In Thunder's Echo (Legend of the Five Rings Quest)

[x] Cut the arrow out of the air.
-[x] Holler out "That bowman is attacking Otomo-sama! Try to take him alive!"
-[X] Spend a Void Point

Two free raises have been confirmed and there's only a 7% chance of failure, time to be awesome.
 
[x] Cut the arrow out of the air.
-[x] Holler out "That bowman is attacking Otomo-sama! Try to take him alive!"
-[X] Spend a Void Point
 
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Maybe it would be wise to check if there are other assassins around? I mean, sending one archer to kill an imperial does not sound as something smart to do. Plus I think screaming something like "Assassin!" will achieve a good effect while also allowing us time to look around for other threats.
 
[x] Cut the arrow out of the air.
-[x] Holler out "That bowman is attacking Otomo-sama! Try to take him alive!"
-[X] Spend a Void PointPoint

Guys, if you're making a joke vote, don't out the "x". :\
 
[x] Cut the arrow out of the air.
-[x] Holler out "That bowman is attacking Otomo-sama! Try to take him alive!"
-[X] Spend a Void Point
 
[x] Cut the arrow out of the air.
-[x] Holler out "That bowman is attacking Otomo-sama! Try to take him alive!"
-[X] Spend a Void Point
-[X] Keep alert for other threats.
 
[x] Interpose yourself to take the hit.
- [x] Attempt to cut the arrow out of the air.
-[x] Holler out "That bowman is attacking Otomo-sama! Try to take him alive!"
-[X] Spend a Void Point on trying to cut the arrow.
 
3.6 - Arrival at the magistrate's office
Reflexes/Kenjutsu + Void 6k4 = 29

There is no time for thought, no opportunity for careful reflection and a thorough consideration of options and consequences. Even now you can see the assassin's fingers releasing the string to his bow, see the arrow shivering as it leaps towards its target. There is only time to act.

Your sword clears its sheathe with the faintest of ringing sounds, flashing in the light as you swing it around in a tight arc. The sound and motion draw the eye of almost everyone in the street, for a thousand years of consistent history have bred a reverence for the katana into the people of Rokugan - samurai and peasant alike are draw to the sudden release of steel and as such dozens of eyes come to rest upon you in that one brief instant.

The arrow flies straight and true, slashing through the air with a faint hissing noise, and the razor edge of your blade intercepts it barely more than arm's length from Otomo Kairyu's vulnerable torso. Wood splits apart under the force, fragments radiating out in a broad arc that carries them safely clear of your ward, and you allow yourself to breath for the first moment since spotting the assailant.

Otomo Kairyu looks down at the splintered remains of the arrow, shock causing his On to slip for the briefest moment and reveal the genuine sense of alarm he feels. You look away to spare him the shame of any witness to such a momentary loss of control, instead holding your sword out and pointed directly towards the masked archer on the roof.

"That bowman is attacking Otomo-sama!" You roar, as loudly and clearly as if you were on the battlefield, and all across the street people stiffen to attention. "Try to take him alive!"

There are half a dozen Lion samurai on the street, a patrol of some kind having emerged from an adjoining alley just in time to witness everything, and they react with commendable speed. Four of them turn and charge off towards the bowman, the crowds parting around them like waves before a ship's keel, while the other two close upon you and the Otomo at a flat run.

If the assassin feels angry or frustrated at the failure of their ambush, it does not show in their stance. Instead, they abandon the bow where they kneel and turn to flee, dropping down on the far side of the building and vanishing from your line of sight.

The two Lion samurai slide to a halt around you, immediately turning outwards to scan the surrounding crowd and watch for any other possible attackers. Grudgingly, you have to admit that the speed of their trained reactions are impressive, especially since you did not see any kind of actual signal being relayed between members of the patrol before it split up. It seems safe enough to take your own eyes off the crowd for the brief moment required to check on your temporary superior.

"Otomo-sama, are you injured?" You ask, your voice calm and businesslike.

"I am unharmed, Soshi-san." Otomo Kairyu replies with equal restraint, his mask of self control back in place. "Your skill and dedication are to be commended. For now, I believe getting to our destination swiftly would be the best course of action."

You take the suggestion as the order it is, turning back to the two Lions who appear to have volunteered themselves as additional escorts. "Otomo-sama is to meet with the magistrate Kitsu Ami-same at her office. The quickest and least vulnerable route, please."

One of the Lions nods sharply, all inter-clan conflict forgotten in the face of this attack, and together the four of you hurry off through the streets.

-/-

Soshi Naoto has saved the life of an Imperial dignitary in broad daylight in front of dozens of witnesses, and in a particularly dramatic and memorable style to boot. He gains two points of Glory.

Otomo Kairyu will remember this. He is now an Ally with Moderate Influence and a single point of Devotion.

-/-

The magistrate's station is, as perhaps is to be expected from a Matsu facility, built rather like a small fortress in the midst of the town. Lion Samurai guard the entrances and other access points with ceaseless vigilance, making sure that the station remains sacrosanct against any who would seek to free those held within or harm the samurai engaged in their sacred duty.

There are no more assailants along the way, but you and your escorting Lion do not slow down, swiftly escorting Otomo Kairyu within the walls and only then daring to relax. The Imperial is escorted inside and a samurai dispatched to notify the magistrate of his arrival, but a quick conversation makes it clear that the initial briefing is to be a private one, and thus you are momentarily left to your own devices.

It seems inevitable that Otomo Kairyu will summon you again before too long, if only because he wants to leave or otherwise requires your assistance, but until then you potentially have a window of opportunity here. What will you do with it?

What do you wish to do?
[ ] Wait patiently to be summoned
[ ] Speak to one of the yoriki (samurai assistants to the magistrate)
[ ] Speak to one of the doshin (peasant assistants to the magistrate)
[ ] Go and study the prisoners currently being held here
[ ] Write in
 
Soshi Naoto has saved the life of an Imperial dignitary in broad daylight in front of dozens of witnesses, and in a particularly dramatic and memorable style to boot. He gains two points of Glory.

Otomo Kairyu will remember this. He is now an Ally with Moderate Influence and a single point of Devotion.
HA! Nice Call Rook, Nice Call.
So what does everything think will give us the most info on our side quest? We could speak with the man himself, though that could lead to questions being asked by the Magistrate, one of the Doshin seems like a safe bet though they are unlikely to report dishonorable conduct committed by a superior to a Samurai from a from a foreign clan, and I'm not sure how we could work over one of the yoriki, though the fact that our parents are magistrates could give us a in with them.
 
[X] Speak to one of the yoriki (samurai assistants to the magistrate)

Let's see what we can find out about the uncle of Wren.
 
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I think speaking with the yoriki would be best. They're roughly our equal in status, being samurai, and they'd offer us a chance to gather some information both on the magistrate(s) and prisoner(s). Speaking with the doushin, or asking about the prisoners, on the other hand, would likely be seen as somewhat strange, and might garner us too much attention in that regard, at least for the moment.
 
Can we vote to take the arrowhead and bigger pieces of shaft before we leave, and put it somewhere about our person?

It would be a good information for the scorpion to try and figure out where the arrow would have been made. At least if it was a local Fletcher, or Blacksmith or brought in from some place...

I mean its not unlikely that its a trick to blame someone but if only we know who is to blame by taking the arrow and not preseting it to anyone but Scorpions we kind of foil the scheme.

And as Scorpion its kind of our duty to fuck up everyone who thinks they can out scheme or plot or trick the Scorpion.
 
We already left the scene.

Not really. This update we are still in it until the first
-/-

So I would argue that we could insert a small action before its ending and us following the lions and Otomo as a rear guard.

Taking the Arrowhead and what is left of the shaft with the fletching should give Scorpion the only ones who can go to the arrow makers or buyers, or whom it is meant to point at.

Plus its a very flavorful and IC Scorpion thing to do.
 
Not really. This update we are still in it until the first
-/-

So I would argue that we could insert a small action before its ending and us following the lions and Otomo as a rear guard.

Taking the Arrowhead and what is left of the shaft with the fletching should give Scorpion the only ones who can go to the arrow makers or buyers, or whom it is meant to point at.

Plus its a very flavorful and IC Scorpion thing to do.

It might be able to give you that... if you were a Kitsuki.

Rokugan doesn't have forensics. It doesn't do evidence-based investigation. None of the magistrates here have the skills or the inclination to trace an arrow back to its manufacturer, and Naoto certainly doesn't have the necessary skills with only a single rank in Investigation.

About the only useful thing that arrow would be able to provide would be if someone had etched a family mon into the steel head (spoiler, they didn't).

It's a good idea, but I'll go ahead and say here that it won't get you anywhere, and Naoto is deeply unlikely to even think of it in the first place.
 
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