There is a lot of really nice stuff in here. But in L5R you need to invest, however, to really get any return. So as I see things it comes down to picking between the big packages first: dueling, court, theology, standard bushi and the mix-bag package.
Dueling is always very nice. It's a very useful skill, nobody can deny - but strict iaijutsu duels aren't something we need to do necessarily. Courtly things are very tempting to me but I feel like that's not where we should be focusing the very core of our selves - and the Void raise is extremely hefty. Bushi training is 7 xp so we should probably grab that regardless. But what really sticks out to me is, the Sword-and-Scroll. I quite like it and I think it fits with where Naoto looks to be heading. So with that in mind, before anything else:
[X] Sword in one hand, Scroll in another - 18xp
[X] Bushi Training - 7xp
Which takes us to 25xp. I'd like to spend the full 40xp if at all possible, but beyond picking between the flavor packages--which both sound simply grand--I can't make up my mind on what else we'd need. Increasing Awareness is something that would serve us very well; perhaps we combine that with The People's Scorpion, and be a bit of a trader. Raising Awareness takes us to 32xp, leaving us 8 which would go for Skills.
Thoughts?
Sir, I believe you are incorrect - though the social implications part does change my value estimation on some of these.Currently, there aren't any discounts in those packages. The bonuses you get for having them are primarily roleplay-based at the moment. For example, No Honour in Shadows will give you friendly ninja contacts/allies at appropriate points in the game.
I may apply cost discounts to some of them, primarily the ones restricted to mechanical benefits, but I need to seriously consider how much is appropriate for such things.
If I were to trim anything out of the package it would be would probably be Crab Hands. We don't particularly need it. But on the other hand, the fluff's pretty cool and it makes a nice contrast for all of 3xp. At the end of the day it's not particularly as valuable as Sage because one of these makes us an encyclopedia about everything and the other... helps us in situations where we have to reach for something that isn't our primary weapon.Seems like this is a character who would benefit from a high level of both investigation and tactics/wargaming, to really leverage that "highly intelligent bushi in a court setting" thing.
I think it might also be worthwhile to look at each of the packages and see how much they're saving us. There are some otherwise inefficient picks here - like buying lore skills at 1 when we're planning on grabbing sage, or getting Crab Hands at all, so it's probably worthwhile to be able to compare what we're saving with what we're spending.
I'd say, oh... trim down the bushi training, toss Knives and Kyujutsu? That'd take us down to 5 - and if we keep Crab Hands we get the net effect anyway. No point in getting Rank 1 in any Weapons Skill with it.So, working it out...
- Court training. Costs 18 xp That pays for the awareness, courtier, and etiquette buys (all of which are totally worthwhile), leaving the two lore buys as the freebies. Worth it.
- Bushi Training: spend 7xp, get 9xp worth of stuff - but two of those are kyujutsu and knives. In general this seems not too hugely helpful to me - it's more of a flavor pick than anything else.
- Duelist training: save a total of 1 xp, but if we want to be competent in a duel, there's nothing wasted here. I'd say this is a strong pick.
- Theology training: does not actually save any xp at all, and includes a Lore skill. Not worth it.
- Sword and Scroll: Crab Hands is 3, Sage is 4. Agility is 12. Saves 1 xp. Agility is a bit of an off-stat for us, but it does get us a fire rank. Essentially saves us a point on Crab Hands - and Crab Hands for 2 isn't terrible. It's not all that likely to be useful, but it's not terrible.
- No Honor In Shadows: Honestly, I'm not even going to run the numbers on this one, because it's a Bad Plan. We're going to be tanking honor pretty hard as it is. We don't need to invest XP in skills that will cost us honor every time we use them.
- The People's Scorpion: Disbeliever is -3 points, Ebisu's Blessing is 4. This one is points-neutral. I like the feel of it, though.
Sir, I believe you are incorrect - though the social implications part does change my value estimation on some of these.
Worth noting that skill 2 costs 3 xp in this system.
No, wait... I'm not counting the initial skill from school, am I. Bleh.
...fuck it, I'll get to work on making this a thing.(You can totally do the Bayushi thing if you want. Just don't be surprised if the Kitsu freak the fuck out when they study you.)
What do you suggest should be taken out? I'm mainly thinking People's Scorpion.Well for starters, you're breaking the Advantage point limit. It also strikes me as rather bloated a character concept to just smush all those things together at once.
I think that before you can talk about anything you need to talk about what you set out to accomplish. In the case of your vote, I cannot discern any particular focus -What do you suggest should be taken out? I'm mainly thinking People's Scorpion.
What you have is an Int 4 Bushi with above-average martial skills... then an Advantage that completely invalidates having those 1xp Skills. Haunted by Bayushi is an interesting idea but it's also something that demands its own focus - and when you toss being all ninja-y into the mix, with Temptation for no reason I can discern (and without the relevant Attribute to make it work) along with raised Defense which doesn't aid in what our character seems to need to do, we're left with a bunch of individually interesting components that make something holistically incoherent.[X] Plan ANV
-[X] Bushi Training (7 xp)
-[X] Sword in one hand, Scroll in another (18 xp)
-[X] Ancestor (Bayushi) (12xp)
-[X] No honour in the shadows (1 xp)
-[X] Haunted (-3xp)
-[X] Raise Defense to 3 (3 xp)
-[X] Raise Temptation to 2 (2 xp)
40 xp spent. If anybody has suggestions to this plan, please make them.
Mind you, Bayushi Bushi also get any one Skill - we'd be well served making that Games: Go or the like, and I'm increasingly convinced we ought spend the last on Investigation. Because every samurai needs it.
I'm confused by the Duellist package not raising the one duelling stat we need (Void)