[X] Plan: Frugal Investments
-[X] Exercise with Sasha!
You're beginning to noticeably toughen up, and your endurance is better. Even if Sasha complains you got soft in the city. Keeping up this regimen is not quite as challenging as it was before, though Sasha still delights in being better than you at this. You're going to have to get back at her for making you suffer one day, though... Perhaps by teaching her accounting?
Cost: 0. Difficulty: 25. [2/3] Successes = Increase base Martial and Combat Prowess by 1.
Let's get the level up before other martial actions.
-[X] Forgework.
You have a deal with Mr. Smith to manage his money and shop in exchange for some of the extra coin he makes. When you really put the effort in, you can speed his own efforts and his apprentice-teaching along. Keep at it. Organize his tools, adjust prices a bit, help the apprentices, tally up demand for nails and horseshoes, round up men to fetch more ore, pitch the idea of new tools to folk, and so on.
Cost: 0. Difficulty: 15. Gain 1 Profit from excellent management and support of the blacksmith. Natural roll > 80 = 2 Profit.
I've been convinced that this is the most efficient way to gain profit in time for the mill, but I will keep an eye on the debate to see if I get swayed otherwise.
-[X] Call for Casting.
Timothy Greens isn't ready for his own smithy yet and he has been refused the chance to try sand casting with iron so far, but if you weigh in on the great possibilities of the method, Mr. Smith trusts you enough that he'll let Greens have the forge in the evening if you pick up the slack on some of his other work. If you can figure out how to make cast iron plows, that will be wonderful for the ease of farming around here.
Cost: 0. Difficulty: 40/100. Try to make cast iron plows.
Let's continue to follow up on this.
-[X ] Vodka Brewing outline.
There are plenty of potatoes being grown in the local fields. They're an easy crop that grows in almost any kind of soil. The Codex is showing you methods to turn potatoes into a new kind of alcohol using fermenting and strange boiling processes. The new drink would probably be fairly cheap to make and could be a good source of income. Potatoes are cheap.
Cost: 0. Progress: 0/[??300-500??]
Seems like the simplest and fastest path to a commercialized product.
-[X] Correspondence.
You made friends in Ganz! Friends who you can send letters to - and openly sent letters aren't nearly as expensive as discreet and secret ones, thankfully. Writing to them keeps you in their mind and lets you draw on them for advice and interesting news. They'll be useful, all three... Less cynically, they're your friends, and you'll enjoy hearing from them.
Cost: 0. Difficulty: 20. Get in the habit of writing to Maisah Touati, General Greis, and Genevieve Casinet.
-[X] Audit Preparation, sneaky.
It didn't work the first time but maybe by lingering in the right places and asking the right questions you can figure out people are cheating on their tithes, and how egregious it is if so. If they're only cheating a bit, that's probably fine. If they're cheating a lot, you'll surely have to deal with it...
Cost: 0. Difficulty: 70. Information.
I could be persuaded to be blatant if there is a lot of support for that.
-[X] ...Dreselin, are you there?
You were touched by divinity in Ganz, and poor luck, poor judgement, or lack of skill ruined every attempt at pewter casting you made, so the brush of the divine left you, tinged with disappointment. How do you apologize to a god except by praying?
Cost: 0. Difficulty: ??. Pray to the goddess of crafts.
-[X] Carving out time to talk.
You enjoy your talks with Bertram Cooper, the steady and calm wood-carver who knows all the gods. Make sure to set aside some time every week to have dinner with the man and talk about the empire, the future, gods and ethics, the necessity of violence... The closest thing to intellectual conversation you can get.
Cost: 0. Progress friendship with Bertram.
This or cast the die of friendship, but we just spent a month with Timothy, I'd like to talk to Cooper.
-[X] [Free Action] Cast the die of friendship.
Timothy Greens is a somewhat unconfident young man, but you've become friends - you think. He seems more comfortable talking to you lately, perhaps you can try to think of some way to help him believe in himself? It's worth a try.
Cost: 0. Progress friendship with Greens.
But why not do both?
-[X] [Free Action] All Mine, part 1. The book on mining you purchased in Ganz describes ways to follow an ore vein as it abandons the surface and dips back into the ground. Tunneling is tricky and occasionally deadly business, but it seems that most mines worth the name have to use it. There's only so much iron right on the surface. Organize a dig of a short experimental shaft with these support structures and follow the iron into the hills.
Cost: 2 Profit invested for 4 months. Difficulty: 50. Unlock All Mine, part 2 (Stewardship)
I want to be focused on increasing our money so we can pay the governor and build the mill, and this seems like a better choice than four-field farming convince, as that would lock up 4 profit, while this one locks up 2 profit. Neither will be ready in time for the Mill right?
We have 13 Profit currently, -10 at end of winter for the governor, -8 in Sept for the Watermill.
+4 for the Autumn harvest, +1 at end of winter, + 1d4 per season from the mine (so lets say +1), and +1 (it depends on the roll, and the expected value is +2 by Sept and +5 by end of winter) from the Blacksmith. So that provides for an extra 2 to invest somewhere (it's +7 if you take the expected value, but let's be risk adverse on this, that means we should pick something with 2 Profit investment, like the mine).