This cinematic changed my life?
FF8 does have some fantastic cutscenes, with great atmosphere and character, helped by the soundtrack, complete with fake latin chanting on occasion.
This is Mensur, or Academic fencing, a kind of fencing practiced by university students in the Germanic world, historically in particular in the 19th century. As you can see, the duelists wear extensive protective equipment, including thick goggles to protect the eyes… But not masks. The result is that while injuries in first blood Mensur duels are rarely fatal or disabling, they frequently result in facial scarring that could be considered 'cosmetic.' So-called 'dueling scars' were considered desirable as a sign of daring and willingness to expose oneself to danger in the course of a duel.
If you've ever wondered why 19th century German aristocrats are always portrayed with facial scars, that's why. They actively sought out such injuries in duels as a badge of honor.
It's interesting from a character note though. Character comes across great in that cutscene, and in this case it's definitely not an honor thing. We can see Seifer being somewhat smug and dickish about getting one over on Squall, and crucially Squall getting
pissed about it. Given how disaffected he generally tries to act, it's notable to see this flare of emotion.
Due to Balamb Garden's strict rules surrounding student fraternization, students must register their relationships with the university. However, we can see that it's also a surprisingly progressive establishment, as it allows polyamory, and Squall has not one, but two registered GFs.
A
lot of people miss the computer, which naturally leads to people venturing out into the wild with nothing but Attack. You missed out on the rite of passage of FF8 players of doing this and then running into the training center.
There are three Gardens in the world, Balamb Garden, Galbadia Garden, and Trabia Garden. Balamb Garden was the first 'built in accordance to Master Cid's ideals and dreams,' while Galbadia is the largest. Each Garden trains students in skills, many of which are related to combat, and the elite of the students graduate as SeeDs, who are mercenaries working for the Garden, operating in small teams all over the world in response to requests by governments and civilians alike, aiding in military operations, rescue operations, and protecting civilians. After the age of 20 at most, SeeDs are released from the Garden and expected through various agreements to join the militaries of various nations across the world; they are expected never to use their skills for personal profit and to reflect on the Garden's honor with their actions, although they are paid a salary based on their rank.
I assume that should be 'graduate' rather than 'released' as they are clearly still members of the Garden under this set-up. The Garden hires out SeeDs as mercenaries for an unknown amount of money to governments and independent groups, and pays its SeeDs a salary for their work.
Here, you can see that Shiva starts out knowing a number of abilities outlined in white, and also has a number of grayed out Abilities with an AP count. Every time we win a battle, Shiva gains AP. I can have only one ability selected at a time, and AP goes towards that Ability.
I'd note that there are some abilities that only become visible once the GF reaches a certain level as well, so you can't see their full list at the moment.
Actual, overland roads! That thing conspicuously missing from FF7's overworld! And, as far as I can tell, as long as we stick to the road, we do not trigger any random encounters. That might just be my mistake from happening not to run into any by mere chance, but it matches my memories of the game. Stick to the road, and you're safe.
I can confirm that the roads are completely safe, even if actually sticking to walking on them alone can be awkward with the controls, and even one step to the side is not safe.
Every character in FF8 is a Blue Mage.
From a world perspective it's notable that this is dependent on the characters having access to GFs, which going by FF history its reasonable to assume aren't terribly common. So SeeDs produced by Gardens should form
elite mercenary groups, not fodder for the grinder.
This is the Revolver, Squall's starter weapon.
As you can see, it is literally a gun with a fucking sword instead of a barrel.
It's amazing. This is visual design perfection. No weapon could ever be this cool, or this stupid.
Squall wants to be professional, thinks every one around him is immature, and has a gunblade for a weapon. Teenage me did not have a chance to resist this, even if I now can see how mockable it all is. Still cool though.
Plus, hey, FF14's FF8 reference bit has Squall as a goth chick, so y'know, good for her.
These hat-wearing guys who look weirdly like monks (I haven't seen their names here yet, but in FR they are 'Templars') ask us to choose a time limit 'suited to our abilities, challenging yet reasonable.' Our options are 10, 20, 30 or 40 minutes. Being at this point pretty confident in my Final Fantasy skills and assuming the reward will be greater for it, I opt for a breezy 10 minutes.
Whilst you're not wrong that there's a reward for this, it doesn't work like you'd think. In this case the logic is 'judgement' i.e. correctly judging the situation. It doesn't matter which one you pick in the slightest, what matters is the time remaining on the clock when you finish, the less time the better. You might think being faster proves you're better, but in the eyes of the faculty that just means you misjudged the situation.
It's not a big deal ultimately, and not explained anywhere. This won't be the last time you're given a 'reward' based on your performance, but the others are at least more logical.
I have no idea what Timber Maniac is, or why it matters that Squall found it and read it, but we sure did find it!
And in so doing you have locked yourself into one cutscene, and locked yourself out of another, quite a lot further into the game.
This is not indicated
anywhere, you have no way of predicting this, or even telling this has happened except doing a separate playthrough and noticing the difference.
In the SeeD entry where it's said that candidates must be between 5 and 15 years old, the EN says: 'All hard working and confident youths are welcome. Ambitious overachievers are also welcome.'
With this being a military academy to train mercenaries that work to make the Garden money, with that starting age I have to question how they recruit children for it. Fairly sure you can indeed see some kids walking around the Garden at several points.
I'm not sure what I'll do, but I'm definitely interested in hearing people's own opinions on this whole translation kerfuffle, especially if you have pre-existing knowledge of the game's translation issues (that you can talk about without spoilers).
I think the English is more accurate, but the French is at least a semi-valid read of the material, with different choices. So it's interesting to see.