Year 913 - Turn 1.6 - Hatsuyuki
[X] Hatsuyuki.

You've met all of Boss Koibu's former advisors before, and Auntie Hatsuyuki is no exception. She has been present at the various yearly celebrations and holidays, helped teach you and some of the other samurai-ko under the Boss about your monthly flows, introduced you to the butterfly boy that took your virginity... yet for all that, it is difficult to say that you truly know her. You had a special relationship with the Boss, he was like the father that you never had, and Jiro was like the older brother you never wanted, but the rest of the Boss's advisors have mostly been respected figures who you bowed to and spoke with infrequently at best. Today, you're meeting Auntie Hatsuyuki as her superior, and it's just a little bit odd.

As you approach the doorway of the Silken Smile, you notice just how cleanly painted and attractive it is, even in daylight. Many okiya in the 'flower town' have a pretty facade in front of fairly ordinary housing, or cover up the damage and dents in their doorways with liberal amounts of red paint. The Smile looks more like one of the high-class manses in the noble district, with clean lines and white walls. Only a few bits of red trim on the windows of the Smile give a hint to the building's true nature, like red lipstick on a white face.

Some of your samurai stand guard at the front gates, as is the case for most of the okiya in the district, but the post is reserved for only the most trusted among your number. The bushi let you pass through without any hesitation, though Taigen does wink as you pass by. The path into the house proper leads around one corner, then another, effectively sealing you away from the street and the outside world before it opens up into a lush inner garden. The gentle tones of a shamisen reach your awareness on almost the edge of your hearing, and it makes you wonder just how long they have been playing, waiting for you.

A pair of maiko, the geisha-in-training, bow low to you as you approach the inner doors, revealing the red collars on the backs of their kimono as they sweep the doors open in front of you. You are greeted inside by one of Auntie's butterfly boys, the careful lines of his kabuki makeup accentuating his sharp cheekbones and pointed chin. He gives you a slow smile. "Welcome, Namazu-dono." His voice is rich like heated silk, and you can almost feel that heat collect and pool deep inside of you. "Can I take your coat? Offer you any refreshments? Auntie told me to let you know that there is a cask of sake in from the Village of Cherry Blossom Snow..." he trails off suggestively.

You smile helplessly. "Ah, um... sure?" You allow the wakashu to remove your haori, and he begins to effortlessly usher you deeper into the Silken Smile.

"The Cherry Blossom, an excellent choice, Namazu-dono, though may I say that I have always been fond of Camellias myself." The wakashu gives you an outrageous wink at the pun on your name, and you can feel a blush rising in your cheeks. Almost before you know it, you are seated in what you know from prior visits must be the grand hall, but paper screens have been pulled across the room to partition it into an intimate area more comfortable for a small gathering. The music of the shamisen has followed you into the house, if it had not originated there already, and the tones of it soothe you as you sip at the sake and wait for Auntie to arrive.

"So, Tsubaki-chan. Impressed yet?" you hear from your right elbow. You start, realizing all of a sudden that Auntie managed to sit next to you while you were sitting and listening to the music, and you didn't even notice. As usual, she is made up heavily; not so much as the geisha that are still actively working as such, but still powdering her face and coloring her eyes in a way that hides most of the wrinkles of age in her face, giving her an almost timeless beauty. A few streaks of grey run through her hair, but the elaborate headdress that she wears sets off those stray grey hairs as though they were a deliberate artifice.

"I - well, yes," you say, doing your best to collect yourself. "Is this how you greeted the Boss every time?"

Auntie shakes her head. "This is me proving a point, darling. If I can put you in such a relaxed, comfortable state - you, who grew up in the flower district and has been around it all her life - imagine what I can do to your negotiating partners."

You frown. It's true that the ambiance here is lovely, but... "is such a thing really so desireable?"

She smiles in a kindly, gentle fashion that somehow nevertheless manages to remind you of a shark. "If I'd wanted you drunk and pliable, I could have had Sho refill that cup of yours a few more times, and you never would have protested. Usually if I do that, I also insist on giving my guests a show before we discuss any sort of business. We have lovely dancers, wonderful musicians... all of which make for lovely distractions from a samurai's cares, worries, and their intentions to negotiate aggressively."

You blink, then smile. "I see. Luckily for me that I came in with no such ambitions."

Auntie Hatsuyuki continues to smile, and refills your sake cup. "You're going to want to hold some meetings here, but only the important ones. If you want to encourage someone to close a deal, taking them to a lesser house when one of their friends or rivals has been here is quite the statement. Exclusivity is the key there. There are also ways to play on a man's emotions - sing him a song of daring battles and great risks taken, and he will leap forwards into an agreement he desires without truly examining what it may cost. Play a tune of tragedy and woe, and he will resist being overly risky in pressing you for additional concessions." The relaxing shamisen continues to play in the background, but as you listen to the tune it almost begins to seem vaguely sinister to you in the sheer potency of its lazy lullaby. "Often men guard their loins so well when they come here, expecting to be manipulated or seduced, that they forget to guard their hearts."

"And but some of them do get seduced," You state with an arch expression. "It seems almost curious to me that you have not yet mentioned such."

She turns her gaze on you and her eyes become almost smoky-lidded. "Of course they do," she purrs in a way that makes you vaguely uncomfortable. Another blink, and she is back to normal as though nothing had ever happened. "That's the easy part. Deciding just how much a man wants you, when the right time is to accept his offer, how to lead him on without making him feel that you make false promises or losing his interest? That's much harder."

As you continue the discussion, you realize more and more that Auntie knows a lot about samurai. Their family mon, the favorite foods of their daimyo, who is angry at who for what and why - all of the things that a geisha must know to avoid putting on a performance that will give offense, or to make sure that their patrons are served to the best of the okiya's abilities. You can only imagine that this knowledge will be quite useful to you in the future.

Auntie Hatsuyuki has joined the ranks of your advisors.

As a long-time member of the Warakkoi-gumi, she adds no new traditions, though she may reinforce some of the older ones.

The last advisor that you induct will be [X] Wakaba.

Triple update. HALP HOW DO I STOP WRITING. If you haven't read the story since yesterday, go back a few chapters.
 
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Hatsuyuki...a dangerous woman all the same.

Yes. I don't know if it's entirely apparent from the last update - I wasn't entirely satisfied with the way it came out, though I couldn't think of any ways to improve it - but Hatsuyuki is meant to be a bit of a badass. She was one of the most famous courtesans in the city before she took over managing its most prestigious okiya, and was good enough at that that Boss Koibu chose her to sit on his advisors' council despite the fact that she isn't even a heimin.

She's the only one of your advisors that doesn't really have a low ring (though her Status is low instead.)

In case it wasn't obvious, Chouko has low Water.
 
Year 913 - Turn 1.7 - Wakaba
[X] Wakaba

Unlike Hatsuyuki, you know Wakaba quite well; you should, since the two of you practically grew up together. What you didn't know until a few weeks ago was that she was Boss Koibu's chief intelligence officer, or any kind of spy at all, though you suppose that's rather the point. As you wait for her to arrive in your office, you look over the reports that she has submitted to the Boss in the past and find yourself becoming more and more impressed with the information that she has gathered. There are complete transcripts of sensitive conversations that nobody in their right mind would have had anywhere near where someone could hear them, pieces of blackmail and rumors on most of the higher-ups in the various organizations of the city... all in all, it's fascinating material. However, even your untrained eye can see that there are obvious gaps in her reports, most notably any kind of analysis of what she is hearing or what it might mean. Meaningless conversations about the weather are transcribed with the same fidelity as juicy gossip about an Emerald Guardsman's unfaithful husband. Still, to have gathered all of the information in the first place, Wakaba must have the ears of a bat, which is ironic because -

tap tap

Your thoughts scatter like grains of rice as you hear the tapping on the paper screen. "Enter," you call out, and the screen slides back to reveal Wakaba and Hoshi, her brother and perpetual shadow. Wakaba is short, like many of those who grew up with years of malnourishment, but she has a wiry strength about her and moves with the constant balance of a swordsman. With her hair put up under her usual bandanna and her lithe frame she almost appears as boy rather than an adult woman, as if she were her younger brother's younger brother. Hoshi himself is fairly tall in a half-grown, coltish kind of way; he has the sort of frame that gangles. You almost couldn't tell that they were related at all except for the eyes - they share the same intense, piercing expressions.

"Good afternoon, Namazu-sama." Wakaba says with a smile, bowing. "It's good to see you again."

Hoshi follows his sister's lead and makes an awkward bow. "Hyyy." His voice is almost painfully loud, and the syllables malformed, but you were expecting it and carefully do not wince or make any sign of displeasure. After all, you've known he was deaf for years.

"Have a seat," you say, and make a gesture with your hand for Hoshi to follow so that he can do the same. "Have the two of you been well?"

Wakaba grins at you. "Very well indeed, Namazu-sama. It's a big change to go from the bottom of the city to the top all at once."

You roll your eyes at her. "Come on, Wakaba-san. Hearing anything but Tsubaki from you just seems weird."

Wakaba smirks. "Eh? But haven't I teased you by calling you Namazu for years now?"

You groan. "I'm going to get Taigen back for that one of these days..."

She laughs, and Hoshi smiles along with her awkwardly. "So, Tsubaki-sama, what can I do for you?" Wakaba asks.

"First things first," you say, rifling through the papers on your desk to find an example. "How did you manage to hear something like this?" You hand her the paper and she reads over the conversation, nodding as she recognizes it. "I wouldn't have thought that anyone would speak of such matters openly!"

Wakaba smiles, a knowing expression that makes you almost feel foolish. "Ah but you see, I didn't hear it, Tsubaki-sama. Hoshi did."

You do a double take and gape at her brother. "Hoshi? You can hear?"

"Noow." He moans in direct response to your question. "Baaht ay heer wiss mah eyez." He touches his lips, and as you watch him in fascination you see that his gaze is focused on your mouth, and the movements thereof. He must be interpreting what you are saying based only on the shapes that your lips make as you speak!

"How ... far away were you when you 'heard' this conversation, Hoshi?" You ask, mind awhir with the implications.

He smiles with pride. "Ahcrozz sa plahzah, on sa rouf."

Wakaba buffs her nails idly on the front of her kimono. "Hoshi's not the only one who can do it, either." she says. "I can manage it too, and I've been teaching the kids who report to me how to do it - well, except for Blind Taro, for obvious reasons. It's dead useful."

"I imagine so!" You steeple your fingers in front of you as you consider the matter thoughtfully. "Wakaba. I mean to eliminate the opium trade in Zakyo Toshi."

She rocks back slightly, startled, but slowly nods. "All right. Can't say as I'm too fond of it either. You know it's gonna be a total slog, right? Opium's been coming through this city for as long as anyone can remember."

"Even so," you say. "I mean to try. At the very least I mean to get rid of the Brotherhood - if someone comes to replace them, I'll worry about that then. So tell me my options. What do we need to do first?"

"Um." Wakaba bites at her thumbnail as she considers the problem. "Well, nobody knows who their boss is. Seems like probably we won't be able to take them out for real just by hammering their rank and file. So, I guess we could try and find out. But, that might be pretty hard, and if we all of a sudden start watching them real close it might put them on their guard, make it harder to find out what's going on or harder to wipe them out when we do make a move. On the other hand, we could just hammer them hard right now, while we still have the element of surprise. The Firemen'd be great for that. Then we can try and figure out where the boss is and stuff by watching where the roaches scurry to after their nice little rock gets kicked over... but that's probably harder than watching them when they're still acting all normal-like. Or, I mean, you could always put the issue off a little bit. Build up a bigger hammer, get some informants in the gang, let them drop their guard. They're probably a bit nervous ever since we took over the city." She shrugs. "I think that's most of everything."

"And what do you suggest?" You ask Wakaba, and she kind of scratches her head.

"I dunno, to be honest. They all kinda have their good parts? But it's your decision."

You mull over that for a bit. "I'll have to think about it," you admit. "In the meantime, take some time to think about it - I'll want some clear suggestions by the end of the week."

Wakaba looks a bit hesitant at that, but bows in acquiescence, her brother following her example.

For the next several days, your life is a flurry of activity as you begin to get a handle on all of the problems that face your Clan and your City. There are bandits in the forest, pirates on the river, smugglers and opium dealers inside the city walls, and the day-to-day tasks of administration that a city requires. You're grateful that you resisted the urge to just remove the Emerald Guard and Otomo Genryu's administration from the city; without their expertise you would likely be completely floundering. If only they were trustworthy!

The day before your first formal meeting with your adviser's council, a visitor to the city arrives to complicate your life further. Miya Sato has returned to the city to inform you that the Emperor requests and requires your presence at the Winter Court so that he may grant you your ancestral sword and introduce you to the kuge of Rokugan. As Miya-san puts it, "I'm sure you're aware, Namazu-dono, but the Emperor's Winter Court is an important time. It is quite rare that any Minor Clans other than the Fox are even invited to it, and all of the Clan Champions and many of the family daimyo of the Great Clans will be likely to attend, along with their most expert yojimbo, courtiers, and shugenja. This winter will probably be your best chance to make a favorable impression upon the Great Clans, or to set up favorable trade deals, so be sure to prepare accordingly. Also, give a thought to what gifts that you will bring - you will be expected to bring gifts for your hosts the Yasuki and for the Emperor at the bare minimum, though preparing gifts for all of the Great Clans may provide you with an edge in negotiations."

It is good advice, and timely. Tomorrow is the first day of the Month of the Horse. You will discuss with your advisers on how best to tackle the challenges that seemingly beset you upon every side. Making favorable progress in the not quite six months remaining until you will be expected to travel to Shiro Kaotsuki no Higashi for Winter Court will give you something to boast about and provide you with an important chance to raise your Glory and possibly even your Status.

If there are any projects, plans, or ideas you have that you want to make sure get brought up at the meeting, it is best to be sure of them now.
[ ] Write-in.

So, next update will be the Turn Plan for Year 913. This will follow more of the typical CKII quest structure, each of your advisers will be capable of completing 1 major action. Some of those actions will cost Resources (koku), and because you have a Trade + Production of 6, you will get 3 Resources for the half-year. You will also get a Personal Action. I already have choices planned out for your advisers, and the obvious stuff like 'dealing with the Brotherhood' is already on there, but I want to make sure that if the players have great ideas for how to proceed that they can discuss them ahead of time. Good ideas that I didn't think of myself may receive a mechanical bonus. Let me know if you are confused or have any questions!
 
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Okay so, crab/scorpion balancing act. I feel like the scorpion will be much less likely to fabricate an excuse to take our shit/ruin our reputation if they're instead trying to manipulate a family connection. But as a whole the people who decide such things may not know about an exploitable family connection.
So, to make sure they're aware without making it seem like we're going "my dad's a scorpion please be gentle" my thought is we should act as if if never occured to us they might not know and politely inform them that if they want to take advantage of that connection they're much better off spending half-siblings or cousins than our father through an appropriate channel.
 
Can we "employ" the canaries by making them a offer that they can't refuse in regards to dealing with the brotherhood? With there secret ways they might ferry out some more of there members should they flee or know details about there boss.
 
Can we "employ" the canaries by making them a offer that they can't refuse in regards to dealing with the brotherhood? With there secret ways they might ferry out some more of there members should they flee or know details about there boss.
Trying for the Canaries' help with the Brotherhood is an option, though it could backfire if they decide to sell you out instead.
 
Year 913 - Turn 1.8 - Turn Plan Options
By the lack of write-ins, I'm just going to assume that people are more or less okay with seeing what I have in mind. If that's the case, let's begin! As a reminder, each adviser can pick ONE action. Also, there are few options that require funding for this intro round, but many will be more useful if you spend money on them. You can run a surplus and save money for next year. You do not yet have the ability to go into debt.

YEAR 913

The next day, everyone arrives in the small office that until just recently had served as Otomo Genryu's art display room. You pour your advisers some strong green tea, and settle down to hear their reports on the state of their respective responsibilities.

EARTH: Yu has been taking the transition from Koeru Mura to Zakyo Toshi with the same sort of stolid patience that he uses to handle everything else. Black Deer has shown him the account books of the Wakkakoi-gumi, Ide Shougo has shown him the account books of Genryu's administration, and he has been quietly and methodically getting everything under control. He mentions offhandedly that his wife Akari has helped him a great deal with the bookkeeping as well; another part of Yu's previous successes explains itself, if his wife is as skilled as he is with a book of accounts!

The bad news is that Otomo Genryu's accounts are a mess, riddled with errors and unexplained transactions that have somehow left the city with much less each year than it otherwise should have been receiving. The good news is that your men have been adapting to the necessary business of tax collection easily enough, and the profitability of the city is such that you will likely run a 'small surplus' of 3000 koku for the rest of the year. You choke at that figure initially before Yu reminds you that the city is in disrepair, your troops are underequipped - those 3000 koku will spend faster than you would like. With that said, in addition to his other efforts of running the financial aspects of the city, he has a few ideas on projects that will help the city get off the ground.

[ ] The Means of Production - Yu has a few ideas for 'humble' industries that most samurai are reluctant to consider investing in, but he will need to investigate those thoroughly to be able to judge which would be most profitable and what supplies your Clan would need to implement those changes - whether that is anvils for nails, potter's wheels for pots, or anything else that he can come up with. Having Yu focus on this right away would make it easier for you to know what you need to trade for at the Winter Court.
- [ ] Spending 1000 koku on this project will help it get much further along, and allow you to investigate possible markets for the finished goods as well as allowing you to learn about any potential second-stage complications or hidden costs to doing business.

[ ] Uncomfortable Merchants - Any disruption in the rule of a city can bring a disruption in trade, and your assumption of power from Otomo Genryu certainly qualifies. While Yu is a bit rough around the edges, he should still be more than able to convince the merchants that their businesses will remain unimpeded, and prevent them from jumping ship for more 'favorable' ports.

[ ] A Weather Eye on the Markets - Yu could devote himself to watching who exactly is buying and selling in the Zakyo Toshi markets, allowing you to accurately gauge what your trading partners need, and what they will sell most cheaply. This will grant you a great deal of advantage at Winter Court when it comes to trade negotiations, especially with the Unicorn, Crane, Scorpion, and Crab.

[ ] Unraveling Genryu's Accounts - it seems clear that Genryu's administration was riddled with thieves, and that Genryu himself was paying bribes to certain Guardsmen and other members of the city, but right now there is little to no proof of the matter. Whereas it'd be easier to just burn the old account books and start with a clean slate using what is available, poring through those old logs could prove fruitful when it comes to finding blackmail material or discovering who is known to be bribable. If you're very lucky, you may be able to arrest some of the worst embezzlers and get some of that money back.

[ ] Write-in.

AIR: Hatsuyuki is cautiously excited about the impending Winter Court and what it could mean for the city, and is doing her best to lay the groundwork for successful contacts with the other Clans. Right now she is comfortable in her ability to keep your relations with the public and the world at large steady, but that may change once the Clans meet you and get a sense of who you are. To that end, she has some thoughts on how you can put your best foot forward.

[ ] A Patron Of The Arts - Hatsuyuki believes that one of your larger obstacles to public acceptance is the Catfish Clan's public recognition and friendship with the geisha of the Flower District. Since she doesn't care to suggest that you change that in any way, the other alternative is to try to legitimize it. Allowing geisha houses to set up public theaters, music halls, and other means by which they can make their living that do not involve sex work could help to change the reputation of geisha from prostitutes to artisans - if low-class ones. More to the point, she says, if a samurai has a plausible excuse not to take notice of a distasteful activity, they will - and legitimizing geisha would give them that excuse.
- [ ] Putting 1000 koku behind the project would allow for the change to happen much more rapidly, and could lead you to see a return on your investment as a performance industry takes hold.

[ ] Noble Friends - Corrupt Emerald Guardsmen are exactly the sort of people you don't want in your city. Well fair enough, they're leaving to other assignments... and could theoretically be convinced to pass information to you, or act as allies, from those distant locations. With a combination of bribes, blackmail, and feminine or masculine wiles as the case may be, many 'diplomatic contacts' could be gained.
- [ ] Putting 1000 koku behind the project would make sure that you have funding for the expensive bribes, and possibly gain you a higher grade of allies.

[ ] Contacting the Canaries - Ukyo, leader of the Silent Canaries, is known to be a cagey individual. The fact that you excluded her gang while recruiting from the Firemen probably didn't help matters. If you want her help in dealing with the Brotherhood, you're going to have to handle the matter delicately; if you send just anyone to talk the Canaries will vanish without a trace. Hatsuyuki is almost certainly the best woman for the job.
- [ ] Putting 1000 koku behind the project will give you a powerful negotiating tool with the money-hungry Canaries.

[ ] Performing for the Troops - Right now the bushi under your banner are a disparate group from three separate traditions, and while morale is high there is already infighting between the various groups. Minato could solve the matter by cracking heads, but Hatsuyuki has another idea - shows of the Seven Thunders, the Price of Betrayal, and so on that would leave your men feeling positively inclined towards teamwork and with a common cause for conversation.

[ ] Write-in.

WATER: Wakaba is eager and willing to tackle any of the challenges that she might face, but seems a bit lost as to how to begin. After thinking the matter over from earlier in the week, her suggestions are more fleshed out, but she sounds unsure as to which of them might be the most useful. She did come up with one additional idea which she presents as well.

[ ] Spy on the Autumn Brotherhood - Using her network of children and unusual talents with lipreading, Wakaba could try to map the patterns of the Brotherhood's operations and try to figure out how they bring their opium into the city, who the lieutenants are that might know something, and what the name of their leader might be. She does point out that if the Brotherhood notices her spies, it could lead to trouble when you go to actually make arrests.

[ ] Recruit a Larger Spy Network - Wakaba's operation is mainly composed of children. If she has time, she can train additional people to greatly expand her reach and make all future operations more reliable. She also mentions offhand that discreetly looking for a hinin torturer to assist in interrogations of anyone that you arrest would make a more violent approach to the Brotherhood much more viable.
- [ ] Putting 1000 koku behind this would greatly increase the range and breadth of her operations, and allow for a much larger network of informants, possibly even among the ranks of the Brotherhood themselves.

[ ] Kick The Brotherhood's Rock - Using Minato's cadre of enforcers and thugs, it'd be pretty easy to scoop up the low-level operatives of the Brotherhood all at once, and use the Autumn Brotherhood's response to the matter to further gauge their capabilities. Plus it would look like you were doing something when you brought word of your operations to Winter Court, and would help deny your enemies resources by keeping profits down.

[ ] Spy on the Departing Nobles - Just because Genryu left town doesn't mean that the corrupt Emerald Guardsmen in the city aren't going along with business as usual. Assigning her network to watch those guys would give her spy network some targets to practice on that aren't the Brotherhood, and possibly yield some tasty blackmail for when you travel to Winter Court.

[ ] Write-in.

FIRE: Minato is self-assured as he gives his report, but also honest. Your troops are a mess. They have little going for them but numbers, and little of those in comparison to the large and hungry Great Clans lurking at your borders. Their training is shit, you don't have any cavalry or archers.... but, as he puts it, you have him. So all of these problems are temporary. He knows what his priorities are to go about fixing these problems, but he wants to know what your priorities are.

[ ] Standardize The Equipment - any kind of training program that you try to put these guys through will be worthless if you aren't training them on the equipment they're going to be using. Getting everyone armor and eku, and getting them used to using those weapons, is an important first step.
- [ ] Putting a thousand koku behind this would allow you to develop much higher standards of equipment. In particular, Yu is thinking of getting the troops eku for keeping the peace and much deadlier weapons for times of war, and on making sure that your lieutenants have something better than ashigaru armor.

[ ] Train some Archers - As honorable as samurai are, and as much as single combat is a time-honored tradition, bows are a killing weapon and Minato would feel much better if he had, y'know, any archers worth mentioning at all. Holding tournaments to figure out which of the ronin are your best instructors, then getting practice materials for your hundreds of samurai is a strong first priority.
- [ ] Putting a thousand koku behind this will allow you to get high-quality bows for a significant portion of your troops instead of just training supplies and weapons for a few.

[ ] Start a training program - The complete lack of anything resembling a dojo in Zakyo Toshi is something that is going to have to change. Just setting up a building won't be enough, though - as a first step, Minato wants to put together a cadre of potential instructors that are willing to share teachings with each other, figure out what works and what works better. Without a knowledge base to teach from, there's no point in sending anyone to a dojo to learn.

[ ] An Easy Victory - Tempers are running high in the ranks of the Namazu bushi, and the best way to get everybody to play nice together is to go find something to kill. Either the Forest Killers or the river pirates to the north would make for a good way to build espirit de corps, weed out a few of the weaklings, and earn some Glory to take to Winter Court, as well as improving your reputation among the merchants that said bandits typically prey upon.
- [ ] The Forest Killers (starts skirmish turn, easy)
- [ ] The River Pirates (starts skirmish turn, slightly harder)

[ ] Write-in.

VOID: Chouko wants some more time to get used to the city's rhythms and its kami before suggesting any major projects for enlightenment, though she does have one exception. Other than that, she is content to use her gifts as a shugenja to assist with other projects.

[ ] Pray for the assistance of the kami - Chouko is a powerful shugenja, and her effects can be well used to assist in any area.
- [ ] Assist Yu
- [ ] Assist Hatsuyuki
- [ ] Assist Wakaba
- [ ] Assist Minato

[ ] [X] Inari's Blessings - Thanks to the Miya family's gift of rice, many of the city's poor are finally eating well, and singing your praises. Chouko suggests building temples to Inari to help to distribute that grain, and to turn those thoughts of mere gratitude into thoughts of gratitude and faith. She does note that this will be easiest to do early, before people become used to the extra food and to attributing that food to the government. (Requires 1000 koku)

[ ] Write-in.

Boss Koibu: Is just breaking ground and getting started in Wave Province. You suggest that he focus on:
[ ] Earth: Getting the province profitable, and setting up a trade network to it.
[ ] Air: Taking the time to introduce himself to the peasants and all of his neighbors, to prevent unrest.
[ ] Water: Getting the pulse of the region, and extricating bandits before they become entrenched.
[ ] Fire: Getting his military functional and organized.
[ ] Void: Developing a relationship with the priests of the region. You were intrigued by Dangai when you visited.

YOU: Have time to accomplish one personal action of note, and you are feeling as though you are on the cusp of some kind of realization as your experiences coalesce in your heart. You decide to:

[ ] Assist Yu with matters of trade, particularly with those nervous merchants. Zakyo Toshi is a trade city when all is said and done, and its ruler should be competent in such matters.

[ ] Learn the ways of Court from Hatsuyuki. You are going to be at Winter Court in six months, and acquitting yourself well there would be a great boon to your Clan. You can't help but think that her abilities to manipulate emotions would come in handy...

[ ] Work with Wakaba to eliminate corruption in your own ranks. Between your gifts of emotional insight and her powers of physical observation, you should be able to make sure that those serving you are loyal and trustworthy. Plus you wouldn't mind learning to read lips.

[ ] Share your fighting style with Minato. You feel that your techniques with the oar are worth passing down, as is your nearly preternatural ability to dodge blows - and it's certain that he will have equally worthwhile techniques to share with you.

[ ] Study your inner gift with Chouko. You've never had a shugenja that you could trust until now, and you want to understand just how it is that you can read others' emotions, and see if there is a way for you to hone that gift.
 
How many of these actions do we have? Just one per field?

EDIT: Derp, right, got it. Plan incoming.
 
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First instincts.
[ ] A Patron Of The Arts
We've already a trade city - I like the ways this could synergize with that.
[ ] Unraveling Genryu's Accounts
Who in town both has the need and the resources to bribe officials?

This might well give us leads on the Brotherhood.
[ ] Standardize The Equipment

[ ] Start a training program
We might actually want to start the training program first - we don't know what trainers will be available, and we could stumble or miss out if they don't match the weapons we end up standardizing on.
 
[X] Plan Opening Movements
[X] Unraveling Genryu's Accounts
REASONING: Time limited, these scrubs are going to go to ground, and are going to expose themselves hiding it. Get this shit straightened out while they're reeling, and we'll bring in a big catch for intelligence and resources alike.

[X] Contacting the Canaries -
- [X] Putting 1000 koku behind the project will give you a powerful negotiating tool with the money-hungry Canaries.
REASONING: Need to make a peace offering with the Canaries to prove that we don't intend to be their enemy as long as they don't make us their enemy. If they're proper businessfolk, they'll realize this. Despite that, there's a modest chance of the Autumn Brotherhood going to make a hit on us because they anticipated this--but I'm hoping the money includes security for our diplomat here.

[X] Spy on the Departing Nobles - Just because Genryu left town doesn't mean that the corrupt Emerald Guardsmen in the city aren't going along with business as usual. Assigning her network to watch those guys would give her spy network some targets to practice on that aren't the Brotherhood, and possibly yield some tasty blackmail for when you travel to Winter Court.
REASONING: Get our spy network an easy target to cut their teeth on that help us with the Winter Court. Wakaba's our most inexperienced advisor, so jumping straight to taking on an elite drug cartel is probably a bit much...

[X] An Easy Victory
- [X] The River Pirates (starts skirmish turn, slightly harder)
REASONING: Get us a good fight to cut our teeth on and get the boys to stop thinking they're Firemen or Warakkoi-gumi or Ronin, but Catfish. This is a bit tougher--but on the other hand, the rivers are our lifeblood, and it's best to hit them before they're prepared for us. Fortunately, our Battle potential is surprisingly high--and getting our shit in order with a good starting battle will show our strength, get our fighters on the same wavelength, and shows that our choice of inviting Ronin to our cause was acceptable.

[X] [X] Inari's Blessings - Thanks to the Miya family's gift of rice, many of the city's poor are finally eating well, and singing your praises. Chouko suggests building temples to Inari to help to distribute that grain, and to turn those thoughts of mere gratitude into thoughts of gratitude and faith. She does note that this will be easiest to do early, before people become used to the extra food and to attributing that food to the government. (Requires 1000 koku)
REASONING: Obvious choice is obvious, get our fucking fields plowed.

[X] Water: Getting the pulse of the region, and extricating bandits before they become entrenched.
REASONING: Make sure the bone is well set before you put a splint on it.

[X] Share your fighting style with Minato. You feel that your techniques with the oar are worth passing down, as is your nearly preternatural ability to dodge blows - and it's certain that he will have equally worthwhile techniques to share with you.
REASONING: Start work on the Namazu Bushi School early, so we can teach it to our boys and girls later.
 
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The "1 action per category" thing is... rather brutal. There's so many important/useful actions in each category... :(

As a general rule, I'm inclined to keep our heads low while establishing ourselves, and not stirring up any more trouble than we need.

So, tentatively:

[ ] Unraveling Genryu's Accounts
[ ] Noble Friends
[ ] Spy on the Departing Nobles
[ ] Start a training program
[ ] [X] Inari's Blessings
[ ] Learn the ways of Court from Hatsuyuki

Getting a grip on the city's finances, and potentially making some intelligence/social contacts amongst the departing nobles/guardsmen. Also, preparation for the Winter Court in the form of potential blackmail, and social training.
The latter is arguably the most important; while stuff like exchanging techniques or improving our emotion-reading could all be incredibly handy, making sure that we don't piss off any of the Great Clans by acting like a brute, and potentially getting drawn into duels or feuds and whatnot, seems like a tad higher on the priority list.
 
I'd really like to take this for our personal action. This will be a huge help to us at the Court.
I'll throw up a provisional plan.

[ ] A Weather Eye on the Markets - Yu could devote himself to watching who exactly is buying and selling in the Zakyo Toshi markets, allowing you to accurately gauge what your trading partners need, and what they will sell most cheaply. This will grant you a great deal of advantage at Winter Court when it comes to trade negotiations, especially with the Unicorn, Crane, Scorpion, and Crab.
[ ] Contacting the Canaries - Ukyo, leader of the Silent Canaries, is known to be a cagey individual. The fact that you excluded her gang while recruiting from the Firemen probably didn't help matters. If you want her help in dealing with the Brotherhood, you're going to have to handle the matter delicately; if you send just anyone to talk the Canaries will vanish without a trace. Hatsuyuki is almost certainly the best woman for the job.
- [ ] Putting 1000 koku behind the project will give you a powerful negotiating tool with the money-hungry Canaries.
[ ] Recruit a Larger Spy Network - Wakaba's operation is mainly composed of children. If she has time, she can train additional people to greatly expand her reach and make all future operations more reliable. She also mentions offhand that discreetly looking for a hinin torturer to assist in interrogations of anyone that you arrest would make a more violent approach to the Brotherhood much more viable.
[ ] Start a training program - The complete lack of anything resembling a dojo in Zakyo Toshi is something that is going to have to change. Just setting up a building won't be enough, though - as a first step, Minato wants to put together a cadre of potential instructors that are willing to share teachings with each other, figure out what works and what works better. Without a knowledge base to teach from, there's no point in sending anyone to a dojo to learn.
[ ] Inari's Blessings - Thanks to the Miya family's gift of rice, many of the city's poor are finally eating well, and singing your praises. Chouko suggests building temples to Inari to help to distribute that grain, and to turn those thoughts of mere gratitude into thoughts of gratitude and faith. She does note that this will be easiest to do early, before people become used to the extra food and to attributing that food to the government. (Requires 1000 koku)
[x]Boss Koibu: Is just breaking ground and getting started in Wave Province. You suggest that he focus on:
-[ ] Earth: Getting the province profitable, and setting up a trade network to it.
[x] YOU: Have time to accomplish one personal action of note, and you are feeling as though you are on the cusp of some kind of realization as your experiences coalesce in your heart. You decide to:
-[ ] Study your inner gift with Chouko. You've never had a shugenja that you could trust until now, and you want to understand just how it is that you can read others' emotions, and see if there is a way for you to hone that gift.

Alright, here's my reasoning.
Earth - This will get us better deals during the court with our immediate neighbors, hopefully enough that we can show that we're more useful to them as not a vassal.
Air - Combining this and the Fire action will allow us to crush the Brotherhood next year. The money will more than likely guarantee them to be agreeable.
Water - Wakaba knows what she's about but needs more than just children and the disabled. That works for a gang, not for a minor clan's master spy.
Fire - We want to start training asap, getting the troops more skilled and figure out the catfish's own school
Void - Rice is what a city lives on. I see nothing wrong with expanding the worship of the fortune of Rice.
 
Means Of Production and Standardized Equipment look good to me, and I think we should spend Tsubaki's Personal Action working with our frankly terrifying Madame adviser so as not to make a dog's breakfast of her first Winter Court.
 
[X] Plan Opening Movements
[X] Unraveling Genryu's Accounts
REASONING: Time limited, these scrubs are going to go to ground, and are going to expose themselves hiding it. Get this shit straightened out while they're reeling, and we'll bring in a big catch for intelligence and resources alike.

[X] Contacting the Canaries -
- [X] Putting 1000 koku behind the project will give you a powerful negotiating tool with the money-hungry Canaries.
REASONING: Need to make a peace offering with the Canaries to prove that we don't intend to be their enemy as long as they don't make us their enemy. If they're proper businessfolk, they'll realize this. Despite that, there's a modest chance of the Autumn Brotherhood going to make a hit on us because they anticipated this--but I'm hoping the money includes security for our diplomat here.

[X] Spy on the Departing Nobles - Just because Genryu left town doesn't mean that the corrupt Emerald Guardsmen in the city aren't going along with business as usual. Assigning her network to watch those guys would give her spy network some targets to practice on that aren't the Brotherhood, and possibly yield some tasty blackmail for when you travel to Winter Court.
REASONING: Get our spy network an easy target to cut their teeth on that help us with the Winter Court. Wakaba's our most inexperienced advisor, so jumping straight to taking on an elite drug cartel is probably a bit much...

[X] An Easy Victory
- [X] The River Pirates (starts skirmish turn, slightly harder)
REASONING: Get us a good fight to cut our teeth on and get the boys to stop thinking they're Firemen or Warakkoi-gumi or Ronin, but Catfish. This is a bit tougher--but on the other hand, the rivers are our lifeblood, and it's best to hit them before they're prepared for us. Fortunately, our Battle potential is surprisingly high--and getting our shit in order with a good starting battle will show our strength, get our fighters on the same wavelength, and shows that our choice of inviting Ronin to our cause was acceptable.

[X] [X] Inari's Blessings - Thanks to the Miya family's gift of rice, many of the city's poor are finally eating well, and singing your praises. Chouko suggests building temples to Inari to help to distribute that grain, and to turn those thoughts of mere gratitude into thoughts of gratitude and faith. She does note that this will be easiest to do early, before people become used to the extra food and to attributing that food to the government. (Requires 1000 koku)
REASONING: Obvious choice is obvious, get our fucking fields plowed.

[X] Water: Getting the pulse of the region, and extricating bandits before they become entrenched.
REASONING: Make sure the bone is well set before you put a splint on it.

[X] Share your fighting style with Minato. You feel that your techniques with the oar are worth passing down, as is your nearly preternatural ability to dodge blows - and it's certain that he will have equally worthwhile techniques to share with you.
REASONING: Start work on the Namazu Bushi School early, so we can teach it to our boys and girls later.

My big gripe with this is the "Easy Victory" Portion. Our military is currently three groups who don't really like each other that much, don't know how to work together, we don't have cavalry, we don't have missile troops...that's not a good combination when it comes to picking a fight. And if we lose that first fight that's blood in the water for the Autumn Brotherhood, the Forest Killers, the Scorpions, etc etc. And they will feeding frenzy.
 
Right here are my initial choices. Feel free to give me input.

[X] Plan Laying the Groundwork
[X] Uncomfortable Merchants
[X] Noble Friends
- [X] Putting 1000 koku
[X] Recruit a Larger Spy Network
- [X] Putting 1000 koku
[X] Standardize The Equipment
- [X] Putting 1000 koku
[X] Assist Hatsuyuki
[X] Water
[X] Work with Wakaba

Earth - Uncomfortable Merchants
This is the only choice that I feel is time limited. Furthermore, we really want to preserve the importance of the city as a trade hub. The other options are tempting, but can be handled later.

Air - Noble Friends with 1000 koku investment
Again I am going for the time limited option. In particular I want this one so we can keep better tabs on what the great clans are thinking of us. I do like the "A Patron of the Arts," but only if money is invested in it. The combined boost to economy and reputation is very attractive. Contacting the Canaries takes an important third to those two options. We should eventually work something out with them, but its not an immediate concern. Furthermore, I would like to put off meeting with them until we are better established and know what exactly we are going to want with them.

Water - Recruit a Larger Spy Network with 1000 koku investment
In this case it is simply a choice of investing now for later pay off. The early we take this choice the more use we are going to get out of it. Furthermore, given the nature of the city I rather suspect we will be getting lots of use out of our spy network. Finally, I would rather note strike the Brotherhood until we know who the leadership is.

Fire - Standardize The Equipment
First we can standardize the equipment so that we can have standardized training.

Void - Assist Hatsuyuki
I think the thing that would be most dangerous if it failed was reaching out to the corrupt guardsmen. Furthermore, I am not all that sure about the use of establishing those temples.

Boss Koibu - Water
The first thing he needs to do is understand what exactly it is that he is ruling over. Getting rid of some bandits is just a bonus.

You - Work with Wakaba
If there is one thing the Scorpion are right about it is the importance of loyalty. We need to make sure we can rely on our own first thing first.

Edit: One thing occurred to me. How long are these turns going to be @storybookknight? One action per category a turn is very limited compared to the norm for these types of quest. Is this because you are planning on smaller more frequent turns?
 
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My big gripe with this is the "Easy Victory" Portion. Our military is currently three groups who don't really like each other that much, don't know how to work together, we don't have cavalry, we don't have missile troops...that's not a good combination when it comes to picking a fight. And if we lose that first fight that's blood in the water for the Autumn Brotherhood, the Forest Killers, the Scorpions, etc etc. And they will feeding frenzy.

A joint victory is just as good a way to forge unity as plays and the like.

And do notice how I'm spending our personal action working with our Warlord here, I expect that helps us considerably.

Having no cavalry or missile troops would be bad... If we were fighting an army from another Clan. Bandits having access to cavalry would be very unusual given how Rokugan Ponies are shit horses for the role (Usually, you're stuck with Mounted Infantry in that case at best), and the Unicorn has a monopoly on proper steeds and cavalry doctrine, and good bows aren't so cheap in Rokugan that you could arm a bandit force with more than a couple--and we would have access to about the same amount.
 
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A joint victory is just as good a way to forge unity as plays and the like.
See, it's the part where you say that like victory is a foregone conclusion, that as soon as we get our squabbling, ill equipped disorganized rabble to the battlefield that the enemy will just melt away...

Pride goeth before a fall, and a haughty spirit before destruction.

The thing about waging a short victorious campaign to flex your military muscle is that it requires having military muscle to flex, and right now we don't.
 
[X] Uncomfortable Merchants - Any disruption in the rule of a city can bring a disruption in trade, and your assumption of power from Otomo Genryu certainly qualifies. While Yu is a bit rough around the edges, he should still be more than able to convince the merchants that their businesses will remain unimpeded, and prevent them from jumping ship for more 'favorable' ports.

Damage control. If the damned merchants fly the coop, it'd take years to get them back from competitors.

[X] A Patron Of The Arts - Hatsuyuki believes that one of your larger obstacles to public acceptance is the Catfish Clan's public recognition and friendship with the geisha of the Flower District. Since she doesn't care to suggest that you change that in any way, the other alternative is to try to legitimize it. Allowing geisha houses to set up public theaters, music halls, and other means by which they can make their living that do not involve sex work could help to change the reputation of geisha from prostitutes to artisans - if low-class ones. More to the point, she says, if a samurai has a plausible excuse not to take notice of a distasteful activity, they will - and legitimizing geisha would give them that excuse.
- [X] Putting 1000 koku behind the project would allow for the change to happen much more rapidly, and could lead you to see a return on your investment as a performance industry takes hold.

This gives us an income source, and ALSO makes one of our major clan associations respectable via whitewashing, hopefully in time for court.


[X] Spy on the Departing Nobles - Just because Genryu left town doesn't mean that the corrupt Emerald Guardsmen in the city aren't going along with business as usual. Assigning her network to watch those guys would give her spy network some targets to practice on that aren't the Brotherhood, and possibly yield some tasty blackmail for when you travel to Winter Court.

Brotherhood is important, but this is a time limited opportunity to acquire a ton of blackmail we'd need for our starting day at court


[X] Standardize The Equipment - any kind of training program that you try to put these guys through will be worthless if you aren't training them on the equipment they're going to be using. Getting everyone armor and eku, and getting them used to using those weapons, is an important first step.
- [X] Putting a thousand koku behind this would allow you to develop much higher standards of equipment. In particular, Yu is thinking of getting the troops eku for keeping the peace and much deadlier weapons for times of war, and on making sure that your lieutenants have something better than ashigaru armor.

An army lives on it's equipment, and trains on it's equipment. Shitty gear would cement their role for years.

[X] [X] Inari's Blessings - Thanks to the Miya family's gift of rice, many of the city's poor are finally eating well, and singing your praises. Chouko suggests building temples to Inari to help to distribute that grain, and to turn those thoughts of mere gratitude into thoughts of gratitude and faith. She does note that this will be easiest to do early, before people become used to the extra food and to attributing that food to the government. (Requires 1000 koku)

Time limited opportunity to get some Inari favor.

[X] Water: Getting the pulse of the region, and extricating bandits before they become entrenched.

Given the relatively weak start. Wipe bandits early.


[X] Work with Wakaba to eliminate corruption in your own ranks. Between your gifts of emotional insight and her powers of physical observation, you should be able to make sure that those serving you are loyal and trustworthy. Plus you wouldn't mind learning to read lips.

Clear the inner ranks first.
And lip reading is powerful at intrigue too. Not something people would expect from us.
 
[x] Unraveling Genryu's Accounts
[x] Noble Friends
[x] Spy on the Departing Nobles
[x] Start a training program
[x] [X] Inari's Blessings
[x] Air: Taking the time to introduce himself to the peasants and all of his neighbors, to prevent unrest.0
[x] Learn the ways of Court from Hatsuyuki
 
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See, it's the part where you say that like victory is a foregone conclusion, that as soon as we get our squabbling, ill equipped disorganized rabble to the battlefield that the enemy will just melt away...

Pride goeth before a fall, and a haughty spirit before destruction.

The thing about waging a short victorious campaign to flex your military muscle is that it requires having military muscle to flex, and right now we don't.

Are you suggesting then that our Battle 4 is a deception? That we're not actually Battle 4, but instead, something smaller like Battle 2 or 3?

Because the way the L5R system works? A skill at 4 is pretty decent. And neither us or our Warlord is so incompetent that they'd so badly underestimate bandits.
 
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Are you suggesting then that our Battle 4 is a deception? That we're not actually Battle 4, but instead, something smaller like Battle 2 or 3?

Because the way the L5R system works? A skill at 4 is pretty decent. And neither us or our Warlord is so incompetent that they'd so badly underestimate bandits.

And even if you do have Kenjutsu 4, attacking a bandit with a half rotten bokken is a bad idea.

Or is the GM deceiving us with those options that point out our "army" still has massive issues with organization and logistics that really need fixing/shoring up?
 
And even if you do have Kenjutsu 4, attacking a bandit with a half rotten bokken is a bad idea.

Or is the GM deceiving us with those options that point out our "army" still has massive issues with organization and logistics that really need fixing/shoring up?

Why don't we ask them?

@storybookknight

Does our Battle 4 accurately represent our overall combat ability here? Or are there penalties that are being applied that aren't on our Clan Holding sheet?
 
Right here are my initial choices. Feel free to give me input.

Edit: One thing occurred to me. How long are these turns going to be @storybookknight? One action per category a turn is very limited compared to the norm for these types of quest. Is this because you are planning on smaller more frequent turns?

Turns will be once a year for the first few years, then shift in scope as things get more stable.

With that said, think of this as a "half-turn". Typically you will get two choices, with an option to double up.
 
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