You know, I enjoy how Supernova has that stretch where Safer Sephiroth is backed by the nuclear fires of an exploding sun. That's a fun callback to Nibelheim.
Also that's, uh...that was an ending. I guess. Definitely an ending of all time.
…I'll get into it more later on, but this question of whether Sephiroth actually has minions brings up the fact that he's kind of got a Kefka issue going on, where Sephiroth as an antagonist spends the entire third act just sitting in his tower cave doing absolutely nothing while the protagonists run around preparing for the final battle. VII gets away with it a lot better than VI did so far because it has Shinra as an antagonist to deal with during that sequence, but it's masking the issue, rather than solving it; Sephiroth is just completely passive from the moment he summons Meteor to now.
Yeah, the difference between Sephiroth and Kefka is that Kefka's plans are long-term, for all that he's a nihilist. He wants to be the ruler of the broken world, which means protecting his reign for as long as he lives, so defeating his enemies instead of waiting for them makes sense to him.
Sephiroth just needs to survive long enough for the Meteor to hit, so hiding at the bottom of a crater and avoiding any and all confrontation unless forced into it is a smart move here. I'd say it would be even smarter for him to just fuck off elsewhere once he senses the party coming, but presumably he's locked in place by his parasitic connection to the Lifestream or something.
Of course, if he does have monster minions under his control, it would be wise to actually proactively use them, but oh well.
NGL, that sword looks so goofy, it detracts from the drama of the scene. The game really should have gone with Buster Sword Mk II for Cloud's final weapon.
This, I think, is the game's answer. Cloud, physically, is in the well above the cave, probably at this moment falling down from the edge. Cloud, spiritually, is in the Lifestream, far removed from this body. He can't be in both places at once. He must either join the Lifestream (and die), or return to this world and the life that awaits him. This bare hand that reaches for him, that is Aerith's spirit within the Lifestream, reaching out for him… But not to pull him to her, not to make Cloud join her. Instead, as Cloud reaches for that hand, he finds Tifa's hand. The woman he's come to love. The one who waits for a life together with him. Aerith's last gift to Cloud is to quite literally make way for Tifa. The one who's still alive, and waiting for him.
Yup, that ending definitely lives up to that cryptic reaction post earlier. I guess the ending kinda fits with FF7 in that unlike many other JRPGs you don't have like a huge town building side quest or whatever that an apocalypse just totally shits on(which makes this ending better than Xenoblade 3's imo), but that still feels super weird.
Also glad I could contribute some ironic speculation.
I think that degree of WTF ambiguity in endings is less a JRPG thing and more a "Squaresoft during a particular short stretch of the late 1990s" thing tbh
tbh I think him getting over Aerith and getting with Tifa is kinda part of his character development. Remember, Aerith was the girlfriend of Zack, the guy he was deluding himself into thinking he was, so it was legitimately unclear how much the romance with her was actual Cloud and how much was the same delusions that made him think he was a Soldier First Class. Even she acknowledged such, with her cryptic comments about wanting to get to know the real him. Getting over the romance with her and into a romance with somebody from his own life was at least in part a part of the process of separating himself from Zack and embracing his own identity.
Granted, if she'd lived long enough to meet the real Cloud a real romance could have formed depending on a given player's hypothetical Relationship Values, but she didn't, so...
Then, there is some kind of noise off-screen, and everyone turns to the side, looking at something we can't see. Everyone says stuff like 'They're coming!' and 'there's so many of them!'
This is like that time Cloud referred to Sephiroth as having 'flunkies' all over again. The implication seems to be that Sephiroth has a horde of monsters under his control that are now bearing down on the group to stop them from reaching their master, which hasn't really been how Sephiroth has operated at any point in the game. He always uses the personal touch, even when it involves bodyjacking Copies and using mind control to make Cloud do his bidding or personally dropping Jenova fragments onto people; he's never shown any inclination to command monster hordes from a remote position (someone else has, though; we'll get to that).
I guess it could be assumed that it's like... an army of Jenova-controlled monsters bearing down on the party or something, but yeah it's not really foreshadowed to the point that I blatantly didn't remember this being a plot point at all, sooooo
Anyway, as a boss fight Synthesis is a status effect attacker that we have little trouble with, and she is soon destroyed, destroying the last of the 'pure' Jenova entity.
Part of me seems to recall this boss being somewhat of a challenge back in the day? But then again, I also recall beating the whole final boss gauntlet several times so it can't have been all that bad. Ah well, RIP Jenova kinda maybe sorta!
We are following in the tradition of Neo Exdeath and the Tower of the Gods here, with a version of Sephiroth that is an amalgam of multiple bodies growing out of one another, grotesque bulging proportions, an unseemly beast more than an angel of death. I've never seen this design before; I've seen Sephiroth's human form plenty of times, of course, and the "single black-feathered wing" form he has in Advent Children that I am suspecting won't appear in this game, and I've seen Sephiroth's final form at least once before, enough to have a vague recollection of it - but this form? Never, for some reason.
Well yeah, nobody talks about Bizarro Sephiroth beccause it's ugly as all hell, basically shoved between the somewhat plot relevant Jenova and famous Safer Sephiroth, and also I'm pretty sure nobody actually knows what it's combat mechanics are and just wail away until it drops dead.
"Think about the sequence of the 5 targets and beat them! If a part dies, change to a different party." And indeed, the target selection reveals that Sephiroth is made up of six individual components, creatively named Bizarro-Sephiroth A, B, C, D, E and F. They represent the Core, Body, Head, and 'Magic', with Core and Magic split in two? Maybe? The Core is invincible while the Magic limbs are alive, so we have to do things in order and…
Look, I don't know. After finishing the game, I went up to the wiki to figure out what the fuck was going on in this battle and I don't know. It says stuff about needing to switch between parties because parties affect one side and the game suggested I should change parties during the fight but also the limbs I destroy keep coming back and it's completely unclear which is which because the limbs are only labeled by letters in the targeting menu but referred to by their function in the UI informing me of which are destroyed and which have regenerated and…
Look.
I don't need to understand any of that. I just need to throw Ultima* at my problem until everything dies all at once, clearing the path to the Core.
*Where 'Ultima' stands in for whatever high-tier multi-hitting or high-damage magic I have on hand.
And then, of course, there is the music. Sephiroth's actual theme, within the context of the game, is Those Chosen By The Planet. This piece is 'merely' his final boss music. But in every Final Fantasy VII spin-off and reference since the original game, this has become Sephiroth's theme, because it is so iconic, so powerful, a masterpiece of composition: One-Winged Angel.
Seriously though, I probably shouldn't laugh so hard over the final boss experience being somewhat ruined by ass-trumpet MIDIs instead of one of the most iconic boss tracks in all of Final Fantasy being played, but... it is kind of hilarious.
Speaking of, when it comes to grabbing FFVIII since I presume you'll just get it on PC/Steam like the rest of the series so far for ease of screenshots and the like, of note is that if you buy the original version instead of the Remaster it's more moddable, but also may or may not have an entire MIDI soundtrack to replace. So... for the sake of the LP, probably grab the Remaster.
Bonus: It's currently 60% off, so no better time to grab it than now even if you aren't actually playing for another few weeks.
It's good. Sephiroth is capable of using self-buffing with Shell, to Dispel our buffs or debuffs inflicted on him, and delivers powerful attacks such as Shadow Flare, 'Pale Horse' (a massive beam attack, the Biblical name of which I approve of) and Break. At one point, he rises through the sky, becoming a long-range opponent.
Sephiroth summons a meteor from outside the galaxy, which enters the solar system, passes by all the planets, obliterates Pluto, smashes away Saturn's rings, punches a hole through Jupiter's core, then enters the Sun, causing a chain reaction which obliterates the solar system, engulfing the earth and killing us all.
So it was already brought up in much greater detail... but yeah, original JP Supernova was mostly some flashy lights, not a full Solar System destruction just for the sake of gravity damage. Which, incidentally:
But speaking of Super Nova, the game is doing something really interesting by naming all the planets as the meteor crosses or destroys them and giving them the name of our real-world planets. We've seen in Bugenhagen's observatory that FF7's solar system is identical to ours, but this is a step beyond, literally naming the planets as Pluto, Jupiter and Saturn, as if saying: "This is your world that Sephiroth is destroying, player."
For all the fun having this final nail of the "this is actually our Earth settled by the Cetra Space Program" theory it is, kind of makes it something the devs just shoved in for the English release, I guess.
But I don't think Sephiroth really has goals anymore.
Here's the thing: Sephiroth's last line of dialogue, in the entire game, was "Come on. The Black Materia…" all the way back in the first confrontation at the Northern Crater. That was at the beginning of Disc 2, in Update 25, twelve updates and twenty hours ago. Since then, Sephiroth hasn't spoken a single word, except for the words Cloud remembers in the flashback to what truly happened in Nibelheim. He hasn't spoken even now. He greeted everyone for the final confrontation with waves of telekinetic power while standing around floating, never saying a word or even looking at them. There is a dummied out line of dialogue meant for the start of the Safer Sephiroth fight (pretty generic stuff), but it's been cut from the game. And maybe it was cut for a boring technical reason! But maybe it was cut because it didn't fit the intent between the writing of the character, even if the writers later changed their minds.
Oh wow, it really has been that long, huh? I mean, to be fair Sephiroth hasn't had much reason to contact the party and talk once Meteor was summoned, since now his plan is just "sit here and get smashed by giant rock then slurp up the planet's innards like it's a Thanksgiving Special", but not even talking in the actual final boss fight does point to some things.
The other is that Sephiroth's consciousness has served his usefulness, and we're no longer looking at him anymore.
Later statements by writers and canonical sequels notwithstanding, I think this is the original game's final answer to the Jenova/Sephiroth dilemma. Sephiroth was a useful construct, a convenient tool for Jenova as long as he was able to manipulate Cloud, but once the Black Materia was obtained and Meteor summoned, he only served as a body for Jenova to inhabit. Jenova is promising the destruction of the world because, once she has absorbed the power of the Planet, she will be free to once again roam the stars, finding her next target, her next world to devour. And Jenova isn't speaking, because she is an alien intelligence to whom humans are nothing - not opponents, not interlocutors, just component parts awaiting processing.
Sephiroth remains, within Jenova. We'll see him again, very soon. But here? In this fight? I don't think that's Sephiroth. I think that's his mother.
Namely, it points to these last few fights, as you say, potentially just being Jenova. Whether that be Jenova continuing to use Sephiroth's image, or just that Sephiroth's mind has been almost entirely subsumed at this point (keyword "almost), I can vibe with this not actually being Sephiroth.
Yuffie's Doom of the Living is only a LB3. It functions similarly to Omnislash, hitting the enemy 15 times, but unlike Omnislash it deals less damage per individual hit than her basic attack. Because Yuffie is designed as a mage and has low Strength, that means she only deals 500-700 damage per hit. I use it instead of her LB4, All Creation, because 15 times ~600 is still around 9,999 damage, give or take, which means it can actually deal more damage than All Creation, which is a single hit and thus can never deal more than 9,999. Because it is a multihit attack, if you were to max out Yuffie's stats so she deals 9,999 damage per hit, it would be a better Limit Break than even Omnislash, dealing equal damage but charging up faster. In a normal playthrough, though, it's theoretically better than All Creation, but not that much better. You're not really going to be playing Yuffie suboptimally by just having her fire off the giant laser.
In any case, north of 10k damage is enough to destroy what remains of Sephiroth's health.
Ah yes, the power of Best Girl shines through to win the day!
And yep, Doom of the Living is why Yuffie, along with Barret (who has a similar situation of one of his LB3s being a massive number of hits) is considered one of the best party members overall, at least if we're talking super lategame optimization.
Granted, even outside of that she's good because her Limit Breaks are some of the few with added utility like healing outside of Aerith (who would probably be in the running if she weren't, you know. Dead.)
I choose to take these rolling slots as Tifa switching from getting ready to Seventh Heaven the shit out of Sephiroth, to going "YEAH! YEAH! WE DID IT!"
"Well, we did it, we saved the world and humanity."
"Anyone wanna get Tacos? I think there's a place open in South Midgar."
Granted, like... what else can they do? As the ending shows, there's not really shit the party can do about Meteor itself except wait and pray, and they kicked Sephiroth's ass. Might as well mosey on back home, say goodbye to their loved ones and live their potential last few hours in peace.
Jenova is gone, destroyed at the heart of the Planet. All the Copies are gone. But because Cloud bears Jenova's cells, he is still a valid recipient for possession by Sephiroth's spirit. Most likely the last living one. He is Sephiroth's Hail Mary, one body to take over and resume his plans.
This, I think, is Sephiroth. Jenova has been destroyed, but this here, this sliver in Cloud's mind, this is his old antagonist, his former hero, the shadow of Nibelheim, the nightmare that's been haunting his past. Clinging on to life and his old grudge, here for one last act of petty revenge against the mere soldier who dared to kill him. To take over his body, and claim his life.
Only Cloud has gone through a whole character arc since that day at the Northern Crater when he was Jenova's helpless puppet. And he won't just let it happen.
This is the final battle of the game.
But not really. It's not truly a battle. The moment we enter the fight, Cloud's Limit gauge charges up, and Omnislash is available.
Fun fact, Omnislash is always available for this fight. You could have spent the entire game with Cloud as a stabbed to death corpse and used exclusively other party members as much as possible so he's like level 7 with no limit breaks beyond Braver, and he would still go "SICK OF YOUR SHIT SEPHIROTH" and unleash the 15 hit super combo.
Light tears out of Sephiroth's body, and he explodes, vanishes into streams of red light (which contrast with the Lifestream's green), which scatter and are gone.
Cloud stands alone in the dark, looking at the display then, in surprise, as green light gathers around him - and then red light, the same red as came out of Sephiroth's body - the two lights join, there is a flash, a nd then only the green light remains, flying away from Cloud, who whispers: "...Lifestream?"
I've been wondering that whole time if we would ever see Aerith again, divided between the fact that the mechanics of the Lifestream and Sephiroth's own resilience give a perfect opportunity for her soul to appear in one last moment of closure and the way this would risk cheapen her death and its impact on us and on the character.
This, I think, is the game's answer. Cloud, physically, is in the well above the cave, probably at this moment falling down from the edge. Cloud, spiritually, is in the Lifestream, far removed from this body. He can't be in both places at once. He must either join the Lifestream (and die), or return to this world and the life that awaits him. This bare hand that reaches for him, that is Aerith's spirit within the Lifestream, reaching out for him… But not to pull him to her, not to make Cloud join her. Instead, as Cloud reaches for that hand, he finds Tifa's hand. The woman he's come to love. The one who waits for a life together with him. Aerith's last gift to Cloud is to quite literally make way for Tifa. The one who's still alive, and waiting for him.
Really though props to Aerith being the bestest bro Tifa could ever have, even from beyond the grave. I swear so much fandom or fanfiction stuff writes them being catty at each other or fighting over Cloud, but honestly if she were still around I suspect both would be perfectly accepting of the other winning the Cloud Super Bowl.
They might be peeved if Yuffie sneaks in and steals the prize, granted.
I want you to take one look at this image. Look real hard.
Vincent and Yuffie aren't there.
This is so funny. Like, this makes perfect sense: Vincent and Yuffie are optional (even if Yuffie is only technically optional in that you pretty much have to choose not to recruit her given how hard the game pushes her on you), and the FMVs are the most disc-space consuming aspects of the whole game. They couldn't make four versions of this cinematic, one for "no one recruited," one for "Yuffie "recruited," one for "Vincent recruited," and one for "Yuffie and Vincent recruited."
But the implication is that Yuffie and Vincent are either just off-screen next to Cait Sith, out of the camera frame… Or they are fucking dead and no one even bothers mentioning it.
Yeah it totally makes sense to just have the two of them "off camera" for the entire ending FMV, being optional at all. It's a lot more budget and disk real estate to have extra content in FMV endings for bonus party members than it is for FFVI to go "here's two bonus clips of Gogo and Umaro when leaving the tower".
I guess the crew of the Highwind somehow sensed the others were in danger when the earth started rumbling, and they took the ship into a nosedive to try and rescue them? It's not completely clear; either way, Holy surges out of the earth before we can see if they make it, and as the beam rises into the sky, we see that the Highwind is being pushed by it, and falls out of it. The ship starts toppling down towards the earth, everyone is flat on the deck, and Cid pulls an 'Emergency' lever which reveals yet another hidden jet engine which allows the ship to go flying away.
THIS IS WHERE MARLENE WAS THIS ENTIRE TIME? WE COULD LITERALLY HAVE JUST GONE TO KALM AND KNOCKED ON THE DOOR AND FOUND HER!?
Of all times - after she was so conspicuously absent from the game even during the resolution of Barret's arc, even after we didn't see her during the scene where everyone leaves to find their reason to fight - now she shows up?
Anyway, Marlene senses something - Aerith's presence, or spirit, as Holy approaches, and she goes over to the window, opening the blind to look at the apocalypse.
Not gonna lie, that is a real dope looking visual as someone who's much more used to N64 graphics and the Majora's Mask moon drop for comparison. Very much gives you that image of "this is it, the potential end of the world".
Everywhere, all across the continent and presumably the world, the green light comes flooding in. The Lifestream, not merely the spiritual energy of the Planet, but the souls of the dead, the memories of humanity and the Ancients alike, it all comes pouring in. In Kalm, everyone opens their windows, standing and watching in awe. Marlene whispers, "It's coming."
Look. The implication is fairly clear, let's not pretend. The Lifestream, all of mankind's souls, all of the Cetra's memories, all the power of the Planet, comes together to join Holy, all guided by Aerith's spirit, by her prayer, and in that last flash of light, it defeats Meteor. That's the implication, right?
I was expecting a conclusive answer. I was expecting a resolution. I was expecting… An epilogue of some kind. But at least this much is clear. It would be impossible to look at this ending and think, 'the Planet passed its judgment and mankind is destroyed in that last collision to leave place to whatever comes next.'
What an utterly bewildering choice. I was literally staring gobsmacked at my screen as this unfolded. I literally tabbed into Discord to shout "WHAT THE FUCK" for this.
So Nojima's answer is that humanity survived, and then Naora, the art director, interjects that he forgot to put in the smoke supposed to indicate there was a human settlement, resulting in years of ambiguity and confusion as to whether or not the ending was meant to suggest humanity had died, which wasn't originally intended. It's easy to see what happened there. FF7 consistently tries to break the mold of previous games and do new things in its own way. It shows in its modern industrial setting, in its handling of major character death, in its tackling of complex psychological drama, and it shows here in its desire to avoid the cliché'd 'where are they now' epilogue that follows how everyone's lives unfolded after the ending which IV and V had in common (although notably not VI, which has a clear resolution but does end with Terra undoing her hair tie on the deck of the Falcon as it flies away from the collapsing tower). It leaves the exact fate of the characters open, but we know them well enough that we can sort of guess where they'll end up. The fate of mankind itself isn't meant to be ambiguous, but then, a mistake slipped through in development and a crucial detail was left out.
Oh I 100% believe the lack of smoke was intentional and they're lying their asses off about it, since overhead mandate by this point is "FFVII continues, infinite spinoffs infinite money, can't say they all died". Not that this is a guarantee of Humanity Is Dead is some canonical ending, but it was totally meant to be ambiguous at best.
There's a lot of stuff to say in conclusion, and I don't know when I'll be writing the conclusion post for this game. But I can say this has been an experience. What a wild, ground-breaking game. What a ride. It does so much, and I'll need time processing it all. It refuses to even end conventionally or in a way that won't stir up debate and controversy.
But I think in the end it's hard to argue that it wasn't a masterpiece.
I think it's inevitable he'd come up, given his... extensive review of the game. But we've probably got the benefit of hindsight when we come to FF8 as we go on, so maybe we'll give it a kinder review. Or maybe not.
Tactics is important, and next would be the right place for it if things are to be kept chronological (it came out five months after VII), but including it will be trickier and more piratical I suspect, given the lack of an official PC release - its only available on iOS, Android, and (probably) the playstation store.
The version on iOS and Android, incidentally, is the re-translated PSP version. Pick your poison here if you go searching the high seas for ROMs - the PSP translation is full of purple prose and Ye Olde Bucherede English, while the Playstation translation makes the FF7 translation look competent (see also: my comment hundreds of pages ago about it translating the word "breath" consistently as "bracelet").
Either way, I'm not going to start the next game until after the New Year at the very least, so we can take it slow on that particular topic. I still haven't even rewatched Advent Children just so I can get mad it with proper context now
Yup, that ending definitely lives up to that cryptic reaction post earlier. I guess the ending kinda fits with FF7 in that unlike many other JRPGs you don't have like a huge town building side quest or whatever that an apocalypse just totally shits on(which makes this ending better than Xenoblade 3's imo), but that still feels super weird.
Also glad I could contribute some ironic speculation.
Maybe something from Sans? I don't really remember enough about the actual details of that battle, though.
Sans' opening "i wonder why people dont lead with their strongest attack" is up there for sure, though obviously not Supernova level. Really that part's me legitimately wondering what's 2nd.
Tactics is important, and next would be the right place for it if things are to be kept chronological (it came out five months after VII), but including it will be trickier and more piratical I suspect, given the lack of an official PC release - its only available on iOS, Android, and (probably) the playstation store.
Personal policy for stuff like that tends to be "buy game on other system, then pirate it anyways to play on PC and give company the middle finger for not porting the game".
Really Tactics is one that it's particularly strange it doesn't have a PC port, because at this point we've got ports or remasters of every single Final Fantasy mainline game up to XV available on Steam. It even has a remake in the form of War of the Lions from way back on the PSP, and we've got a similar style of game in Tactics Ogre recently getting a PC Remake, so why can't we get Final Fantasy Tactics?
Personal policy for stuff like that tends to be "buy game on other system, then pirate it anyways to play on PC and give company the middle finger for not porting the game".
Really Tactics is one that it's particularly strange it doesn't have a PC port, because at this point we've got ports or remasters of every single Final Fantasy mainline game up to XV available on Steam. It even has a remake in the form of War of the Lions from way back on the PSP, and we've got a similar style of game in Tactics Ogre recently getting a PC Remake, so why can't we get Final Fantasy Tactics?
"Soon" could mean a number of things in a world where a cash-in glorified DLC spinoff to a Zelda game using mostly the same models and map took six years, though
Sans' opening "i wonder why people dont lead with their strongest attack" is up there for sure, though obviously not Supernova level. Really that part's me legitimately wondering what's 2nd.
I've long learned not to believe shit about game releases until the game is actually out and buyable. I mean... we've been waiting how long on Silksong at this point? After an initial release window was finally actually given as "first half of 2023?"
We're a little past that guys (though I'll still buy Silksong day 1, don't get me wrong).
I'll note that, a while back, there was an official post-FFVII narrative tie-in involving the Lifestream. It was since retconned after Crisis Core and Advent Children, but figured it might be of some interest / worthwhile if you can find a translation you approve of as it gives a nice sort of glimpse into some of the original post-VII intent before it was absorbed in the whole... Extended Cinematic Universe, stuff.
I think it's inevitable he'd come up, given his... extensive review of the game. But we've probably got the benefit of hindsight when we come to FF8 as we go on, so maybe we'll give it a kinder review. Or maybe not.
I rewatched those reviews recently in preparation for Omi's, though like most internet reviews of the time they're more about comedy than much actual analysis. Which in itself is fine as long as you're honest about that, that was MST3K's and AVGN's whole thing after all. But while there's enough funny jokes to make me remember why Spoony was considered a big deal back in the day... ooh boy, the stuff that hasn't aged well has really not aged well, particularly most of his comments on Rinoa (though he at least later apologised for the homophobic jokes).
I actually found his Ultima reviews have (mostly) aged way better, mainly because he actually liked most of those games, so the jokes come off as more good-natured ribbing