In a Cultivation World with a Cheat System (Xianxia inspired quest).

I have that in my library but I haven't gotten around to reading past the first chapter since I was put off by the unreliable narration and how it he system said it was rewriting the world. Is it good?
[X] Plan Your Frog Soup Wisely
I can also add that you will need to brace for racism and ...well pretty porny...ecchi scenes every few chapters, especially in later chapters. Especially racism.
It also mainly "burrows" from Chinese/Korean literature to publish.(More lime stealing I think.)I saw no Western or European literature before I dropped it in...University arc I think.
 
so @Kolarthecool how much exp do we need to advance LUB?

because i cant find that info anywhere

Undecided at the moment. I did have it at 100 a few chapters back but when I did the math on xp, that was hilariously low. It might come in at 5k to 10k points though.

This is because the system I currently have for cultivation arts is getting a complete revamp.

My new idea is for the progression of cultivation arts to work differently from techniques. The arts will have still have an xp bar but adding xp to it wont affect the mastery or such of the cultivation art. This is because cultivation arts dont really change or improve as you use them, rather they change the user. Knowing how to use the cultivation art in the first place can be considered full mastery, using it is just you reaping the benefita.

In future, when you add xp towards your cultivation art, what will happen is that the xp will go through a second calcution where it will either increase or decrease based on certain factors like the MCs cultivation base, the rank of the art, and others. Whatever xp comes out the end of this process will then be added towards the MCs overall xp bar (which I'll be adding once he enters the first stage). Once this bar is filled, the MCs cultivation base will go up a stage (or sit at max level until the requirements to breakthrough a bottleneck are made).

The cultivation art will still have an xp bar of its own however. This bar will recieve the full value of the xp you invest into the technique. However, once this bar is filled, it just stops. Any xp directed at the art after this point is lost with no gain. All you can do it pick up another cultivation art to fuel your progress, or somehow make a change to the art that allows the max xp to increase.

As for the effects of the cultivation arts, they'll kick in/improve as the progression bar is filled. Likely, every few (10, 20 or 25) percentage towards the max level.
 
I strongly recommend that you keep the math simple and easy to track. minimize the work you need to do.

and as for learning speed, figure out where you want us to be in 3 months of work, probably give us a major boost for not having to cleanse our body, and work backwards from there.
 
so @Kolarthecool how much exp do we need to advance LUB?

because i cant find that info anywhere

Right, I've updated the character sheet after considering things.

Overall xp is at 0 / 1. So only 1xp point needed to become an early stage body refinement cultivator.

LUB is at 0 / 5000. This might change based on future gains in xp and how quickly you guys blow through it. Maxing it out in just 3 months shouldn't happen after all

Lastly, your palm strike is at 0 / 300 and your martial art is at 0 / 800. The needed xp will increase with each mastery level they advance.

You're looking at around 1000 xp in this first month, without factoring in any xp bonuses, that's more than enough for some good progress.
 
>just constantly rushes the palm art
>arm blows up into smithereens every time we use it forcing us to use the system heal to live
>but we 1hit ko everyone - even immortal cultivators, it's just that powerful - albeit in a shower of our own blood and bones
>we dress in black in a fancy noh play, sneak up on one of the actors while the audience ignores us because we're a stage hand with 0 cultivation, and then blow him up together with our arm
>tfw the front seats get sprayed like we're shamu
 
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The cultivation art will still have an xp bar of its own however. This bar will recieve the full value of the xp you invest into the technique. However, once this bar is filled, it just stops. Any xp directed at the art after this point is lost with no gain. All you can do it pick up another cultivation art to fuel your progress, or somehow make a change to the art that allows the max xp to increase.
Is that how people reached Ascended Mortal despite not having access to good enough manuals?
 
>just constantly rushes the palm art
>arm blows up into smithereens every time we use it forcing us to use the system heal to live
>but we 1hit ko everyone - even immortal cultivators, it's just that powerful - albeit in a shower of our own blood and bones
>we dress in black in a fancy noh play, sneak up on one of the actors while the audience ignores us because we're a stage hand with 0 cultivation, and then blow him up together with our arm
>tfw the front seats get sprayed like we're shamu
One (thousand) punch man.
 
However, once this bar is filled, it just stops. Any xp directed at the art after this point is lost with no gain.
This seems a little odd, since it means that you could exhaust a cultivation art before reaching the last cultivation stage it's useful for. Why can't you continue to use a cultivation art to progress once you've mastered the art?
 
This seems a little odd, since it means that you could exhaust a cultivation art before reaching the last cultivation stage it's useful for. Why can't you continue to use a cultivation art to progress once you've mastered the art?
The assumption is likely that by the time the xp has capped out you have exhausted its use entirely. I.e., if you're in body refinement stage and the art you used *only* covered body refinement, it will not be useful later. If it is not *only* useful then in truth, as you discover when you get a better consciousness/metaphysical senses and see potential improvements, then the xp bar will grow to match the renewed capacity for use.
 
That seems like a strange way to implement it compared to just making cultivation arts usable for as long as you're in an appropriate stage.

A particular cultivation art will at some point run out of applicable benefits regardless of the stage you're in. An xp bar seems like a reasonable way to track your progress in the accumulation of that art's benefits.

An analogy is weightlifting.You can be human and lift weights as long as you want, but at some point it is extremely unlikely you will have any continued progress without a fundamental change.
 
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A particular cultivation art will at some point run out of applicable benefits regardless of the stage you're in. An xp bar seems like a reasonable way to track your progress in the accumulation of that art's benefits.

An analogy is weightlifting.You can be human and lift weights as long as you want, but at some point it is extremely unlikely you will have any continued progress without a fundamental change.
Maybe I'm misunderstanding what a cultivation stage is supposed to be, but I would expect the point that a cultivation art stops having benefits to be the point you reach its maximum stage.
 
Maybe I'm misunderstanding what a cultivation stage is supposed to be, but I would expect the point that a cultivation art stops having benefits to be the point you reach its maximum stage.
art != stage
It's like.... Imagine we're talking blacksmithing.

Say our art is working copper. There's only so much you can do with copper; Once you reach the limits of working with copper, you can't get any better as a smith by working with it.

A different art could be steel, and there is a whole lot more you can do with steel.
 
art != stage
It's like.... Imagine we're talking blacksmithing.

Say our art is working copper. There's only so much you can do with copper; Once you reach the limits of working with copper, you can't get any better as a smith by working with it.

A different art could be steel, and there is a whole lot more you can do with steel.
And in this analogy, stage would be like Apprentice -> Journeyman -> Master.

The test to become a journeyman isn't 100% focused on mastery in a single metal, it's focused on a certain degree of skill. Maybe you can get that skill by working with a single metal, maybe you can't.
 
art != stage
It's like.... Imagine we're talking blacksmithing.

Say our art is working copper. There's only so much you can do with copper; Once you reach the limits of working with copper, you can't get any better as a smith by working with it.

A different art could be steel, and there is a whole lot more you can do with steel.
But cultivation stages aren't knowledge based, they're physical/spiritual states. You finish the Body Refining realm, not once you deeply understand Body Refining, but once you've actually refined your body enough.
 
In most Xianxia cultivation arts don't have a maximum stage, it just becomes harder and harder to reach the next stage based on the quality of your cultivation art. Some story's have characters get around this through pills or rituals. But most cultivation arts don't really have a hard limit, just a soft one.
 
But cultivation stages aren't knowledge based, they're physical/spiritual states. You finish the Body Refining realm, not once you deeply understand Body Refining, but once you've actually refined your body enough.
And maybe some cultivation arts don't cultivate your body completely. Maybe one art purges your flesh but doesn't open and strengthen your meridians; maybe another art does the opposite. Not all arts need to be made as complete-in-themselves roadmaps to the end of a stage. Those that are, though, will last you to the end of the stage.
 
Is that how people reached Ascended Mortal despite not having access to good enough manuals?

Yah. Most people will have a few different cultivation arts they practice but it would need hundreds of weak ones to reach the AM realm and higher. This is unfeasible.

Cultivators in the higher realms will have mostly reached them by either having better quality cultivation manuals, or they manage to somehow breakthrough their bottleneck and expand the capabilities of their cultivation art. This can be from personal insights, or through the use of pills and treasures.

This seems a little odd, since it means that you could exhaust a cultivation art before reaching the last cultivation stage it's useful for. Why can't you continue to use a cultivation art to progress once you've mastered the art?

The progress bar will be ridiculously high if it's a high ranking art. By the time you fill it, you'll likely be in the appropriate realm already, if not higher. The xp bonus from practicing a high ranking art while in a lower realm will have your own cultivation rocket up.

After a point, however, your own cultivation will need so much xp that you'll have to ignore low ranking arts simply because they give you scraps. Your own training xp might even have you maxing them out in one or two days.

But cultivation stages aren't knowledge based, they're physical/spiritual states. You finish the Body Refining realm, not once you deeply understand Body Refining, but once you've actually refined your body enough.

To explain it better, there is a difference in cultivation realms and cultivation stages. Realms are the big ones like Body Refinement, Core Formation and so on. Stages are the small points in between the realms like Early, Intremediate and upper/peak.

There are set requirements that must be met to pass from one stage to another, these will be mentioned when they become relevant in the quest so don't worry about that. Filling the overall xp bar is akin to ticking off these requirements, the higher it goes, the more you've accomplished. By the time you max out the bar, your body/spirit will have reached the requirements to step into the next stage/realm.

So, to borrow your example: whenever you max out the xp bar for the body refinement realm, that's when your body has been refined enough to enter the next realm. This doesn't mean you cant refine it further with different arts, however, just that the basic requirements have been met.

Further:

In most Xianxia cultivation arts don't have a maximum stage, it just becomes harder and harder to reach the next stage based on the quality of your cultivation art. Some story's have characters get around this through pills or rituals. But most cultivation arts don't really have a hard limit, just a soft one.

This is true and this is how I would do it if this was a story. As a quest, however, I have to impose hard caps so you can actually master your arts and move on to a new one. If I dont, what would be the point of the dozens of manuals you guys have placed in the store? It wouldn't make sense to pick up a new one if you can still focus on the one you got at the start of the quest.

Even your techniques shouldn't have a mastery level since it's always possible to improve them in some way. The hard caps aren't a workable limit in a story but they're required for a quest.
 
So how exactly do cultivation manuals improve general cultivation speed/level?

Right now, the two seem completely separate.
 
So how exactly do cultivation manuals improve general cultivation speed/level?

Right now, the two seem completely separate.
In future, when you add xp towards your cultivation art, what will happen is that the xp will go through a second calculation where it will either increase or decrease based on certain factors like the MCs cultivation base, the rank of the art, and others. Whatever xp comes out the end of this process will then be added towards the MCs overall xp bar.
.
 
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