truly shameful how the Omnissiahs teachings have degraded in this benighted age."

--Extensive Cybernetic Enhancement: "A communion of flesh and steel, as it should be."

--Techno-focused: "Uh? Apologies, I was thinking about how to increase the rotation angle of the Fortress Monastery anti-air cannons."

--Exacting: "Every piece of our equipment that we forge is a prayer to the Machine-God, so every single one of them must be perfect."

-Characteristics:

--Weapon Skill: 4 110/500

--Ballistic Skill: 7 260/800

--Strength: 6

--Toughness: 4 60/400

--Perception: 8

--Agility: 6+1 30/700

--Intelligence: 9 90/1000

--Willpower: 4

--Fellowship: 5 50/600

-Wargear:

-- Prototype MK.VI "Corvus" Power Armor with Servo Harness

--Mechadentrites

--Great Crusade-Era bionics.

--Volkite Serpenta

--Omnissian Axe

--Iron Halo

-Prior History: Terror Squad Headsman of the Night Lords 63rd Company.

-Traits:

--Great Crusade Era Veteran: "Times have changed, but our fate remains the same."

--Solitary: "I leave companionship for those who desire it."

--Introspective: "If you don´t know yourself, you can´t master yourself."

-Characteristics:

--Weapon Skill: 8 390/900

--Ballistic Skill: 5

--Strength: 6

--Toughness: 5

--Perception: 8

--Agility: 8+2 120/900

--Intelligence: 4 30/400

--Willpower: 5

--Fellowship: 3 380/400

-Wargear:

--Prototype MK.VI "Corvus" Power Armor.

--Cameolonine Cloak.

--Chainglave.

--Plasma Pistol.

--Combat Knife

-Prior History: Lieutenant of the 3rd Company.
-Traits:
--Inspiring: "Do not falter guardsmen! You are the Hammer of the Emperor, and you shall fall upon them with His wrath on your hearts!!!"
--Kind: "Warfare weighs heavily upon the soul. Let me help you shoulder that burden."
--Prophet: "Do not stare into the future to deeply, lest you drown in it"
-Characteristics:

-Characteristics:

--Weapon Skill: 4 300/500

--Ballistic Skill: 2 90/300

--Strength: 4

--Toughness: 4

--Perception: 5

--Agility: 3+1

--Intelligence: 4

--Willpower: 6

--Fellowship: 6 30/700

-Wargear:

--Prototype MK.VI "Corvus" Power Armor with Skull helm

--Rossarius

--Crozious Arcanum.

--Bolt Pistol.

--Combat Knife

-Prior History: Rejected Ecclesiarchy Acolyte in Skloniste.
-Traits:
--Telepath: "I ´ve seen all your fears and I find them laughable, Heretic. Wait until I show you true terror"
--Deathwatch-Trained: "The xeno´s mind is abhorrent in its alien way, but it can and shall be broken."
--Cautious: "A lack of caution has been the doom of countless psykers. It shall not be mine."
--Gregarious: "Space Marines were not made to fight on their own, and I cherish fighting alongside my brothers."

-Characteristics:

--Weapon Skill: 4

--Ballistic Skill: 2

--Strength: 4

--Toughness: 6

--Perception: 4

--Agility: 3+1 30/400

--Intelligence: 5 30/600

--Willpower: 7 180/800

--Fellowship: 6 100/700

-Wargear:

--Prototype MK.VI "Corvus" Power Armor with Psychic Hood

--Force Staff

--Bolt Pistol.

--Combat Knife

-Prior History: Eclessiarchy Acolyte in Terra.
-Traits:
--Charismatic: "Sometimes a speech can be more effective than an artillery barrage, if you know when to say it."
--Faithful: "I´ve been chosen as one of the God-Emperor´s Angels. I will prove myself worthy of it."
-Characteristics:
--Weapon Skill: 3 50/400
--Ballistic Skill: 4 30/500
--Strength: 4 50/500
--Toughness: 4 50/500
--Perception: 5
--Agility: 5 50/600
--Intelligence: 4 50/500
--Willpower: 5
--Fellowship: 6 200/700
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Miner in Mercury.
-Traits:
--Defender-in-Depth: "There is more to defence that sealing a breach with corpses."
--Critical: "Good-enough is neither good nor enough. Do your best or let someone better do it. "
-Characteristics:
--Weapon Skill: 2 50/300
--Ballistic Skill: 4 50/500
--Strength: 4 50/500
--Toughness: 4 50/500
--Perception: 5
--Agility: 5 50/600
--Intelligence: 7 50/800
--Willpower: 5 30/600
--Fellowship: 4 200/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Miner in Mercury.
-Traits:
--Unorthodox: "There is no defense that can protect against an attack you can´t conceive."
--Resentful: "Do not forget, do not forgive. All slights must be paid in kind "
-Characteristics:
--Weapon Skill: 4 30/500
--Ballistic Skill: 2
--Strength: 6 50/700
--Toughness: 4
--Perception: 5
--Agility: 4 50/400
--Intelligence: 6 610/700
--Willpower: 4
--Fellowship: 4 50/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Manofactorium Worker in Phobos.
-Traits:
--Gearhead: "None can resist the might of an armored assault!"
--Confident: "Doubt is the greatest foe of an officer! "
-Characteristics:
--Weapon Skill: 3 80/400
--Ballistic Skill: 4
--Strength: 4 50/500
--Toughness: 4 50/500
--Perception: 5
--Agility: 5 80/600
--Intelligence: 7 80/800
--Willpower: 4
--Fellowship: 4 12/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Menial Runner of the Administratum in Terra.
-Traits:
--Patient: "A hurried strike is one that miss when a measured one will hit."
--Grim: "There is no time for mirth while the Imperium is under threat. "
--Cybernetic Augmentation: "It feels different, having legs of steel instead of flesh."
-Characteristics:
--Weapon Skill: 3 80/400
--Ballistic Skill: 3
--Strength: 4 50/500
--Toughness: 4 120/500
--Perception: 7 30/800
--Agility: 5 50/600
--Intelligence: 5
--Willpower: 4
--Fellowship: 4 200/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Terran Noble.
-Traits:
--Persuasive: "Sometimes, you just have to explain that what´s beneficial for us is beneficial for them, even if they don´t see it at first."
--Kind-hearted: "Those loyal to the Imperium must be protected from those who threaten them"
-Characteristics:
--Weapon Skill: 2 50/300
--Ballistic Skill: 2
--Strength: 4 50/500
--Toughness: 5 80/500
--Perception: 5
--Agility: 5 80/600
--Intelligence: 4 50/900
--Willpower: 5
--Fellowship: 8 200/900
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife


-Prior History: Braicamian Noble Squire
-Traits:
--Proud: "You have been granted a great honor, for you will fall under my blade."
--Mocking: "Are you always this pathetic, or are you humiliating yourself for the occasion?"
-Characteristics:
--Weapon Skill: 7 30/800
--Ballistic Skill: 3
--Strength: 4
--Toughness: 4
--Perception: 5
--Agility: 4+1
--Intelligence: 6
--Willpower: 5
--Fellowship: 2
-Wargear:
--Prototype MK.VI "Corvus" Power Armor
--Bolt Pistol
--Power Sword.
--Combat Knife

-Weapon Skill: 5 74/600

-Ballistic Skill: 4 288/500

-Strength: 4

-Toughness: 5 210/600

-Perception: 5 90/600

-Agility: 6 121/700

-Intelligence: 5 84/600

-Willpower: 6 24/700

-Fellowship: 4 360/500

None-Green-Drilled(0/6)-Seasoned-Elite

Explanation of for PDF/Serf training ranks:
-None: Completely untrained, more liable to shoot themselves at the enemy.
-Green: Can shoot straight and obey orders, don´t expect much else from then.
-Drilled: Imperial Guard standard, can function on their own as an independent command.
-Seasoned: Standard of famous Imperial Guard regiment (Cadian, Kriegers, Mordians...), one on one they can overcome most human oponents.
-Elite: Special Forces standard (Karskin, Tempestus Scions...), can give Space Marines a fight with appropiate circumstances.

-Prior History: Administratum menial on Mercury.
-Traits:
--Dedicated: "If you begin something, you must see through it till the end."
--Cautious: "Risks might be inevitable, but they should not be embraced "
-Characteristics:
--Weapon Skill: 3 10/400
--Ballistic Skill: 6 240/700
--Strength: 5
--Toughness: 3
--Perception: 5 30/60
--Agility: 5+1 30/600
--Intelligence: 4 60/500
--Willpower: 3 295/400
--Fellowship: 4
-Wargear:
--Prototype MK.VI "Corvus" Power Armor.
--Volkite Charger
--Chainsword.
--Combat Knife

-Traits:
--Counter-Boarders: +1 dice when repelling enemy boarding parties.
-Lieutenants:
--Lieutenant Ulpio
--Lieutenant Gallo
Command Squad:
-Company Ancient Aquilifer
-Company Champion Raetia
-Senior Apothecary Anodynon.
-Senior Techmarine Noricum
-Chaplain Jaronski
-5 Veterans

-Squads:
-- 2-1 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 2-2 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 2-3 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 2-4 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 2-5 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 2-6 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 2-7 Squad (Assault, Veteran Sergeant): 10(1)/10
-- 2-8 Squad (Assault, Veteran Sergeant): 10(1)/10
-- 2-9 Squad (Devastator, Veteran Sergeant): 10(1)/10
-- 2-10 Squad (Devastator, Veteran Sergeant): 10(1)/10

-Prior History: Miner in Pluto.
-Traits:
--Hit and Run Specialist: "They can´t retaliate if you have already left."
--Cheerful: "We´re doing the Emperor´s work, what there is to be sad about? "
--Terror of the Cults: "Oh, don´t waste time praying to your Gods, Heretic. They aren´t here, but I am." On deployments or campaigns with Cultist enemies present, Gallienus makes a Fellowship check. On a success, those cultist enemies suffer a -1 to their skills, with a minimun of 1.
-Characteristics:
--Weapon Skill: 2
--Ballistic Skill: 4 270/500
--Strength: 5
--Toughness: 4
--Perception: 4
--Agility: 7+1 90/800
--Intelligence: 4
--Willpower: 5 30/600
--Fellowship: 4 100/500
-Wargear:
--Prototype MK.VI "Corvus" Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife
--Iron Halo
-Traits:
--Armor of Contempt: At the start of a Deployment or Campaigns involving Chaos, roll a 1d6. On a 5, Company gets +1 Toughness, on a 6, +1 Willpower.
-Lieutenants:
--Lieutenant Furor
--Lieutenant Cataegis

Command Squad:
-Company Ancient Dragomir
-Company Champion Varus
-Apothecary Sarjanovic
-Senior Techmarine Capua
-Chaplain Djanko
-5 Veterans

-Squads:
-- 3-1 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 3-2 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 3-3 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 3-4 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 3-5 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 3-6 Squad (Tactical, Veteran Sergeant): 10(1)/10
-- 3-7 Squad (Assault, Veteran Sergeant): 10(1)/10
-- 3-8 Squad (Assault, Veteran Sergeant): 10(1)/10
-- 3-9 Squad (Devastator, Veteran Sergeant): 10(1)/10
-- 3-10 Squad (Devastator, Veteran Sergeant): 10(1)/10

-Prior History: Terran Noble.
-Traits:
--Opportunistic: "When the enemy shows weakness, tear them apart."
--Cultured: "An exquisite painting, shame that the blood splatters disrupt the composition."
-Characteristics:
--Weapon Skill: 4 120/500
--Ballistic Skill: 3 60/400
--Strength: 3
--Toughness: 3
--Perception: 7 30/800
--Agility: 5+1 110/600
--Intelligence: 6 160/700
--Willpower: 4
--Fellowship: 5
-Wargear:
--Prototype MK.VI "Corvus" Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife
--Iron Halo

-Lieutenants:
--Lieutenant Sicae
--Lieutenant Lorica

Command Squad
-Company Ancient Lepidus
-Company Champion Pharsalus
-Apothecary Biernat
-Senior Techmarine Siracusa
-Chaplain Fabien Dacourt
-5 Veterans

-Squads:
-- 6-1 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(6/1)*/10
-- 6-2 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(4/1)/10
-- 6-3 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(1)/10
-- 6-4 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(1)/10
-- 6-5 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(1)/10
-- 6-6 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(1)/10
-- 6-7 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(1)/10
-- 6-8 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(6/1)/10
-- 6-9 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(2/1)/10
-- 6-10 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(2/1)/10

*Red Indicates 1st Phase Nowalijki, Green 2nd Phase, Yellow Indicates Veteran

Assigned Equipment:
-10 Melta Guns

-Prior History: Ecclesiarch Acolyte.
-Traits:
--Defiant: "BREAK MY BONES, REND MY FLESH, I WILL NOT YIELD!!!"
--Intense: "IF YOU DON´T EXPRESS YOUR CONVITION LOUDLY, YOU HAVE NO CONVICTION AT ALL!!"
-Characteristics:
--Weapon Skill: 6 390/700
--Ballistic Skill: 2
--Strength: 4
--Toughness: 4 30/500
--Perception: 3
--Agility: 4+1
--Intelligence: 4
--Willpower: 5
--Fellowship: 3 30/400
-Wargear:
--Prototype MK.VI "Corvus" Power Armor.
--Bolt Pistol
--Power Sword
--Combat Knife

-Lieutenants:
--Lieutenant Tarraco
--Lieutenant Mircio

Command Squad:
-Company Ancient Vidtis
-Company Champion Ferrus
-Apothecary Florent Pascal
-Techmarine Husnik
-Chaplain Lavtizar
-5 Veterans

-Squads:
-- 7-1 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(5/1)/10
-- 7-2 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(4/1)/10
-- 7-3 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(3/1)/10
-- 7-4 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(3/1)/10
-- 7-5 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(4/1)/10
-- 7-6 Squad (Tactical, Veteran Sergeant): 7(1)/10
-- 7-7 Squad (Tactical, with Nowalijki, Veteran Sergeant): 7(3/1)/10
-- 7-8 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(4/1)/10
-- 7-9 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(3/1)/10
-- 7-10 Squad (Tactical with Nowalijki, Veteran Sergeant): 7(4/1)/10

-Prior History: Luctusian shopkeeper.
-Traits:
--Focused: "A sharpened gaze and a unyielding will are undeterred by any obstacle"
--Vindicative: "If you injure me, you better just kill me, or I will return it to you tenfold. "
-Characteristics:
--Weapon Skill: 3
--Ballistic Skill: 4 120/500
--Strength: 5
--Toughness: 4
--Perception: 5 30/600
--Agility: 5+1
--Intelligence: 6 130/700
--Willpower: 3 193/400
--Fellowship: 3 30/400
-Wargear:
--Prototype MK.VI "Corvus" Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Lieutenants:
--Lieutenant Csatár (MK.VIII "Errant" Power Armor, Bolt Pistol, Power Axe)
--Lieutenant Jónás (MK.VIII "Errant" Power Armor, Bolt Pistol, Power Sword)

Command Squad
-Company Ancient Zaikov (MK.VIII "Errant" Power Armor, Combat Shields, Company Banner, Power Sword)
-Company Champion Sigismund (MK.VIII "Errant" Power Armor, Combat Shield, Plasma Pistol, Thunder Hammer)
-Apothecary Morozov (MK.VIII "Errant" Power Armor, Combat Shield, Bolt Pistol, Chainsword)
-Techmarine Kalashnikov (MK.VIII "Errant" Power Armor, Combat Shield, Astartes Combat Shotgun, Mechadendrites)
-Chaplain Pavel (MK.VIII "Errant" Power Armor, Combat Shield, Rosarius, Bolt Pistol, Crozius Arcanum)
-5 Veterans (MK.VIII "Errant" Power Armor, Combat Shields, Storm Bolter, Melta Gun, Plasma Gun, Flamer, Astartes Grenade Launchers, , 2 Headman´s Axe, 3 Power Swords)

-Squads
-- 9-1 (Devastators with Nowalijki, Veteran Sergeant)=6(2/3/1)/10
-- 9-2 (Devastators with Nowalijki, Veteran Sergeant)=6(1/2/1)/10
-- 9-3 (Devastators with Nowalijki, Veteran Sergeant)=6(1/2/1)/10
-- 9-4 (Devastators with Nowalijki, Veteran Sergeant)=5(4/1)/10
-- 9-5 (Devastators with Nowalijki, Veteran Sergeant)=5(4/1)/10
-- 9-6 (Devastators with Nowalijki, Veteran Sergeant)=5(4/1)/10
-- 9-7 (Devastators with Nowalijki, Veteran Sergeant)=5(4/1)/10

Assigned Equipment:
-10 Lascannons

-Prior History: Terran Hive Ganger.
-Traits:
--Methodical: "To attain victory, one must build upon it. Step by step"
--Vicious: "If you need to stab something, it can´t hurt to do so a couple times more. "
-Characteristics:
--Weapon Skill: 6 120/700
--Ballistic Skill: 3 60/400
--Strength: 4
--Toughness: 3
--Perception: 5
--Agility: 4+2 60/500
--Intelligence: 5
--Willpower: 4 196/500
--Fellowship: 3
-Wargear:
--Prototype MK.VI "Corvus" Power Armor.
--Iron Halo
--Cameleonine Cloak
--Stalker Bolter
--Power Sword.
--Combat Knife

-Traits:
--Saboteurs: +1 dice when sabotaging enemy supply lines.
-Lieutenants:
--Lieutenant Iosephus (Prototype MK.VI "Corvus" Power Armor, Camelonine Cloak, Stalker Bolter, Power Maul)
--Lieutenant Lanista (Prototype MK.VI "Corvus" Power Armor, Camelonine Cloak, Stalker Bolter, Power Sword)

Command Squad:
-Company Ancient Caligae (Prototype MK.VI "Corvus" Power Armor, Combat Shields, Camelonine Cloak, Company Banner, Power Fist)
-Company Champion Gnaeus (Prototype MK.VI "Corvus" Power Armor, Combat Shield, Camelonine Cloak, Plasma Pistol, Chainglaive)
-Senior Apothecary Soran. (Prototype MK.VI "Corvus" Power Armor, Combat Shield, Camelonine Cloak, Stalker Bolter, Chainsword)
-Senior Techmarine Ostia (Prototype MK.VI "Corvus" Power Armor, Combat Shield, Camelonine Cloak, Stalker Bolter, Mechadendrites)
-Chaplain Osinki (Prototype MK.VI "Corvus" Power Armor, Camelonine Cloak, Combat Shield, Rosarius, Stalker Bolter, Crozius Arcanum)
-5 Veterans (Prototype MK.VI "Corvus" Power Armor, Camelonine Cloaks, Combat Shields, Storm Bolter Melta Gun, Plasma Gun, Flamer, Astartes Grenade Launchers, 5 Stalker Bolters, 2 Power Swords, 2 Power Axes, 1 Power Maul)

-Squads:
-- 10-1 Squad (Sharpshooter Scout*): 10/10
-- 10-2 Squad (Sharpshooter Scout): 10/10
-- 10-3 Squad (Sharpshooter Scout): 10/10
-- 10-4 Squad (Sharpshooter Scout): 10/10
-- 10-5 Squad (Sharpshooter Scout: 10/10
-- 10-6 Squad (Vanguard Scout): 10/10
-- 10-7 Squad (Vanguard Scout): 10/10
-- 10-8 Squad (Vanguard Scout): 10/10
-- 10-9 Squad (Vanguard Scout): 10/10
-- 10-10 Squad (Vanguard Scout): 10/10

*Keep in mind that Scouts in this chapter are your elite marines, rookie marines are Nowalijki.

-Sergeants-in-Waiting Squad 1: 6/10

On Deathwatch: 10 Veterans

On lease to Inquisitor Harker: 8 Veterans.

Tomb-Champion Claudius Spatha

-Contemptor-Pattern Dreadnought, armed with a Grav-Cannon (Damaged) and Power Claw with integrated Heavy Flamer.

-Prior History: Menial worker in Venus/Chapter Champion
-Traits:
--Duelist: "No one´s here to save you heretic. Just you and me."
--Mocking: "Your bladework is as pitiful as your visage, wretch. "
--Prophet: "Plenty of people wish that they could see the future, but I bet that they wouldn´t like the costs."
-Characteristics:
--Weapon Skill: 6 360/700
--Ballistic Skill: 2

Luciduty: 62/100

Weaponry:
-Bolters
-Bolt Pistol
-Combat Knives
-Chainswords
-1 Force Weapons
-16 Plasma guns
-16 Melta guns
-Heavy Bolters
-10 extra Heavy Bolters
-1 Heavy Flamers
-23 Lascannons
-Missile Launchers
-10 extra Missile Launchers
-10 Astartes Combat Shotguns
-26 Stalker Bolters
-1 Power Axe
- Relic Power sword Fate Denied. Effects: +1 Weapon Skill when wielded by a character with the Prophet Trait. Gives -1 Weapon Skill to Farseers and Tzeenchian Champions and Demons facing the wielder of this weapon.

Armor:
-MK.VII "Aquila" Power Armor
-62 Prototype MK.VI "Corvus" Power Armor (2 Damaged)
-10 Boarding Shields

Vehicles:
-Ground Vehicles (46/100)
--1 Predator Tank
--2 Razorbacks
--8 Rhinos (1 Lightly Damaged)
--5 Whirlwinds
--12 Attack Bikes (4 Damaged) (4 count as 1 for Ground vehicle storage)
--5 Land Speeders
--1 Land Raider Dark Horizon (1 Counts as 5 for Ground Vehicle Storage)
--Castaferrum Dreadnought Chassis (Assault Cannon and Heavy Flamer)
-Air Vehicles (26/50)
--10 Thunderhawks (1 Damaged, 2 Gravely Damaged)
--6 Stormbirds (2 Gravely Damaged, 1 Damaged)
--10 Storm Ravens

-Master of the Forge Karark Zel
-Techmarine Rozval
-Techmarine Orban
-Techmarine Vantara
-Techmarine in Training Beriz (Returns in turn 13)
-Techmarine in Training Zikret (Returns in turn 13)

-476 Progenoid Glands

-Chief Apothecary Valzadai.
-Apothecary Morozhenko
-Apothecary in Training István
-Apothecary in Training Fehér

-93 Luctusian Neophytes

-Master of Sanctity Falce.
-Chaplain in Training Pujats
-Chaplain in Training Vaivod

-Chief Librarian Grigori Yefimovich, Telepath
-Codicier Ivan Polikhat, Pyromancer
-Codicier Igor Blesk, Biomancer
-Lexicanum Grozdan Borsa, Technomancer
-Lexicanum Zivojin, Telepath
-Neophyte Rajko
-Neophyte Vedran Czermak

-Chapter Ancient Martellus (Prototype MK.VI "Corvus" Power Armor., Chapter Standard, Power Sword)
-Lepidus. (Prototype MK.VI "Corvus" Power Armor., Bolter, Power Sword)
-Maximinus Thrax. (Prototype MK.VI "Corvus" Power Armor., Bolter, Chainglaive)
-Julius Alesios. (Prototype MK.VI "Corvus" Power Armor., Bolter, Chainglaive)
-Pugio. (Prototype MK.VI "Corvus" Power Armor., Bolter, Chainsword)
-Lubomir. (Prototype MK.VI "Corvus" Power Armor., Bolter, Chainsword)
-Mezei Balint. (Prototype MK.VI "Corvus" Power Armor., Bolter, Chainsword)

-Battle Barge Fear of Judgement 500/500HP
-Strike Cruiser Unavoidable Sentence 200/200HP
-Strike Cruiser Bird of Prey 200/200HP
-Strike Cruiser Night Terror 200/200HP
-Strike Cruiser Luctusian Dusk 200/200HP
-Strike Cruiser Shrouded Blade 200/200HP
-Sword-Class Frigate Necessary Discrepancy 100/100HP
-Sword-Class Frigate Steel Haze 100/100HP
-Sword-Class Frigate Mind Killer 100/100HP

-Sector Authority: Neutral
--Lord Sector Blas Cartagena: Honored
---Favours: 1 HB, 0 MA, 1 MI
--King Roland LIV Du Martel (Braicam): Liked+
---Favours: 0 HB, 0 MA, 0 MI
--King Louie LXIV Du Soleil (Seibourc): Good-
---Favours: 0 HB, 0 MA, 0 MI
--Governor Gregorious IV Baetica (Illiberis): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Representative from the Durrutian Comunes (Durruti): Good-
---Favours: 0 HB, 0 MA, 0 MI
--Governor Mehmed II Indra (Saffran): Liked
---Favours: 0 HB, 0 MA, 0 MI
--Governor Kazimier Szymansky (Zatloczony): Hated+
---Favours: 0 HB, 0 MA, 0 MI
--Emir Shafir (Faisal): Good-
---Favours: 0 HB, 0 MA, 0 MI
--Governor Kam Chong-Yol (Milae): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Governor Ulberto Costella (Acronix): Good
---Favours: 0 HB, 0 MA, 0 MI
--Mayor-Governor Gustav Repnin (Luctus): Neutral
---Favours: 0 HB, 0 MA, 0 MI

-Adeptus Administratum: Good
--Adept Beltrán Trastámara de Olivares: Suspect-
---Favours: 0 HB, 0 MA, 0 MI

-Adeptus Mechanicus: Neutral
--Fabricator-General Nikola Delta-Null 9 (Smilnay): Neutral+
---Favours: 0 HB, 0 MA, 2 MI
--Fabricator-General Thomas Epsilon 1874 (Milan): Suspect
---Favours: 0 HB, 0 MA, 0 MI

-Ecclesiarchy: Suspect
--Cardinal Giovanni di Bernadone: Neutral-
---Favours: 0 HB, 0 MA, 0 MI
--Cardinal Julian Mendoza Guzman de Los Rios (Lezo): Good-
---Favours: 0 HB, 0 MA, 0 MI
-Order of the Thorned Spear: Suspect-
--Canoness Siobhan: Bad
---Favours: 0 HB, 0 MA, 0 MI
--Palatine Ríona: Good+
---Favours: 0 HB, 0 MA, 0 MI

-Imperial Guard: Neutral+
--Lord General Adolphus Tavisolta: Liked
---Favours: 0 HB 0 MA 0 MI
--General Felix Mörner (23rd Carolean Guard): Good-
---Favours: 0 HB 0 MA 0 MI
--Colonel Lewis Fletcher (65th Clearwater Fortunates): Neutral
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Lee Hartman (88th Clearwater Fortunates): Liked+
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Jacques D'Albret (95th Sebourc Royals): Honored-
---Favours: 0 HB, 0 MA, 0 MI
--"Colonel" Aitor (41st Durrutian Volunteers): Liked+
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Loise (101st Yamunan Gravekeeper): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Jósefina Szumska (94th Zatloczony Rifles): Neutral-
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Alcibiades Nikos (87th Spartos Artillery): Neutral-
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Václav Havlík (465th Mučedník Guard): Neutral+
---Favours: 0 HB, 0 MA, 0 MI

-Imperial Navy: Liked
--Admiral Giscon Adherbal: Neutral+
------Favours: 0 HB, 0 MA, 0 MI

-Navigator House Maeror: Neutral
--Navigator Representative Cornelia Maeror: Neutral-
------Favours: 0 HB, 0 MA, 0 MI

-Inquisition: Neutral
--Inquisitor Abraham Harker (Ordo Hereticus): Good+
---Favours: 0-HB, 0-MA, 0-MI (His will is your command)
--Inquisitor Ayano Mitsuhide (Ordo Hereticus): Bad
---Favours: 0 HB, 0 MA, 0 MI
--Inquisitor Emilio "Bocanegra" de Cardenas (Ordo Hereticus): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Inquisitor Ivar Leifson (Ordo Xenos): Neutral
---Favours: 0 HB, 0 MA, 0 MI
--Inquisitor Seble Bereket (Ordo Malleus): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Inquisitor Fithir Mic Fiaraín (Ordo Hereticus): Neutral-
---Favours: 0 HB, 0 MA, 0 MI
--Inquisitor Nashrin Khosravi (Ordo Xenos): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Inquisitor Durante Clerici (Ordo Malleus): Neutral+
---Favours: 0 HB, 0 MA, 0 MI

-Deathwatch: Neutral+
--Watch-Commander Affram of the Aurora Chapter: Good-
---Favours: 0 HB, 0 MA, 0 MI

-Space Marine Chapters:
--Blazing Wardens: Liked-
---Chapter Master Guo Saetang: Good-
---Favours: 0 HB, 0 MA, 0 MI
--Angels Crusader: Good-
---Favours: 0 HB, 1 MA, 0 MI
---Grand Master Baldwin: Neutral+
---Master of the Deathwing Gerard de Lusignan: Bad+
-Lamenters: Neutral+
---Favours: 0 HB, 0 MA, 0 MI
-Angels Revenant: Good
---Favours: 0 HB, 1 MA, 0 MI
---Reclusiarch Romoren: Good

-Death World Luctus, Homeworld. (Defensibility 7)
--PDF Regiments: 10 (Light Infantry, Skirmishers, Training level green)

-Lezoan Campaign of 769 M41 against the Genestealer Cult of the Four-Armed Emperor: Decisive Victory

They work exactly like in @torroar and @Swordomatic quests.

A character has the following stats:

-Weapon Skill: How good you are wielding Melee Weapons
-Ballistic Skill: How good you are wielding Ballistic Weapons
-Strength: Weight a character can lift and how heavy are the weaponry he can use comfortably.
-Toughness: Resistance to toxins, endurance, and resistance to damage.
-Agility: Speed and stealth.
-Perception: How acute are your senses, and how good you are at reading people.
-Intelligence: How good you are with technology, medicine, deduction and tactics.
-Willpower: Resistance to corruption, mind control, illusions. For Psykers, it determines skill at using your powers and resisting the perils of the Warp.
-Fellowship: Capability for persuading, inspiring and intimidating people.

Each stat (Weapon Skill, Ballistic Skill, Strenght, Toughness, Agility, Perception, Intelligence, Willpower and Fellowship.) is ranked from 0 to10.

-0: Completely awful.
-1: Bad.
-2: Average ( (Competent) Imperial Guardsman has this in all his stats)
-3: Good.
-4: Impressive Skilled. (An average Space Marine has this in all his stats)
-5: Extremely Skilled.
-6: Outstanding Skill.
-7: Genius.
-8: Prodigy.
-9: One in a Million
-10: Legendary.

When a Characteristic reaches Legendary Level, It grants a perk.

Degrees of Reputation from a Faction have this range: Despised-Hated-Bad-Suspect-Neutral-Good-Liked-Honored-Exalted

"The fallen shall be forever remembered as the Emperor's Finest."

-Galen: Apothecary, Martyred in Armeria against a Khornate Champion of the forces of the Arch-Enemy in 754 M41.

-Justinian Cicero: Chaplain, Martyred in Brudenell against Slaaneshi Cultists in 765 M41.

-Shukov: Techmarine, Martyred in Astraeus against the Eyes of the Mutator in 767 M41.

-Numa Servilius: Honor Guard, Martyred in Lezo against a Genestealer Purestrain of the Genestealer Cult of the Four-Armed Emperor in 769 M41

-Publio Garum: Honor Guard, Martyred in Lezo against the Genestealer Cult of the Four-Armed Emperor in 769 M41

-Quintus Sertorius: Tomb-Captain Martyred in Lezo against a Genestealer Patriarch of the Genestealer Cult of the Four-Armed Emperor in 769 M41.

-Diocles: Apothecary, Martyred in Armeria against a De Wierts Retinue in 783 M41

-Idris Mesar: Lexicanum, Martyred in Service in the Deathwatch in 788 M41
 
Last edited:
Creation Post Part 2
Jalente System, Aetelian Sector, Ultima Segmentum. 728 M41



"…..This is Inquisitor Abraham Harker, do you hear me Captain Severus?"

You smile through bloody teeth. It had been a gamble to try to reach someone through the vox but the mass of flesh that used to be the Fear of Judgement Astropath had to be burnt with promethium and you lack any other option.

"Loud and clear Inquisitor." You don´t know what the title means, but the authority in his voice tells you it is someone of high rank, probably the local name for the Planetary Governor.

"Good, can you give us a more detailed report of the situation? "

You look around the bridge, your eyes piercing through the darkness as if it wasn´t there, contemplating the butchered remains of the bridge crew. They had fought as best as they could, but against the monsters that came out of the Warp their best wasn´t enough to save them. Your gaze pauses on the charred corpse of a Space Marine, the blue flames that cover him starting to diminish. Shaking your head, you answer the vox.

"We suffered a Warp Drive failure. Then the Gellar Field failed and extradimensional Xenos attacked us. We´ve been fighting them for… I don´t know… the chronometer on my armor broke. They disappeared when we transition into real space."

There is a long silence. You start to think that the vox has shut down when he speaks again. "We will send gunships to collect you and your troops. Get all survivors into the easternmost hangar."

"I will do as such." The transmission closes, and you fiddle with the vox unit to change channel. "This is Captain Severus. To anyone still breathing, get to hangar bay 6 , extraction is on its way." Shutting down the vox, take on last look at the bridge.

You had rush to defend there alongside two squads after the Sergeant in charge of its defense had cried out for reinforcements. There you had fought a tide of pink, three eyed xenos. You kept slashing and shooting until your weapons broke and you were the only living being in the room, surrounded by a butchery.

You walk past the remains of marines and mortals, pausing only to grab a bolter and chainsword from a fallen marine. You move slowly, trying to discern the sound of threats approaching, but your passage goes undisturbed, you only company the corpses of the crew and marines. Your mind goes to an ideal thought, this one being…

Choose a Background:

-[] The day you left Terra behind.


Background: The Terran Survivor:

You were a mere battle brother when the Eight Legion left Terra, at the start of the Great Crusade. You remember how it was before the discovery of your Primarch, before Nostramo injected poison into the Legion and turned it from an instrument of justice into a cavalcade of sadists. Despite that, you managed to earn the respect of your Marines, by dint of sound strategy and sheer resilience. You remember with longing the old days, but you´ll carry on with your duty, no matter what.

-[] The first broadcast you saw of the Night Haunter´s executions.

Background: The True Believer.

You were one of the First Nostraman born inducted amongst the Legion, born under the rule of the Night Haunter. You felt pride, as you were molded into a tool of judgment, spreading justice and order across the stars. You reached the rank of captain and enforced among your subordinate that your work was done by necessity, not for amusement or sport. Most of your men hate you; some have even tried to dispose of you, but you survived and made an example of them. You will always follow your Primarch´s vision, even if no one else does.

-[] The beautiful halls of your family Spire.


Background: The Noble Son.

You were the second son of the Lord of one of the noble houses of Nostramo. You and your father were close, so when your older brother poisoned him, he sent assassins after you, in order to secure his position. Your only chance of survival was to join the tithe for the Night Lords, and you took it. In time, you reached your captaincy, your father´s lessons useful in gaining both the favor of your superiors and the confidence of your men. The Legion offers you plenty of opportunities, and you plan to seize all of them.



It takes you hours to reach your destination. The hangar is as full of remains as the rest of the ship, but it also contains a significant number of Stormbirds and Thunderhawks, most of which show clear signs of damage, like the one who´s leaking promethium onto the floor, were it mixes with the blood pools in the floor, producing a foul smelling ichor. At the center of it. You find the survivors of the battle barge.

Choose three of the following options:

-[] Eyeing warily his surrounding, Valzadai mouth is set in a thin line. Transhuman blood drips from his Narthecium, and he holds a container with progenoid glands under the crook of his arm. The Apothecary of the 64th was the only survivor of his fellow when the xenos overrun the Apothecarium. (Your Chapter starts with a Great Crusade Era Chief Apothecary)

-[] Muttering a prayer in binary, Karark Zel doesn´t look at you as he fiddles with one of his mechadentrites. Sparks come out from the mechanical limb, illuminating the darkness with intermittent flashes. Thanks to him, the Marines onboard were able to keep their equipment functioning during the ordeal. (Your Chapter starts with a Great Crusade Era Master of the Forge.)

-[] Endror´s helmet does nothing to hide his displeasure, which is almost palpable as he surveys the carnage of the hangar. The gaunt Chaplain had proved his worth during the journey, striking down several crazed Marines when they were about to strike the rest of the crew without warning. (Your Chapter starts with a Great Crusade Era Master of Sanctity.)

-[] Rather jarringly, Postumus is completely serene. The psyker seems more at ease now that the ship had returned to the Materium. He had been the only one of the disbanded Librarius on board to survive, thanks to his telekinetic abilities. (Your Chapter starts with a Great Crusade Era Chief Librarian.)

-[] Malzover nods briefly when he sees you but otherwise he seems lost on his own thoughts. Your fellow captain is following your lead, the frenzy the loss of his 65th company sent him into seemingly at it´s end. (Your Chapter starts with a Great Crusade Era First Captain.)

-[] Vireth idly kicks away a limb on the floor, a brief smirk flashing on his face as it impacts the wall. He twirls the chainsword in his hand, which he had used to deadly effect against anything that faced him. (Your Chapter starts with a Great Crusade Era Chapter Champion)

-[] Aristeo´s bulk takes almost the whole of the door, making the other two scramble out of his way. The old Dreadnought is surprisingly quiet, but his skill in violence echoes louder than anything he could say, as his ichor-splattered chassis can attest. (Your Chapter starts with a Great Crusade Era Contemptor-Pattern Dreadnought)

-[] Myrok Kuthil casually removes someone´s entrails from his chainglaive teeth as he behelds the gore-drenched room. Despite being under your command, you don´t usually see the Terror Squad Headman outside of battle, but the circumstances are strange enough to warrant an exception. (Your Chapter starts with a Great Crusade Era Master of Recruits).



Your helmet is the only thing that stops you from spitting on the floor. Out of the 63rd, 64th and 65th Companies, only four survivors. And as the higher-ranking officer, you are going to be the one to explain this disaster to the Primarch. You are definitely painting your gauntlets red, and that is if you´re lucky. None of you speaks, watching at the surrounding darkness, amidst broken gunships and slain mortals.

The darkness is broken by the promised transport, potent headlights illuminating the hangar and making those without headgear flinch in discomfort. The moment they touch the floor armed men come out, spreading themselves around you and pointing their lasguns.

"Wait." The marines behind you cease raising their weapons. Last out of the gunship comes a middle age man, with a greatcoat draped over his armor and a bionic eye shining red. He holds an active power sword in his right hand, while his left is pointing plasma pistol at your chest. Despite that, the thing that confuses you the most is the pendant at his neck, shaped as the sigil of the Sigillite. "Inquisitor Harker, I presume? Do you mind explaining why are you pointing your weapons at us?"

You do not raise your voice, but you catch some of the gunmen tighten their grip on their weapons. However, the Inquisitor remains completely unfazed.

"You´ve been lost to the Warp for a long time, Captain. Plenty of things have changed in the meantime."

You mull over his words. It isn´t unheard of for vessels stranded in the Immaterium to arrive in the distant past or future, but neither is it common. Despite that, no Imperial subject in the Great Crusade would have the authority or the audacity to point guns at a Space Marine, especially at a Night Lords.

"What year is it?" The inquisitor takes a moment to answer.

"728 of the 41st Millenium."

Someone behind you lets out the longer string of Nostraman curses you´ve ever heard.

You consider it an appropriate reaction.
 
Creation Post Part 3
Jalente System, Aetelian Sector, Ultima Segmentum. 719 M41



Time is a fascinating concept. For you, the Great Crusade had been a year ago, but for the wider galaxy it´s been ten millennia, and it had only taken a year to get you up to date on everything that had transpired in that time. At the beginning, you almost thought that the Inquisitor was insane, due to the sheer impossibility of what he told you. The Warmaster leading a rebellion against the Emperor with half of the Legions? The shattering of the loyal legions into Chapter and the traitor ones into warbands? Most of the Primarchs missing, dead or turned into daemons? The fact that the Imperial Truth was wrong, with Dark Gods, and Daemons now proven fact? The Emperor confined to the Golden Throne and worshiped as a god? Madness, sheer insanity, laughable in every conceivable way. And complete and utter truth, with plenty of evidence to prove it.

The fact that your Legion and Primarch are among the Traitors doesn´t surprise you. The situation was degenerating at a rapid pace with the influx of Nostraman criminals, and the Primarch, despite his promising start, wasn´t able to put a stop to it. You only kept command of the 63rd by proving yourself skilled enough, smart enough to generate an image of strength, and even then you had to let things slide, knowing that your Marines only bothered with following your orders because it allowed them to torture and terrorize. It was natural then, that the promise of abandoning even that thin margin of restrain would convince them to betray every oath they swore. And what Curze had done to Nostramo… You despised that dark sick planet, but there was no justice in blowing up… Only desperation and sick sadism.

During this year, you and your companions had been staying in the inquisitorial Fortress in the system. The first few weeks you were extensible tested for corruption, a potential consequences of fighting against the xenos you now recognize as daemons of Tzeench. It had been a somewhat painful process, but you had done worse to others regularly during Compliances. Once your purity was proven, the Inquisitor had left you mostly alone, arguing that he needed to debate with his peers what to do next. You have fallen into a routine of training and reading all unclassified documents in the Inquisitorial Fortress, the few of them there are. Your reading an account of the Age of Apostasy when Inquisitor Harker summons you to his quarters, where you arrive after a short walk. Two stormtroopers guard the door, but they let you inside after announcing your arrival. The room is furnished sparsely, with just a cot, a wardrobe and a bureau covered with parchment and dataslates. Behind that desk Inquisitor Harker sits, his face set in his characteristic grim expression.

"I took a great risk taking you in." He starts. "The vast majority of my colleagues would´ve shot you without a second thought, among them most of the Inquisitors that know of this fortress."

"Why did you do it then?" He doesn´t answer for a moment, before letting a defeated sigh.

"My old mentor has a… project she´s working towards, and you and your men would be beneficial for its success."

You nod in understanding. Despite the censorship on most of the inquisitorial records, what you´re able to discern does indicate that the Inquisition is secretive, ambitious, and for the most part, divided. "And what is that project?"

"It will be best if she explains it." The door opens, letting in one of the stormtroopers outside. As the door closes she removes her helmet, revealing a face far older than that of a soldier on active duty. Wrinkles and scars cover her features in equal measure, with thinning white hair in her head and a smile that reveals that most of his teeth are metallic replacements. You can hear the sound of machinery of bionic organs and the relieved sigh she lets as Harker cedes his seat to her does not inspire confidence. However, you don´t miss how her pale blue eyes examine you, with a focus and intellect that reminds you of the old Legion Master, before an Eldar Autarch beheaded him. A dangerous woman, this one.

"Apologies for the disguise." She gestures at the uniform, speaking with a kindly, soft voice. "But when you reach my age and rank, there are enough foes and rivals out to for your blood that discretion is always needed. Lady Inquisitor Ingfried Von Moltke, Ordo Astartes, at your service."

"Captain Severus of the Eight Legion." She snorts in amusement.

"I know who you are Captain. The Imperium has lost much, but there are still plenty of records of the Traitor Legions, despite the efforts of other Inquisitors. You were born on one of the old prison complexes under one of Europa Hive Cities, selected for induction into the Eight Legion during the First Founding of the Legions. A mostly unremarkable service record, except for it´s length and one particular incident, …"

Choose One Option:

-[] During the destruction of the Saragorn Enclaves on Terra, you and your squad clashed against the culmination of it´s experiments on psy-breeding. You alone survived against its psychic might and slew him in turn. (+1 Willpower)

-[] When your company was tasked with the elimination of the High Hierarch of Anfora, you kidnaped him, torturing him for weeks while his forces desperately searched for you. They found his butchered remains a month later, on his manor where you had been the whole time. (+1 Agility)

-[] You killed Warboss Trigurg HedKrumpa in single combat, tearing him limb by limb with your hands. (+1 Strength)

-[] Your drop-pod crashed behind enemy lines during the Alarian Xenocides. After five days of non-stop fighting, you managed to regroup with your company and concluded the campaign, despite suffering multiple wounds. (+1 Toughness.)

-[] When part of the nobility of the Hive World of Erfurt rebelled against the Imperium, you sabotaged the waste disposal units of the Noble houses spires, drowning them, their lineages and their servants in their own filth. The other nobles fell in line. (+1 Intelligence)

-[] Thanks to your keen senses, you detected an ambush from an Eldar Strike Force that had manipulated the world of Tarca into a civil war. Without the element of surprise, you and your men inflicted heavy casualties on the xenos, forcing them to flee. (+1 Perception)

-[] You concluded the Complience of Fertoa by instigating a general insurrection in its population, making them fear you more than they feared the gene-forged enforcers of its tyrant. (+1 Fellowship)



"…Then you were declared Lost to the Warp in 983.M30, until know."

You raise an eyebrow. "I´m flattered that you´ve bothered to investigate me, but I would like if you start explaining what you want out of me and my men."

"Due to the increasing threats to the Imperium, the High Lords of Terra have sanctioned a new Founding of Space Marine Chapters, the 26th. Right now, the Mechanicus is already selecting the geneseed for the raising of the new chapters, but there are plenty of progenoids that aren´t for selection, despite being in perfect condition."

You can easily conclude what she´s talking about. "That of the Traitor Legions."

She nods. "Exactly. My associates and I are displeased by this waste, and we spent decades lobbying to the Senatorium Imperialis to correct this. Fortunately, we recently received approval to make a test run, so to speak. A single chapter of Traitor stock, under strict watch from the Inquisition. Only one last hurdle remained, the lack of experienced Astartes willing to lead a chapter with traitor blood. Then you arrived. A veteran Captain of the Great Crusade, a Marine born on Holy Terra who laid eyes on the God-Emperor Himself, back when he still walked among us." She mentions the Master of Mankind with awe and religious fervor, and if the two inquisitors notice your displeasure at the nomenclature, they choose not to remark on it. "That´s what I need you for, to lead a chapter of your own gene-line in the defense of the Imperium. If by the next Founding your chapter remains loyal and active, more traitor geneseed will be used."

"And what about my men?" You never really spoke with Valzadai and Karark Zel, and Myrok Kuthil always seemed to avoid you, but they are the only familiar people you have in this strange times.

She shrugs. "Take them with you, you´ll need experience officers. So, do you accept?

"Yes." There is no way you´ll refuse. The fact that she or Harker might kill you if you refuse is irrelevant. You were made in order to fight for the Imperium, to vanquish its foes and bring order to Mankind. The Eight Legion glories are ash, its scions degenerate murderers and it´s Primarch a rotting corpse, but you have a chance of bringing back it´s true spirit back to life.

And you won´t waste it.

"Excellent. Then we have much to discuss concerning your chapter. First of all is the organization of your chapter…."

Will your chapter follow the precepts of the Codex Astartes?

-[] Yes.
If there was something the Lord of the Thirteenth excelled at, that was at logistics and organization. It is the basis of most Chapters and you can see what it is so. (Your chapter follows the organization of the Codex Astartes.)

-[] No. The precepts of Guilliman may be appropriate for others, but there aren´t something you find amenable for warriors of the Eight. (You disagree with one or more teachings of the Codex. Write-in the changes you want to make in their categories. If you don´t want to change that particular part, leave it blank.)

-[] Number of Companies (The standard is 10):

-[] Company Roles (the standard is 10th Company are Scouts, 9th 8th 7th and 6th are Reserve, 5th 4th 3rd and 2nd are Battle Companies, and Lastly, 1st are Veterans and Terminators.):

-[] Marine Distribution in Companies (The standard Battle Companies have 6 Tactical Squads, 2 Devastators, and 2 Assault Squad. The standard Reserve Companies are full of marines of 1 type (6th and 7th Tacticals, 8th Devastators, 9th Assault), 1st has Veterans and 10th scouts. Each also has a Command Squad, formed by the Captain, an Apothecary , a Chaplain, a Standard Bearer and a Company Champion.)

-[] Other Changes (Apothecaries and Chaplains in one role, Dreadnought can be captains, You don´t have scouts…. Whatever you may like):

-[] Numbers: The Inquisition forbids this.



"And where will my new Chapter be located?"

"Here in the Aetelian Sector." Harker replies "The previous Chapter that guarded this sector, the Wind Watchers, fell to Ruinous Powers in M39 and since then a replacement has been needed. Besides, I´m the Inquisitorial agent that will monitor your Chapter, so it will be more convenient for me to do so."

"Will we be stationed in the old Wind Watchers homeworld?" It will be convenient to have an already built infrastructure, even if it had some millennia of misuse.

"Gashuudal was subjected to Exterminatus with cyclonic torpedos." States Harker. "However, I have a list of planets that would be suitable for your needs, especially taking into account the particularities of your geneline."



Choose a Homeworld:

-[] Orellana, Feral World.


-Vast jungles cover the continents of this planet, except for the magnetic poles. The flora of the planet is of surprising resilience and size, with the canopy of the jungles obscuring the light of the systems star almost in its totality. As such, both the fauna and the local human tribes are well adapted to low light environments. This tribes live in a state of constant warfare against each other, so the Administratum tithe is collected from Voidborn living in an orbiting space station, which regularly descent to trade with the tribes, exchanging natural resources for medicine and weaponry. (Bonus to Neophyte Quality and Fortress Monastery Defensibility, Great Penalties to Industrial Development.)

-[] Braicam, Feudal World.

-Possesing a single continent, Braicam medieval kingdom is constantly struggling against tribes of Feral Orks that populate the planets mountainous regions. Otherwise, it is an unremarkable world, except for the fact that it rains every single day, keeping the planet in constant low luminosity. (Great Bonus to Neophyte Quality, Penalty to Industrial Development and Fortress Monastery Defensibility.)

-[] Milae, Civilized World.

-A cold, mountainous world. Milae´s population mainly lives out of the mining of various precious resources from the planets depths, including a rather sizable deposit of adamantium. Milae sun is a red star, and it barely lights the planet. (Bonus to Industrial Development and Neophyte Quantity, Great Penalties to Neophyte Quality)

-[] Zatloczony Tertius, Hive World.

-Zatloczony Tertius hosts a population of hundreds of billions, concentrated on the four hive cities of the planet. While theoretically under the control of House Szymansky, in practice they only control the capital, with the rulers of the other hives paying lip service at best when not actively conspiring against it. Millenia of industrial pollution had made it so that toxic fumes and pollutions cover completely the atmosphere. (Great Bonus to Neophyte Quantity and Industrial Development, Extreme penalty to Defensibility)

-[] Luctus, Death World.

-A previously prosperous world, a Dark Age of Technology weapon detonated on its surface, covering the planet on a deep almost impenetrable mist, poisonous enough to kill humans in minutes and even unarmored Space Marines in hours. The human population lives in underground vault, occasionally emerging to plunder the ruins in search of ancient technology, braving the mutated wildlife and deadly air. (Great Bonus to Neophyte Quality and Defensibility, Extreme Penalty to Neophyte Quantity)

-[] Fleet-Based Chapter

-None of this options appeal to you, your chapter will remain fleet based, constantly travelling the sector. (You can have multiple recruitment worlds, but acquiring them will require negotiations and availability of recruits might vary.)

QM note: To avoid the mess of last vote count, please vote by plan
 
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Creation Post Part 4
X] Plan Inspired by Guilliman and Legion Days
-[X] You concluded the Complience of Fertoa by instigating a general insurrection in its population, making them fear you more than they feared the gene-forged enforcers of its tyrant. (+1 Fellowship)
-[X] No. The precepts of Guilliman may be appropriate for others, but there aren´t something you find amenable for warriors of the Eight. (You disagree with one or more teachings of the Codex. Write-in the changes you want to make in their categories. If you don´t want to change that particular part, leave it blank.)
-[X] Company Roles (the standard is 10th Company are Scouts, 9th 8th 7th and 6th are Reserve, 5th 4th 3rd and 2nd are Battle Companies, and Lastly, 1st are Veterans and Terminators.):
--[X] You do not believe in trusting your most inexperienced brothers as scouts, reaching deep into the enemy's heart and knowing them better than they know themselves is your way of war. The Scout Company shall hold the same experience as all others and operate as a Reserve Company sending aid to other Companies like the others. New brothers will instead be formed into training squads under a Veteran and cycle through the roles of the Chapter's squads in a similar manner to the Space Wolf Blood Claws. These trainee squads will be distributed among the Reserve Companies and assigned to operations they could hope to survive with lessons learned.
-[X]All Companies are led by two Lieutenants in addition to the Captain, to have a more clear chain of command in case of splitting into demi-companies. Colouring like in RL.
-[X]Instead of fully colouring their armor after their specialty, Specialists colour only their helmets and pauldrons after their specialty
-[X]Sergeants do not colour ther helmet entirely red, rather just a stripe similar to the Lieutenants, to better differentiate from Tech-Marines.
-[X]Veterans do not colour ther helmet entirely white, rather just a stripe similar to the Lieutenants, to better differentiate from Apothecaries.
-[X]Chapter Command
--[X]Chapter Command consists of Chapter Master, Master of the Keep, Master of the Watch, Master of the Arsenal, Master of the Fleet, Master of the Marches, Chief Victualler, Master of the Recruits and Head Specialists.
--[X]Chapter Command and Company Command are seperated, Command Roles like Master of the Keep, Master of the Watch, etc. are not held by Comapny Captains, instead they are held by suitable Marines with experience as officers. They also hold nominally the rank of Brother Captain. Specialist titles like Head Chaplain/Master of Sanctity remain unchanged and part of Chapter Command.
--[X]The Chapter Master is elected by the Brother-Captains of the Companies and the members of Chapter Command. In case of equal votes for multiple candidates the deciding vote falls to the Head Serf.
--[X]Master of the Rites does not exist. It´s duties fall to the Master of Sanctity/Head Chaplain. Master of Relics does not exist. It´s duties are shared between Master of Sanctity and Master of the Forge/Head Tech-Marine. Lord Executioner does not exist. It´s duties fall to the regular Chapter Champion.
-[X] Luctus, Death World.
--[X]Name for Armed Chapter Serfs/PDF Luctusian Mistborn
-[X]Eventual renaming of titles and rank due to Chapter Homeworld cultural influence.


Luctus System, Aetelian Sector, Ultima Segmentum, 731 M41



Your new Fortress-Monastery doesn´t look like anything the name will bring up to mind. With the vast majority of Luctus buildings being old ruins from before the mists, anything intact would be clearly identified form orbit, and while your shields are strong enough to withstand orbital bombardment, it seated ill with you for your location to stand out in the open so clearly. As such, the construction crews instead hollowed out one of the mountains in the northern hemisphere, carving each room in the rock, with only the shuttle bays, some windows and the gates connecting the Fortress to the outside.

You and your fellow legionnaires stand in your brand new office, overlooking at the landscape through a plastiglass window. Not that there is much to see, with the vibrant blue mist shrouding anything outside. Your office is bare for now, with only a few chairs and the desk, your recently forged weapons stashed near the desk for ease of access.

Choose a Melee, Ranged, Armor and Miscellanious Option. All choices are master-crafted:

-Melee


-[] Power Sword.

-[] Power Maul.

-[] Power Axe.

-[] Power Fist. (If you choose this one, you can only select pistols in the range options.)

-[] Lightning Claws. (If you choose this one you can only select pistols in the range options.)

-[] Thunder Hammer.

-[] Eviscerator.

-[] Chainglave (Unlocked by choosing Night Lord).

-[] Combi-Fist (Counts also as the ranged slot).

-[] Write-in:

-Ranged


-[] Bolt Pistol.

-[] Bolter.

-[] Storm Bolter.

-[] Combi-Flamer.

-[] Combi-Melta.

-[] Plasma Pistol.

-[] Plasma Gun.

-[] Plasma Blaster (Unlocked by Great Crusade Era Techmarine).

-[] Volkite Charger (Unlocked by Great Crusade Era Techmarine, only if you pick the Volkite bonus).

-[] Volkite Serpenta (Unlocked by Great Crusade Era Techmarine).

-[] Write in:

-Armor


-[] Artificer Armor (MK VI, only available if you pick the Corvus Pattern bonus)
-[] Artificer Armor (MK VIII)
-[] Terminator Armor (Indomitus Pattern)
-[] Terminator Armor (Tartaros Pattern, only available if you pick the Tartaros armor bonus)

-Miscellaneous Gear


-[] Storm Shield
-[] Boarding Shield

-[] Jump Pack (Cannot be picked with Terminator Armor)
-[] Krak Grenades
-[] Camoleonine Cloack (Cannot be picked with Terminator Armor)
-[] Write-in:

Karark Zel is looking at those weapons, a large smile on his face. "It´s been good to use a forge again after so long. Our Inquisitorial… backers were insistent in forbidding me the use of their facilities."

"Their loss." And you mean it. Despite his oddities, your Master of the Forge is quite skilled in his craft. "Are our facilities adequate to fulfill our needs?" Karark Zel ignores the question, examining his servo harness. "Karark?

"Umh? Ah yes, it should suffice. Although I would like to bring some of the tools from the Fear of Judgement, some of the equipment here is of woeful quality."

"You´ll have to wait for it to be repaired, in the meantime, try to work with what you have." With the lack of industrial facilities of Luctus, at least those not oriented with subsistence, they had needed to leave the repair of the old Battle Barge to the nearby Forgeworld of Smilnay Zeta. Despite the heavy augmentation on their bodies, you had clearly notice that they were strangely excited to repair what was a standard Battle Barge for you. That excitement had turned to religious rapture when they had seen….

Choose two bonus:

-[] 10 suits of-Tartaros Pattern Terminator Armor.

-[] 5 Stormbird Gunship.

-[] A Fellblade Heavy tank.

-[] 7 Deimos-pattern rhinos

-[] 20 Grav-cannons

-[] 100 Prototype MK-VI "Corvus" Power armor

-[] 30 Volkite Chargers

-[] 3 Contemptor-Pattern Dreadnought chassis
-[] Write-in:




Archmagos Delta Iota Kappa, who had greeted you and the Inquisitor Harker in the orbital docks of Smilnay, had waived all costs of the repairs just for the chance to study the vessel and its contents, and you could swear you had seen a tear of joy falling from his organic eye, the only fleshy element in his face. It had been somewhat uncomfortable, seeing that much excitement for something that in your time would have been treated with professional indifference.

Putting that thought aside, you turn your gaze towards Valzadai, whose gaze keeps moving across every corner of the room. "Valzadai, what´s the condition of the Apothecarium, are we ready to start the implantation procedure?"

"The facilities are ready, even if the security is lax." He scowls, twisting a scar in his face that goes from chin to temple. "I´ve already caught a few serfs lurking around. I´ve chastised them, but it does prove that our measures are inadequate."

"Do try not to maim our serfs Valzadai, we don´t have an unlimited supply of them." In fact, you had been lucky to get as much as you have. Part of them were volunteers from that Inquisitor Harker had recruited from the pilgrim ships arriving in Asis, a nearby Cardinal World. However, the bulk of them came from one of the planets subterranean cities, whose ancient filters had broken beyond repair and needed refugee from the poisonous atmosphere. There numbered in total a few hundreds, which was enough to keep the maintained the fortress, especially with the fervorous dedication with which they worked, honored beyond measure to serve "The Emperor´s Angels".

"What have you called us here Severus?" It takes you a moment to notice Kuthil question, so out of character it is for him to speak unprompted. "If you wanted status reports, we could have sent them to you, so there must be something you want to talk about."

He has always been a perceptive one. "I prefer to receive my reports in person Myrok, something you would know if you´d ever come to debriefings when I was Captain." He seems somewhat chastised by that, which surprise you, but you keep on speaking. "But you´re right that we have things to speak about." You put your hands on your desk, meeting the gaze of the three Marines.

"According to all documents, our chapter is a Raven Guard successor, and if anyone outside the chapter inquires about us, that´s what we will tell them. However, I want your opinion on how widespread the truth should be amongst our brothers, if it should be common knowledge or a closely guarded secret."

They ponder the question, and then Valzadai speaks. "The fewer that know the truth the better. It reduces the risks of someone talking for whatever reason. Plenty of enemies could use that information to bring our downfall."

"All of our marines should know." Retorts Myrok, glaring at your Chief Apothecary from beneath his unruly mop of hair. "Who can we trust them in battle if we don´t trust them with the knowledge of their blood?"

Valzadai sneers, but your Master of the Forge interrupts whatever he´s about to say. "Perhaps we should do like the Mechanicus does with the Omnissiah teachings, granting knowledge to those that prove worthy of it.

Karark Zel intervention does nothing to diminish the tension between your Chief Apothecary and your Master of Recruits, so you proclaim your decision before it increases.

Choose how widespread will be the knowledge of your Bloodline in the Chapter:

-[] Open Knowledge:
All of your Brothers shall know. You won´t keep their origins a secret from them, and the knowing the perfidy the rest of the sons of Kurze indulge in will push them into greater disdain of them. (Upon becoming a Space Marine, each member of the chapter will be told the truth.)

-[] An Earned Secret: While the common Battle-Brother won´t be trusted with the Chapters secret, those who prove themselves will be privy to learn about it. (The truth will be told to a Marine once he reaches either a command or veteran status.)

-[] A Burden of Command: Only a select few can be worthy of learning this information, and who can be worthier that those trusted with their brothers lives? (The truth will be told only to Company Captains and Chapter Command.)

-[] The Secret Keeper: Your origin could do untold damage to the Chapter if it fell to the wrong hands, it must be buried as deep as it can be, with only one man tasked with keeping it from coming to light. (Once the Great Crusade Era Marines die, the secret will only be told to the next Chapter Master, who will learn it by way of an encrypted message in it´s office.)



While not everyone is satisfied with your decision, those against it do not protest it, so you decide to take the discussion to the other matter in your mind. "With that settled, I want to consult you about what customs we should instate in the chapter. We got a chance here to make something new, something better and I appreciate any idea that you might think it would suit that purpose."

"Those changes apply to our tactical doctrine?" Inquires Kuthil.

"No." You reply scoffing. You might despise what the Legion has become, but you´re not going to make your men charge heedlessly into combat like a brain-damaged fool from the Twelfth. You´re not spiteful enough to go against your favored methods.

"Do we keep customs from Nostramo?" You refrain from spitting on the floor at Valzadai´s question. You don´t wish to keep anything form that despicable place, for nothing of worth came from it.

"If you think some of them are salvage, I´ll consider it." You reply.



Select customs from the chapter:

-[] Nostraman Language:
Nostraman lacks resemblance to High or Low Gothic, both in pronunciation and writing. It is a surprisingly poetic language, with an abundance of idioms and metaphors. (Your chapter speaks in Nostraman. If this option is not chosen, your recruits will speak Luctusian, which is similar to old Earth Slavic Languages.)

-[] Red Hands: In Nostraman gangs, criminals who had failed greatly painted their hands red, indicating that their lives were forfeit to the will of their master. The Night Lords picked this tradition, exchanging the tattoed hands with painting the gauntlets red. (You may punish marines by painting their gauntlets red, slotting them into suicidal tasks or daunting assignments.)

-[] Image of Terror: To further the effectiveness of their terror tactics, marines were encouraged to decorate their armors with frightful imagery, such as skulls, lightning bolts, flayed remains…. (Each marine armor is heavily decorated and customized.)

-[] Write-in a custom you would like to see in the chapter.



By the time you finish debating the new philosophies that your chapter will follow, night has fallen, and while the setting of the local suns doesn´t really influence the luminosity of the planet, it is indicative of the length of your discussion. Afterwards your officers depart and you are left on your own. Shortly after, a soft knock echoes on your door.

"Come in." A serf enters, carrying in one hand a lantern and in the other a bundle of cloth. Bowing deeply to you, he unfurls the cloth, hangs it from the wall in front of your desk, and leaves with another bow. You contemplate the banner with your new colors and despite the all the time that has passed and all the changes since, part of you feels once more the excitement you once felt, when you departed from Terra ten millennia ago.

Chapter Customization:

-[] Write-in the Chapter Name

-[] Write-in the Chapter Motto/Battle Cry

-[] Write-in the Chapter Heraldry and Color Scheme



QM note: Another Vote heavy post, but this is the last one before we get started. Vote by plan, and if someone has any idea of how to stop the tally from fragmenting, please tell me.
 
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Turn 1: The Beginning (738 M41)
[X] Plan: Ave Dominus Nox
-[X]Severus (everything listed here is mastercrafted)
--[X] Chainglave (Unlocked by choosing Night Lord).
--[X] Volkite Serpenta (Unlocked by Great Crusade Era Techmarine).
--[X] Artificer Armor (MK VI, only available if you pick the Corvus Pattern bonus)
--[X] Camoleonine Cloak (Cannot be picked with Terminator Armor)
-[X] Bonus
--[X] 5 Stormbird Gunship.
--[X] 100 Prototype MK-VI "Corvus" Power armor
-[X] Chapter Culture
--[X] An Earned Secret: While the common Battle-Brother won´t be trusted with the Chapters secret, those who prove themselves will be privy to learn about it. (The truth will be told to a Marine once he reaches either a command or veteran status.)
--[X] Nostraman Language: Nostraman lacks resemblance to High or Low Gothic, both in pronunciation and writing. It is a surprisingly poetic language, with an abundance of idioms and metaphors. (Your chapter speaks in Nostraman. If this option is not chosen, your recruits will speak Luctusian, which is similar to old Earth Slavic Languages.)
--[X] Image of Terror: To further the effectiveness of their terror tactics, marines were encouraged to decorate their armors with frightful imagery, such as skulls, lightning bolts, flayed remains…. (Each marine armor is heavily decorated and customized.)
---[X] Not with actual human remains

--[X] Night of Fright: Every Autumn solstice (or the equivalent on Luctus) , the marines of the chapter at the fortress-monastery will organize a Banquet of Nightmares. Space marines will stalk eachover and attempt to surprise and frighten their fellow brothers. After many tests of skill in infiltration, dueling , shooting and others, a grand banquet will be served, concluding festivities, with the winners of each competition given the seats of honour.
--[X] Crypt Keepers: This chapter ritually preserves their dead in vast catacombs below the fortress monastery, be they serf or astartes. they are cleansed, and placed in decorated sarcophagi, in line with their deeds in life. They are honoured for their service to both the chapter and the Emperor, their deeds immortalized in stone.
--[X] Masters of Mystery: crime is the insidious enemy within, it is how evil start and corrupts the foundation of civilization. We will stop this as servants of justice. Our battle-brothers in their off-time shall study unsolved crimes from murder to robbery and to make an example of the culprit once found whomever they may be. They shall search for clues and conspiracies, to hear the pleas for justice of the innocents and to terrorize the guilty. The battle-brothers shall use deduction skills, stealth, and even allying with local law enforcement (secretly). The greatest solved mysteries shall be written in the annals of our chapter history.
-[X] Mist Shrikes
-[X] We are nightmare made manifest!
-[X] An angular bird with a long hooked beak, mist hazing it's form. The primary colour is Midnight blue, the secondary one is dark silver.

Luctus System, Aetelian Sector, Ultima Segmentum 738 M41



There´s a small smile on your face as you gaze upon your new marines, assembled in the inner courtyard of the Fortress monastery, clad in their power armor with bolters on their hands. You wonder if you looked like them, back during the first muster of the Eight Legion in Terra. All of them are helmetless, and the solemn expression on their faces can´t hide the nervousness and excitement that you can see in their eyes. Valzadai, Myrok Kuthil and Karark Zel stand behind you, sternly gazing into them, or in case of your Master of the Forge, thinking about their equipment judging by his muttering. You could just sent your new brothers to their barrack directly, but this is a momentous occasion, both for your new brothers and for yourself. Here you have it, the chance you were waiting for, the opportunity to redeem your geneline and make of the scions the tools of order and justice that you were, that the Emperor intended you to be. It is important that your Astartes understand that, what do you intend for the Chapter and for them. It will take time and blood, both split and shed, and while mere words won´t be enough, it is a good first step.

As such, you take a step forward and speak.

---

Stanislaus, previously Mayor of Schronienie and now Head Serf of the Mist Shrikes, thanks the God-Emperor for his blessings, as he has done daily for the last seven years, ever since the Master of Mankind sent his Angels to deliver him and his people from death. Although the danger that they had save them from weren´t the hordes of xenos and heretics that the stories told, but for a far more common threat here in Luctus; the Mist. The ancient filters that kept the Mist outside the refuge had started to malfunction, and all the stalkers he had sent in search for spare parts either returned in failure or did not returned at all. He was about order an exodus to the nearest neighboring refuge, which would have killed most of the people I his charge, when he had come. An Angel of Death, with armor the color of midnight, standing at the refuge door with utter calm, undaunted by the predators outside. With a deep baritone, he had made them an offer. Service, for them and their descendants, in exchange of a safe haven.

He had accepted it instantly. To refuse a Space Marine was heresy, but their circumstances made it lunacy.

Three more Space Marines had appeared, and with their help and the efforts of Schronienie armed populace, there were only a few deaths in transit to their new home. Once there, he had been trusted with the rule of all serfs in the fortress, by virtue of most of them already trusting his leadership. The outsider have been recalcitrant to follow him at first, but they had fallen in line when he had told them that he been chosen by their new Master. He had not seen him much since, for the fortress was a vast place and the Angels of Death were often offworld, no doubt following the Emperor´s will. He had done as his responsibilities demanded, and organized his people to keep the Fortress clean and ready.

Now, they were here, in far greater numbers that he had ever seen. Five hundred transhuman giants, armors the color of midnight and the sigil of a silver bird enveloped by mist on their right pauldron. All in complete stillness, with level of control over their body that a mere man like him could never attain. The lack of illumination did not faze them, and the only light in the courtyard came from the faint lamps that he and the other serves carried, assembled around the Angels at a respectful distance.

Their leader, along with the three that escorted your people stand in front of them. This time his helmet is placed on his belt, allowing Stanislaus to see his face for the first time. His hair is cut short and his beard is close cropped, both of them with a few grey hairs dotting the black hair of both. His features are regal, with an aquiline nose and a thin mouth, marred by a scar that goes from temple to cheek, cutting through the left eyebrow. His eyes are pitch-black and, for a moment, it seem to the old man that they are looking right through him, measuring in the span of a second. That moment fades, and the marine smiles slightly as he steps forward.

"I am Chapter Master Severus." He addresses the other Angels, his deep voice reaching perfectly all corners of the courtyard. "And I know how you feel right now, for I was in your place a long time ago. How honored you are for being Space Marines, how powerful your body feels, who proud you are of succeeding when others fell, how eager you are of vanquishing the foes of the Imperium…" His smiles fades, replaced by a grim expression. "Most of those feelings will fade, as your flesh suffers injury upon injury, as brothers you knew die until your only companions are strangers, as the foes of mankind face you in ever greater numbers, for every threat you end is replaced by three others… But you will carry on regardless, for the Emperor of Mankind in His wisdom made the Adeptus Astartes for a reason. Because for the Imperium of Mankind to endure, let alone prosper, the strength and will of the regular man, while mighty, is not enough. Men fail, falter and are led astray, so the Emperor made us to be more than them, to succeed when they fail, to carry them when they falter and to judge them when they are led astray."

His features now twist in anger and Stanislaus can fleetingly see unease flicker in the face of some of the Angels hearing him. "Then the Traitors spat on all the oaths they swore and proved that Space Marines are as fallible as any other men." He takes a moment to steady himself and carries on. "Despite that, our duty still remains. The enemies outside the Imperium gather at the corners of the galaxy and the Eye of Terror and the enemies within it betray us for power and greed. We will slay them, and leave their broken remains as proof of the Imperium´s might and a warning for those who waver in their own duties. To the loyal and true, we are their staunchest ally, their strongest support! To the doubting and the cowardly, we are the eternal reminder of the Emperor´s Judgement, the price of betrayal incarnate! And to the Alien, the Mutant and the Traitor we are the portent of their doom! We are the blade in the dark! The danger that lurks in every corner! The thing that moves in the dark! The subject of their fears! To the enemies of Humanity WE ARE NIGHTMARES. MADE. MANIFEST!!"

There is momentary stillness at the end of the Chapter Master speech. Then the courtyard erupts with noise as five hundred Astartes bang their fist on their chestplate and roar in unison, at a volume that threatens to burst the old man eardrums.

"NIGHTMARE MADE MANIFEST! NIGHTMARES MADE MANIFEST! NIGHTMARES MADE MANIFEST!"

Unheard by all, Stanislaus prays to the God-Emperor again, this time in thanks that the Mist Shrikes are his protectors and not his foes.

Chapter Master Severus

-Lead your chapter (Choose 2):

--[X] Organize your Companies (Must be taken, does not count towards option Number)

---[] Write-in the how to distribute your starting marines (Fill all Battle Companies, Put all -companies at half-strength,… Whatever distribution you think suitable).

--[] Select your Company Captains and Company Command.

--[] Select Master of Sanctity.

--[] Inquire about Training Future Librarians.

-Know your Chapter (Choose 2).

--[]Inquire about the Aetelian Sector

--[]Inquire about the Ultima Segmentum

--[]Inquire about Luctus defenses

--[]Inquire about Space Marine Chapters in neighboring Sectors.

Master of the Forge Actions (Choose 2):

-[] Search for Techmarine Candidates.

-[] Take Stock of the Chapter´s Armory.

-[] Take Stock of the Chapter´s Fleet.

-[] Inquire about tech-hunting expeditions to Luctus ruins.

Chief Apothecary (Choose 2 Actions)

-[] Search for Apothecary Candidates.

-[] Investigate Luctus Mist.

-[] Conduct studies on your Geneseed.

-[] Make test slaves to produce more progenoids.

-[] Take Stock of the Chapters Geneseed Repositories.

Master of Recruits (Choose 2 Actions)

-[] Start recruiting new Neophytes. (Select recruitment method)

--[] Recruitment Tournament:
Aspirants have to fight against each other in brackets, with only the winners of each obtaining a place as a Neophyte.

--[] Fight against an Astartes: Aspirants have to fight an Astartes, with those that manage to impress the Astartes obtaining a place as a Neophyte.

--[] Physical Competition: Aspirants participate in a series of physical tests, with only those with the bests results obtaining a place as a Neophyte.

--[] Reach the Fortress-Monastery: Aspirants have to reach the isolated Fortress Monastery from a predetermined starting point. Those that survive the travel will obtain a place as a Neophyte.

--[] Write-in:

-[] Train your Chapter

--[] Weapon Skill (Average 2)

--[] Ballistic Skill. (Average 2)

--[] Strength. (Average 4)

--[] Toughness. (Average 4)

--[] Perception. (Average 5)

--[] Agility. (Average 5)

--[] Intelligence. (Average 4)

--[] Willpower. (Average 4)

--[] Fellowship (Average 4)


QM note: Thanks to everyone for participating in this quest and for the gilding of all 4 chapter Creation Posts. It really has been a burst of motivation to see your participation and involvement in this quest, and I hope that you keep enjoying it, now that the Quest proper stars.

On another matter, I want to ask you something, would you prefer if a showed the rolls in quest or would it be better if a keep the rolls offscreen.

Rolls; onscreen or offscreen?
-[] ROLLS FOR THE ROLL GOD, DICE FOR THE DICE THRONE:
Rolls are shown.
-[] Knowledge is Power, Guard it Well: Rolls are not shown.
 
Turn 1 Results (738-743 M41)
Luctus System, Aetelian Sector, Ultima Segmentum 738 M41



In order to choose the new captains of the company, you and the other veterans had thought of testing your marines to see who among them stood out amongst their brothers. While various methods had been suggested, in the end you decided to follow the suggestion of your Master of Recruits and apply a test that would allow you to observe how your men carried themselves. You gathered the five hundred, clad only in their robes and armed with training weapons and dud ammunition, before explaining the exercise. The marines divided themselves into squad-sized groups and dispersed across the whole Fortress-Monastery, each with the objective of incapacitating every Marine not belonging to their own squad. In the meantime, you and the other members of Chapter Command would act individually to also incapacitate all marines they could.

The whole exercise had taken two days, during which the serfs had stayed away from their masters lest they were caught in the midst of a fight. By the end of it, you and your officers were completely unscathed, and all your subordinates were in varying degrees of wounding and/or consciousness. After waiting for all of them to wake up, you dismissed them back to their barracks and retired with your fellow veterans to discuss the promotions.

"That was pitiful. Our old detachment aboard the Fear of Judgement would have eaten them alive." You state as soon as the door closes. You might have hated Nostramo, but at least neophytes were already experienced at fighting by the time the Legion recruiters selected them.

"Maybe the Inquisition are sabotaging us, sending us recruits of this quality." You consider Valzadai´s words for a moment, before shaking your head.

"That´s nonsense Valzadai. Our success is to their benefit and they will make use of our skills." They certainly had done so before, as Harker had occasionally called for their assistance whenever his acolytes weren´t enough to deal with his foes in the past years.

Valzadai´s eyes move slightly to the sides before he scratches his hairless scalp. "Harker must have enemies amongst his peers then." That actually is a good point, but Myrok Kuthil interjects before you can really ponder it.

"For what the recruits say, the Founding was rushed in general. As soon as the Mechanicum finished testing that the Black Carapace was properly implanted, they were shipped here. No training, no combat drills."

"Unacceptable" Spits Karark Zel, his eyes blazing with anger. "Only ensuring the minimal capabilities of their product without properly testing them? Mars has truly fallen since our time if they do such a disservice to the Omnissiah."

You decide to ignore how your Master of the Forge has called your brothers "products" before bringing the conversation back on track. "Anyhow, all of them need extensive drilling before they can face our foes. We will discuss the specifics of that later Kuthil." Your Master of Recruits nods in response. "In the meantime, we got promotions to discuss, both for Chapter Command and the Companies. I noticed a few outliers amidst the general mediocrity, but I will consider anyone that has caught your attention."



Select candidates to fill positions in Chapter Command and Company Captaincies. To do that, put in the write-in of each position the candidate you want. If you don´t want to fill a particular position, don´t put the position in your plan. Candidates not chosen will be place in your Honor Guard until you fill more companies.


-Quintus Sertorius: Myrok brings to your attention this Marine, who retreated back into the depths of the Fortress-Monastery after the rest of his group was eliminated. There he successfully ambushed two other groups that came hunting for him. He tried to repeat that same success with your Master of Recruits, but the older marine defeated him easily. Still, worthy of note. (+Agility, Ambusher.)

-Martellus: This one is one of your own suggestions, who distinguished himself in your eyes by his sheer resilience, far more typical of a scion of the Fourteenth that one of the Eight. While you easily knocked out his companions, it took you five minutes of continuous bludgeoning to put him down, and he was struggling all that time. (+Toughness, Enduring)

-Tullius Apollodorus: This particular marine earned the recommendation of Valzadai through his clever use of terrain. He positioned his squadmates in a series of chokepoints in the upper levels near the Apothecarion, and whittled down three attacking groups as they fell back in an ordered manner. Unfortunately, this tactic left them unprepared for Valzadai shooting them in the back when they retreated near the Apothecarion. (+Intelligence, Defender in Depth.)

-Cato Utica: Karark Zel talks approvingly about him. Monitoring the Vox channels in the fortress, he found out that Utica had convinced some of the Serfs to help him in the test, and they were feeding him data about the location and status of other groups. Karark used this transmission to locate and eliminate him, but it is telling that no other Astartes thought of that. (+Fellowship, Persuasive)

-Constantinus Logos: This marine, seeing as the rest of his group overwhelmed by four others, rallied his few remaining squadmates and countercharged. Despite the fact that they were eventually knocked down, Constantinus took down a disproportionate number of his foes with his blade. (+Weapon Skill, Defiant)

-Lepidus: While unremarkable in most aspects, he has great skill with ranged weaponry, accomplishing a number of impressive shots against his fellows. As a natural consequence of that, other groups immediately targeted him, and eventually brought him down through concerted effort. (+Ballistic Skill, Sharpshooter)

-Maximinus Thrax: Towering over other Space Marines, Thrax overpowered any who faced him, until he came face to face against Myrok. Despite managing to surprise your Master of Recruits by throwing another marine at him, his prodigious strength was not enough to overcome the older marine superior skill. (+Strenght, Giant.)

-Paulos Numerian: An observant Marine, he convinced his squad to try to take down the members of Chapter Command before attempting to fight the other groups. They spent a whole day monitoring Valzadai´s activities before ambushing when he seemingly was distracted. Of course, Valzadai was prepared for it and took them down, but he admitted it was a close thing. (+Perception, Patient)

-Gallienus: He and his squad manage to be one of the last groups to be eliminated, taking advantage of the size of the Fortress Monastery to attack isolated or weakened groups before falling back if resistance stiffened. Eventually you and Karark Zel pinned them down and took them out. (+Agility, Hit and Run Specialist.)

-Julius Alesios: He and his squad barricaded themselves in the mess hall and defended it against all comers, with a dogged determination similar to that of the Sons of Dorn, with such determination that Karark Zel had to smoke them out of the hall. (+Willpower, Stubborn)

-Claudius Spatha: While most of your men are atrocious with a blade, Spatha seems to have all the skill that they lack. He took full advantage of that to eliminate his opponents in close quarters and taking an entire squad on his own, until you intercept him and his talent faltered against your superior experiences. (+Weapon Skill, Duelist)

-Marcus Fretensis: With remarkable ingenuity, Fretensis and his group managed to appropriate a Rhino from the motor pool and use it to scatter down any resistance. This unleashed the wrath of your Master of the Forge for their improper appeasement of the Machine Spirits, and he stopped them soon after. (+Intelligence, Gearhead)

-Emilianus Pluvia: Pluvia convinced his group that the solution to all their problems were overwhelming firepower and proceeded accordingly. They appropriated a bunch of heavy bolters and proceeded to lay withering barrages to anyone who approached them. You had to separate them to eliminate them one by one. (+Ballistic Skill, Dedicated)

-Domician: Domician brokered an alliance between his group and two other squads and used it to overwhelm weaker foes. Attrition ended up wearing the alliance down, but he managed to keep them functional until the very end, when Valzadai and Myrok Kuthil faced them. (+Fellowship, Charismatic)

-Publio Garum: Taking substantial risks, Garum braved the Mist outside to evade his enemies and strike from unexpected direction. Eventually this weakened him enough for him to be hospitalized in the Apothecarion, suprising Valzadai by how quickly he has recovered from a Mist exposure hazardous to an Astartes. (+Toughness, Daredevil)

-Aelius Catilina: In ruthless fashion, Catilina and his companions took advantage of other fights in order to finish off the weakened winners. This allowed them to endure until the second day, when Kuthil took advantage of their own weakness after one of their targets was stronger that they though. (+Perception, Opportunistic.)

-Marcius Hostilius: A somewhat skilled fighter, Hostilius has taken to hearts the usage of every tool at his disposal. That couple with his strength allowed him to be one of the last marines standing, striking at his foes in manners they didn´t expect. (+Strenght, Unorthodox)

-Numa Servilius: In a particular moment, the four of you converged on a particular squad. Servilius took a stand in order to make time for his fellows to escape, and despite being utterly outmatched he delayed you long enough for his companion to reach momentary safety. (+Willpower, Fearless.)

-[] Master of the Keep: (Select Candidate)

-[] Master of the Watch: (Select Candidate)

-[] Master of the Marches: (Select Candidate)

-[] Master of the Fleet: (Select Candidate)

-[] Master of the Arsenal: (Select Candidate)

-[] Chief Victualler: (Select Candidate)

-[] Chapter Champion: (Select Candidate)

-[] 2nd Company Captain: (Select Candidate)

-[] 3rd Company Captain: (Select Candidate)

-[] 6th Company Captain: (Select Candidate)

-[] 7th Company Captain: (Select Candidate)

-[] 10th Company Captain: (Select Candidate)



"Now that´s settled there is another matter I need to consult with you." You say, getting the attention of the other three again. "The Librarius."

Karark Zael frowns "None of the Marines have shown any kind of psychic abilities. Why is it a concern?"

"Because they will appear and because we need them to." You rebuke him softly. All inhabited planets gave birth to psykers, and the enemies of the Imperium made plentiful use of them, from Ork Weirdboyz to Eldar Farseer.

"What are our options then?" Inquires Valzadai, drumming his finger on your desk.

"The first is that we contact Harker and ask him to put us in contact with an Inquisitorial psyker, who could then train our psyker until he gets to an acceptable level of competence." You pause a moment to see their reaction. Valzadai has a sour expression, Myrk looks vaguely displeased and Karark Zel mostly indifferent. "The second is that we sent them for training to the Deathwatch."

"That Xeno hunting organization? Aren´t they part of the Inquisition?" Questions Karark, checking the grip of his Volkite Serpenta.

"They are, but as part of the Ordo Xenos they are not connected with Harker. Another point in their favor is that a Space Marine instead of mortal would teach our psykers."

Valzadai´s expression sours even further. "And what would they want from us in exchange for training them."

"I don´t know, but if I had to guess It will be either assistance or manpower." Your response doesn´t lift the mood of your Chief Apothecary, but he doesn´t comment any further.

"Any other options?" Kuthil asks, and he seems to be interested in the topic. Perhaps he sees it as part of his duties at Master of Recruits, but in any case, it is a welcome improvement from the times you had to hunt him down for him to attend a briefing.

"We could contact the Schola Psykana, as this would be technically within their remit. However, the might and skill of their psykers might be the worst of all possible options. Lastly, we could ask for instruction to one of the chapters in the nearby sectors. The problem with that choice is that it would give them an opportunity to pry into our affairs, which might allow them to find out about our origins."

There is a moment of silent consideration, before Valzadai sighs.

"None of the options are ideal. It might be better if we return to this topic when an actual psyker neophyte appears."

Perhaps it might be for the best.

Options for dealing with Librarian training uncovered, vote will happen when a psyker neophyte appears.



739 M41

It had been a busy year since. You had spent most of it gathering intel about your Sector of Operation and the state of your homeworlds PDF. The latter one had taken a few months, consisting on a series of meetings with the Mayors of each Refuge and inspecting the meagre local forces.

As it was, there really wasn´t a PDF. For the most part it was due to the same Mist that so troubled the inhabitants of the planet. A few minor Ork Waaaghs had landed in the planet in the last millennia, and all of them had been annihilated, either by the Mist itself or by the predators that lurked with in. Even if an attacker managed to survive the Mist and it´s inhabitants, the Refuges were built in the Dark Age of Technology, and nothing short of a Titan could blast them open. With all these protections, the only armed groups in the planet are the various security forces of each refuge, which are lightly equipped and trained for policing, and the bevy of stalker guilds and factions, which only worked in small group and are at odds with each other. Another factor was that the only thing that binded the refuges together was faith in the Emperor and the payment of tithes for the Imperium. Otherwise, the refuge were fiercely independent, and the "Planetary Governor" was merely the Mayor of the biggest Refuge.

You don´t like this state of affairs. While this might have been enough in the past, Luctus was an Astartes homeworld now, and they might soon be under assault for something far more prepared for the local dangers than a few bloodthirsty greenskins.

The situation in the rest of the Sector was far less tranquil. The Aetelian Sector was somewhat of a logistical node within the Ultima Segmetum, with Warp Routes connecting the Eastern Fringes with the Sectors near the Maelstrom and the Sectors bordering with Segmetum Obscurus. Not vital in any way, but important enough that they were used when the main ones weren´t safe enough for travel. It also had a pair of Forge Worlds, Smilnay, who repaired the Fear of Judgement, and Milan, which provides plenty of war material for the Imperial war effort. There was also Lezo, home of Battlefleet Aetelian and Sector Capital.

All this also makes the Sector into a very profitable target for the various foes of the Imperium. Piracy was a constant problem, caused by Ork Freebootas, Renegade Navy vessels and a few Eldar Corsairs and Dark Eldar Raiders. To that one had to add your predecesors as defenders of the Sector, the Wind Watchers, now renamed as the Eyes of the Mutator. They had escaped the Exterminatus of their homeworld and constantly attacked Imperial ships, alongside staging the occasional planetary raid or invasion.

All of this had increased in recent years, as a great amount of Imperial Guard Regiments and even other Astartes Chapter were passing through the Sector, on the way to the Eastern Fringes, although you hadn´t been able to learn what exactly they were mustering for.

Options unlocked.

740M41



Karark Zel let out a sigh of satisfaction, even if his augmentic lungs make the gesture unnecessary. The repairs on the Fear of Judgement had finally ended and the venerable ship had arrived at Luctus orbit. In there, it had joined the five Strike Cruisers that had arrived with the new marines. While Karark Zel moved certain pieces of the ship workshop to the Fortress Monastery forges, Severus had decided to rename their newly acquired vessels. While he doesn´t see anything wrong with their previous designations, he understands that those not initiated in the mysteries of the Machine God can´t fully appreciate the beauty of binary. Putting that thought aside, he continues the inspection of the Chapters armory.

In total, the Chapter has enough bolters, bolt pistols, combat knives and chainswords to equip a thousand marines, alongside the appropriate number of spare parts, ammunition and maintenance supplies. When it came to heavier weaponry, there are twenty Plasma Guns, thirty Meltaguns, fifty Heavy Bolters, twenty Lascannons and thirty Missile Launchers. Rounding up the personal weaponry is a crate with another thirty Stalker-pattern Bolters.

In terms of armor, the main model in the armory is the MK.VII "Aquila" power armor. It isn´t a design he personally likes, but it is the one that seems prevalent in this age. Thankfully, the Fear of Judgement still had those wonderful MK.VI "Corvus" suits that had been destined for the Raven Guard for testing. He had been confused as to why they weren´t the prevalent pattern for Space Marines, seeing as it was as protective as the MK.VII while being lighter. Conversing with one of the Tech-priests in Smilnay had revealed that the prototype suits are too expensive for mass production and that the common MK.VI was less resistant to damage than the MK.VII. Still there are ninety-six suits of armor left, after outfitting himself and his fellow ex-Night Lords with it.

The vehicle pool is also limited. Two Predator tanks, two Razorbacks, ten Rhinos, three Whirlwinds and twenty Attack Bikes form the ground vehicles, while ten Thunderhawks and the six Stormbirds of the Fear of Judgment make their air transports, without counting the drop-pods aboard the various vessels.

Right now he´s inspecting one of their two hundred Jump packs, loudly cursing as he beholds the state of it´s circuitry. Whoever had manufactured it should be lobotomized into a servitor. It was something he notices in a lot of the equipment. A lack of care, of proper assembly methods, a cutting of corners when it came to materials. It offends him to his core, and he once again swears that nothing of that dreadful quality shall exit his forge.

Equipment and Fleet accounted for. Production options open for next turn.

741M41.

There was a festive mood in the Fortress-Monastery of the Night Shrikes. It was the Night of Fright, a local festivity that involved scaring other people before feasting together. The first few years it had been celebrated only by the Serfs, until Chapter Master Severus had decided to involve the Space Marines in it, reasoning that it was a decent enough time to make a competition for it and that it could be useful for training. As of now, both Space Marines and Serfs were feasting, sharing a fleeting comradery before the day ended and the separation of their stations reinstated themselves.

The only one removed from the festivities was Chief Apothecary Valzadai, who is currently examining the Geneseed stores of the Chapter. He could have joined the festivities below, but he doesn´t see the point in indulging with such useless frivolities, and can´t figure out why Severus thought it is a good idea to do so. It probably is due to the storytelling in this tradition. Severus isn´t quite as overbearing about the "good old days" as some other Terrans back in the Legion had been, but he did enjoy his nostalgia.

Still that did not justify the danger this represented. Banquets are an inherently risky proposition. Food and drinks could be tampered with, and an occasion of merriment was the ideal distraction for a potential assassin. Besides, fraternizing with the serves meant getting comfortable with them, and laxity is a weakness that left one open to a hidden blade.

Turning back to the Geneseed containers, he scowled. There were only 250 progenoids in the Apothecarium, which was not enough to bring the chapter back to full strength. Especially taking into account the Mechanicus Tithe of geneseed that one had to fulfill century. While Valzadai could concede that the Founding seemed to be rushed in all aspects, he suspected something was foul. Sabotage most likely, he should run testing on the geneseed too, check if it was defective in any way. Speaking of defective, has he checked the ventilation system? It is supposed to keep the Mist out, but someone could have interfered with the filters.

His thoughts were interrupted by the sound of the door opening behind him. He turned around at once, pointing his bolt pistol at the marine at the doorstep.

"Sir, it´s me Galen." Said the marine in question calmly. Behind him were Sorano, Diacles and Anodynon. Valzadai lowered the gun by a degree, looking at their faces. After a moment, he holstered the gun and let his apprentices into the room. Not a lot of their initial marines showed the inclination or talent needed to learn the science of making and healing Astartes, but these four had proven eager and diligent in their studies for the last three years.

Still, he would need to keep an eye on them.

Geneseed stocks at 250 units. Apothecaries-in-training Galen, Sorano, Diacles and Anodynon recruited. Apothecary recruitment progress automated.

742.M41.

Myrok Kuthil, Master of Recruits of the Mist Shrikes overlooked his charges as they sparred with each other. The job left him with mixed feelings, especially in comparison to his rank back in the Night Lords. He had thought it would be easier, for the Terrans that formed the group were far more obedient and agreeable than his fellow Nostraman in the Terror Squad. It hadn´t been necessary to kill any of them to get the others in line, for once.

On the other hand their combat skills were pitiful. Their blows lacked precision, they didn´t react fast enough, they overcommitted on their blows and they kept parrying when they should dodge and dodging when they should parry. It had been frustrating to explain to the men things that to him and the other had been obvious.

Recruitment roll: 2d100=52+23/2(Neophyte quantity penalty)=36 Neophytes.

He let his eyes wander towards the new neophytes, who were also sparring between themselves. He and Severus had been the ones who thought the trial that they had just surpassed. They had sent a Thunderhawk to pick up prospective aspirants for all the settlements in the planet, gathering them all in the Reguge closest to the Fortress-Monastery, Ubezhishche, at an appropriate thousand kilometers. There, they gave the aspirants basic survival equipment, a knife, an autogun and a compass, and left them to make the way to the Fortress. After a month or two they arrived, on their own or in small groups, thirty-six youths out of the two hundred that had departed. It was interesting to seeing them interact, especially in contrast to what he remembered of his own time as an aspirant. There was an easy camaraderie that he hadn´t seen in the past, an implicit trust and an absence of distrusting glances or displays of strength. Nostramo and Luctus were both hard planets, but its seem like it made a great deal whether the greatest threat was the environment or the people made a great difference on character.

Training roll Weapon Skill: 6d50=16, 23, 40, 2, 48, 9, 38, 25 (GCE Master of recruits Re-rolls)=190/300

His attention is divested by the spar of two assault marines of the 2nd. Silently, he moved towards the both of them. Once there, he casually tapped the shoulder of one of them, easily avoiding the surprised swing of the marine.

"Brother Pugius, it seems you are still overcommitting on your thrusts, despite my warnings. A physical demonstration is required. Square up."

Pugius already pale skin whitens even more, and with the face of a condemned man he raises his chainsword on a guard.

It does not avail him.

36 Nephytes recruited. Weapon Skill training progress set to 190/300.

QM NOTES: Happy Halloween everyone!!! I´ll update the informational with all the new details in a moment.
 
Turn 2: With Blades Unsheathed (743 M41)
Luctus System, Aetelian Sector, Ultima Segmentum 743 M41

This meeting of chapter command takes place in a meeting room instead of your quarters, for the latter location lacks enough room for all of your new officers. As you enter the room, with your oldest companions behind you, you notice that your officer are already here. Domician and Utica are talking about possible food production methods for the Fortress Monastery, both of their lips curled in a small smile. Hostilius and Fretensis are far less cordial, staring daggers at each other eyes as the first insistently taps a piece of velum to the second´s disdain. Sertorius surveys the room, back laid against the wall, somewhat away from the rest of them. Logos is loudly narrating an anecdote of some kind to Apollodorus and Numerian, who are listening without much interest. Lastly, Gallienus and Pluvia are looking at a map of the sector, eyes fixed at a warp route that Catilina is pointing at. All those interactions cease as Numerian notices your arrival, upon which he makes the sign of the Aquilla, the rest of the marines in the room following his example. You take your place at the head of the table and lean slightly, placing your hands on the surface of the table, as you look your officers in the eye.

"Good morning and thank you for coming." You start as Myrok, Valzadai and Karark Zel position themselves behind you. "I hope that you have familiarized yourselves with your new duties."

"OF COURSE CHAPTER MASTER!!" Exclaims Logos, making you wince at his volume. "YOU HAVE HONORED US GREATLY, WE WILL PROVE WORTHY OF IT!!" The rest also nod their assent, much more silently to your relief. You´re thankful that your 7th Captain can moderate his volume when the time of stealth comes, even if his enthusiasm is refreshing in comparison to your subordinates in the Legion.

"Excellent, then I have to ask about your thoughts on the combat readiness of the Chapter." There is a momentary pause before Domician takes a step forward, with a small grin on his face.

"Our Fortress-Monastery operates on perfect condition, and our defenses are redoubtable, as a bastion of the God-Emperor´s Space Marines should have." You don´t let a grimace of disgust show on your face at his words. Your Master of the Keep continued belief on the Emperor´s divinity grates you, especially as the others seem to have shaken it off as part of their ascension. "Still, we could take more steps towards self-suficiency in case of a siege, so I´ve been working with Cato to expand the current hydroponic farms in order to guarantee a surplus of food."

"Well done." You turn your attention towards your Master of the Watch, who stands ramrod straight. "What´s the situation on the planet Apollodorus?"

"Calm for now. The Refuges are all ecstatic with our presence. Part of it is due to the local Ecclesiarchy preaching that our presence here is a reward from the Emperor to the Luctusian for their faith, but your tour of visits towards the various Refuges has also improved their impression of us, seeing it as His Angels taking an interest in their lives." Apollodorus inclines his head. "Unfortunately our informant network has not infiltrated the inner circles of the Refuges Mayors. I apologize for my failure."

You wave a hand. "You´ve done as much as I expected you to do Tullius, especially under the timeframe you were at." He nods, although you notice that his expression doesn´t change. "Hostilius, our fleet?"

"We lack Escorts." Marcius snarls. "It will be risky to sent any of our strike cruiser on their own, so I recommend deployments in concert or with support of the Imperial Navy. Although the situation wouldn´t be so dire if our ships had more heavy munitions." He says this last part while glaring at your Master of the Arsenal, who lets out a disdainful snort.

"As I was telling you, we don't have munitions in the quantities you request, and to produce them we would have to shift production away from more important supplies, which your need for hoarding does not justify." Hostilius bangs a fist on the table, anger twisting his broad features until Karark Zel interferes.

"Perhaps we should discuss the matters between the three of us, to see what solution the Machine God might provide to this discrepancy." Hostilius calms down, although you don´t miss how he keeps staring at Fretensis. You hope that your Master of the Forge mediates between them and the fact that you´re relying on someone you hadn´t spoken to in all your years in the Legion to keep the peace amuses you on some level. With that thought in mind you turn towards the Captains of your Companies.

"Sertorius, Gallienus, Catilina, Logos, Pluvia. Do you think your men are ready for deployment?"

Logos open his mouth to reply, but Sertorius cuts him off. "Barely." His voice is a low whisper, and though Constantinus is visibly annoyed by the interruption, he nods his assent.

"Their skills are lacking indeed." Comments Catilina, hands behind his back as he addresses you. "While the might suffice against lesser foes, I would not trust them against more skilled ones, like Eldar or Chaos Marines."

"More training is required of them." Adds Pluvia. "Even against regular heretics or Orks, we risks heavy casualties if we don´t choose our fights carefully."

Your esteem of them raises at their fair assessment, even if you are forced to act against it. "Unfortunately, we must start deploying our forces in the sector. It is vital to our continued presence in the Sector then we must prove ourselves an asset to it. The mustering of Imperial Guard Regiments in the Eastern Fringes is weakening the sector due to the relocation of forces, leaving it vulnerable to opportunistic foes. Besides Inquisitor Harker has requested assistance on an important matter."

"Why does it matter what the Inquisitor wants?" Ask Gallienus with a smirk. "He has to know that the sons of Corax are not dogs to be called to heel." Once again, you wince internally, even as you glare at your 3rd Company Captain.

"It is unwise to speak as if we are beyond question Gallienus." He holds your gaze for a second before lowering his head. "Besides it is good for us to keep the Inquisition on a friendly disposition. We are not a First Founding Chapter that can provoke their anger without consequence."

"Apologies my Lord, I spoke without thinking." Says Gallienus, his voice contrite.

"It´s fine Gallienus, all of us have spoken rashly once or twice, and I appreciate that you question my decisions, as long as you do so in private." Gallienus nods, and you focus back on your other officers. "I will brief you on your assignments in private. Numerian, meet me in my office in a Terran hour to discuss the logistics of it. Dismissed." Your captains salute once more and leave. Once the last of them, Domician, has left the room, Myrok speaks up.

"We should have told them the truth, as we agreed at the beginning." Valzadai shakes his head vehemently.

"As they are now, barely out of their training? You speak madness." Your Master of Recruits glares at Valzadai, but let´s him speak. "Who knows how they´ll react? We must make certain first that their loyalty is absolute."

"I will tell them soon." You placate Kuthil. "But they need some tempering first, before they are ready to embrace uncomfortable truths."

"I hold you unto it Severus." He says, pitch black eyes nailing onto yours. "No true brotherhood is built upon lies."

Chapter Master Severus

-Lead your chapter (Choose 2):

--[] Meet up with a Local Faction Leader.
---[] Lord Sector Blas Cartagena (Sector Authority).
---[] Adept Katerina Kalivnova (Adeptus Administratum).
---[] Fabricator-General of Smilnay Nikola Delta-Null 6 (Adeptus Mechanicus).
---[] Fabricator-General of Milan Thomas Epsilon 1874 (Adeptus Mechanicus).
---[] Cardinal Giovanni di Bernadone (Ecclesiarchy).
---[] Lord General Adolphus Tavisolta (Imperial Guard).
---[] Lord Admiral Hanno Adherbal (Imperial Navy).
---[] Inquisitor Harker. (Not a faction leader, but he´s your local contact.)
--[] Select Master of Sanctity.
--[] Tutor another Marine (Can be taken more than once.)
---[] Write-in who do you want to train and in what stat (Note: You can´t train someone in a stat he surpasses the trainer in.)
--[] Reassign Notable to another post (Doesn´t count towards action limits, can be taken multiple times)
---[] Write-in the Notable and the position you are placing them in.

-Know your Chapter (Choose 2).

--[] Inquire about the Ultima Segmentum.
--[] Inquire about Space Marine Chapters in neighboring Sectors.
--[] Inquire about certain Faction situation.
---[] Sector Authority.
---[] Adeptus Administratum.
---[] Adeptus Mechanicus.
---[] Ecclesiarchy.
---[] Imperial Guard.
---[] Imperial Navy.
---[] Inquisition. (The Inquisition doesn´t take kindly to those who snoop in their affairs)


Master of the Keep (Choose 1 Action

-[] Train Luctus PDF Regiment.
-[] Train Chapter Serfs.
-[] Craft Company and Chapter Standards

Master of the Forge Actions (Choose 2. Production counts towards 1 Action):

-[] Search for Techmarine Candidates.
-[] Inquire about tech-hunting expeditions to Luctus ruins.
-[] Production (Luctus manufacturiums grant you 75BP per turn, while the Forge aboard the Fear of Judgement grants you another 100BP, Your Master of the Forge and Chief Victualler give you an additional 50 BP Each. To Produce you need to indicate which type of weaponry each Techmarine produces. Techmarines can produce one type of Item each time, Senior Techmarines two types and your Master of the Forge three):


--
Bolt Pistol: Standard Issue
Statline: Damage 4, AP 3, Short Range

Godwyn-Pattern Bolter: Standard Issue
Statline: Damage 4, AP 4

Chainsword: Standard Issue
Statline: Damage 5, AP 3

Heavy Bolter: Standard Issue
Statline: Damage 5, AP 4, Heavy, Rapid Fire

Autocannon: Standard Issue
Statline: Damage 4, AP 5, Blast 1, Heavy

Missile Launcher: Standard Issue
Statline:
Damage 6, AP 2, Blast 2 (Frag)
Damage 5, AP 4, Blast 1 (Krak)

Plasma Pistol: 4BP/Pistol
Statline: Damage 4, AP 3, Blast 1, Short Range, Gets Hot

Plasma Gun: 6BP/Gun
Statline: Damage 4, AP 4, Blast 1, Gets Hot

Plasma Cannon: 8BP/Cannon
Statline: Damage 5, AP 4, Blast 2, Gets Hot, Heavy

Plasma Blaster: 15BP/Gun (Requires Great Crusade-Era Techmarine)
Statline: Damage 5, AP 4, Blast 2, Gets Hot,


Volkite Serpenta: 15BP/Pistol (Requires Great Crusade-Era Techmarine)
Statline: Damage 6, AP 5, Spread 1, Short Range

Volkite Charger: 20BP/Gun (Requires Great Crusade-Era Techmarine)

Statline: Damage 6, AP 5, Spread 1

Meltagun: 6BP/Gun
Statline: Damage 5, AP 3, Short Range

Storm Bolter: 8BP/Gun [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 5, AP 4, Rapid Fire

Stalker Bolter: 6BP/Gun
Statline: Damage 6, AP 4, Unwieldy.

Kraken-Pattern Bolter: 6BP/Gun
Statline: Damage 5, AP 4

Flamer: 6BP/Gun
Statline: Damage 5, AP 3, Spread 2, Short Range

Heavy Flamer: 8BP/Gun
Statline: Damage 6, AP 4, Spread 3, Short Range

Eviscerator-Pattern Chainsword: 3BP/Sword
Statline: Damage 6, AP 3, Two-Handed

Power Sword: 5BP/Sword [NOTE: Requires Techmarine to Craft]
Statline: Damage 6, AP 5

Power Axe: 5BP/Sword [NOTE: Requires Techmarine to Craft]
Statline: Damage 7, AP 5, Unwieldy

Thunder Hammer: 10BP/Hammer [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 8, AP 6, Blast 1

Force Weapon: 15BP/Weapon [NOTE: Requires Librarian to Craft]
Statline: Damage 5, AP 4, Psychic Focus

Crozius Arcanum: 15BP/Weapon [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 6, AP 5, Blast 1

Chainglaive: 10BP/Glaive [NOTE: Requires Senior Techmarine to Craft]
Statline: Damage 7, AP 6,

--
Mk-VI 'Corvus' Power Armor: 10BP/Suit
Advantages: Light (+1 Agility)
Disadvantages: Light (-1 Armor)
Statline: Armor 2, +1 Agility

Prototype Mk-VI 'Corvus' Power Armor: 40BP/Suit
Advantages: Light (+1 Agility), Reinforced (+1 Armor)
Disadvantages: Prototype (-2 to Repairs)
Statline: Armor 4, +1 Agility

Mk-VII 'Aquila' Power Armor: Standard Issue.
Advantages: Standard (+1 to Repairs)
Disadvantages: None
Statline: Armor 3

Mk-VIII 'Errant' Power Armor: 10BP/Suit
Advantages: Reinforced (+1 Armor)
Disadvantages: Non-Standard (-1 to Repairs)
Statline: Armor 4

Centurion Exosuit: 40BP/Suit
Advantages: Heavily Reinforced (+2 Armor), Augmented (+1 Strength)
Disadvantages: Non-Standard (-1 to Repairs), Cumbersome (-1 Agility)
Statline: Armor 5, +1 Strength, -1 Agility

Terminator Armor (Indomitus Pattern): 60BP/Suit [NOTE: STC Pattern Unavailable: Improve relations with the Mechanicus]
Advantages: Ultra-Heavy Reinforcement (+3 Armor), Augmented (+1 Strength), Iconic (+1 Willpower, +1 Willpower to all Friendly Units)
Disadvantages: Cumbersome (-1 Agility), Archeotech (-2 to Repairs)

Iron Halo: 30BP/Piece [NOTE: Requires Senior Techmarine to Craft]
Advantages: Conversion Field (+2 Armor), Badge of Office (+1 Fellowship)
Statline: +2 Armor, +1 Fellowship

Combat Shield: 5BP/Shield
Statline: +2 Armor, No Hands Required

Storm Shield: 10BP/Shield
Statline: +4 Armor, One-Handed

--
Rhino: 40BP/Vehicle
Statline: Armor 4, Structure 6, Transports 10

Razorback: 45BP/Vehicle
Statline: Armor 4, Structure 7, Damage 5, AP 4

Whirlwind: 45BP/Vehicle
Statline: Armor 3, Structure 5, Damage 6, AP 2, Blast 3 (Frag)
Damage 5, AP 4, Blast 2, (Krak)

Predator: 80BP/Vehicle
Statline: Armor 6, Structure 8, Damage 8, AP 6 (Lascannon)
Damage 8, AP 6, Twin-Linked (Twin-Linked Lascannon)
Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 5, Blast 2 (Autocannon)

Dreadnought Chassis (Castaferrum pattern): 60BP/Chassis
Statline: Armor 6, Structure 6, Damage 8, AP 5 (Combat Assault Claw)
Damage 6, AP 5, Rapid Fire (Assault Cannon)
Damage 5, AP 4, Spread 3 (Heavy Flamer)
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)

Attack Bike: 20BP/Bike
Statline: Armor 2, Structure 4, Fast Assault Vehicle, Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta)

Land Speeder: 30BP/Vehicle
Statline: Armor 3, Structure 5, Grav Vehicle, Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta)

Storm Raven: 100BP/Craft
Statline: Armor 4, Structure 5, Transports 12, Transports 1 Dreadnought. Flyer, Damage 8, AP 6, Twin-Linked (Twin-Linked Lascannon)
Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)

Thunderhawk: 200BP/Craft
Statline: Armor 6, Structure 8, Transports 30 (Gunship), Transports 2 Rhino Chassis/1 Land Raider Chassis (Transporter), Flyer, Damage 5, AP 4, Rapid Fire (Heavy Bolter)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)
Damage 12, AP 8, Blast 1 (Turbo-Laser)

Stormbird: 400BP/Craft

Statline: Armor 9, Structure 10, Transports 50 (Gunship), Transports 5 Dreadnoughts/3 Rhinos/ 1 Land Raider Chassis (Transporter), Flyer, Damage 5, AP 4, Rapid Fire, Twin-linked (Heavy Bolter)

Damage 8. AP 6. Twin-Linked (Twin-Linked Lascannon)
Damage 6, AP 2, Blast 3 (Frag Missile)
Damage 5, AP 4, Blast 2 (Krak Missile)


Land Raider: 400BP/Vehicle [NOTE: STC Pattern Unavailable: Improve Relation wit the Mechanicus]
Statline: Armor 10, Structure 16, Transports 10 Terminators, Power of the Machine Spirit, Damage 8, AP 6, Twin-Linked (Twin-Linked Lascannon)
Damage 5, AP 4, Rapid Fire (Heavy Bolter) [Twin-Linked Option Available]
Damage 6, AP 3, Short Range, Rapid Fire (Multi-Melta) [Twin-Linked Option Available]
Damage 6, AP 5, Rapid Fire (Assault Cannon)



Chief Apothecary (Choose 2 Actions)

-[] Investigate Luctus Mist.
-[] Conduct studies on your Geneseed.
-[] Make test slaves to produce more progenoids.
-[] Focus on Training the Apothecaries.

Master of Recruits (Choose 2 Actions)

-[] Train your Chapter
--[] Weapon Skill (Average 2 190/300)
--[] Ballistic Skill. (Average 2)
--[] Strength. (Average 4)
--[] Toughness. (Average 4)
--[] Perception. (Average 5)
--[] Agility. (Average 5)
--[] Intelligence. (Average 4)
--[] Willpower. (Average 4)
--[] Fellowship (Average 4)
--[] Tutor another Marine (Can be taken more than once.)
---[] Write-in who do you want to train and in what stat (Note: You can´t train someone in a Stat he surpasses you in.)


DEPLOYMENTS.
Write-in how many squads you want to deploy in each assignment and from which Company, and with which vehicles and vessels. You don´t have to send troops to every deployment if you do not wish to.

Example deployment: Pick up Milk:
The Fortress Monastery fridge is out of milk. Go to the Adeptus Milkistorum to grab more.
--[Example]. Entire 2nd Company, Captain Quintus Sertorius , Squads 10-1 and 10-2 from 10th Company, Chapter Master Severus. 8 Thunderhawks, 6 Rhinos, Battle Barge Fear of Judgement.


Deployment Restrictions-
-Each Company Captain MUST be deployed with Squads of his Company.
-Your Master of the Fleet can be deployed with a vessel, but he will never land planetside.
-Your Chapter Champion and Honor Guard can only be deployed alongside your Chapter Master.
-Master of the Keep, Master of the Watch, Master of the Arsenal, Master of the Marches, Chief Victualer are non-deployable. Master of Recruits is only deployable with [Place Holder name: Blood claw equivalents].

-[] Revolt in Illiberis:
Half of the Civilized Planet of Illiberis has risen in revolt against the Imperium, led by the Previous Governor. Two Regiments of the Imperial Guard are planetside, supported by loyalist PDF, but the war is currently on Stalemate.
--[] Write-in Dispatch Force:
-[] Braicam Greenskins:
The local Feral Orks of Braicam have reached critical mass and overwhelmed its feudal armies in battle. The surviving population is under siege in various castles, and Queen-Regent Genevieve has requested the Imperium help.
--[] Write-in Dispatch Force:
-[] Invasion of Durruti:
A greenskin Waagh under the command of Warboss Uraghk Tanksmasha is assaulting the Industrial World of Durruti. The planets PDF and local Guard Regiments are holding off the invasion, but they request help slaying the Warboss before he is reinforced by more Orks.
--Write-in Dispatch Force:
-[] Pirate Hunting:
Supply Convoys destined for the Eastern Fringes have disappeared on route at an alarming pace. Lord Admiral Hanno Adherbal has had enough and will send another convoy to bait the attackers. He would appreciate Astartes support when he closes in the Trap.
--[] Write-in Dispatch Force:
-[] Harker´s Request:
Inquisitor Harker has a meeting with an informantion broker. Due to the importance of the information and the untrustworthy nature of the Informant, he has requested additional protection. Subtelty is recommended.
--[] Write-in Dispatch Force:

QM Notes: Me: "I´ll try not to bloat the voting too much." Also me:

On another note, I accept suggestions on what to call our "Totally not Blood Claws."
 
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Luctus History and Importance of the Refuges
Uh why? We're not wearing the same color or symbol and there's no reason to assume that the local orks ever faced night lords.

Ok now that I thought about it I can see practical reasons as I'm guessing the local mayors wouldn't like the reduced independence and power in their cities and security issues but what are the theological problems?
Okay this is going to be a loredump of an answer, so I´ll threadmark it as an informational.

To answer this question, we need an exposition on how Luctus became the hellhole that you are based off today. During the Dark Age of Technology, a lab belonging to the military-industrial complex set up shop in the planet and started to develop chemical weapons to use against hostile Xeno species. The local Planetary Governor, being the exceedingly rare combination in 40k of competent and well-intentioned, didn´t trust the lead researchers when they swore that it would be totally safe and nothing could go wrong. As such she paid for the construction of underground bunkers for the planet´s population to take refuge if (when) the weapon blew on everyone faces. And this wasn´t a Vaul-tec situation, where the Vaults were an ill-made cage for human experiments that could only house a minority of the population. These were, and are, vast bunkers that could house the totality of the population in a self-sufficient manner for an indefinite amount of time, built with the best tech that Humanity had at that moment. And because she knew that the voters would never agree with paying it with their taxes, she paid it from her own pocket, going from the richest woman on Luctus to drowning in debt.

Of course, all of this proved to be useful when the Cybernetic Revolt began and the Abominable Intelligence in charge of the weapon´s facility thought that the best way of purging all the meatbags was to detonate the weapon on the planet´s atmosphere. Of course, not all the refuges were complete at the time, and a lot of people, including her, couldn´t reach a refuge in time. But it was thanks to her that around 50% to 60% of the population survived. And those people knew that the only reason that they were breathing was thanks to that woman.

Millenia pass, fact turns to myth, myth to legend and legend to religion. So the governor, whose name was forgotten, is now a messiah in Luctusian religion known as the Savior. Luctus was skipped by the Imperium during the Great Crusade due to no one suspecting that people still lived there, so they didn´t got hit with the Imperial Truth. It wasn´t until the aftermath of the Age of Apostasy and the Reign of Blood that the Imperium made contact with the Luctusian due to an Ecclesiarchy ship crashlanding on the surface. A party of Stalkers was nearby the crash site and managed to save the ship´s sole survivor, a young priest called Cyril Methodius, before the Mist or the creatures on the surface got to him. After recovering, Cyril started to try and convert the locals to the worship of the God-Emperor. At the beginning he failed, but then he started preaching that the Savior had been warned of the Mist arrival by the God-Emperor, and that He had ordered her to build the refuges to saveward the worthy sould of Luctus, arch of Noah style. He managed to gather a convert a sizable chunk of the population with this new creed and after a few decades, and a very low-key civil war, the whole planet turned into believers of the God-Emperor, with the Savior being turned into a local Imperial Saint. Centuries later, Luctus made contact with the Imperium proper and life went on until you selected it as your homeworld.

So the Refuges are not only the sole reason that Luctusians are alive, but also a key element of the local Imperial Cult and a work of divine mandate. Improving them or modifying them is kinda heretical to the faithful here.

Also, while political power is part of the practical objections, a big part of them is the situation of the Refuges. A lot of them had fallen over the years, either because of the air filters failing or due to Nurglite Cultist sabotaging them. Each time the survivor could be counted with one hand, and while some refuges were later reclaimed and rehabited, only a quarter of the Refuges are inhabited. As such, connecting all of them by tunnels worry people, because it could allow an accident or sabotage to wipe out a few refuges, or all of them, in one go.
I wonder if the type of Great Crusade era gear our master of the forge can make was dependent at least partially on our choice of bonii.
It was, to a certain level. For example if you have chosen the Tartaros-pattern Terminator Armor, you could have eventually gotten blueprints for it,but it would have required cashing in favors with a Forge World and at least 10-15 turns of researching.
 
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Turn 2: Deployment Results (743-747 M41)
Illiberis System, Aetelian Sector, Ultima Segmentum 744M41

6th Company Marines Stealth (Agility) rolls 5d10= 6,7,10,10.1 =5 Successes

Gregorius III Baetica, Governor of Illiberis and rebel against the Golden Throne, flinches alongside everyone in the room at the sound of something metallic crashing into the floor. Their eyes focus on the golden goblet pouring wine onto the floor and from there to the aide who carelessly knocked it out of the table.

The man shrinks unto himself. "Apologies Milor-"

"Get out" The man hesitates, looking at the rest of the room for support. "GET OUT!!" Gregorious shrieks, sending the man scurrying outside the throne room. Generals and nobles look nervously at their liege, who having noticed his loss of manners, takes a few deep breaths before addressing them with calm composure.

"It seems that current events have taken a greater toll on my nerves than I expected. We´ll continue this meeting at first light tomorrow." The assembled officers and courtiers need no encouragement to hastily exit the room. Gregorious waits until only his loyal bodyguards are left with him before putting his hands on his wizened face and screams in frustration.

It had all gone wrong. With the increased Tithes to finance that new Crusade that he did not care about he had had enough and rebelled against the Imperium that dared to make demands to HIM about how to rule HIS planet. Gathering the support of the nobility had been trivial and an early assault on the Arbites headquarters had eliminated the Imperium´s most fanatical and well-equipped supporters. Just when he was on the cusp of total control his wretch of a son had rallied the few PDF units disloyal to him and sent an astropathic call for help. Two guard regiments and his forces had lost control over the northern hemisphere before his troops stopped their advance. Things had bogged down from there, but his general staff had been confident that they would soon recover the lost terrain. After all further Imperial reinforcements were unlikely, between the Crusade and the foolish consideration of his planet as an unimportant world.

Then whole regiments of his PDF had started to appear dead, their remains barely recognizable as human. At first they had suspected special forces, until pic recordings had started being broadcasted each night. In them, his forces were brutalized from the shadows by a force of giants with armors of midnight. All broadcast ended with the same phrase.

"The Angels of Death have come, and they are your Nightmares made Manifest."

Of course the first thing they had done was deny that those were Space Marines. No Space Marine had come to the sector in centuries. Besides, the Astartes were supposed to attack in great charges and glorious offensives, not lurk in the darkness like cowards and assassins. Morale had still plummeted and the Imperial Guard had taken advantage of the death of his forces and the numerous desertions to advance in great strides. Now they were three days away from his capital, the meeting he had just interrupted being about where to retreat if the enemy breached the city defenses.

Lifting his head, Gregorious looks towards the head of his guards, who stood behind him. "Arrius, I´ll retreat to my chambers. Tell the servants to bring my dinner there."

6th Company Marines Stealth rolls 5d10= 2, 8, 6, 4, 8= 4 Successes
Aelius Catilina Stealth rolls 5d10= 3, 3, 8, 10. 5= 3 Successes
10th Company Marines Ballistic rolls 2d10= 9, 10= 3 Successes


Arrius placed a fist upon his chest. "It will be done." Before he could carry out his order his upper body erupted in a fountain of gore, splattering his remains on his liege. As he stands in shock his other nine bodyguards suffer the same fate. He falls to the floor in fright, just in time to see the doors of his sanctum burst open. Ten giants in midnight armor enter, guns scanning the room before pointing squarely at him. Further shocked by the revelation that there were really Astartes on the planet, he doesn`t react as one quickly closes the distance between them, grabbing him with a hand by the shoulder. The old governor screams as the bones on his collarbone shatter due to the marines grip, and he screams ever louder as he´s dragged towards one of the sides of the room.

Another Astartes enters then. He´s helmetless, showing to the world a pale, youthful face and a shaved head. His armor is slightly more decorated than his fellows, and he calmly walks towards Gregorious, looking at one of the paintings on the wall.

"That is a wonderful painting." He praises in a smooth, velvety voice that sends a chill through Gregorious' spine that pierces through the pain. "What is its name?"

He looks at the painting behind him, that shows a robed man receiving a scroll from the talons of a two-headed eagle. "The Reward for Loyalty." He whispers, to which the Marine smirks with amusement and malice.

"Then it is terribly appropriate for what comes now." He looks towards the Marine that was currently holding him. "Set defensive positions, let none interrupt us." He moves to the side, allowing him to see how one of the marines sets a pict-recorder in front of him. The helmetless Marine crouches, showing him the sizable knife in his hand. "This will be your last public appearance, Governor. Let us make it a memorable one."

—-

6th Company Marines Ballistics Roll 2d10= 10, 6= 3 Successes

Gregorious IV Baetica, newly named governor of Baetica, tries to maintain a neutral face as Aelius Catilina, Captain of the Mist Shrikes, stands in front of him. He's thankful that he´s receiving the Space Marine seated behind his desk, because he doesn't trust his legs to sustain him.

"We will depart in three hours. I assume that you have the situation under control?" The Angel of Death asks pleasantly.

"I assure you Captain, we won´t have any problem dealing with the remaining rebels" The vast majority of them had surrendered when the Mist Shrikes had broadcasted for the whole planet the torture his father for over sixteen hours with a constant background noise of gunfire. He hated his father, but even he had been sickened by the cruelties they inflicted upon him. The broadcast finished with the Captain putting down the bloody sack of flesh that once was his sire with a bolt pistol before showing the hall leading to the throne room. It was an abattoir, littered with the corpses of the palace guard, slain as they tried to rescue their liege. Then the Captain had whispered to the recorder. "Thus is the fate of all traitors."

"Do I make you uncomfortable, Governor?" The question pulls him out of his memories. Gregorious opens his mouth to deny it, but the captain shakes his head. "No need for you to lie, Governor, it is understandable considering the circumstances. However, I consider it is important to start your relationship with our Chapter with the right foot. As such, I have a gift for you."

"What kind of gift?" He asks, curiosity overcoming his caution for a moment. Catilina´s smile widens before he exits the tent. He returns shortly after, carrying a painting that drains all the color out of Gregorious face. It shows a twin-headed eagle granting a scroll to a robed man, although the image is liberally splattered with dried blood.

"Do you like it?" Catilina asks whimsically, as if he doesn´t register the mounting horror on his face. "I call it the Reward for Disloyalty." He places the painting on his desk, before inclining his head slightly, waiting for Gregorious to answer. Taking the eyes of the painting, the younger man swallows spit and gathers his courage. "I wi-will tre-treasure it greatly, Milord."

"That's good to hear Governor. Goodbye, and I hope that we never meet again." The captain leaves, but Gregorious doesn´t relax until his men tell him that the Shrouded Blade has left the system.

-Revolt in Illiberis quelled.

-Contact Gained: Governor Gregorious IV Baetica (Neutral+)


Braicam System, Aetelian Sector, Ultima Segmentum 744 M41

Constantinus Logos, Captain of the 7th Company of the Mist Shrikes stands on the gates of Castle Mannor, the greatest settlement on Braicam, the constant rain falling unto his armor. Behind him stands what remains of the local feudal army, a force of hastily levied young boys and old men, looking afraid out of their wits. In front of him, a tide of green flesh, carrying heavy axes or long bows. The cacophony of screams and roars they make is deafening, hateful shouts coming from thousands of Ork throats.Unfaced, he turns towards the men behind him and speaks.

Constantinus Logos Fellowship rolls 3d10= 7, 3, 8= 2 Successes

"DO YOU HEAR THEM!?" He asks, drawing the attention of the men below and beside him. "HERE THEY COME, AFTER MURDERING YOUR SONS, YOUR FATHERS, YOUR BROTHERS, COUSINS AND FRIENDS!!! AFTER SLAYING YOUR KING AND BURNING YOUR HOMES!!! HERE THEY COME, TO CUT YOU DOWN AND KILL WHAT FAMILY YOU HAVE LEFT AS YOU BLEED OUT!!! WILL YOU ALLOW THEM TO DO SO?!"

They remain silent for a moment, looking at him with wide eyes. One of them, an old man In the back of the crowd, says no. A regular man would not have heard it with all the noise in the area, but Logos does..

"YOU!" He points at the man in question, who appears to be stunned that the Astartes has single him out. "COME UP HERE!" The old man, after a moment of hesitation, makes his way towards him, his fellows making way for him. When he finally reaches Constantinus, the captain puts a hand on his shoulder, taking extreme care not to hurt him.

"WHAT'S YOUR NAME SOLDIER?!"

"Reynauld, Milord." The old man answers, seemingly in awe of him.

Logos nods at him, before addressing the rest of the crowd. "REYNAULD HERE WON´T ALLOW IT!! HIS COURAGE SHINES BRIGHTLY AMONGST YOU, AND FOR THAT HE HAS EARNED THE HONOR OF FIGHTING BY MY SIDE!! WILL YOU FOLLOW HIS EXAMPLE?!! WILL YOU STAND IN DEFIANCE OF THE DARK, OR WAIT ON YOUR KNEES FOR THEIR BLADES TO CUT YOU DOWN?!!"

"Well fight!!" Roars the crowd, their valor buoyed by his speech. Constantinus smiles. "GOOD!! THEN WE'LL STRIKE DOWN THIS CURS, FOR THEIR CRUDE SAVAGERY IS NO MATCH FOR THE MIGHT OF HUMANITY!!! FOR BRAICAM, FOR THE EMPEROR!!

"FOR THE EMPEROR!!!!" As the levy shouts his defiance Constantinus turns on the voxlink on his helmet. "Squads 7-1 to 7-3 position yourselves on the walls, 7-4, spread out in the Courtyards. 7-5, prepare barricades on the inside on the castle, Chief-Apothecary Valzadai, are you in position?"

7th Company Stealth rolls 5-2(Vehicles)+1(10th Company pathfinding)=4d10:= 6, 1, 6, 1=0 Successes, Critical Failure.
Chief Apothecary Valzadai Stealth Rolls 7-2(Vehicles)=5d10=9, 8, 6, 4, 3= 3 Successes.


"Negative, the orks must have spied on us and have found the heavy armor, they are currently engaging them. I´m moving towards them with the attack bikes. We won´t be able to strike from behind as planned, you´ll have to hold out until their warboss shows itself."

Constantinus scowls. While that put a stop to their plan to catch the greenskins in between the castle walls and an armored assault, they still could destroy them if they slayed the warboss. As if knowing that the plan had failed, the greenskins surge forward, throwing themselves at the walls with their infamous cry of Waaagh!, at such volume that most of the mortals clutch their ears in pain.

"All air assets, commence strafing run!!"

Thunderhawk ballistic roll 2d10= 10, 4= 2 Successes
Stombird ballistic rolls 2d10= 9, 8= 2 Successes


Both of the Stormbirds and the sole Thunderhawk fly over the approaching horde, unleashing their deathly payload over the greenskin Horde. In a spectacle of light and sound, thousands of the foul xenos are destroyed. Blown apart by missiles, vaporized by lascannons, shredded by bolter fire. The Orks threw stone tipped arrows and spears in response, all of which failed to even reach the vehicles. When they finally retreated, with ammunition spent and fuel tanks close to empty, thousands of orks were dead, and the rest of the horde had stopped in it´s tracks, their primitive minds unable to comprehend the cause of the sudden death of so many of their fellows. The levy of Braicam don´t comprehend it either, but they cheer in celebration at what they see as another miracle of the God-Emperor. The reaction of Constantinus marines is more subdued, but some of them smile, or briefly bang a fist against their chestplates. The captain is silent, waiting for the reaction of the enemy.

Amidst the further edges of the foes mass, sounds of fighting appear for but a brief moment, before a figure stands above the rest of the Feral Orks. A truly towering example of their kind, his bulging muscles are actually clad in armor, even if it´s made out of the beaten plates of fallen human warriors. In his hands he lifts a crude metal axe, as tall as a Space Marine, and a roar distorts the features of his already brutish face, spit flying from blackened teef.

"GET BAKK INTO´DA FIGHT, YA GITS!!!! DERE FLYINF METAL BOXES LEFT, NO WE KAN KRUMP DA´UMIES AN DOSE BIGGA´UMIEZ TOO!!! WAAAGH!!!

The orks are reinvigorated by their leader and charge again.

7th Company ballistic rolls 2d10=6, 8= 2 Successes
Braicam Levy archers ballistic rolls 1d10= 3= 0 Successes. Critical Failure.
Feral Ork Arrez Boyz ballistic rolls 1d 10= 10 =2 Succeses


They were welcomed by another rain of firepower, this time coming from the marines atop the walls. Bolter rounds scythed through their ranks, with particularly large specimens taken down by way of laser, missile and plasma. Undaunted by the further decimation of their ranks, the ones among them carrying bows shot a rain of arrows upon the walls. The Astartes weathers it as they weather the literal rain that keeps falling, but they have more effect on the levy. They die in droves, with their own arrows are sparce and fail to do damage. Constantinus notices how Reynauld uses him as cover in order to avoid getting hit, but he ignores it as the diminished greenskin force reaches the gate. Despite being shot at, the orks push at the gate, its hinges starting to falter by the sheer pressure of the orks pressing into it. Constantinus and the squads on the walls descend to the courtyard, forming a line of blue ceramite to meet the orks that enter into the courtyard.

7th Company Weapon Skill rolls 2d10=8 ,6= 2 Successes
Constantinus Logos Weapon Skill rolls 6d10= 10, 2, 1, 9, 10, 10=6 Successes.
Feral Orks Weapon Skill rolls 2d10= 8, 2= 1 Success.


As the gates finally fall of their hinges, the first wave of Xenos is greeted by a close-range volley. The second advances over the corpses of its fellows and makes it into melee, choppas clashing against chainswords and combat blades. The marines kill many orks but eventually start to take casualties themselves, dragged down by sheer weight of numbers
.
"FACE ME AND DIE GREENSKINS!!!!!"

Constantinus stands at the head of the formation, surrounded by rapidly increasing piles of greenskin bodies. His chainsword cleaves through every ork that approaches him, a dervish of chain teeth and roaring promethium. He pushes forward, parting the tide of foes like a power weapon through flesh. The pressure on his men fades as their opponents either turn to face their captain or start fleeing.

There is a lull in the fighting, as the towering ork from before approaches Constantinus. He looms over the captain of the Seventh.

"WOT A SURPRISE. 'UMIES ARE SO EASY TA KRUMP, BUT YA BIGGA'UMIES KNOW 'OW TA PUT UP A GUD FOIGHT!!!" It laughs, and its followers laugh with him, until Constantinus shoots him with his bolt pistol.

Constantinus Logos Ballistic Skill 2d10=7, 8.= 2 Successes.
Constantinus Logos Weapon Skill 6d10=8, 7, 4, 4, 5, 2= 2 Successes
Feral Ork Warboss Weapon Skill 4d10=9, 1, 4, 6= 1 Success.


The bolt hits the center of mass, blowing a chunk out of its torso. The ork staggers back with a roar of pain and rage, and Constantinus takes advantage to slash at him with his chainsword. The ork manages to put his axe in between the whirring teeth, catching the weapon before lashing out with a fist that hits the Space Marine in the face plate. Now it's Constantinus who staggers with a broken nose. The Warboss swings at Constantinus head, but the captain ducks under the axe head, striking at the ork knee, his chainsword tearing through flesh, cartilage and blood as it severs the limb. His opponents falls to the floor, and before he can react the captain rams his blade into its neck, piercing through it before he decapitates it with a flick of his wrist.

The head falls to the floor, and the orks, the marines and the few surviving levies stare at it as it splatters into the bloody mud. Then a cry is heard from deep into the ork lines.

"The boss iz ded!! Leg it Ladz!!!"

The orks turn and flee, and the marines open fire once more as they run, killing many of them. Constantinus empties the magazine of his bolt pistol, but instead of reloading he grabs the head of the fallen Warboss, and puts a hook on his jaw, the other end of which he mag-locks into his hip.

—-

Chief Apothecary Valzadai extracts the geneseed of a fallen marine. He uses his Narthecium to punch through his fallen brother's chestplate, extracting carefully the progenoids on his chest.

7th Company Toughness rolls 4+2 (Chief Apothecary)=6d10= 9, 6, 3, 1, 6, 10= 4 Successes.

Fortunately, it was one of the few deaths in the company. The orks had been unable to truly damage the vehicles when they had detected their armor, and it had been trivially easy to exterminate them without suffering injury. Of course, they could be hiding their more "advance" weaponry in order to lure them into a sense of complacency, but then they would have used them against Constantius. Most of the casualties had been taken during the melee in the courtyard, and even then they were mostly wounded, with only three dead marines.

Constantinus approaches him, the warboss head bouncing against his armor as he walks. His helmet is underneath his arm, reveling his now crooked nose. He runs a hand through his hair, moving the damp, long hairs out of his face. "A GREAT VICTORY IS IT NOT?!!"

Valzadai looks at the corpse-filled coutyard, even if most of them belong to orks and mortals. "Doubt the mortals will appreciate you calling it great when most of them have been butchered." In fact now he can see some of the shell-shocked survivors of the Levy glare for a moment at the Captain, before the realization of what their doing hits them and they look downwards. If Constantinus notices it, he does not remark on it.

"EVERYONE DIES SOONER OR LATER CHIEF APOTHECARY!" Logos answers. "AND WHAT BETTER WAY TO DO SO THAN ON THE EMPEROR´S SERVICE?!

Valzadai can´t really argue the point.

-Greenskins hordes of Braicam culled back to manageable levels.
-Contact gained: Queen-Regent Genevieve du Martel. (Honored-)
-3 marines KIA, 6 Progenoids recovered.


Durruti System, Aetelian Sector, Ultima Segmentum 744 M41.

10th Company Stealth rolls 5d10= 2, 8, 5, 2, 9= 2 Successes.
Quintus Sertorius Stealth rolls 6d10= 7, 6, 6, 7, 5, 10= 7 Successes


Quintus drives his combat knife through the back of the ork skull. The dull sound of his corpse hitting the ground is hidden in the general mayhem of the ork "camp", a ramshackle collection of metal shacks and cobbled together tents. To his satisfaction, he sees that the rest of the squad accompanying bim has dispatched the rest of the guards around the area where the greenskins store their vehicles. They move inside, passing through the crude examples of Orkish "engineering", most of which looks like a bunch of scrap metal bolted together with as many guns as possible. Their objective is the biggest of such vehicles, an amalgamation of cannons fixed on the chassis of four Leman Russ Vanquisers put together, the personal vehicle of Warboss Tanksmasha.

Quintus Sertorius Intelligence rolls 4d10= 10, 1, 7, 6=3 Successes.

He pulls the melta charge that the Master of the Forge crafted out of its satchel and primes it, climbing on the vehicles. After careful consideration, he places it under the spot where he thinks the Warboss stands during combat. The rest of the squad positions other melta charges in every open spot they can find. After that they climb off the vehicle and position themselves on a nearby group of shacks, in order to wait the arrival of the Warboss. As they position themselves, Sertorius opens the vox channel.

"Charge is set, status report."

"10-7 here, we're in position."

"10-8 reporting, we don't have a clear shot, we're relocating."

"Acknowledged." Quintus then switched channels to the Bird of Prey. "Pluvia, ETA on the drop pod assault?"

"Everythings ready to launch, we wait for your signal." Confirms the Captain of 2nd. "Are you sure you don´t want us to drop now? If you fail, you and your men will be stranded in the midst of the enemy's headquarters."

"Best chance to end this quickly." Replies Sertorius. Any further conversation is interrupted by the arrival of Tanksmasha. The Warboss is easily ten feet tall and as broad as two space marines standing shoulder to shoulder. He is armored with plates that look like they previously belonged to armored vehicles and his hand carries a gun that looks like a giant stubber and two missile launchers bolted together. Beside him enters a group of other orks, all waving their guns and axes together with enthusiasm.

Tanksmasha addresses the mob. "ARIGHT BOYZ, I´VE HEARD DAT´DA´UMIEZ KALLED BEAKIEZ TA´DA FOIGHT, SO WE´ZE GONNA KRUMP´EM ARD BEFORE DEY ARRIVE!!!! WAAAAAAAAAAGHHHH!!"

The orks cheer with enthusiasm as the warboss climbs up its vehicle. The hidden marines observe as he places his foot on the primed charge.

Tanksmasha Toughness 8d10= 1, 3, 6, 7, 3, 4, 5, 3= 1 Success.

Those cheers turn to alarmed cries as their Warboss disappears in a bright conflagration of fire. Its vehicle is completely destroyed, missing a significant mass and burning. The only thing that remains of Warboss Tanksmasha is it´s head, which despite being burnt and charred still shows a dumbfounded expression.

It's previous subordinates look confused for a second, before the mob falls into infighting as various Nobs in the crowd start proclaiming their bids for leadership. Quintus and his Marines slip by, taking advantage of the infighting amongst the orks.

"10-7, 10-8 fall back to the extraction point. Mission accomplished."
-Warboss Tanksmasha eliminated. It´s Waaaaagh falls into infighting.
-Reputation with the Imperial Guard increases to Neutral+




Chaurahaa System, Aetelian Sector, Ultima Segmentum 743 M41

Fear of Judgement 1d100= 74
Imperial Navy Squadron 1d100= 86
Night Terror 1d100=22
Pirate Squadron 1 1d100=6
Pirate Squadron 2 1d100=4


Marcius Hostilius smiles from ear to ear as the Fear of Judgement shrugs off another desperate salvo from one of the pirate's frigates. The raiders had been already caught flat-footed when the convoy they had expected unprotected had been escorted by a full squadron of the Imperial Navy, led by the Retribution-class Battleship Heretic´s Fate, Flagship of Battlefleet Aetelian. Now that the Battle Barge had translated right behind them, they´re caught in a crossfire of overwhelming firepower. The only part of the plan that had failed was that Gallienus and the Night Terror had arrived on system out of position, giving the scum a window of opportunity that they could use to escape the trap.

"Do we we know what ship fired that salvo?" He asks aloud to his bridge crew.

"Yes, Lord. It is the Winds of Change." Answers on of the officers, his uniform the same color of his armor.

Hostilius sneers, disgusted that the scum they are facing is not only piratical, but also worshippers of the Dark Gods. "It´s continued existence vexes me. All weapon fire on it when ready."

Minutes later the Battle Barge fires, destroying the Frigate in brilliant deflagration. Marcius chuckles. He ignores from where the Chapter Master got this vessel, but he truly is thankful for it. It´s weaponry cuts through the pirate vessels with ease and the voidships and hulls resist everything they can throw at it.

As another salvo against his ship is answered with two other destroyed frigates, the remaining enemies decide that discretion is the better part of valor and retreat, leaving most of their comrades as empty corpses.

Fear of Judgement 1d100= 45
Imperial Navy Squadron 1d100= 23
Night Terror 1d100=41
Pirate Squadron 1 1d100=71
Pirate Squadron 2 1d100=47


The raiders flee through the area that the Night Terror was supposed to cover, at a speed that didn´t seem to be beholden by the laws of the Materium. The forces of the Imperium try to give chase, but the enemy jumps into the Warp before they can reach them.

Hostilius gets up from his command throne and punches the seat with a shout of anger, shocking all the mortals in the command bridge.He takes a few breaths to calm down, noticing the fearful stares that the crew throws at him.

"Mi-Milord, The Heretic's Fate is hailing us." Informs a communication officer in a shaky voice.

"Patch them through." The Hololith lits up, revealing both the tanned skin and weathered face of Lord Admiral Adherbal and the pale skin and slanted eyes of Captain Gallienus of the 3rd.

"A fine showing Fleet Master." Greeted Adherbal, with a satisfied look. "We manage to inflict a serious blow on the raiders, my analysts have concluded that at least two thirds of their fleet has been destroyed.

"There´s still a third remaining." Cautions Hostilius. "We should start searching for it, before we lose their trail."

"We will do so." Reassures him the Lord Admiral. "But the Imperial Navy can handle the cleanup on our own. It´s been an honor fighting alongside the God-Emperor Angels, and I hope we will work closely in the future. Farewell." The Admiral signal disconnects, leaving only him and Gallienus on the call. Hostilius glares at Gallienus.

"Your incompetence allowed them to escape Gallienus."
The captain of the 3rd merely smiled a the accusation. "I cannot be faulted by the vagaries of warp travel brother. Besides, the only reason they escape was due to a sorcerous ritual, it is impossible for converted cargo haulers and retrofitted frigates to move that fast without it."

"Of course it was sorcery, but that does not excuse your failings." Rebukes Hostilius. "They would not have been able to take advantage of that speed if you hadn´t grant them the space needed for them to slip bay." Before Gallienus can say anything in response he cuts off the call.

-Raider fleets grievously reduced. Confirmed that they are Chaos worshippers.
-New contact gained, Lord Admiral Hanno Adherbal (Neutral+)


Lezo System, Aetelian Sector, Ultima Segmentum 744 M41

Of all the places one could expect a Space Marine, you muse, few would think of a dilapidated manufactorum in the middle of a hive-city. Certainly the people of Lezo still think that you´re on the Luctusian Dusk, waiting for an audience with the Sector Governor.

You´re not alone, Spatha and the rest of your Honor Guard stands beside you, except Lepidus who is in overwatch on one of the catwalks. Harker is also there, with no other companion and his hands close to his weapons.

"Greetings Inquisitor." You salute while making the sign of the Aquila, which he briefly returns.

"Thank you for taking the time to accompany me to this meeting, Chapter Master." You both know that you couldn´t refuse his request, but you appreciate that he´s keeping appearances in front of your subordinates, it prevents them from asking question.

"The Imperium is at its strongest when its servants stand together Inquisitor. Although I´ll admit that it surprise me that you require our assistance in a simple meeting."

Harker's typical grim expression deepens, though his displeasure is not directed at you. "Ordinarily I wouldn´t, but the Information I require of Torcuato concerns the activities of another Inquisitor, and she could frighten him enough that he considers double-crossing me. Having Astartes as security will make him more afraid of betraying me than of betraying her." That makes sense, although it is a bad sign that the contact isn´t already here. After a few minutes of silent wait he does arrive, accompanied by four bodyguards in flak armor carrying lasguns. Torquato seems to be a member of the Lord Sector´s court, judging by his elegant clothes and the veritable miasma of expensive cologne that trails behind him.

Honor Guard Perception roll 5d10= 10, 4, 3, 2, 2 =2 Successes
Claudius Spatha Perception roll 5d10= 8, 2, 3, 4, 6= 2 Successes
Severus Perception roll 7d10= 3, 7, 9, 9, 7, 6, 4= 5 Successes
Assailants Stealth roll 4d10= 8, 10, 3, 7= 4 Successes


There is also the two dozen of men who try to stealthily enter the manofactorum. They are skilled, but you have more experience in infiltration that all of them put together and so can easily pick them up.

"Hostiles are trying to surround us." You voice in the vox to your escort. You see them stiffen in surprise before they start searching their surroundings discreetly. They need more training if a mortal that doesn´t belong to the Officio Assasinorum can sneak up on them. Harker has noticed them, given that he places his hand on the grip of his plasma pistol.

Torcuato gulps saliva when he sees you, sweat pouring from his face as you hear his heartbeat beating in his chest at an ever increasing rhythm. The four bodyguards behind him grip their lasguns tightly, as if they were lifelines at sea.

"Let's get this over with Torcuato." Harker addresses him. "Tell me to whom Mitsuhide told the coordinates of Sanction, and we can all be on our way."

"I can´t do that Inquisitor." He says with shaking hands. "Inquisitor Mitsuhide has plenty of influence over Lord Cartagena´s Court, and she knows things about me. If I gave you that information it´s over for me and my house."

"So is this a trap then?" Harker asks as he unholsters his plasma pistol. The bodyguards and the hidden men raise their guns, Harker and your Honor Guard do the same, the reeving of Claudius chainsword filling the place. However, you remain at ease, volkite serpenta holstered and chainglave resting on your shoulder.

"God-Emperor forgive me Inquisitor, but I must do this." Just as everyone is about to shoot you speak up.

"The only thing you´re about to do is die," All eyes are fixed on you as you speak with the same casual manner one has when discussing the weather. "Do you truly think that you can prevail against Space Marines? Mitsuhide might destroy you and your house, but I will make such a ruin of you and your men that the screams of your agonizing demise will plague the nightmares of everyone that lives in this level of the hive. And even if you kill us, then what? If so much as hair on my head get´s singed, my brothers will descend upon this world, and they shall not stop until your whole families perish in excruciating pain, down to the last babe in its crib. So take your shot and doom yourselves, if you dare."

Severus Intimidation (Fellowship) rolls 8d10= 6, 1, 3, 7, 10, 8, 6, 9= 6 Successes.
Assailants Willpower rolls 3d10= 2,8,3= 1 Success


There is a moment of complete stillness after your words, the tension in the air so thick that you could cut it with a knife. Then, almost all at once, both Torcuato´s bodyguards and the hidden assailants either holster or drop their weapons before running away. The informant watches depart in shock, before he looks back at all the weapons pointing at him and soils himself.

"Let´s return to my question, Torcuato. To whom did Mitsuhide sent the coordinates?" Says Harker as he closes in on the informant and grabs the man by the lapels of his coat.

"Someone called Levi!!" He says in panic.

"Who´s Levi?"

"I-i don´t know." He tries to take a step back, but Harker holds him in place. "B-b-but he se-seemed to be someone important, Inquisitor Mitsuhide confiscated the Astopathic Choir to speak to him in private, and for what my spy told me she was respectful towards him."

"I see. Our business is concluded." He drops Torcuato´s clothes, the man falling to the floor. He hurriedly rises, looking at the Inquisitor with apprehension.

"A-are you going to kill me?!!" The Inquisitor glances with his organic eye at you, and you guess his intent.

"I won´t." Torcuato lets out a sigh of relief, but before he can say anything else your chainglave roars to life and you cut him in half vertically with a single swing.

"It seems I was wise to request your assistance." Comments Harker as the two halves impact the floor with a wet thud.

"It was nothing Inquisitor" You respond as you shake the blood out of the weapon before it dries. If nothing else, it had been a little boring. "Although I would like to know what exactly is Sanction." Harker studies you, his bionic eye shining in the dim light of the manofactorum.

"Sanction is a dead world, subjected to Exterminatus by order of the Primarch Leman Russ during the Great Crusade." Now that's interesting, you don´t recall hearing about the VIth Primarch campaigning here, much less ordering an Exterminatus.

"For what reason?"

"Nobody knows, but he decreed that the system had to be quarantine and it´s location hidden, and that decision was sanctioned by the God-Emperor Himself, hence the name."

You don´t like what you hear. You expected this to be an Inquisitorial power-struggle, not someone committing treason. Especially not against the Emperor´s own will. "Shall we hunt down Mitsuhide then?"

Harker shakes his head slowly. "No yet, Mitsuhide is too well connected and the evidence too flimsy for an Inquisitorial Conclave to excommunicate her."

You tense in anger, your grip on your chainglaive tightening. Your Honor Guard does the same with their own weapons, all rebelling at the idea of letting a traitor get away with her crimes. "She´s commiting treason." You snarl with clenched teeth.

"And she will answer for them, in time." If Harker is nervous about facing eight angry Astartes, none of it shows in his face. "If we kill her now, I will be the one under investigation by the rest of the Inquisitors in the Sector, and certain affairs will come to light that should remain buried." That calms you instantly. It irks you being unable to enact justice upon the other Inquisitor, but it is true that acting in anger could have perilous consequences.

"Fine" You concede. Your Guard is surprised, but they don´t question you. "But keep us informed on the situation."

"I will do so, for I suspect I will require further assistance. Goodbye Chapter Master." Harker walks away and you do the same, hearing your men whispering between themselves at the meaning of that last exchange.

-Harker request fulfilled successfully.
-Relationship with Inquisitor Harker increases to Neutral+


QM Notes: Apologies for the delay people, this chapter really ballooned in length, beyond what I was expecting. Thank you all for your patience. However, rolls seem to have favored you this turn.

In other news, my laptop has been repaired with the finest Orkish tecnology, so the fortress monastery results will come out on Tuesday. Also, our Blood Claws equivalent will be called Nowalijki Marines, thanks to @Mithrill for the suggestion. Also, I accept feedback on my Orkish.
 
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