- Location
- England, unfortunately.
- Pronouns
- She/They
The second someone calls Wild Arms 3 Stupid, I will spontaneously manifest and beat the actual shit out of them, you see if I don't.
Both, but I don't consider the small ones as pretzels. I believe they are the same heresy as the thing called "bacon" in french.Did you try the nasty little hard things you buy in bags or the much larger soft ones? Because one of those is disgusting and I rarely see the other kind.
AFAIK (honestly, my source is here but it's a french article), FFVIII and FFIX have been translated from japanese. The interesting point is that english version was using an editor whose job was to make all the translation relevant. This editor is one of the reason why a game like than Vagrant Story have a particularly good translation, but it means more adaptation too, so the FF8 english version would probably differ more from the original script than the others europeans scripts which will stay more "litteral".To keep this post vaguely on topic, it's fascinating to see how different the French version of the script is to the English; I assume in this case it was an individual translation from Japanese, for the French, given the large differences we've already seen, as opposed to the Japanese to English to French that other games have had?
The comparison quickly breaks down beyond that, but both those works came out the same year (FF8 before TPM) and couldn't have influenced one another in production, so I find myself wondering what was in the water in the '97s-99s production cycle.
Uuuh there were a bunch of wars throughout 1990s that were all infamous for having child combatants. Uganda (LRA!), Rwanda, Sierra Leone all during the continent-enveloping First Congo War; elsewhere El Salvador and Cambodia both also had civil wars known to have large numbers of child combatants; and the Bosnian and First Chechen War had enough people noticed but not, like, huge fractions of forces.
So like the whole idea of "Child Soldiers" was unusually In The News during 1995 or so.
The second someone calls Wild Arms 3 Stupid, I will spontaneously manifest and beat the actual shit out of them, you see if I don't.
So uh... I will actually defend that one as being the better name for the spell? Renaming the spell that cuts HP by a quarter to Quart, since Demi would make more sense for a version that cuts HP in half"Looks this spell is called Demi, let's call it Quart to confuse the players lol"
Oh yeah, something ...uhhh, not Roomba but something that sounds like that. Moomba? A lion-rabbit bipedal fur thing from desert?All this search puts a thing I have totally forgot in light though : the PocketStation. It could be used with FF8 for bonus if I am remembering right. But I have no idea if it has been emulated or used in some way with another emulator.
FF8 has a Pocketstation minigame, called Chocobo's world. You can import the minigame savefiles to gety items in the main game. There's a few items you can get only through the minigame.All this search puts a thing I have totally forgot in light though : the PocketStation. It could be used with FF8 for bonus if I am remembering right. But I have no idea if it has been emulated or used in some way with another emulator.
FF8 has a Pocketstation minigame, called Chocobo's world. You can import the minigame savefiles to gety items in the main game. There's a few items you can get only through the minigame.
Now, the minigame itself is included in the original PC and 2013 Steam releases, as a separate executable in the game folder. It's not in the Remaster, and the exclusive items are accessible using another, more tedious, method.
That's the less broken part, the minigame rewards include stat ups and lots of other rare items. Not like you couldn't break the game without it.Pocketstation and a hex editor were where you broke half the game on your knee. Max out pocketstatuon rewards and you managed to get the mats for the final weapons.
Fixing inputs is trickier. I can, of course, just change the keyboard inputs to a sensible layout like I did with FF7, but frankly that still sucked; I want to use a controller. Now, Steam lets me use my PS4 DualShock for FF8 just fine, but the inputs are off. For instance, I confirm with Square and open the menu with X. I could edit that, but more than that, the game isn't 'aware' of my controller, so to speak; unlike FF7, which at least told me to press [MENU] or [OK] or [CANCEL], FF8 instead refers to a button nomenclature that is completely dissociated from anything I'm using. That is to say, it's telling me to press B1, B5, B12 or S, and I have no ideas what these inputs are even supposed to be and thus how to correctly remap them, and if the game throws a 'Press B11 quickly!' at me in a minigame later I will be totally lost. So I have to mod that as well.
I have the same thing with Dragon Quest 3. Specifically, the GBC release. Weirdly, I have played the game like a dozen times, but I've never actually finished it. When I played it as a child, I borrowed my cousin's copy, and didn't get all the way through before he went back home so I gave it back. Every time since, I peter out around the spot where I stopped as a kid, because apparently that's where the game feels finished to me.I play Final Fantasy VIII, its opening cinematic searing itself into my mind. I am exposed, not just to my first Final Fantasy, but to my first RPG, period. I come at it with no notion of how an RPG 'should' work, no expectations of magic systems or MP or character classes. It's all novel, all bewildering, and all setting up the standard my mind will judge games by for years to come.
OK, that's adorable.
Huh, this kind of reminds me of Pokémon Violet/Scarlet. Probably just a coincidence though—
Uhhhhh. Wait a minute… is Uva/Naranja Academy based on Balamb Garden???Here's the Balamb Garden Library. By interacting with a shelf, I can find the first issue of the magazine Occult Fan.
Oh, interesting! It's like—I can give Squall access to the Commands known by the GF. Quezacotl and Shiva both start knowing Draw, Magic, GF, and Item. We'll get to Draw later; GF is the Summon ability. However, characters only have three Command slots; that means I can only give them three out of those four abilities. I feel confident I won't need Items for now, so I give both Squall and Quistis Draw, Magic, and GF.
Additionally, each character can equip up to two passive abilities. This can be, for instance, Str+20% which will increase a character's Strength by, you guessed it, 20%.
Yeah, like that. Me likey.So we've actually brought back some of Final Fantasy V's game concepts; characters similarly have active Commands and passive Abilities that can be equipped. Only the GF is the 'Job' and everyone is a Freelancer, sort of.
Oh awesome! We're getting a lot of mechanics in short succession, but they're all cool. What else have we got?Magic spells are listed next to a number. That number is based on the number we Drew from previous monsters, and any we spent since.
So.
Every character in FF8 is a Blue Mage.
Uhhhhhhhhhhhhhhhh. Er, um, huh. Yeah, that's… that's a lot.The bottom line is: Junction GF, who grant and learn abilities, to unlock both Commands, passive Abilities like straight stat boosts, and extra Junctions so you can link your Magic spells to various components of your character sheet. Go hunt for magic, Draw it from monsters, junction it to your stats, increasing your Strength or your Fire Defense or your Fire Attack as your GF abilities allow you and as fits your strategy. Cast spells as you have stocked and see fit as you would normally do damage, with notably characters not suffering any restriction on magic - as long as they Draw enough, Squall and Quistis are equally capable of using Fire/Ice/Thunder/Cure/Scan/Sleep and so on, regardless of GFs equipped.
Huh. I never knew that the incredibly stupid "gunblade" thing was a diegetic explanation for timed hits. That's actually really interesting.Mechanically, this is represented by the fact that every time Squall attacks, if we time a R1 press right during his attack animation, we get a satisfying boom, a visual explosion animation, and, I assume, if vibrations are turned on, the PlayStation controller vibrating accordingly - and all of that accompanied by significantly increased damage.
Oh, HELL YES. That is freaking awesome.It's got a sci-fi looking reticle that homes in on the enemy and locks on, then moves to a briefing screen that gives you its combat data, including its level, HP, monster type, weaknesses, strengths, it even has a graph at the top of the screen showing you its stats, and most importantly of all, it has a text blurb talking about what kind of a monster it is!
You have no idea how long I have been waiting for the text blurb. This is so important. For Buel, the information is very practical and matter-of-fact, but for other monsters, it functions as flavor text. "This fish only appears with its fin above the sand, no one has ever seen its body;" "this plant monster is little more than a digestive sac with tentacles." IT'S A POKEDEX. WE HAVE A POKEDEX FOR OUR ENEMIES.
Oh, that's cool. It seems kind of wonky, but I love the concept.When a character uses the GF action (the summon action), they enter a kind of 'trance' as they harmonize with the Guardian Force. In that state, their ATB gauge turns blue and goes down instead of up, representing the 'charging up time' for the summon. However, while charging up, their HP is also replaced with that of the GF. That's right; summons have HP counts, they can take damage, and they can get even get KO'd.
When Quistis is channeling Shiva, Shiva is fronting all damage Quistis takes. Quistis's HP is spared, but Shiva's HP goes down and, if she gets KO'd, we lose the summon until raised.
Despite Quistis saying there isn't much time, the timer actually stops after beating Ifrit, so we don't have to watch agonizingly as the timer ticks down while she goes into a long explanation of how setting up Element affinities with Junction works.
I say this because I am informed that in the original JP release of the game, the timer only stopped once you reached the Templars at the entrance. Which means Quistis could kill you in the tutorial.
Huh. That's way less creepy.It's Squall who introduces the idea in his own internal monologue that it might be her attractiveness that distracts her student. Which suggests that despite his outer appearance, he's not actually made of stone, and is vulnerable to Quistis's charms, even though she may not be aware of it. It's not the teacher being problematically flirtatious with her student; it's the student having a (frankly very ordinary) teacher crush which his aloof demeanor is trying to hide.
That makes perfect sense to my poor confused brain, who keeps reading Balamb as Balam. Also Seifer as Slifer. I'm having trouble, OK, it happens."A G-Force is a diabolic entity, which submits to your will once vanquished. It would seem a repeated use of this occult power causes memory loss of variable severity.'
That is… A significantly different vibe, goddamn. Diabolic entity?
My anger at 4 kids for deliberately obscuring the fact that the thing is called Osiris - You know, like the Egyptian God, for an Egyptian God Card? - for a reference to their CEO is immeasurable.
can you repeat that in a language i can understandThat said you can still totally wipe Ifrit by just setting the battle cursor to "Memory", summoning Shiva once, then spamming the confirm button for the rest of the fight.
You advice using glitches...against the tutorial boss?That said you can still totally wipe Ifrit by just setting the battle cursor to "Memory", summoning Shiva once, then spamming the confirm button for the rest of the fight.
Some FF games allow you to 'save' your choices in battle so you can repeat them over and over. One trick in FF6 was the Lethe River Grind. Basically, have an autofire controller for the SNES installed, select your choices the first time, then put something on the autofire button to keep selecting the same choices in and out of battle, then leave the game for a few days. Voila, you're now level 99, and can cheese the rest of the game (though now magictite only affects teaching magic and can't raise stats).
It's... not a glitch? It's just a basic setting to have the game remember what command you picked previously to make it easier to spam an actually useful attack.
Others covered it before I did since I was busy with other things in FFVIII, but yeah it's just the age old JRPG menu option of "remember where my cursor was" which lets you repeat the same commands over and over whenever a character's turn comes up. Very useful for making drawing magic more efficient, or for beating down bulky enemies/bosses that are otherwise not too threatening.