- Location
- Eastern Seaboard
Prospective plan for this turn, thoughts @Chipsy_21 regarding action 2 (Your proposed idea for housing standards)?
[ ]- Digging' a hole!
-[] Party: Adeptus Sustainus
-[] Party represents: Logi, Artisans
-[] Coalition:
--[] Yes: All parties not listed in no
--[] No: Any party increasing importation or reliance on external entities for resources; Any party that *openly* advocates for *freely* sending technology/knowledge originating from the Pandora Device to sovereign organizations beyond the bounds of Sidonia *without* the consent of the ruling legislative coalition.
-[] Ideology: Formed close to a decade and a half ago from a collective of the Logi, the Adeptus Sustainus is focused predominatly on the self-sustainability of the Forgeworld first and foremost. These ideas primarily extend towards reducing imports, and thus, minimizing reliance on the benevolence of outside entities, and the creation of a 'District' system to ensure that elements of the Forgecity itself are self-sufficient (at least, with regards to power supply, nutrition, and housing at the moment). The Adeptus Sustainus does not particularly care who they work with, Xeno or Imperial, Heretic or Zealot- so long as the Forgeworld continues to grow and becomes self-sustaining.
-[] 1: (Geothermal Power Plants) Begin excavation of the land beneath each habblock for the creation of Geothermal Power Plants, harnessing the magma of the planet to make up for the lack of space for proper Plasma Reactors. Ensure that this excavation and the construction of the Geothermal Power Plants is done in such a way that continued expansion/excavation into the subterranean beneath the habblocks is feasible. (For some of the outlying Habblocks, less inhabited or still under construction, attempt to trial using the Lava Worms of Sidonia for the initial excavation-- such Lava Worms are (of course), to be relocated away from the (still in construction) Habblocks before they can reach four years of maturity (although this ceiling can be raised to five years for uninhabited and still in construction Habblocks.
-[] 2: (Habitationi Auctoritate) Institute the creation of the 'Habitationi Auctoritate'-- a meritocratic government department created for the purposes of managing Habblocks, ensuring a constant standard of living for inhabitants of the Habblock-- notably, in that EVERYONE, mutant or xeno, menial or magi, zealot or heretic, has a place to stay-- to be safe from the hardship of life on Sidonia-- to have protection from the elements and the dangers of potential instability in the Forgecity. To ensure this, however, the 'Habitationi Auctoritate' must first define these standards. The 'Habitationi Auctoritate' is designated with ensuring that all Habblocks are structurally secure, that power distribution remains uninterrupted at all times, that proper sanitation facilities are made available, and that all inhabitants of the habblocks have access AT MINIMUM, to the nutrients they need to survive and clean water with which they can quench their thirst (In the case of servitors or those that are augmented, the facilities in which they could be provided maintenance and repair for their mechanical augments), and be 'free' from biological ailments (disease). In order to ensure these standards are met- the 'Habitationi Auctoritate' is granted the authority to implement rationing if need be (to ensure there is enough food), diverting/rationing power from nonessential systems (consumer products), cordoning off sections of the Habblock for routine maintenance, routine maintenanceof the Habblock's facilities, semi-annual examinations of the Habblock to ensure it is up to standards, annual (staggered) medical examinations for the inhabitants of the Habblock, and the authority to condemn a Habblock should it fail to meet these standards-- which would result in a full-indepth examination of the Habblock for issues in addition to reassignment of the personnel within the department managing that Habblock.
-[] 3: (Manufacturing) Begin the creation of a host of new forges dedicated purely for the manufacturing of both Ceramite (to expand the forgecity's Magma sieves) and Saturnite (as a potential alternative for the Forgecity's (present) lack of Adamantium).
-[] 4: (Mining) Following in the footsteps of Magistrix Metallurgicus Luminar 0-XU, begin the creation of additional mobile Habblocks to rove Sidonia's surface for rare metals and mineral deposits, so as to supplement the forgecity's growing need for raw materials-- something somewhat stymied by the current inability to expand the Magma sieves.
-[] 5: (Bomb Shelters) Begin the additional excavation of space beneath the Habblocks for the creation of Bunker Complexes-- moreso, 'Bomb Shelters' in the event that should the Forgecity itself comes under orbital bombardment or Omnissiah forbid-- invasion, the inhabitants of the Forgecity can take shelter from the fighting.
-[] Outreach: (Urban Planning) Reach out to the Artisans, more specifically, the Forgeworld's architects, and attempt to form a committee for the (general) standardization of designs in a (general) blocklike format, such that urban planning can be more easily done by making these elements of the Forgecity modular and more easily scalable as the Forgecity continues to expand.
[ ]- Digging' a hole!
-[] Party: Adeptus Sustainus
-[] Party represents: Logi, Artisans
-[] Coalition:
--[] Yes: All parties not listed in no
--[] No: Any party increasing importation or reliance on external entities for resources; Any party that *openly* advocates for *freely* sending technology/knowledge originating from the Pandora Device to sovereign organizations beyond the bounds of Sidonia *without* the consent of the ruling legislative coalition.
-[] Ideology: Formed close to a decade and a half ago from a collective of the Logi, the Adeptus Sustainus is focused predominatly on the self-sustainability of the Forgeworld first and foremost. These ideas primarily extend towards reducing imports, and thus, minimizing reliance on the benevolence of outside entities, and the creation of a 'District' system to ensure that elements of the Forgecity itself are self-sufficient (at least, with regards to power supply, nutrition, and housing at the moment). The Adeptus Sustainus does not particularly care who they work with, Xeno or Imperial, Heretic or Zealot- so long as the Forgeworld continues to grow and becomes self-sustaining.
-[] 1: (Geothermal Power Plants) Begin excavation of the land beneath each habblock for the creation of Geothermal Power Plants, harnessing the magma of the planet to make up for the lack of space for proper Plasma Reactors. Ensure that this excavation and the construction of the Geothermal Power Plants is done in such a way that continued expansion/excavation into the subterranean beneath the habblocks is feasible. (For some of the outlying Habblocks, less inhabited or still under construction, attempt to trial using the Lava Worms of Sidonia for the initial excavation-- such Lava Worms are (of course), to be relocated away from the (still in construction) Habblocks before they can reach four years of maturity (although this ceiling can be raised to five years for uninhabited and still in construction Habblocks.
-[] 2: (Habitationi Auctoritate) Institute the creation of the 'Habitationi Auctoritate'-- a meritocratic government department created for the purposes of managing Habblocks, ensuring a constant standard of living for inhabitants of the Habblock-- notably, in that EVERYONE, mutant or xeno, menial or magi, zealot or heretic, has a place to stay-- to be safe from the hardship of life on Sidonia-- to have protection from the elements and the dangers of potential instability in the Forgecity. To ensure this, however, the 'Habitationi Auctoritate' must first define these standards. The 'Habitationi Auctoritate' is designated with ensuring that all Habblocks are structurally secure, that power distribution remains uninterrupted at all times, that proper sanitation facilities are made available, and that all inhabitants of the habblocks have access AT MINIMUM, to the nutrients they need to survive and clean water with which they can quench their thirst (In the case of servitors or those that are augmented, the facilities in which they could be provided maintenance and repair for their mechanical augments), and be 'free' from biological ailments (disease). In order to ensure these standards are met- the 'Habitationi Auctoritate' is granted the authority to implement rationing if need be (to ensure there is enough food), diverting/rationing power from nonessential systems (consumer products), cordoning off sections of the Habblock for routine maintenance, routine maintenanceof the Habblock's facilities, semi-annual examinations of the Habblock to ensure it is up to standards, annual (staggered) medical examinations for the inhabitants of the Habblock, and the authority to condemn a Habblock should it fail to meet these standards-- which would result in a full-indepth examination of the Habblock for issues in addition to reassignment of the personnel within the department managing that Habblock.
-[] 3: (Manufacturing) Begin the creation of a host of new forges dedicated purely for the manufacturing of both Ceramite (to expand the forgecity's Magma sieves) and Saturnite (as a potential alternative for the Forgecity's (present) lack of Adamantium).
-[] 4: (Mining) Following in the footsteps of Magistrix Metallurgicus Luminar 0-XU, begin the creation of additional mobile Habblocks to rove Sidonia's surface for rare metals and mineral deposits, so as to supplement the forgecity's growing need for raw materials-- something somewhat stymied by the current inability to expand the Magma sieves.
-[] 5: (Bomb Shelters) Begin the additional excavation of space beneath the Habblocks for the creation of Bunker Complexes-- moreso, 'Bomb Shelters' in the event that should the Forgecity itself comes under orbital bombardment or Omnissiah forbid-- invasion, the inhabitants of the Forgecity can take shelter from the fighting.
-[] Outreach: (Urban Planning) Reach out to the Artisans, more specifically, the Forgeworld's architects, and attempt to form a committee for the (general) standardization of designs in a (general) blocklike format, such that urban planning can be more easily done by making these elements of the Forgecity modular and more easily scalable as the Forgecity continues to expand.