Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Final Fantasy VII, Finale: Part 1/3
Welcome back to Final Fantasy VII.

It's time.

The whole team has gathered. We are standing over a hole into the core of the very Planet itself. Everything is bathed in the glow of the Lifestream. Within that beating heart of the world, Sephiroth is waiting.


Ooooh, that's where that's from!

Glad to have that cleared up.

Cid berates Cloud for giving out these last orders 'like a wimp,' instead of saying something cool like 'Move out!' This is very funny, considering how much of Cloud's character arc has been about moving on from the need to use 'cool' as an armor for his trauma and feelings, but Cloud does comply and say 'Move out!' and everyone nods. It's a funny bit.

Then, there is some kind of noise off-screen, and everyone turns to the side, looking at something we can't see. Everyone says stuff like 'They're coming!' and 'there's so many of them!'

This is like that time Cloud referred to Sephiroth as having 'flunkies' all over again. The implication seems to be that Sephiroth has a horde of monsters under his control that are now bearing down on the group to stop them from reaching their master, which hasn't really been how Sephiroth has operated at any point in the game. He always uses the personal touch, even when it involves bodyjacking Copies and using mind control to make Cloud do his bidding or personally dropping Jenova fragments onto people; he's never shown any inclination to command monster hordes from a remote position (someone else has, though; we'll get to that).

Nonetheless, the group decides that Cloud should go ahead with two party members while the other five stay behind to hold back the monsters, and will 'catch up' once they've dealt with them - as far as excuses to split the party it's a decent one.


…I'll get into it more later on, but this question of whether Sephiroth actually has minions brings up the fact that he's kind of got a Kefka issue going on, where Sephiroth as an antagonist spends the entire third act just sitting in his tower cave doing absolutely nothing while the protagonists run around preparing for the final battle. VII gets away with it a lot better than VI did so far because it has Shinra as an antagonist to deal with during that sequence, but it's masking the issue, rather than solving it; Sephiroth is just completely passive from the moment he summons Meteor to now.

Anyway, we grab Tifa and Yuffie, Cloud turns to everyone and says "All of you! Later!", and we jump into the Lifestream.


I don't think Cloud's earlier line about this being the center of the planet was hyperbole. I think we genuinely are at the core of the Planet, with the cascade of spiritual energy around us and gravity being loose enough that rocks can float around. Which would tie in reasonably enough with the whole 'FF7's world is teeny tiny.'


We actually can run into random encounters during this bit, which is why I can't quite say that the point of no return is on the last screen 'before the final boss,' even though for all intents and purposes this is true. We just run into a couple of Iron Men and a Zombie Dragon on the way; this is the only place Iron Men can be encountered. Once they're dealt with, we land on a larger chunk of rocks, one composed of… Whatever the technical term is for these mineral formations that are composed entirely of rectangular solids. They wonder where they are, but before they can get an answer, however, something emerges from around the floating crystal - an old monster, in a new form.



Jenova.

Specifically, JENOVA-SYNTHESIS. A floating spheroid (which is actually hollow and open at the back, with a heart like organ behind those flared sides). A humanoid female torso protrudes as its 'face,' though it seems to lack an actual head (there is a V-shaped 'mask' mounted on its neck, but it looks noticeably different from a human face). It also has a gaping hole in the 'belly' part of its torso - the same as the headless torso in the Jenova Containment Chamber had, without the cable plugged into it.


I think it's pretty safe to say that we have finally found the headless torso Sephiroth retrieved from Shinra HQ (whether by stealing it in one of his Copy-bodies or by possessing it and piloting it out, there's been some argument about that), forming the strongest Jenova entity yet in order to stop us from approaching Sephiroth's own body, whom I can only assume has at some point either formed out of or fused with the Jenova head.

It's kind of frustrating how vague the details of the physical movement and location of the various Jenova components get, considering how much emphasis the game puts on them, having multiple scenes and reveals of Jenova components escaping components, Sephiroth tearing off the head, people wondering why the corpse is headless, and so on. I mean, it's been suggested in this thread that the Sephiroth we spent all of Act 1 running after was the headless body, which we killed after it turned into Jenova-DEATH, and that seems perfectly plausible to me… But also this new Jenova entity showed up that literally has the headless torso from the tank plastered onto it? And where did the head go? Because I really doubt it was intended to just be a plot thread for Advent Children to pick up :V

I'm going to with 'Synthesis is the headless body and Sephiroth's true body is a fusion of his original body and Jenova's head' but honestly I don't think that's necessarily even the most likely option, just the one that I vibe with right now.

Anyway, as a boss fight Synthesis is a status effect attacker that we have little trouble with, and she is soon destroyed, destroying the last of the 'pure' Jenova entity.




The platform scatters, leaving our characters to fall through the Lifestream, into the core of the Earth. A great white light swallows everything, and then Cloud emerges floating in the darkness, in front of a great light.



It looks like the force of the Holy spell has been contained somehow, encased in a kind of coral-like growth which I suspect may be organic Jenova matter forcibly containing its power.

The Lifestream here is so dense that we're not seeing the green glowing water with its lively glow anymore, but merely a deep, dense, green sea on all sides of us - although this may have as much to do with Sephiroth's power over it than the density of the Mako.

As for how the rest of the party got teleported with us… Who knows. Magic, whatever.

Before they can fully take stock of their surroundings, everyone is lifted into the air, dangling helplessly in the grip of zero-G. A flash of light, and he is here.



Sephiroth.

Or… is it?

Though Cloud calls out his name, Sephiroth makes no sign of recognition. Instead, his power pulses, as if unconsciously, a wave of force that knocks everyone back through the air.


Cid shouts that he can't control his own body, and everyone is suddenly pulled in as if by gravity towards Sephiroth, only to be knocked back again by another pulse of light. It's clear that Sephiroth is toying with them, showing how absolute his power is by tossing them around without so much as lifting a finger.

The game is struggling to fully convey the intensity of what is happening with its limited models, so it has the characters shout about it, with Nanaki saying that his legs and tail are about to be ripped apart, Cait Sith crying that Sephiroth is 'way out of our league,' and Yuffie saying she doesn't know if she can't go on. He's not just tossing them around, he's using telekinesis or gravity manipulation to exert immense pressure on the characters, threatening to literally tear them apart, while they can do nothing but float helplessly out of reach (I mean, Barret has a gun, which you'd think would come up, but oh well).

However, there is one whose resolve is strong enough to power through the pain and focus on what matters.


Cloud looks at this light, Aerith's prayer, the salvation of the planet, and powers through the pain.

The Holy Materia is right there within their reach. Aerith's last prayer to the Planet.

There's just this asshole standing in their way.

No trouble at all.



This time, however, we are not asked to make one party, but two. It's time for the old B Team of Barret, Vincent and Nanaki to ride again. Both parties attempt to rush Sephiroth, but again he knocks them away with a pulse of light, but they are undeterred.

Tifa: "...We're not gonna lose! Aerith is here… Everyone is here… Cloud is here with us! There's still a lot for us to do… I'm not giving up!"
Barret: "Not only Aerith… Holy is the prayer of AVALANCHE… Of Marlene and Dyne… And everyone on the Planet!"
Cloud: "Aerith's memories… Our memories… We came… to tell you… our memories… Come Planet! Show us your answer! And Sephiroth!! To the settling of everything!!"



This is it.

Sephiroth.

Maybe?

We are following in the tradition of Neo Exdeath and the Tower of the Gods here, with a version of Sephiroth that is an amalgam of multiple bodies growing out of one another, grotesque bulging proportions, an unseemly beast more than an angel of death. I've never seen this design before; I've seen Sephiroth's human form plenty of times, of course, and the "single black-feathered wing" form he has in Advent Children that I am suspecting won't appear in this game, and I've seen Sephiroth's final form at least once before, enough to have a vague recollection of it - but this form? Never, for some reason.


A better view of the full model.

This is "Bizarro-Sephiroth." A fitting name, as this is truly a bizarre arrangement of flesh, a grotesque mutation of his original self.

It's also wrong. One last weird error from the original translator's final rush to finish the game. In Japanese, his name is Rebirth Sephiroth.

You know. Because he died five years ago and his true body has spent the following years in a weird Materia cocoon, during which his spirit declared his intent to be reborn as a god, and now he's finally come out, emerging as an inhuman monster of vast power.

Bizarro Sephiroth is… confusing.

When he appears, we receive the following message:

"Think about the sequence of the 5 targets and beat them! If a part dies, change to a different party." And indeed, the target selection reveals that Sephiroth is made up of six individual components, creatively named Bizarro-Sephiroth A, B, C, D, E and F. They represent the Core, Body, Head, and 'Magic', with Core and Magic split in two? Maybe? The Core is invincible while the Magic limbs are alive, so we have to do things in order and…

Look, I don't know. After finishing the game, I went up to the wiki to figure out what the fuck was going on in this battle and I don't know. It says stuff about needing to switch between parties because parties affect one side and the game suggested I should change parties during the fight but also the limbs I destroy keep coming back and it's completely unclear which is which because the limbs are only labeled by letters in the targeting menu but referred to by their function in the UI informing me of which are destroyed and which have regenerated and…

Look.


I don't need to understand any of that. I just need to throw Ultima* at my problem until everything dies all at once, clearing the path to the Core.

*Where 'Ultima' stands in for whatever high-tier multi-hitting or high-damage magic I have on hand.

I do, at one point, switch parties (we're given the option whenever one of the limbs is destroyed):


Vincent, Red and Barret have whatever Materia I had lying around, my weakest stuff really, but it doesn't matter. They can just power through on weapon attack power alone until I swap parties again.



Bizarro does have some impressive attacks, like this Stigma which blasts the screen with fire and light, dealing… Less than a thousand damage apiece and missing Cloud entirely.


The bottom line is you don't need to understand enemy mechanics if you have overwhelming brute force. Bizarro Sephiroth falls.

And now…

It's time for the true final form of the most legendary Final Fantasy antagonist.




Safer Sephiroth - where 'Safer' refers to Sepher, the Hebrew word for 'Book,' apparently; Sephiroth has this whole kabbalistic angle, after all.

We are continuing directly in the line established by Kefka (and it's truly remarkable how much Sephiroth draws from the mad jester, while diverging in many ways and doing its own thing; Sephiroth isn't a reheated Kefka or anything, but the two share a much closer connection than they do to Exdeath or Golbez or whoever), with Sephiroth taking on very clear angelic attributes and fighting us in a heavenly vista directly inspired by Renaissance paintings of Paradise and Gustave Doré's engravings of the Divine Comedy, recognizable by that vision of heaven as concentric circles of clouds rising to a pure light.


Kefka for comparison. Granted, using a Pixel Remaster screenshot is somewhat unfair.

In this, it is both a better and worse take on the same concept. Compared to the lush composition of VI's Kefka, where the whole scene with background and boss sprite really does feel like a Renaissance painting (or perhaps, rather, a Baroque one), FF7 is struggling against the limitations of its early 3D, low-poly graphics. On the other hand, the full-sized models of the characters, the fact that everyone is moving, that the camera takes on dramatic and dynamic angles throughout the action and the clouds are moving, gives the picture that feeling of aliveness that the 2D sprites can't capture, being beautiful still pictures but still pictures nonetheless. And finally, Kefka is 'just' an angel - there's power in directly subverting imagery by having literally an angel with a slasher smile and clown makeup, but Sephiroth is truly an inhuman presence. Not just a winged humanoid, but his legs are gone, replaced by a cloud out of which come six wings, his right arm has been replaced by another, different wing of a dark color, a double halo shines above his head. It's a really cool design, one that's more creative than Kefka's, even if it loses some of its direct simplicity.

And then, of course, there is the music. Sephiroth's actual theme, within the context of the game, is Those Chosen By The Planet. This piece is 'merely' his final boss music. But in every Final Fantasy VII spin-off and reference since the original game, this has become Sephiroth's theme, because it is so iconic, so powerful, a masterpiece of composition: One-Winged Angel.

And that's where everything breaks.

Let me tell you a horror story.

As you have no doubt surmised by now, I don't have much of a musical ear. I have done some occasional commentary on the FF7 soundtrack, like talking about the perfect use of Trail of Blood in the Shinra Building, or Aerith's theme in her death scene, or how I love the Cosmo Canyon theme, but it hasn't been much, and I know it must be particularly disappointing to those of you who'd have loved more musical commentary, especially as I believe FF7's OST is particularly well regarded even among Uematsu's already prestigious works. But ultimately, while I've enjoyed FF7's OST well enough, it didn't blow my mind or anything, and I just chalked that up to the fact that I just… don't really have a musical ear, especially for arrangements that don't have vocals.

At some point early in this playthrough, I read somewhere that a difference between the 1997 PSX and the original 1998 PC port of the game was that, for some ungodly reason having to do with sound compression(?) or typical PC hardware limitations of the time(?), the PC port had substituted the original soundtrack with bad MIDI conversions. That was brought up in the thread, in fact; not only that, but it was joked about several times, because it was an old problem that had been fixed by a patch at least a decade ago. I found it a funny historical artifact to hear about and paid it no further mind.

So.

Here is One-Winged Angel, Nobuo Uematsu's masterpiece, the crowning musical piece of Final Fantasy VII, the perfect final boss theme, with its ominous choirs.



Here is the version of One-Winged Angel that I got on my own actual playthrough.



I am not sure how to describe it other than with the word 'massacre.' In fact, I totally lack the words to convey just how wrong this is, so I'm going to call on my friend @mothematics's expertise as an actual trained musician:

Article:
Okay. So. I could do this for hours so I'm going to retrisct myself to the opening.

Uematsu's original scoring is iconic for many reasons, it's jarring, dramatic, catchy, distressing. Part of that is that the rhythm is staccato, which means the notes are disconnected, with abrupt beginnings, endings and changes. The timpani (drum) hits terminate sharply, briefly lingering over those almost needle-jab electric hits.

The melody, when it comes in about six seconds in, spikes up and down rapidly, punctuated by what are essentially violin scare chords. It maintains this, then rapidly switches back.

The entire piece goes like this. Even when the runs come in a few bars later, even towards the end, it always maintains this very curt, sharp sense of propulsion and cleanliness to the sounds. It's crisp, clear, doesn't fuck around.

The 2012 version is none of these things.

Immediately, the programmed strings are fuzzy, undramatic, lingering too long, outliving the timpani instead of the other way around. The entire thing is shuffling its feet. When we get the up and down horror notes, the DA du DA du DA du DA du, the notes are entirely connected and not emphasised alternatively like the original is, so it feels flat, like someone dulled your knife and folded it up.

This is five seconds in.

It feels longer.

It's bad.

If you asked me what the single most iconic part of that piece is, I would say immediately it's that hair-raising staccato, and that is just completely gone

Utter failure of an arrangement

I could keep going, like, there's more. There's the bad production choices on the individual sounds that weren't properly modified. There's the bad mixing, beyond even YouTube's compression. There's the utter failure to quantize properly. There's the fact that it over-arranges Uematsu in a clumsy fashion.

It's just... bad


Thanks, borb.

So yeah. For whatever reason, the Steam version of FF7 I got is broken. Unpatched. Looking up stuff online, all my sound trouble with the music randomly going off during FMVs is consistent with having obtained an unpatched version of the 2012 Steam port of the 1998 PC port. Which should not have happened. Is this 7th Heaven's fault? Is it a regioning issue with French Steam? I don't know, and I may never know.

And in turn, this means that long before One-Winged Angel, the entire soundtrack has been the Bad One. It only took until now for me to notice because One-Winged Angel is the only piece that I had heard before and which I knew to have vocals which are absent in my version, and that's when I put 2 and 2 together.

So.

This revelation does cast something of a shadow on this climactic battle.

What I find amazing, though, is that we actually predicted this a month ago, on accident.

Extremely excited for my version of the game to deliver one final injury by having One-Winged Angel be the last piece of the soundtrack it inexplicably forgets to play at the crucial time.
Nah, it'll just play the MIDI version instead, obviously.

So. Congrats on your No-Prize, Fluffles. Apollo granted you the gift of prophecy on that day.
Anyway, I suppose we have to actually talk about the fight as a fight.


MAYBE IT'S A DREAM, MAYBE NOTHING ELSE IS REAL, BUT IT WOULDN'T MEAN A THING IF I TOLD YOU HOW I FEEL-

It's good. Sephiroth is capable of using self-buffing with Shell, to Dispel our buffs or debuffs inflicted on him, and delivers powerful attacks such as Shadow Flare, 'Pale Horse' (a massive beam attack, the Biblical name of which I approve of) and Break. At one point, he rises through the sky, becoming a long-range opponent.


Pale Horse.

But of course, most impressive of all of Sephiroth's moves is Super Nova.

Screenshots will not do it justice. You need a video clip.



Sephiroth summons a meteor from outside the galaxy, which enters the solar system, passes by all the planets, obliterates Pluto, smashes away Saturn's rings, punches a hole through Jupiter's core, then enters the Sun, causing a chain reaction which obliterates the solar system, engulfing the earth and killing us all.






So of course it deals percentage-based damage and cannot kill anyone.

There is. A lot to unpack there.

First of all, I think this may be the first attack that is explicitly non-diegetic in the entire series so far. Almost every attack animation in the games so far has been something which could, in some fashion or another, have happened in the fiction of the setting. But not this one. The solar system obviously hasn't exploded, seeing as we're all standing there continuing to fight. So… what is it?

I think it's just a vision of the ultimate apocalypse which Sephiroth could bring about. In many ways, Super Nova's narrative directly evokes the history of Jenova's arrival on the Planet, a foreign intruder arriving as a Meteor, striking home and causing about the end of the world, only scaled up to a total annihilation of life rather than takeover by John Carpenter's The Thing. Sephiroth is showing everyone a vision of apocalypse, of absolute, star-destroying power, of the futility of their efforts, and the reason this is percentage-based damage is because it's not actually directly hurting everyone - it's attacking their souls, their spirit, their resolve. Driving them to the brink of despair, but it can't actually kill them, merely drive them to their knees where they either manage to stand up and affirm their resolve or perish unable to bring up the courage to defend against the next attack.

It's consistent with Remake and Advent Children Sephiroth showing visions of apocalypse and promising to offer people Despair, at the very least.

But speaking of Super Nova, the game is doing something really interesting by naming all the planets as the meteor crosses or destroys them and giving them the name of our real-world planets. We've seen in Bugenhagen's observatory that FF7's solar system is identical to ours, but this is a step beyond, literally naming the planets as Pluto, Jupiter and Saturn, as if saying: "This is your world that Sephiroth is destroying, player."

Which means…

That's right.

It's time for one last hurrah from the CETRA Planetary Colonization theory.

BECAUSE WHAT IF THIS ISN'T A VISION OF THE FUTURE, BUT A MEMORY?

What if Sephiroth is showing Cloud and the others a sight pulled from the genetic memory of Jenova? We know Jenova is a star traveler of some kind, a parasitic entity that came from the sky in a meteor. It stands to reason this is not the first world it destroys. So what if the first world it destroyed was Earth? After all, the Planet is only ever referred to as such, 'the Planet,' not as 'Earth,' even though as we've just seen the game is not afraid to label the other planets as Mercury and Jupiter, which is a peculiar choice. Is it not possible that this is because the Mercury we see in this attack is not any of the planet in the Planet's solar system, but rather our Mercury, destroyed long ago? Is it not possible that Jenova first destroyed the Earth, and that seeing the threat come ahead of time but helpless to fight it, Earth's humanity sent out a colony ship into the stars, before being destroyed? And now, thousands of years later, the humanity that has forgotten its own origin is caught up to by the evil that has been chasing after it all this time.

Well, probably not. But the space for wondering exists.



In a way it's interesting that Sephiroth shows us a vision of the total annihilation of the world by solar explosion, because… That doesn't fit his motives?

When talking about him in a modern media context, Sephiroth is often described as 'omnicidal' or as wanting to destroy the world. But that's not truly his goal, is it? Sephiroth is not planning to wipe out humanity, humanity is merely collateral damage of his plan to become God. Everyone is going to die when Meteor hits the Planet, but he doesn't really care about that; he's having Meteor strike the Planet in order to engineer a complex plan to absorb the power of the Lifestream. He doesn't seem to give a shit if humanity lives or dies. But if the sun exploded, he wouldn't be God anymore, he'd be space dust, or depending on how powerful he is exactly, a lonely spaceborn entity drifting across the void.



But I don't think Sephiroth really has goals anymore.

Here's the thing: Sephiroth's last line of dialogue, in the entire game, was "Come on. The Black Materia…" all the way back in the first confrontation at the Northern Crater. That was at the beginning of Disc 2, in Update 25, twelve updates and twenty hours ago. Since then, Sephiroth hasn't spoken a single word, except for the words Cloud remembers in the flashback to what truly happened in Nibelheim. He hasn't spoken even now. He greeted everyone for the final confrontation with waves of telekinetic power while standing around floating, never saying a word or even looking at them. There is a dummied out line of dialogue meant for the start of the Safer Sephiroth fight (pretty generic stuff), but it's been cut from the game. And maybe it was cut for a boring technical reason! But maybe it was cut because it didn't fit the intent between the writing of the character, even if the writers later changed their minds.

And sure, most of that is because we haven't met Sephiroth since then, but - again, this is the same issue VI had. Only I said earlier that VII was better about it because Shinra masked Sephiroth's absence from the plot, but this is where I pull a hat trick and reveal that VI was actually better about it: Kefka, after all, got a final speech against the protagonists, expositing about his motivation and worldview and being challenged by everyone! It was one of the best parts of the game! Sephiroth… doesn't have that. He's gone from the plot (even though we know he can astral project into places and talk to people as a ghost), and when he reenters it, he does so without a word.

Sephiroth has been silent since the moment he was handed the Black Materia by Cloud. As if he had said all that he needed to say, and there was no longer any purpose for him to speak.

There are two possible interpretations of this, to me: One is that it's simply bad writing or the writers running out of time. I understand that the writers of FF7 try to zig when you expect them to zag and to avoid certain clichés of the genre (and oh boy will this be relevant later), and 'the villain's final monologue' is one such cliché, but, like… Not a single spoken line from your final antagonist in the twenty or so hours since we last met him? Even after he summons Meteor to doom the world? Even when confronting him at the heart of the Planet? Does he truly have nothing to say to Cloud? That's just… Not good. It's missing something.

The other is that Sephiroth's consciousness has served his usefulness, and we're no longer looking at him anymore.

Later statements by writers and canonical sequels notwithstanding, I think this is the original game's final answer to the Jenova/Sephiroth dilemma. Sephiroth was a useful construct, a convenient tool for Jenova as long as he was able to manipulate Cloud, but once the Black Materia was obtained and Meteor summoned, he only served as a body for Jenova to inhabit. Jenova is promising the destruction of the world because, once she has absorbed the power of the Planet, she will be free to once again roam the stars, finding her next target, her next world to devour. And Jenova isn't speaking, because she is an alien intelligence to whom humans are nothing - not opponents, not interlocutors, just component parts awaiting processing.

Sephiroth remains, within Jenova. We'll see him again, very soon. But here? In this fight? I don't think that's Sephiroth. I think that's his mother.



Super Nova is not just Sephiroth's ultimate attack. It's also his doom. Paradoxically, in trying to drive everyone to despair, he also enables them to reaffirm their ultimate resolve, and find the power to go beyond his power. Because an attack that deals 15/16 of a character's total HP in damage, to everyone, is an attack that also triggers everyone's Limit Break.

It's like poetry. Game design, man.



Fitting as that would be, Cloud's Omnislash isn't the final blow. At somewhere above 2k damage per attack, it deals around 30k damage, a significant chunk of Sephiroth's HP, but Sephiroth survives to reveal that there's one more thing he borrowed from Kefka: Heartless Angel.


It takes the form of the same cherub that brings characters back to life when casting Life, sprinkling purple light onto the character - a sort of Inverted FullLife, which appropriately leaves everyone it hits at 1 HP, but misses Yuffie.

And to the funniest character in the game goes the final blow.


Yuffie's Doom of the Living is only a LB3. It functions similarly to Omnislash, hitting the enemy 15 times, but unlike Omnislash it deals less damage per individual hit than her basic attack. Because Yuffie is designed as a mage and has low Strength, that means she only deals 500-700 damage per hit. I use it instead of her LB4, All Creation, because 15 times ~600 is still around 9,999 damage, give or take, which means it can actually deal more damage than All Creation, which is a single hit and thus can never deal more than 9,999. Because it is a multihit attack, if you were to max out Yuffie's stats so she deals 9,999 damage per hit, it would be a better Limit Break than even Omnislash, dealing equal damage but charging up faster. In a normal playthrough, though, it's theoretically better than All Creation, but not that much better. You're not really going to be playing Yuffie suboptimally by just having her fire off the giant laser.

In any case, north of 10k damage is enough to destroy what remains of Sephiroth's health.




The would-be god unravels, disintegrating, the fragments of his perfect body disappearing into the skies he somehow conjured, a Heaven of his own making to sit in. There's a great flash of light, and it's over - everyone is back at the edge of the well leading to the core of the planet.



How much of this final battle was real, taking place in a physical location against a physical opponent? How much of it was a battle thought on a metaphysical, spiritual level? We know the Lifestream allows souls to connect, to talk to one another in their own mind - did this whole battle take place on such a level, within everyone's souls?

Perhaps it doesn't matter. Physical, spiritual - at the heart of the Lifestream, such concepts blur together. There is no clear line between individuals, only a joined consciousness (there's Neon Genesis Evangelion again).

Cloud: "This is all we could do."
Barret: "Wait! What about Holy? What's gonna happen to the Planet?"
Cloud: "That… I don't know. Isn't the rest up to the Planet?"
Tifa: "...You're right. We've done all that we could do."
Cloud: "All right, everyone. We did our best. That's it."
[Everyone gets up, turns around, and starts to leave.]


This is such a hilariously casual way to follow up the greatest battle for the fate of the planet and all of humanity, my god.

But of course, that's because it's not actually the end. There is one last plot thread dangling, and if you've been following, you might already guess what it is.

We have destroyed all the fragments of Jenova's body, and everyone who was infected with her cells were either killed by us, or died in the Reunion fusing with her/Sephiroth.

Everyone except one person.

There's a flash of white light, and Cloud pauses. Tifa turns around and asks him what's wrong.


Cloud: "He is still… Here."



Cloud grips his head in pain, and once again, his body and mind start to dissociate into two separate figures. Tifa calls out his name, but she can't help him, not here, not now.

Cloud: "He's… Laughing…"

And then, Cloud's soul is ripped from his body.


Cut for image count.
 
Final Fantasy VII, Finale: Part 2/3
Cloud is hurtling through the Lifestream.



We watch Cloud's spirit, shrouded in the same kind of light and wind as a meteor experiencing atmospheric entry (a very deliberate choice, I'm sure) fly through caves and tunnels, into the Lifestream, through space - it's not exactly clear how much of this is Cloud's soul literally moving through the Lifestream and how much is just experienced inside his mind - but it is all coming to a place of shadow, a vast darkness where he is waiting.





Look at that expression of resolve on Cloud's face. For early PSX tech and their first 3D game, they really do manage great performances sometimes.




Jenova is gone, destroyed at the heart of the Planet. All the Copies are gone. But because Cloud bears Jenova's cells, he is still a valid recipient for possession by Sephiroth's spirit. Most likely the last living one. He is Sephiroth's Hail Mary, one body to take over and resume his plans.

This, I think, is Sephiroth. Jenova has been destroyed, but this here, this sliver in Cloud's mind, this is his old antagonist, his former hero, the shadow of Nibelheim, the nightmare that's been haunting his past. Clinging on to life and his old grudge, here for one last act of petty revenge against the mere soldier who dared to kill him. To take over his body, and claim his life.

Only Cloud has gone through a whole character arc since that day at the Northern Crater when he was Jenova's helpless puppet. And he won't just let it happen.

This is the final battle of the game.

But not really. It's not truly a battle. The moment we enter the fight, Cloud's Limit gauge charges up, and Omnislash is available.




In a flurry of devastating blows, Cloud unleashes tens of thousands of damage on Sephiroth. Sephiroth staggers back, dazed, and clutches his chest. He gives Cloud one last look, and then, cue the FMV.




Light tears out of Sephiroth's body, and he explodes, vanishes into streams of red light (which contrast with the Lifestream's green), which scatter and are gone.

Cloud stands alone in the dark, looking at the display then, in surprise, as green light gathers around him - and then red light, the same red as came out of Sephiroth's body - the two lights join, there is a flash, a nd then only the green light remains, flying away from Cloud, who whispers: "...Lifestream?"



What exactly happened here may be ambiguous, but I think this is quietly one of the most important moments in the climax. We've seen the green light of Mako/the Lifestream many times before, but we've only seen that red light just now, coming out of Sephiroth's spirit.

The red light is Jenova/Sephiroth's influence. The "anti-Mako" which has existed as a cancer in the Lifestream for two thousand years. The same malign influence which sealed Holy. The last fragments of their consciousness trying to escape into the Lifestream, to take over Cloud, and then the power of the Lifestream crowding them and destroying/subsuming them, leaving only the green light.

This is the brief, ambiguous, easily ignored sign that there is nothing left of Sephiroth or Jenova now. No ghost to haunt Cloud's future, no cells to infect someone else. They are gone. Whatever was human of Sephiroth is now but motes of spiritual energy within the Planet's lifeblood.

Then, the green light of the Lifestream gathers around Cloud, turns into a pillar, he reaches up, and…






I've been wondering that whole time if we would ever see Aerith again, divided between the fact that the mechanics of the Lifestream and Sephiroth's own resilience give a perfect opportunity for her soul to appear in one last moment of closure and the way this would risk cheapen her death and its impact on us and on the character.

This, I think, is the game's answer. Cloud, physically, is in the well above the cave, probably at this moment falling down from the edge. Cloud, spiritually, is in the Lifestream, far removed from this body. He can't be in both places at once. He must either join the Lifestream (and die), or return to this world and the life that awaits him. This bare hand that reaches for him, that is Aerith's spirit within the Lifestream, reaching out for him… But not to pull him to her, not to make Cloud join her. Instead, as Cloud reaches for that hand, he finds Tifa's hand. The woman he's come to love. The one who waits for a life together with him. Aerith's last gift to Cloud is to quite literally make way for Tifa. The one who's still alive, and waiting for him.

Flash back to reality. Cloud is standing on a crumbling rock ledge, and Tifa reaches for him, but her own perch crumbles and she falls; Cloud runs for her, grabs her, and catches himself on the edge, holding them both above the core.


Cloud: "I think I'm beginning to understand now."
Tifa: "What?"
Cloud: "An answer from the Planet… The Promised Land…"
Tifa: "I think I can meet her… There."
Tifa: "Yeah, let's go meet her."


Or maybe I'm wrong??? Maybe Cloud is saying "and in Final Fantasy VII-2 we'll find the actual Promised Land which is a real physical place and Aerith will be there and alive"???

No, I think he's just saying that they will all 'meet back' with Aerith one day when they all return to the Planet, because the soul endures in a way beyond death, as part of the Lifestream; this is the Promised Land, the eventual reunion (heh) with our loved ones. In the Retranslated mod, Cloud says "We can meet her there," making it clearer that this is about all of them meeting their friend again, rather than Cloud still pining for Aerith. Tifa's answer "Let's go meet her" is still the same though, which is what's throwing me about this because it's such a present-tense line, indicating taking an action now to meet Aerith in the present time.

Put a pin in that. I'm going to come back to it shortly.

Cloud pushes Tifa up onto the stone edge (with only one arm, what a chad), then pulls himself up and looks around, asking where everyone else is. They look to the side, and there…


Their friends are waving to them.

Only.

I want you to take one look at this image. Look real hard.

Vincent and Yuffie aren't there.


This is so funny. Like, this makes perfect sense: Vincent and Yuffie are optional (even if Yuffie is only technically optional in that you pretty much have to choose not to recruit her given how hard the game pushes her on you), and the FMVs are the most disc-space consuming aspects of the whole game. They couldn't make four versions of this cinematic, one for "no one recruited," one for "Yuffie "recruited," one for "Vincent recruited," and one for "Yuffie and Vincent recruited."

But the implication is that Yuffie and Vincent are either just off-screen next to Cait Sith, out of the camera frame… Or they are fucking dead and no one even bothers mentioning it.

Hilarious.

The characters meet up, they ask what they're supposed to do now, Red says that Holy will be moving soon and the whole place will come apart, and they're all stuck at the bottom of the crater. This is when Cid looks up and gasps in such surprise that the cigarette he's had on his lips for the entire game falls out of his mouth.

Then the Highwind comes crashing down.




I guess the crew of the Highwind somehow sensed the others were in danger when the earth started rumbling, and they took the ship into a nosedive to try and rescue them? It's not completely clear; either way, Holy surges out of the earth before we can see if they make it, and as the beam rises into the sky, we see that the Highwind is being pushed by it, and falls out of it. The ship starts toppling down towards the earth, everyone is flat on the deck, and Cid pulls an 'Emergency' lever which reveals yet another hidden jet engine which allows the ship to go flying away.



We transition away from the party, to a surprising place I wasn't expected to show up now of all times: an aerial view of Kalm. The camera sweeps over the rooftops, zooming in towards a building I thought was a little strange the first time I saw the town, but never really thought about again: that medieval-looking tower that stands out of the rest of the houses.


It closes in on those blinds, and moves past them, to the inside of the tower, where…






MARLENE!?

THIS IS WHERE MARLENE WAS THIS ENTIRE TIME? WE COULD LITERALLY HAVE JUST GONE TO KALM AND KNOCKED ON THE DOOR AND FOUND HER!?

Of all times - after she was so conspicuously absent from the game even during the resolution of Barret's arc, even after we didn't see her during the scene where everyone leaves to find their reason to fight - now she shows up?

HEY, GUESS WHAT CEBRUDRAS

I have no clue about the ending yet, but maybe whatever it is was the best they could do while protecting us from having Marlene on-screen? :V

SHE DID SHOW UP AFTER ALL

Amazing stuff.

Anyway, Marlene senses something - Aerith's presence, or spirit, as Holy approaches, and she goes over to the window, opening the blind to look at the apocalypse.


Meteor is bearing down upon Midgar Majora's Mask style, and as it approaches, its influence/gravity starts wrecking havoc with the city; red tornadoes reach out from its surface like angry tentacles, sweeping the top plate to rubble.


It's a spectacle of destruction. We know from Reeves/Cait Sith that the population of Midgar relocated to the slums for 'safety,' but that won't help them if the plates come apart and fall on top of them. For now, though, the tornadoes are merely leveling the houses and buildings on the plates.


But then, from the distance, a light - Holy arrives like a blade of light from the horizon, slicing through the red tornadoes and engulfing the city.



It looks like Holy just blasted the city, but in motion it's more like all that rubble was being pulled into the air by the tornadoes when it arrived.

Marlene covers her eyes, blinded by the light, and the final confrontation of the most powerful spells in existence begins, Meteor pushing against the shield of light created by Holy.



The fuck do you mean you can see it from Bugenhagen's house, Cosmo Canyon is on another fucking continent from Midgar, writers really have no sense of scale.

There's only one problem:

It's not enough.

The Planet, grievously injured by Jenova and Sephiroth, two thousand years into its convalescence, does not have the power to hold back Meteor. Slowly, the red star begins to push through the light. Midgar is once again bathed in its apocalyptic light.


It's obvious Midgar here serves as a stand-in for the world. The top plate of the city is deserted but, setting aside the fate of everyone in the underside if Meteor crashes there, it's clear that this greatest city of mankind represents all their fates. If Meteor falls onto this city, the impact will devastate the Planet. Humanity may survive, in isolated pockets of life, and come back to populate the planet again in thousands of years, but that is small consolation for all of them alive today, for whom Marlene herself serves as a representative, the innocent child watching on as her fate, and the fate of all of mankind's children, is decided in front of her.

Back to Avalanche. The Highwind is flying towards Midgar, but there is nothing they can do.



Barret: "Wait a damn minute! What's going to happen to Midgar? We can't let that happen!"
Cait Sith: "I had everyone take refuge in the slums, but the way things are now…"
Red: "It's too late for Holy. Meteor is approaching the Planet. Holy is having the opposite effect. Forget Midgar, we've got to worry about the Planet."


In case it's not clear, what Red is saying here is that Holy is making things worse. As Meteor pushes through its light, white turns to red - Holy's power is either being corrupted, or else it's merely the fact that so much energy is clashing that is having a devastating effects on their surroundings.

All seems hopeless, when Tifa looks out the window and asks… "What's that?" And the music changes from the dramatic bombast of apocalyptic threat to a light, hopeful tune, soon joined by chimes.


From a body of water, the green light of the Lifestream slowly stretches out from the waves. First in one place, then in another - and these tiny spiraling tendrils start to become vast pillars of green light snaking through the sky.


Everyone stands on the bridge of the Highwind, watching in bafflement, until Cloud says the obvious: This is the Lifestream.

Everywhere, all across the continent and presumably the world, the green light comes flooding in. The Lifestream, not merely the spiritual energy of the Planet, but the souls of the dead, the memories of humanity and the Ancients alike, it all comes pouring in. In Kalm, everyone opens their windows, standing and watching in awe. Marlene whispers, "It's coming."




What is, at first, a lattice of Lifestream tendrils grows ever thicker as the camera pulls away higher and higher, allowing us a fuller view of the sheer power that is coming together on Midgar, until there's nothing but that light.


Aboard the Highwind, the heroes watch in wonder. The music grows more orchestral, more epic as it all comes together. Then, a pulse of light comes out of the meeting point of it all, Meteor, Holy and the Lifestream, a bright white light, and everyone flinches from its radiance…


And there, Aerith appears. Just as she was in the opening scene, surrounding by motes of green light, her hands joined in a prayer.


As the first notes of her theme ring, she opens her eyes, and looks up with a smile.



Roll credits.




No, I'm serious.

That's how the game ends.

Okay, not quite, there is a post-credit scene. But - this is where the credits hit. The game bookends itself, the very first shot of the game - Aerith's face framed by green Mako light - being its very last.

And it's where this post ends, as well. I was not expecting to have to split this one into three but hey, it's fitting.
 
Final Fantasy VII, Finale: Part 3/3
Look. The implication is fairly clear, let's not pretend. The Lifestream, all of mankind's souls, all of the Cetra's memories, all the power of the Planet, comes together to join Holy, all guided by Aerith's spirit, by her prayer, and in that last flash of light, it defeats Meteor. That's the implication, right?

I was expecting a conclusive answer. I was expecting a resolution. I was expecting… An epilogue of some kind. But at least this much is clear. It would be impossible to look at this ending and think, 'the Planet passed its judgment and mankind is destroyed in that last collision to leave place to whatever comes next.'

Right?

Then the credits end. And I didn't capture it because I wasn't expecting it, but on the black screen that follows appear the words,

Five hundred years later


First, we see clouds. The camera takes us diving through them, towards a rocky, barren canyon, where a figure is running - not a human figure, but one we know nonetheless.


Nanaki is racing, accompanied by two cubs of his species. His mane is much larger, clearly reminiscent of the statue of his father Seto. We see him jump over rocks, accompanied by his children, until he reaches the top of a cliff; there, they all tilt their heads back and howl.


The camera pans away, and up, a flock of birds cross the screen, and reveals…


The ruins of Midgar, overgrown by vegetation and water.

Cue title card.



That's how Final Fantasy VII ends.

What an utterly bewildering choice. I was literally staring gobsmacked at my screen as this unfolded. I literally tabbed into Discord to shout "WHAT THE FUCK" for this.

Like.

There are two ways you can interpret this ending: One, Midgar, the Mako Metropolis, was abandoned by mankind after the events of the game, as its entire infrastructure was built on a resource they can no longer used and it otherwise sat in the middle of a wasteland without food or water. Over time, the planet healed, the scars of Mako extraction and pollution were overgrown by new life, and this abandoned relic of a bygone age, no longer used by mankind, was overgrown with verdant new life.

The other way you can interpret it is that humanity was wiped out. The Planet passed its judgement, and we were found wanting. That last Holy blast against Meteor killed everyone, except for Nanaki, who would go on to begin a new era of the world with his species, as protectors of the new Planet.

Now, there is an interview from around the time of Advent Children's release, a promotional interview I should note, where Kazushige Nojima, the game's writer, said that the game's ending was meant to indicate that… Actually, let me quote him there.

Article:
Nojima: For that last scene of the ending, we decided not to harp on about what happened to each character like we'd done in the past. Instead, we came up with the idea of suddenly skipping forward 500 years. Though people often say it's difficult to understand, the message is pretty straightforward: basically, because of the efforts of Cloud and his allies, the planet is still around, and smoke is rising from Midgar, which means there are definitely still humans alive. The theme was quite simple.

[Naora interjects: "Oh. I just remembered… I may have forgotten to add that smoke in (laughs)." All present: "You've got to be kidding!" Roars of laughter ensue.]
Source: Dreamaga 10/03


So Nojima's answer is that humanity survived, and then Naora, the art director, interjects that he forgot to put in the smoke supposed to indicate there was a human settlement, resulting in years of ambiguity and confusion as to whether or not the ending was meant to suggest humanity had died, which wasn't originally intended. It's easy to see what happened there. FF7 consistently tries to break the mold of previous games and do new things in its own way. It shows in its modern industrial setting, in its handling of major character death, in its tackling of complex psychological drama, and it shows here in its desire to avoid the cliché'd 'where are they now' epilogue that follows how everyone's lives unfolded after the ending which IV and V had in common (although notably not VI, which has a clear resolution but does end with Terra undoing her hair tie on the deck of the Falcon as it flies away from the collapsing tower). It leaves the exact fate of the characters open, but we know them well enough that we can sort of guess where they'll end up. The fate of mankind itself isn't meant to be ambiguous, but then, a mistake slipped through in development and a crucial detail was left out.

Come on, though.

Forgot to put in the smoke?

Here's the thing about writers:

They lie.

This interview was done to promote Final Fantasy VII: Advent Children, a sequel to the events of the game. This therefore means the events of the game have to be sequel-OK, which means that humanity can't have died out, which means that regardless of the intended meaning of the original ending, it now has to mean that humanity survived. This is a mandate from high above and cannot be challenged. Does this mean the intended meaning of the original ending was that humanity had died? I don't know! What I do know is that in a 2005 interview with Electronics Gaming Monthly, Yoshinori Kitase, the game's director, said of this epilogue:

Article:
"In a way, I consider that epilogue to be the true happy ending of FFVII. Well, it's a happy ending even though all the human beings are destroyed. [Laughs]"
Source: EGM, 2005


He was the director. He would have reason to know.

Except except, that interview takes place in 2005, two years after the Dreamaga interview for Advent Children's release. And here's the McFucking Twist: Kitase was in the same room as Nojima during that interview when Nojima gave his answer.

I think there's one inescapable conclusion here:

We're dealing with a Blade Runner scenario.

In 1982's Blade Runner, the main protagonist Deckard is tasked with hunting down replicants, advanced robots who can pass as humans, some of whom have false memories and believe themselves human. In the movie as released, it is ambiguous whether or not Deckard himself is a Replicant and doesn't know it. That ambiguity is the product of a genuine disagreement behind the scenes: Ridley Scott, the director, envisioned Deckard as a Replicant. Everyone else involved thought that was fucking stupid, Deckard's actor included. In the end, the compromise struck by the movie's writing and direction led to a legendarily ambiguous ending that has been argued over for the past forty years, although a sequel to the film by a different director does make it 'canonical' that Deckard was human, insofar as a sequel can be said to influence the truth of its original.

I think Kitase and Nojima don't agree on whether humanity survived the ending. And although there is an 'official' answer, that answer is irrevocably shaped by the decision, years later, to make sequels to the original game's plot, meaning that the original has to 'canonically' allow for those sequels' existence.

And I think the smoke in the ending, that allegedly should have been there but isn't, is the same as Deckard's unicorn origami: The fruit of a compromise. Not forgotten, but cut to create ambiguity.

And that, my friends, is Final Fantasy VII.



There's a lot of stuff to say in conclusion, and I don't know when I'll be writing the conclusion post for this game. But I can say this has been an experience. What a wild, ground-breaking game. What a ride. It does so much, and I'll need time processing it all. It refuses to even end conventionally or in a way that won't stir up debate and controversy.

But I think in the end it's hard to argue that it wasn't a masterpiece.

Thank you for reading.
 
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I'm going to make the incredibly brave and definitely not something everyone has thought at some point statement: Not everything that is iconic is good. This applies to everything, though I know it best through the medium of video games as that is what I engrossed myself in as a kid. And I don't mean in the way that some movies or games have obtained legendary status for being "so bad they're good", I mean that certain things reach a level of being a cultural phenomenon that they almost garner a bare minimum level of assumed quality completely disconnected from what they actually were.

Final Fantasy 7 isn't a bad game or even mediocre, but it does have something that I think might top everything else in existence in terms of the sheer gap between its iconic status and its actual quality: Supernova.

I think Supernova is far and away the most famous attack in video game history; I'm not sure there's a genre more tied to specific attacks than RPGs, FF7's the most famous RPG, and Supernova is the standout attack of the final boss. I'm not exactly sure what the runner up would even be, maybe something from a particularly legendary WoW raid? Maybe Giygas' You Cannot Grasp the True Form? (And that one's kinda cheating, considering it's his entire moveset and not really one attack.) Either way, they don't come close to this.

There are actually 2 Supernova attacks, the mediocre one and the iconic one. In the original Japanese version, Supernova is really tame, almost understated, at least by comparison. It's a 30 second cutscene that seems to quickly show a star suddenly appearing, going nuclear and destroying Jupiter. Then, without the attack actually doing anything to the party, they suddenly get hit. It deals about 2000 damage to the entire party at level 1, and should deal less than 2000 to a decently equipped and leveled party. I hesitate to call it a good move, 30 seconds is a lot of time to dedicate to a move that is arguably less of a hassle than other attacks Sephiroth will use with no warning or buildup, but it's fine.

It's certainly a hell of a lot better than the attack we got in the international version. In that version, we get a 2 minute long cutscene that completely stops the fight and prevents any action from taking place so the devs can show us the sun blowing up the planets in order and eventually the outer layer reaching and engulfing the party. All to do 15/16ths of your CURRENT (not max) HP and maybe give you some non-debilitating status effects.

It's an OK move in terms of effect, it's kind of a mix of Fallen One from Kefka and Bad Breath from the Malboros, although each of those effects are weaker than they are as a singular attack. As a super move, I'm not sure I'd want to see the effect changed. But it's not JUST a super move, it's a super move with a cutscene that lasts 2 full minutes between actions. Moreover, it's not actually a super move, at least not really. Sephiroth has an 8 attack cycle in every version postdating the original Japanese version, and Supernova is the 6th of 8 in that cycle. The next attack in Sephiroth's cycle is either Break (can petrify a party member) or literally Fallen One again, depending on how much HP Sephiroth has left. Is a move super when Sephiroth will use it exactly as often as he does a regular attack, casts Pale Horse, or changes battle position from long to short range (or vice versa)? I don't think so, especially taking into account that Sephiroth GETS Fallen One when he falls to below 25% HP. So what is Supernova anyways? An attack that will be used once every 8 turns, that is always accompanied by a 2 minute long cutscene, that will literally never kill you, and is also beloved around the world.

The first time you see Supernova, it's jaw dropping. Every other time after you see Supernova it's one of the worst attacks in video game history.

Also, as a result of the fact that one of every 8 turns he's unleashing one of the worst attacks in video game history on you, Sephiroth is actually a terrible boss fight.
 
Nonetheless, the group decides that Cloud should go ahead with two party members while the other five stay behind to hold back the monsters, and will 'catch up' once they've dealt with them - as far as excuses to split the party it's a decent one.
[...]

Anyway, we grab Tifa and Yuffie, Cloud turns to everyone and says "All of you! Later!", and we jump into the Lifestream.

Yuffie Kisaragi will never know peace as long as she lives.


Bizarro does have some impressive attacks, like this Stigma which blasts the screen with fire and light, dealing… Less than a thousand damage apiece and missing Cloud entirely.

Sephiroth: *casts Stigma*
Cloud: "stigma dick in your mouth lmao"

Here is the version of One-Winged Angel that I got on my own actual playthrough.


Wow it was so nice of Bluepoint to remaster the soundtrack for Square Enix like that.

Cloud: "This is all we could do."
Barret: "Wait! What about Holy? What's gonna happen to the Planet?"
Cloud: "That… I don't know. Isn't the rest up to the Planet?"
Tifa: "...You're right. We've done all that we could do."
Cloud: "All right, everyone. We did our best. That's it."
[Everyone gets up, turns around, and starts to leave.]
This is such a hilariously casual way to follow up the greatest battle for the fate of the planet and all of humanity, my god.

God, I thought the duel in the big think dimension was immediately adjacent to killing Safer Sephiroth. That really is the funniest cooldown after killing the big bad. "Well... we broke his knees with hammers then caved in his skull with a wrench, I guess it's up to Jesus what happens with the rest of it."

But not really. It's not truly a battle. The moment we enter the fight, Cloud's Limit gauge charges up, and Omnislash is available.
In a flurry of devastating blows, Cloud unleashes tens of thousands of damage on Sephiroth. Sephiroth staggers back, dazed, and clutches his chest. He gives Cloud one last look, and then, cue the FMV.

And this is the one downside to you being relatively completionist, with a fun bit of resonance with what I said about Cloud canonically killing Sephiroth with a Limit Break back in Nibelheim - even if you never cleared the Battle Square, Cloud is just so fucking finished with Sephiroth's shit that he spontaneously unlocks Omni-Slash and kills him anyway. It's so impossible to lose this fight that even if you do nothing or miss on purpose, Cloud has a hidden Counter effect on him that ensures he reflexively cuts Sephiroth in half the moment he gets a turn - bro is having none of it.

This scene also gets a call-forward in Remake, as in their standoff after Sephiroth pulls Cloud to the edge of creation the game reproduces this pre-Omnislash zoom with rapid-cuts exactly.
 
I'm going to make the incredibly brave and definitely not something everyone has thought at some point statement: Not everything that is iconic is good. This applies to everything, though I know it best through the medium of video games as that is what I engrossed myself in as a kid. And I don't mean in the way that some movies or games have obtained legendary status for being "so bad they're good", I mean that certain things reach a level of being a cultural phenomenon that they almost garner a bare minimum level of assumed quality completely disconnected from what they actually were.

Final Fantasy 7 isn't a bad game or even mediocre, but it does have something that I think might top everything else in existence in terms of the sheer gap between its iconic status and its actual quality: Supernova.

I think Supernova is far and away the most famous attack in video game history; I'm not sure there's a genre more tied to specific attacks than RPGs, FF7's the most famous RPG, and Supernova is the standout attack of the final boss. I'm not exactly sure what the runner up would even be, maybe something from a particularly legendary WoW raid? Maybe Giygas' You Cannot Grasp the True Form? (And that one's kinda cheating, considering it's his entire moveset and not really one attack.) Either way, they don't come close to this.

There are actually 2 Supernova attacks, the mediocre one and the iconic one. In the original Japanese version, Supernova is really tame, almost understated, at least by comparison. It's a 30 second cutscene that seems to quickly show a star suddenly appearing, going nuclear and destroying Jupiter. Then, without the attack actually doing anything to the party, they suddenly get hit. It deals about 2000 damage to the entire party at level 1, and should deal less than 2000 to a decently equipped and leveled party. I hesitate to call it a good move, 30 seconds is a lot of time to dedicate to a move that is arguably less of a hassle than other attacks Sephiroth will use with no warning or buildup, but it's fine.

It's certainly a hell of a lot better than the attack we got in the international version. In that version, we get a 2 minute long cutscene that completely stops the fight and prevents any action from taking place so the devs can show us the sun blowing up the planets in order and eventually the outer layer reaching and engulfing the party. All to do 15/16ths of your CURRENT (not max) HP and maybe give you some non-debilitating status effects.

It's an OK move in terms of effect, it's kind of a mix of Fallen One from Kefka and Bad Breath from the Malboros, although each of those effects are weaker than they are as a singular attack. As a super move, I'm not sure I'd want to see the effect changed. But it's not JUST a super move, it's a super move with a cutscene that lasts 2 full minutes between actions. Moreover, it's not actually a super move, at least not really. Sephiroth has an 8 attack cycle in every version postdating the original Japanese version, and Supernova is the 6th of 8 in that cycle. The next attack in Sephiroth's cycle is either Break (can petrify a party member) or literally Fallen One again, depending on how much HP Sephiroth has left. Is a move super when Sephiroth will use it exactly as often as he does a regular attack, casts Pale Horse, or changes battle position from long to short range (or vice versa)? I don't think so, especially taking into account that Sephiroth GETS Fallen One when he falls to below 25% HP. So what is Supernova anyways? An attack that will be used once every 8 turns, that is always accompanied by a 2 minute long cutscene, that will literally never kill you, and is also beloved around the world.

The first time you see Supernova, it's jaw dropping. Every other time after you see Supernova it's one of the worst attacks in video game history.

Also, as a result of the fact that one of every 8 turns he's unleashing one of the worst attacks in video game history on you, Sephiroth is actually a terrible boss fight.
I would probably feel differently about Supernova and Safer-Sephiroth as a boss if the game wasn't so fucking easy that ol' Seph died after completing a single rotation and so I never had to look at Supernova a second time, but I can only give you the experience the game gave me :V
 
And that's why I linked the legendary Spike Spencer Ending Rant.

Because you can definitely see the link between that ending and the ending of the TV version of Evangelion (Death and Rebirth and End of Evangelion having come out months after FF7 released, while the TV version concluded a year prior, so only the TV version could have been an influence). Even if it wasn't an inspiration, the two definitely shared influences.

The time/budget crunch reducing the amount of detail that the ending and the events leading up to it can show, the disjointed nature making what's happening uncertain and confusing, the ambiguity if humanity survived, the focus on the protagonists personal overcoming of psychological hangups over the broader conflict for the world and how it went, etc - there's definitely a number of parallels between the endings and not just the works in general. FF7 did the ending in question better than Eva, but that's not saying much.
 
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…I'll get into it more later on, but this question of whether Sephiroth actually has minions brings up the fact that he's kind of got a Kefka issue going on, where Sephiroth as an antagonist spends the entire third act just sitting in his tower cave doing absolutely nothing while the protagonists run around preparing for the final battle. VII gets away with it a lot better than VI did so far because it has Shinra as an antagonist to deal with during that sequence, but it's masking the issue, rather than solving it; Sephiroth is just completely passive from the moment he summons Meteor to now.
To be fair, assuming that the plucky young heroes whose betting weapon is a flying machine can't do anything up against a magical meteor is a pretty valid idea.

Sephirot sitting back and enjoying a nice glass of Chardonnay as he watches the world crumble is just standard villain work.


MAYBE IT'S A DREAM, MAYBE NOTHING ELSE IS REAL, BUT IT WOULDN'T MEAN A THING IF I TOLD YOU HOW I FEEL-
In case anyone was wondering: Yes, of course there are remixes of One Winged Angel made in Touhou Soundfonts
 
Which means…

That's right.

It's time for one last hurrah from the CETRA Planetary Colonization theory.

BECAUSE WHAT IF THIS ISN'T A VISION OF THE FUTURE, BUT A MEMORY?

What if Sephiroth is showing Cloud and the others a sight pulled from the genetic memory of Jenova? We know Jenova is a star traveler of some kind, a parasitic entity that came from the sky in a meteor. It stands to reason this is not the first world it destroys. So what if the first world it destroyed was Earth? After all, the Planet is only ever referred to as such, 'the Planet,' not as 'Earth,' even though as we've just seen the game is not afraid to label the other planets as Mercury and Jupiter, which is a peculiar choice. Is it not possible that this is because the Mercury we see in this attack is not any of the planet in the Planet's solar system, but rather our Mercury, destroyed long ago? Is it not possible that Jenova first destroyed the Earth, and that seeing the threat come ahead of time but helpless to fight it, Earth's humanity sent out a colony ship into the stars, before being destroyed? And now, thousands of years later, the humanity that has forgotten its own origin is caught up to by the evil that has been chasing after it all this time.

Well, probably not. But the space for wondering exists.
My interpretation, if we go with the CETRA theory, is that this isn't something from JENOVA. This is the most powerful memory - the most powerful magic - available to the Planet, which JENOVA ripped from it and threw at you byvirtue of being in the center of the planet. The memory of CETRA's home dying, borne from the souls that died and joined the lifestream.
 
That moment with Aerith, the first time I went through this game, was the only time outside Midgar I ever really felt like I 'got' ff7.

Lord knows I can't explain what that actually means, but like… for all I think the game isn't something I'll ever feel the same about as everyone else, I do see why the people who swear it's the best one do so. There's something there that just can't really be explained.
 
I would probably feel differently about Supernova and Safer-Sephiroth as a boss if the game wasn't so fucking easy that ol' Seph died after completing a single rotation and so I never had to look at Supernova a second time, but I can only give you the experience the game gave me :V
Which is funny, because Safer Sephiroth actually has some rudimentary dynamic difficulty scaling. It's based on three specific factors;
  1. All of his stats (to the tune of 30k hp, 20 def, 16 mdef, 2 atk and 5 magic) rise for each non-Aerith character at level 99
  2. Receives a whopping 80k hp if Knights of the Round was cast on Jenova Synthesis (which is weird because I remembered it as 'if you own KOTR at all', so you just outright skipped this one)
  3. His hp is reduced by a measly 100 for every time you destroyed Bizarro Sephiroth's head for a maximum total reduction of 24.9k, which I assume is to make him marginally easier if you were struggling last phase
 
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Two vast and trunkless legs of stone
Stand in the desert. . . . Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal, these words appear:
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!


Nothing beside remains.
 
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You know, I enjoy how Supernova has that stretch where Safer Sephiroth is backed by the nuclear fires of an exploding sun. That's a fun callback to Nibelheim.

Also that's, uh...that was an ending. I guess. Definitely an ending of all time.

What the fuck.
 
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We're dealing with a Blade Runner scenario.

In 1982's Blade Runner, the main protagonist Deckard is tasked with hunting down replicants, advanced robots who can pass as humans, some of whom have false memories and believe themselves human. In the movie as released, it is ambiguous whether or not Deckard himself is a Replicant and doesn't know it. That ambiguity is the product of a genuine disagreement behind the scenes: Ridley Scott, the director, envisioned Deckard as a Replicant. Everyone else involved thought that was fucking stupid, Deckard's actor included. In the end, the compromise struck by the movie's writing and direction led to a legendarily ambiguous ending that has been argued over for the past forty years, although a sequel to the film by a different director does make it 'canonical' that Deckard was human, insofar as a sequel can be said to influence the truth of its original.

See, i don't agree with that interpretation of Blade Runner 2049.

I think there's still room for ambiguity in Deckard's status as human or replicant. I don't super wanna spoil a movie though.

So basically, i don't think anything directly says "Rick Deckard is a human". There were people who said Rick had to be human to procreate with a replicant and it mattering but i disagree with that too. The important thing isn't that a human and a replicant could procreate together, the important thing is that replicants can procreate in the first place. It's just as important and humanizing.

Like, i think the closest we get to Deckard hinting he's human is when he talks with K and he doesn't go "I am a human" he implies that it's unimportant whether he's human or not IIRC. It's been a while though.


Anyway, that's my "Rick Deckard could be a replicant, that still doesn't get disproved categorically in the sequel" bit

EDIT: My stance will always be "Oh, you think your opinion is worth more than mine just because you're the movie director and wrtier? Pfft!"
 
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Hell of a let's play. Final Fantasy VII really is something. I don't know if I commented this before on my posts about the more interesting twists and elements in the story, but I never played FFVII and yet got a lot of strong impressions on it when I was younger just out of how well regarded it was. And then I got Advent Children and watched it. And then I went out and learned more about the FFVII story... but a fuller and more holistic comprehension of the game did evade me, I think, until reading these updates of you going through it, Omi. So it was very worthwhile! Congrats for completing another of the behemoths!
 
Back to FF7R, during the ending scene at Final Destination The Edge of Creation, something interesting to point out.


View: https://youtu.be/2TU-CEHzxBs?t=651

Yes, this fight mirrors both Cloud's final fight at the center of the mind and the Advent Children fight (notably with Cloud losing, and thus continuing his obsession with Sephiroth into the next game), but there is also a red supernova behind Cloud for most of the fight.

As @Omicron noted, Sephiroth dies in a red burst of Lifestream in the original game. And if you look at that red Supernova (most easily noted at 12:40 or 13:20 in the video), you can see Bizarro/Safer Sephiroth's silhouette at the center of Red nova. Indeed, Cloud seems to stare directly at it while Sephiroth gives his "seven seconds" line.
 
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I meanwhile never completed 8 because I was a kid and failed to understand the dynamic difficulty or mechanics and importance of the unique method of stat boosting, such that I kept grinding to beat bosses and softlocking myself out of progression. Be interesting to see what happens after getting the airship beyond memes.
 
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I meanwhile never completed 8 because I was a kid and failed to understand the dynamic difficulty or mechanics and importance of the uniwue method of stat boosting, such that I kept grinding to beat bosses and softlocking myself out of progression. Be interesting to see what happens after getting the airship beyond memes.

Actually, and I'm going to phrase it this way to avoid spoilers, that's the problem.

At the point where you get to travel the world (big shock, a Final Fantasy game having a point where you can explore the world??), there was this bug that made it so that you couldn't go over water. Which meant that you were stuck on a single continent and could not fucking progress! I kept on replaying it again and again hoping that somehow this wouldn't be the case.

Like I don't think this spoils anything that hasn't been standard for literally every Final Fantasy.
 
but this question of whether Sephiroth actually has minions brings up the fact that he's kind of got a Kefka issue going on, where Sephiroth as an antagonist spends the entire third act just sitting in his tower cave doing absolutely nothing while the protagonists run around preparing for the final battle. VII gets away with it a lot better than VI did so far because it has Shinra as an antagonist to deal with during that sequence, but it's masking the issue, rather than solving it; Sephiroth is just completely passive from the moment he summons Meteor to now.
To be fair to Sephiroth—or JENOVA, whoever's driving—the endgame plan is basically just
1. Summon meteor
2. Wait for impact

He doesn't really need to go out and do anything.
 
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