Lex Mechanica

[] Plan: New Production
-[X] Party: Sect of Inspirational Lighting
-[X] Coalition: Yes: Illuminated Mechanicus, Cogs of Justice,Holy machine faction. No: Seekers of the Omnissiah
-[X] 1: Build more factories and mining bases throughout the world.
-[X] 2: Establish TIE/LN starfighter-only factories to prepare for selling them.
-[X] 3: Make temples to the Motive force in space.
-[X] 4: Work on recruiting pilots.
-[X] 5: Talk with our fellow factions to see what they want.
-[X] Outreach: Start the process of getting orbital docks fully set up.

I hope for at lest three votes to get back in.
 
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[] Plan: SPAAAAAAAAAACE
-[X] Party Name: Cogs of Justice
-[X] Coalition: Yes: Anyone willing. No: Extreme Radicals and Seekers of the Omnissiah.
-[X] 1: Construct logistic space station near asteroid belt
-[X] 2: Build several mining spaceships
-[X] 3: Build several cargo spaceships.
-[X] 4: Construct sensor station around the system.
-[X] 5: Set up production of defense satelites.
-[X] Outreach: Establish Gene-Clinics to monitor and repair population genetics.
 
The Warriors of the Machine God further refine their theories of the democratic process. The result of such research is summarized as follows: the ancient parliament of the Mechanicus made the decision to join with the Omnissiah, a great and wise decision, while the iron fist rule that dominated the following decades gave us Kerbor Hall, the vile traitor who created the Dark Mechanicus. Thus, it's clear to all that by giving a voice to the people, the wishes of the Machine God are made manifest.

Never doubt the wisdom of the ancients!

All opponents of the democratic process are enemys of the ominssiah!
 
You know, compared to imperial fighter craft it's not all that bad, it's a bit anemic tho

And flying death trap.

Like come on, for (star)fighter it has paper-thin armor, no life support and in-built tunnel vision.

Overpriced piece of junk too. I can get 3 Vultures or 1.5 Droid Tri-Fighter for price of one.
 
[] Plan: The Menial Improvement Program v3
-[] Party Name: Council for systemic and sound governance (COSASG)
-[] Party Represents: Logi, Chaff
-[] Coalition:
--[] Yes: anyone that isn't listed under no
--[] No:
-[] 1: Institute a new Standard work shift system, four six hour shifts shall be instituted with each preceded and followed by time for shift changes and a short service for the workers, making for a total of seven hours spent at the workplace for six days a week. This will ensure maximum productivity for every workhour, Ave Omnissiah!
-[] 2: Create a body, invested with the power to determine and prescribe better working safety regulations in order to maintain the health of the Workforce. An Experienced Workforce is a productive Workforce. Ave Omnissiah!
-[] 3: Institute a system of testing to open up the way into the schools for capable menials and to ease the way from the schools to Tech-Priesthood of the specialization most fitting the pupil.
-[] 4: Improve and standardize primary education, to ensure everyone a decent grounding and thus a fair chance to join the priesthood.
-[] 5: prescribe minimal standards in size, quality and services for Housing Units.
-[] Outreach: Investigate the most pressing concerns regarding the quality of life of the forgeworlds population.

Once more into the breach! A third attempt at finally implementing long term increases of living standards for our people.

As for future plans, improving secondary education is planned for after the primary plank, as well as an increase in opportunities for the free time (tho id appreciate ideas on what). Besides that is the production of better working attire for safety, as well increasing Saturnite production for use in tooling.

Want to give the people of sidonia a better life?
Vote COSASG!
 
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The Dark Lands might be Chaos corrupted but nothing is confirmed just yet.

[] Plan: Going Green
-[] Party: Society of the Living Alloy
-[] Coalition: Yes: Illuminated Mechanicus, Cogs of Justice, Sect of the holy lightning inspiration, Holy machine faction. No: Seekers of the Omnissiah
-[] 1: Send well armed survey teams into the Dark Lands along with xenobiologists to collect samples and study the mutated creatures within to determine how to best exterminate them.
-[] 2: Construct facilities to monitor the genetic health of the Forge World's population and ensure the propagation of beneficial traits and the removal negative ones through genetic modification and selective match making.
-[] 3: Construct a Space Station above the forest moon dedicated to the experimentation of new crop and livestock strains before their introduction into the environment.
-[] 4: Create a 'Green Rangers' specialist force of Skittarii focusing on forest/jungle warfare using data gained from the campaigns on the forest moon. Said specialist force will also focus on biological augments and chemical/toxin weaponry in order to go long periods without maintenance or repair.
-[] 5: Expand the gene temple on the Forest Moon with facilities dedicated to more specialized Genetor fields of study. Such as botany, chemystry, genetics, biology, and medicine.
-[] Outreach: Gather funds and support to establish a 'Green District' within the Forge City a place for Genetors to congregate with other like minded individuals and delve deeper into the mysteries of life.

Anyways here is my plan anyone interested fell free to make suggestions.

Also @Magus Explorator when you say my party entrenched itself amongst the Genetors just what kind of effects does that have?
 
Oh yeah, Old One Species get! I wonder if they were an actual warmaking race or just an experiment?
 
I'm tempted to just throw it into garbage, but...

We can sell design to other Forgeworld(s) for something more useful, or...

Market and sell it as fighter designed for PDF (Planetary Defense Force), it has enough good qualities to qualify for that role.
Our people say that it is a technological marvel with the only downside being that the las-cannons have a low range and overheat when fired continuously. I will trust their in-universe expertise that it is a good design.
 
Our people say that it is a technological marvel with the only downside being that the las-cannons have a low range and overheat when fired continuously. I will trust their in-universe expertise that it is a good design.

There can be a diffrence between "technological marvel" and viable military design.
 
Oh yeah, Old One Species get! I wonder if they were an actual warmaking race or just an experiment?
If they are an Old One race then their must be some reason they are on this world in particular. Perhaps it has something to do with whatever is going on in the Dark Lands. Which just so happens to be the place my party is interested in exploring.
 
The other issue is that some properties of the root seem to infuse into the meat of the animal. While weak, the genetors working on the project do not recommend consuming this meat more than twice a week unless the subject has been damaged.

Not quite what I was intending, but I think this could prove fairly useful as rations for injured troops to speed up recovery times.

but the Genetorium presents a problem, as the necessary power requirements of the district are too great for an auxiliary power station to be built there, and there is too little space for a proper Plasma reactor to be installed.

Hmmm; I suppose space/power is going to be a bit of problem... if there wasn't lava/magma nearby-- time to write up a plan to make some geothermal power plants.
 
There can be a diffrence between "technological marvel" and viable military design.
The pieces are excellent , the whole not so much

Excellent navigation and comms/sensors, engines are insane, however the laser canons are weaker then 40k las-canons ( tho they have more range) and it has paper thin armor.

Could always use them, sell them or put some servitor brains there etc
 
[] Plan: Covering Bases
-[] Party Name: Bearers of the Beacon
-[] Party Represents: The Magi, Chaff
-[] Ideology: The kinder side of the Mechanicus would call them dreamers. The majority calls them fools. Simpletons that ignore data and numbers for intangible results. They are the ones who see the galaxy around them and ask "Why?". They are the ones who weren't satisfied with the answers that the Mechanicus were giving to mankinds' woes and sorrows.
-[] Coalition:
--[] Yes:
---[] Radical
--[] No:
---[] None
-[] 1: Set up a organization that investigates and looks into any xeno and Chaos threats in the system. Omnibus Videntibus Oculis (OVO), the All-Seeing Eye. While they aren't completely defenseless, they won't be heavily armed in comparison to the Skittari. Instead they will have to call upon and rely on the military for any threats that are larger than what they can handle. Additional checks and balances will be put in place so one organization doesn't have the ability to play judge, jury, and executioner.
-[] 2: Setting up Black Sites. We have been blessed by the Omnissiah that nothing has gone horribly wrong with our study on the Drens and their psyker abilities. With the discovery of more powerful Drens from the Dark Lands, that's no longer a certainty. The project seeks to construct mainly two Black Sites. One on the planet to keep whatever psykers and psy-reactive materials we find on the planet. The second in space as either a asteroid base or space station so that we have an isolated location to properly study them without the risking the rest of the planet to violent psyker phenomenon. If we can also hide them so the Puritans can't find them and harass us about them, all the better.
-[] 3: Investigate the Dark Lands. With the combination of more powerful and hostile Drens and the presense of psy-reactive material, this is a probelm we can not leave alone. First question our vassals about the Dark Lands. Figure out its significance to the Drens. Is it sacred land to them and thus, forbidden to outsiders? What about the materials found there? If we think we can launch an expedition without pissing off our vassals, do so. The expedition is to document and record whatever information we can about it. Make sure to bring back any important materials as well. Note that they're not to take and hold any ground there. We don't have enough information about that place yet.
-[] 4: More production. As things are right now, we're barely covering our meager exports and current needs with the factories we have. If we want to not only expand, but to also properly supply our corner of the Imperium with what it needs, we're going to need more production. Work with the Artisans, the Logi, and the Chaff for this. The Artisans for decorating the manufactorum that properly venerate the Adeptus Mechanicus and Omnissiah. The Logi to so that the production can be as efficient as possible. And finally the Chaff to reel in the more outlandish ideas of the first two. This will be a balacing act and will probably not endure us to the three. Hopefully we can find a compromise that satisfies all three.
-[] 5: Begin the groundworks for a space industry. Now that we have the space elevator all set up, we can start setting up both constuction of voidcrafts and a mining industry. Focus on the latter first so that we can cut down on having to import extra system rare metal imports. Try to focus on nodes closest to the planet first instead of the richest. That way we can respond quickly if any hostile forces show up in the system.

Edit: Also, can someone help with a little bit with action 2? I can't think of a suitable warhammer name for "Black Sites".
 
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however the laser canons are weaker then 40k las-canons ( tho they have more range)

Hmm-- sounds like we could try downscaling those into sniper-rifles (in the sense of using the same principles for some hand-held weaponry), or maybe refit them as point-defense batteries for the habblocks to neutralize incoming ballistic projectiles/missiles/meteors.
 
The most important (and best) part of the Tie series is the Ion Engine.

Figuring it out should be priority.
 
I have a question regarding Outreach actions-- do they only go into effect if you aren't in the elected coalition?
 
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