Name: Heracles
Class: Saber
Alias: Hercules, Son of Zeus, Hero of Twelve Labors
Alignment: Chaotic Good
Basis: Greek Myth
Origin: Heaven
The Strongest in the World, summoned in a non-Berserker class. While not as powerful as Archer, he compensates for having a Mythological Mystic Code at his disposal. Also his wits, charm, charisma, and surprisingly good looks. For those only exposed to him as a maddened 'rock monster', that last one can be a bit of a shock.
Matthew, no. - R. Archaman
His labors and life go without saying. The Hydra, Cerberus, Stymphalian Birds, Hippolyta's Sash, his death at the venom of the monster he slew - that is all common knowledge across the world. His fame gives him power in that regard.
So, we shall discuss what makes this summoning unique. Aside from his blade, he was called in response to his Master from Fuyuki joining the fray as an Alter-Ego. Squired to Kunapipi as her emissary much as Illyasviel was to Baba Yaga, his role was to act as a counter-stroke against a key threat in the Singularity the Goddess oversaw. In this case, the Hydra. Alone, he could not have done it even with his mighty blade. As an Archer perhaps, but not as Saber. So his Master fought at his side, and together between their legends - his own and hers gifted by the warrior possessing her - they made work out of the demonic beast, enhanced as it was.
His nature is more paternal than anything in this form, perhaps seeing Illyasviel's adoration as a chance at redemption. Or perhaps he simply loves her on her own merits. To those around him, he is genial if a bit distant. It is somewhat sad, as-
Matthew. No. - Da Vinci
Ahem. He regards Jason as a dear friend, and though he acknowledges the man's poor personality he is still partial to him. As for his other compatriots - again, genial but distant. Ah, but given Jason is now single perhaps-
Fou fou fou! - a pawprint
He could snap me in half and I'd thank him for the honor! Decipher that as you like!
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Parameters
STR: A+
END: A
AGI: A
MAN: A
LUK: B
NP: A++
His Parameters are not unlike those under Mad Enhancement, but more due to his Mythological Mystic Code than a lack of sanity. He also retains his cunning in addition to his battle-sense, so planning is now on the table as well as actual technique. Fast, deadly, and intelligent, he is a match even against those with greater parameters - putting paid to those who believe only in raw numbers as a path to victory. His skills are a touch more diverse and his body a bit younger than his Berserker incarnation.
As a note, as he is younger he has not completed his labors and thus is not qualified for the Noble Phantasm 'God Hand'.
Skills:
Magic Resistance (A): Modern Magecraft cannot touch Heracles in this form. The Saber Class' natural resistance and his own innate Divinity compound into a mighty shield equivalent to a dragonkin.
Riding (C): As his legend does not involve him having a steed of great renown, he has the base amount for the Saber class.
Divinity (A): The son of a chief god whose name even today is world-renowned, his Divinity is of the highest rank. It doesn't hurt that he underwent apotheosis after death as well.
Valor (A+): As in his Berserker incarnation, however in the absence of Mad Enhancement it functions properly. Able to nullify mental interference entirely and granting a massive boost to his physical skills, he is able to fight and kill monsters bare-handed.
Mind's Eye (Fake) (B): Again like as Berserker, he has a sixth sense for battle that allows him to evade danger and see through feints.
Battle Continuation (A): This is a skill across all his classes, given his ability to persist in combat. It would take more than the usual strike to bring him down.
Teachings of the Sage (B): A skill gained through Chiron's tutelage, encompassing a range of tactical and non-combat abilities unavailable to him as Berserker. He was not particularly skilled in arts such as medicine, and to ask him to play a lyre is to court death. The rank is mostly linked to tactical acumen and the ability to make use of the environment.
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Noble Phantasms
Mystic Code Marmyadose (Blade of Vesuvius' Heart) (A++) (Anti-Fortress): A powerful sword forged by the god Hephaestus, the heat of the earth's blood is held in the blade. Eventually passed down to the likes of King Arthur, it has a storied history. When named alone, it releases a gout of magma that sunders walls and barriers, only empowered by the strength of its wielder's swing. Also, as a powerful Mystic Code, it enhances his parameters as shown above.
Nine Lives (Shooting the Hundred Heads) (A+) (Anti-Unit): The school of fighting developed after defeating the Hydra, based on rapid fluid motion for consecutive strikes. The speed and severity is meant to fight regenerators and slay the immortal, hence the name. When used in conjunction with Marmyadose, it becomes 'Nine Lives Marmyadose', which focuses the destructive power of the sword into the blade itself for even greater stopping power. While it would not unleash as great an area of effect as the code alone, the power is focused into (comparatively) pinpoint strikes to pierce through any enemy.
Pelt of the Nemean Lion (Beast's Hide That Rejects Weaponry) (B) (Barrier): A protective worn phantasm that negates all human weaponry that pierces or slashes. Blunt impact is reduced. However, innate physical techniques such as claws, martial arts, or fangs can pierce it. Likewise, so can spellcraft - assuming it can get past Heracles' Magic Resistance first. The power is not commensurate with the rank, as it is more defined by the limits of what it will not block rather than the power of the artifact. Although Saber Heracles was not summoned after the completion of his labors, Killing the Nemean Lion is one this incarnation accomplished.