Lex Mechanica

I guess on the bright side if we live through this, we probably have 3 new imperial systems that are good friends with us when we bond over mutual fear of ork invasion.
 
An Imperial Guard Death world is a great opportunity to weaken or even defeat the enemy forces before they can approach us. Even if we defend Sidonia, having to repair the damage done by the brutes and deal with the spores left by them is a burden we would like to avoid

[] Draft Plan: All Skitarii Party
-[x] Party Name: Warriors of the Machine God

-[X] Ideology Alignment: Revisionists
-[X] Ideology Specifics: Extreme support for democracy, support and represent the troops
-[X] Coalition: Revisionists, Radicals, Traditionalists

-[x] 1. Deploy our Skitarii to support the world being attacked by the orcs on their way to our world, working together with other imperial and local troops to damage the enemy forces and delay their advances.
-[X] 2. Offer to give the crippled and wounded of our allies a second chance by giving distinguished veterans who are unable to continue fighting because of failing flesh improved machine replacements. While they do not have the traditional education of the tech-priests, they are still humans who can fight for the Omnissiah and possible show themselves deserving of his light through service.
-[X] 3. Begin dialogue with important local Imperial military commands to ensure we coordinate against any enemy invader and fight together
-[X] 4. Start a great program of drilling our fighting fit population as militia, ensuring any invader will get bogged down even if the militia cannot defeat the, allowing our siktarii to strike where they are strongest and use the mass of the general militia to slow enemies down. Furthermore, this militia will allow us to find talented warriors that may be missed by our usual recruitin methods.
-[x] 5. Investigate the use of the Dren as War-Servitors or auxiliary forces with the right combination of diplomacy, modification and incentives, hoping to make use of their power as stable psykers who can defend against enemy witches.

-[x] Outreach: Send voluntary Skitarii support to the frontline against the approaching ork threat, strengthening their resistance, making friends with local planets and learning about our future foe

-[x] Ideology: Representing many of the Skitarii and military minded Tech-Priests, the Warriors of the Machine God desire to strenghten Sidonias Legions and using them to the Forge-Worlds advantage. Many a favour can be gained by deploying these great Legions to our allies in the Imperium and the Warriors are determined to ensure these favours they are fighting for end up benefitting them too. In the pursuit of these goals they are generally uncaring about the philosophical divides of the Selanian parliament, letting themselves get courted by any side to best achieve their goals, with experienced Masters of War calculating the exact gains made by moving on the political stage just like they would when fighting their enemies. They view the Steel Cult as ideologes who care more about their squabbles with the Radicals than truly doing their best to advance the cause of the military. Additionally they are not interested in supplying imperial troops over mechanicus ones - the Skitarii are superior to the Imperial Guard after all. Following increases in tension among the mechanicus and suspicions of actors preparing for civil war or foreign intervention, the Warriors have increasingly turned to see themselves as defenders of Democracy on Sidonia, seeing it as the superior alternative to orthodox despotism and arguing that it is the true governance system of the cult as practiced on ancient mars. This has drawn in an increasing number of patriotic supporters of democracy, which has mingled with the existing base of the military to create a new strain of proud Tech-Republicans, fearsome warriors on the battlefield and fierce defenders of democracy, daring anyone to oppose the rightful institution of Sidonian democracy
 
First target is a guard recruiting death world

Suddenly I'm a lot less worried about the Orks making it here, most of them will probably stop at the world and decide to never leave. Death worlds are paradise to those guys. Plus a recruiting world should have a health guard garrison.

Beside, I think we can become the main supplier for them and update my plan accordingly for those of you keeping track of plans.
 
A very rough map of the Triplex Sector





Ignore the world "Type" and that big "Sabine" on the side (also on the Gothic side the +Valhalla got cut). I couldn't fix that for the life of me

201, Proline: A death world in part of its Gigantic flying reptiles, the Guard recruits from this world, but it isn't all that famous for it
301, Intherada: A Mechanicus and an Imperial Navy outpost in charge of monitoring the Ghoul stars, this is where the Ork horde was splintered
401, Alaskey: A civilized world of little of note
601, 337-901: The "Corpse" of the Triplex forgewords, where the sector gains its name, some say that even on the grey husks of the planets Lights can still be seen.
01, Calvin XIII: The Blood Leopards Chapter Homeworld, chosen mostly for its proximity to the ghoul stars and its feudal Nature.
502, Pelard: Civilized world of little of note besides also serving as an armory world for the Guard.
802, Wochinor: A fellow Forgeworld, however, it is considered quite Traditional, mostly for its proximity from triplex, where traitors brought to ruin the jewel of the sector.
403, Krishope: The home of Your Sector Faith, this cardinal world shepherds the souls of all those in this sector, they also have a small chapter of sisters on the planet for protection.
883, Vorlan: The home of your sector Battlefleet, it was here that the ships that defeated the foul Ork hordes came from.
204, Guernin: A Hive world, it was from here which the Initial Batch of Sidonian blood flowed, some menials can trace their lineage from its founding.
504 Caleena: The breadbasket of the sector, this Agri-world feeds most of the upper half of the sector with their sweat.
705, Pedarist: Dead world this world [Expunged by order of the Ordo Xenos, all trespassers shall be shot]
306, Sidonia: You know who it is
506, Zappalma: The administratum Capital of the sector, all information will eventually go to this world to reach the vaunted halls of the Segmentum Capital.
106, Constae: Agri-world, this planet feeds the lower "side" of the sector
107, Raechos: A knight world, while few some knights errant join the bigger galaxy searching for glory.
208, Tranthe: Fortress world, this planet is the fortress that stops the forces of the Arch enemy from spilling from the gothic sector (and in turn from the Eye)
308, Manchou: This penal world is where you used to get your servitors from.
La Sillman, Mannec, and Avicennan: All three of those are civilized worlds of not much renown.
310 La Eranisus: this planet is a Paradise world, usually visited by foreign and local nobility.
409, Sabrinag: the Recruiting world for the Silver Skulls Space Marine Chapter.
510, Anomin: a shrine world dedicated to a saint that fell in the invasion of the Beast
610, Schollon: A civilized world serving as an Imperial guard recruiting world, home of the Schollon Shock infantry regiments, the main buyer of your goods in the "market" besides special treaties.
0, Nyumion Hopes: The home of your Sector Rogue trader house, the Von Hammersreiks, as a cool fact this planet holds the only "safe" passage for the wider imperium (if one wishes to go south that is) which the rogue trader exploits for tolls


Big Green ball: I'll give you a cookie if you guess lol
 
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So yeah definitely gonna get some imports from her cus dragons are fucking awesome

I am fully onboard with dedicating an action to this next turn-- lets give Sidonia some fauna that isn't a potential biomancy construct. Instead lets make our own by getting the Genetors to make them proper dragons. We should probably take care that we don't disrupt Sidonia's ecosystem in doing so however.
 
Good news, I will be able to make a plan this time! I intend to focus it on equal rights for abhumans, mass producing the superpower drugs, and something that fits the current issue, idk what to do with the war atm

Also thinking about investigating abhumans to see if we can make different types
 
I am fully onboard with dedicating an action to this next turn-- lets give Sidonia some fauna that isn't a potential biomancy construct. Instead lets make our own by getting the Genetors to make them proper dragons. We should probably take care that we don't disrupt Sidonia's ecosystem in doing so however.
Man fuck the ecosystem it can either adapt to dragons or it doesn't matter, dragons trump ecosystems this is fact enshrined amongst all genetors. Alternatively though we can make them residents of Sidonia rather than the forest moon, can't disrupt the ecosystem if there is no ecosystem (besides you know lava worms).

Thinking of splicing them with the lava worms if necessary to get our fire breathing reptiles.
Also thinking about investigating abhumans to see if we can make different types
We have the one Ogryn which should be enough to start cloning them for brute-servitors.
 
Also thinking about investigating abhumans to see if we can make different types
With Adam the only limit is your imagination (and cripling addiction) even the Glands warriors and other "gene-warriros" that mechanicus produced in its history (Astartes being excluded) tremble in comparison.

Also if you guys want to research the "canon" plasmid powers you can (even the infinite ones) only catch is that you only get 1 per order (which you can double down)
 
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With Adam the only limit is your imagination (and cripling addiction) even the Glands warriors and other "gene-warriros" that mechanicus produced in its history (Astartes being excluded) tremble in comparison.

Also if you guys want to research the "canon" plasmid powers you can (even the infinite ones) only catch is that you only get 1 per order (which you can double down)
What I am hearing is that Dragons + Adam = Yes.
 
Looks like the dice didn't like me this turn. (Or the Dren can't reasonably be cloned for this).
Will try again and note the other suggestions the result have.
Cloning psykers usually don't work, they don't come "right" as a end result of cloning, or else mars would have been feeding thousands on thousands into the golden throne
 
Saaaay, how strict is the regulation on cybernetik implants without loosing citizenship/getting into heretek territory?
Cybernetics are far more "liberal" when comes with tech heresy, because even if someone says it's "heresy" you are still improving yourself to "reach" the machine god.

Basically no Xeno tech that hasn't been "cleansed" by the various rituals (it's why Yarrick got a pass for his claw)
 
Cybernetics are far more "liberal" when comes with tech heresy, because even if someone says it's "heresy" you are still improving yourself to "reach" the machine god.

Basically no Xeno tech that hasn't been "cleansed" by the various rituals (it's why Yarrick got a pass for his claw)
And in the case of more flesh-y implants (like putting your brain into a dragonbody)?
 
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