Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

The opening credits sequence is actually extremely long, and it requires leaving the game idle in the opening menu for a bit to make it start in the first place; I would not at all be surprised if Omicron only watched the first few scenes, or clicked something and exited the sequence midway through without realizing it.

Sounds like exactly the kind of excuse someone who would miss a Ribbon would make...
 
There is the downside of your rank, and subsequently your pay going down if you don't get into enough fights in. Otherwise just going afk would be a great idea.
Yeah, but you can raise it just by taking more tests, and iirc, there's nothing stopping you from just running tests to keep your rank up. FF8 is built so that you need to abuse the systems or you can easily end up soft-locking yourself and ruining your playthrough.
 
Actually, what was the first actually-direct reference to homosexuality in Final Fantasy? I haven't caught up on five, and FF7 very clearly had queer themes, but there's a difference between 'I'm pretending to be a girl, and thus acting like a girl would which includes kissing a guy' and 'I, a women, am sexually attracted to another women or want to be in a romantic relationship with them'

If you're willing to extend from "homosexuality" to "Queerness" in general...

There's Faris from FFV who is some flavor of genderqueer and there's Terra whose whole arc is coming to terms with her own asexuality.
 
really he should report her to administrative staff but at least it's not Persona 5-

Hey! Persona 3 also had a teacher horny for her student (and saying something along the lines of "his parents are dead... I'll comfort him!" Jesus wept)!

I'm not sure what I'll do, but I'm definitely interested in hearing people's own opinions on this whole translation kerfuffle, especially if you have pre-existing knowledge of the game's translation issues (that you can talk about without spoilers).

I do like the sinister vibe of French version better*, but judging by other comments, it appears the English translation is closer to the original. Which is to say, the sinister vibes were not intended, and so likely would not see a follow-up (unless, like, the revelation that the whole thing is some kind of Hell civil war is meant as a twist halfway through the game, and the French translation just incorporated future knowledge into exposition or something), so it would probably set you up for a disappointment, even if it could make for interesting speculation on your part.

Also consider that if you go with the French version, you'd have to translate everything for us, you won't be able to rely on screenshot or even just transcribe any text. If there are any more puns or otherwise peculiar wording, well, it would be up to you to convey it.

*Diabolical entities granting you power, foul necromancers passing their vile sorcery through generations, dystopian school... That's all pretty metal.

French FFVIII, apparently.
 
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I had kind of glazed over that you went to the French version on Steam until rereading. So how much you like quick saves and whether or not you want to mod steam to escape the midi music are also practical factors.
 
I've seen both spellings. At least here in the states, dunno where you're from.

I mean, using brazier as a word for a bra is flat-out just incorrect regardless of location; you'll note that even your link simply sensibly reads 'brazier for woman' and understands that you mean brassiere, as can be seen by all of the names of the products being 'bra' or 'brassiere', and none of them being 'brazier'. Brazier does not and has never meant anything but a container for fire, except when people misspell brassiere; I suspect it's a common enough misspelling/spellcheck mix up that most places that sell bras will substitute in the correct word (brassiere) when you mistakenly type in 'brazier'.

To keep this post vaguely on topic, it's fascinating to see how different the French version of the script is to the English; I assume in this case it was an individual translation from Japanese, for the French, given the large differences we've already seen, as opposed to the Japanese to English to French that other games have had?
 
Yeah, Final Fantasy VIII is when Square opened their European office and began to import their games to us, and so they set up a "proper" translation office. All the European adaptations were translated directly from the original Japanese text.

This didn't stop the French translation from being notably very different from any of the others, in fact it's probably the cause of it. From what I know of the various translations, and having played the full game in both English and Italian, I'm partial to/biased for the one in my own language, but I've heard good things of the German one as well (then again, I live in Germany, so that might be the bias of the people I've talked with who only experienced that one). There is also a Spanish translation, which I don't know anything about other than one very specific, minor factoid.

So... if you expected the fact that they had a team translating the game in an appropriate amount of time to solve the translation issues that plagued FFVI and FFVII, think again; having multiple languages to translate into managed to overcome that progress and make things worse.
 
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This cinematic changed my life?

FF8 does have some fantastic cutscenes, with great atmosphere and character, helped by the soundtrack, complete with fake latin chanting on occasion.

This is Mensur, or Academic fencing, a kind of fencing practiced by university students in the Germanic world, historically in particular in the 19th century. As you can see, the duelists wear extensive protective equipment, including thick goggles to protect the eyes… But not masks. The result is that while injuries in first blood Mensur duels are rarely fatal or disabling, they frequently result in facial scarring that could be considered 'cosmetic.' So-called 'dueling scars' were considered desirable as a sign of daring and willingness to expose oneself to danger in the course of a duel.

If you've ever wondered why 19th century German aristocrats are always portrayed with facial scars, that's why. They actively sought out such injuries in duels as a badge of honor.

It's interesting from a character note though. Character comes across great in that cutscene, and in this case it's definitely not an honor thing. We can see Seifer being somewhat smug and dickish about getting one over on Squall, and crucially Squall getting pissed about it. Given how disaffected he generally tries to act, it's notable to see this flare of emotion.

Due to Balamb Garden's strict rules surrounding student fraternization, students must register their relationships with the university. However, we can see that it's also a surprisingly progressive establishment, as it allows polyamory, and Squall has not one, but two registered GFs.

A lot of people miss the computer, which naturally leads to people venturing out into the wild with nothing but Attack. You missed out on the rite of passage of FF8 players of doing this and then running into the training center.

There are three Gardens in the world, Balamb Garden, Galbadia Garden, and Trabia Garden. Balamb Garden was the first 'built in accordance to Master Cid's ideals and dreams,' while Galbadia is the largest. Each Garden trains students in skills, many of which are related to combat, and the elite of the students graduate as SeeDs, who are mercenaries working for the Garden, operating in small teams all over the world in response to requests by governments and civilians alike, aiding in military operations, rescue operations, and protecting civilians. After the age of 20 at most, SeeDs are released from the Garden and expected through various agreements to join the militaries of various nations across the world; they are expected never to use their skills for personal profit and to reflect on the Garden's honor with their actions, although they are paid a salary based on their rank.

I assume that should be 'graduate' rather than 'released' as they are clearly still members of the Garden under this set-up. The Garden hires out SeeDs as mercenaries for an unknown amount of money to governments and independent groups, and pays its SeeDs a salary for their work.

Here, you can see that Shiva starts out knowing a number of abilities outlined in white, and also has a number of grayed out Abilities with an AP count. Every time we win a battle, Shiva gains AP. I can have only one ability selected at a time, and AP goes towards that Ability.

I'd note that there are some abilities that only become visible once the GF reaches a certain level as well, so you can't see their full list at the moment.

Actual, overland roads! That thing conspicuously missing from FF7's overworld! And, as far as I can tell, as long as we stick to the road, we do not trigger any random encounters. That might just be my mistake from happening not to run into any by mere chance, but it matches my memories of the game. Stick to the road, and you're safe.

I can confirm that the roads are completely safe, even if actually sticking to walking on them alone can be awkward with the controls, and even one step to the side is not safe.

Every character in FF8 is a Blue Mage.

From a world perspective it's notable that this is dependent on the characters having access to GFs, which going by FF history its reasonable to assume aren't terribly common. So SeeDs produced by Gardens should form elite mercenary groups, not fodder for the grinder.

This is the Revolver, Squall's starter weapon.

As you can see, it is literally a gun with a fucking sword instead of a barrel.

It's amazing. This is visual design perfection. No weapon could ever be this cool, or this stupid.

Squall wants to be professional, thinks every one around him is immature, and has a gunblade for a weapon. Teenage me did not have a chance to resist this, even if I now can see how mockable it all is. Still cool though.

Plus, hey, FF14's FF8 reference bit has Squall as a goth chick, so y'know, good for her.

These hat-wearing guys who look weirdly like monks (I haven't seen their names here yet, but in FR they are 'Templars') ask us to choose a time limit 'suited to our abilities, challenging yet reasonable.' Our options are 10, 20, 30 or 40 minutes. Being at this point pretty confident in my Final Fantasy skills and assuming the reward will be greater for it, I opt for a breezy 10 minutes.

Whilst you're not wrong that there's a reward for this, it doesn't work like you'd think. In this case the logic is 'judgement' i.e. correctly judging the situation. It doesn't matter which one you pick in the slightest, what matters is the time remaining on the clock when you finish, the less time the better. You might think being faster proves you're better, but in the eyes of the faculty that just means you misjudged the situation.

It's not a big deal ultimately, and not explained anywhere. This won't be the last time you're given a 'reward' based on your performance, but the others are at least more logical.

I have no idea what Timber Maniac is, or why it matters that Squall found it and read it, but we sure did find it!

And in so doing you have locked yourself into one cutscene, and locked yourself out of another, quite a lot further into the game. :D

This is not indicated anywhere, you have no way of predicting this, or even telling this has happened except doing a separate playthrough and noticing the difference.

In the SeeD entry where it's said that candidates must be between 5 and 15 years old, the EN says: 'All hard working and confident youths are welcome. Ambitious overachievers are also welcome.'

With this being a military academy to train mercenaries that work to make the Garden money, with that starting age I have to question how they recruit children for it. Fairly sure you can indeed see some kids walking around the Garden at several points.

I'm not sure what I'll do, but I'm definitely interested in hearing people's own opinions on this whole translation kerfuffle, especially if you have pre-existing knowledge of the game's translation issues (that you can talk about without spoilers).

I think the English is more accurate, but the French is at least a semi-valid read of the material, with different choices. So it's interesting to see.
 
A lot of people miss the computer, which naturally leads to people venturing out into the wild with nothing but Attack. You missed out on the rite of passage of FF8 players of doing this and then running into the training center.
First time playing through, and I'm glad to say I didn't!

...if only because my tendency to be convinced that the devs put hidden items and stuff everywhere meant I ended up going back into my seat, then saw the lore stuff and decided to read.
With this being a military academy to train mercenaries that work to make the Garden money, with that starting age I have to question how they recruit children for it. Fairly sure you can indeed see some kids walking around the Garden at several points.
Clearly the Gardens are the true realisation of Big Boss' vision.
 
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That's actually how they measure bra sizes in Final Fantasy Land, replacing the letter scale.

Instead of A, B, and C, it goes Brasier, Brasiera, and Brasieraga. Above that is Bra, followed by Megabra, Gigabra and Terabra. Sometimes Exabra is included, but that's only really worn by a couple of Bahamut variants in spinoffs.
...
So Donald Duck. . .
God I wish I could delete my own brain right now
 
With this being a military academy to train mercenaries that work to make the Garden money, with that starting age I have to question how they recruit children for it. Fairly sure you can indeed see some kids walking around the Garden at several points.

Well, you see, with all those mercenaries running around, there are quite a few orphans across the world, mostly from places that can't afford mercenaries while their enemies can. And if a benevolent government-approved institution wants to take them under its wing, it just works out swell for everyone, right?
 
With this being a military academy to train mercenaries that work to make the Garden money, with that starting age I have to question how they recruit children for it. Fairly sure you can indeed see some kids walking around the Garden at several points.
What's interesting to me here is that FF8 came out the same year as... The Phantom Menace, the movie which established that the Jedi were an order of warrior-monks who grew their ranks by buying young children with the right psychic gifts to train them and then have them 'graduate' to jedihood as adult but still remain in lifelong service to the order, being dispatched across the galaxy to fight for righteous causes or protect civilians without expectation of personal profit.

The comparison quickly breaks down beyond that, but both those works came out the same year (FF8 before TPM) and couldn't have influenced one another in production, so I find myself wondering what was in the water in the '97s-99s production cycle.
 
Of the games I can think of off the top of my head, FFVIII barely beats out both Legend of Dragoon and Paper Mario 64 for having action commands. Granted, Dragoon's release was barely months apart and both are Square so they could easily have just had some cross-team discussion.

That said give it an hour or two, Foamy probably played Phantasy Star EightySeven: The One They Released In 1987 or something that actually secretly pioneered the entire concept but was only ever played by twelve english speaking people including Foamy.


FFVIII was released after Xenogears and shortly before Valkyrie Profile which are whole games with that mechanic for every character, in slightly different way (VP appears simpler, but is more tactical in that you should take into consideration the team combos to maximize experience or money, xenogears is just crazy where you discover combos or wait to level enough to get them for free iirc). FFVIII was the conservative game of the square love affair with hybrid QuickTime combat mechanics.


It gets much much much worse later when the ATB combat system gets replaced by real time. I finished final fantasy type zero, but I did suffer, and just seeing Kingdom Hearts gameplay always cures me of the temptation to play it with a kickflip (metaphorical).

Games like 3rd birthday, besides being travesties, also shook up that formula a little. One thing you can never accuse square of is not trying different things. Although they're not that radical, I've seen RPGs which are much more daring systemwise.

Growlanser IV for instance reminded me a lot of baldurs gate of all things. Specifically, its real time with pause and fighter block system and spell system with delays that can be interrupted, is a very neat implementation of the same style of game with a controller. The surprising part being that it's completely possible to do a game like that without a mouse in a console.

Gungnir also impressed me because it shook up the turn based initiative order idea by allowing the player to interrupt the turn of enemies at a cost (don't remember the cost) and many other systems I didnt have a single clue about the first time I played it (the tutorial is really really bad).
 
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Also, about the fire cave: if I'm not completely idiotic, the reward at the end does not actually get better by choosing less time to complete the cave, but by actually beating Ifrit with as little time remaining.

Technically, choosing 40 mins and then just lazing around for 35 of them is the same as choosing 10 mins.

Again, if I'm wrong Omi you can choke me with that Ribbon 🎀 you have lying about.
 
fake latin chanting on occasion.
Actually, not quite. The repeating line, "Fithos Lusec Wecos Vinosec", is an anagram of "Love" and "Succession of Witches". The rest is legit Latin, if not with the best grammar.

Plus, hey, FF14's FF8 reference bit has Squall as a goth chick, so y'know, good for her.
Wait wha-
...


Clearly the Gardens are the true realisation of Big Boss' vision.
When the Boss told him he was taking him to the "Garden", Chico thought they had raised a literal ass boring garden platform at Mother Base. :V
 
Yeah, but you can raise it just by taking more tests, and iirc, there's nothing stopping you from just running tests to keep your rank up. FF8 is built so that you need to abuse the systems or you can easily end up soft-locking yourself and ruining your playthrough.
"Sir, this soldier is just sitting downtown playing children's card games for weeks at a time, collecting his hourly paycheck without doing any of his assigned tasks. Maybe we should demote him or something until he shapes up?"
"Nonsense! He keeps passing his written exams with flying colors, maintain his top level salary!"
 
TBH without having equipment to buy money in FF8 is not that important.
Yeah, you can buy items, and more or less that's it. There's just little to buy in FF8 and you get a regular paycheck, so you end off having piles of cash and nothing to spend it on.
 
You have no idea how long I have been waiting for the text blurb. This is so important. For Buel, the information is very practical and matter-of-fact, but for other monsters, it functions as flavor text. "This fish only appears with its fin above the sand, no one has ever seen its body;" "this plant monster is little more than a digestive sac with tentacles." IT'S A POKEDEX. WE HAVE A POKEDEX FOR OUR ENEMIES.

Every game is better with an enemy Pokédex, you guys. I'm almost tempted to actually make a 'Bestiary' post where I post screenshots of every enemy I Scan.
In that case, when you have time, might I recommend the Shadow Hearts series from the PS2 era? The games has in-game bestiaries for the horrifying enemies you encounter, like the the snake that ate a pregnant woman and became an undying amalgamation of agony (and this is a random encounter enemy).
 
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"Sir, this soldier is just sitting downtown playing children's card games for weeks at a time, collecting his hourly paycheck without doing any of his assigned tasks. Maybe we should demote him or something until he shapes up?"
"Nonsense! He keeps passing his written exams with flying colors, maintain his top level salary!"
"Also, report to Instructor Trepe for remedial courses in how playing children's card games is vital SeeD activity, the key to perpetual motion, time travel, and otherwise breaking open the universe."
 
I'm reminded of very fond memories of me and my cousin at a very young age playing the Wild Arms 2 demo on some old PS2 disc. We quickly became convinced that the game was, quote, "stupid" and "broken" because all you did was choose things from a list and then watch everyone scurry around with no player control.
You're thinking of Wild Arms 3 there. 2 was for the PS1 and still had the characters all in a line rather than moving around.
 
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