Napalm Grenades Part 3
As you get closer, you know you recognize the armor. You've fought someone in armor with a similar design and color scheme. Granted, that person was just a mook, but the woman in front of you is higher in the totem pole.
When researching villains, you saw a few examples of people working for them, each with their own style. There was Jackpot's suit wearing cronies, Mr. 13's hockey masked skinhead hangers on, The black and white outfits that Pentagon's subordinates wear when he uses outside help. But you remember the red, and white color scheme that Ordinance's crew uses. And how her Lieutenants incorporate black into their outfits to show their rank. This particular lieutenant is named Artillery. She's one of Ordinance's most skilled lieutenants. She has a literal arsenal in her hammerspace.
You summon a reflective barrier, expecting her to shoot you. But instead of shooting you, she fires an under-barrel grenade at you. You see the grenade sail through the air, illuminated by the yellow street lights in your neighborhood. Your first barrier fades from existence, and you summon another one just as the grenade hits. As soon as the grenade hits your geometrically shaped barrier, it is engulfed in a white light, and shot back at Artillery like a bullet.
Artillery hits the ground as the light sails over her head. The light hits the street behind her, causing an explosion that takes out the takes out part of the street. Artillery starts to get up, but you're on her before she does.
You leap off of your motorcycle, and go for a flying tackle to pin her down. In a move not unlike a the wrestling move The Spear, you slam into the woman's midsection and pin her to the ground.
"You can either go to jail, or you can go to jail with a broken arm. Don't try it" You say in you "male" voice.
"God damn, a weekend warrior?"Artillery says. You can almost hear her roll her eyes.
She summons a jump boot on one foot, and slams it into the ground, sending you both flying through the air. You tuck and roll, managing to land more or less safely, even if you scraped your armor in the fall. Artillery lands in front of you and summons a large shotgun with a drum magazine in it. She holds it in one hand and takes aim.
"Shoulda left it to the pros, kid" She says. You summon a barrier just as she pulls the trigger. The gun fires at a rate more familiar to assault rifles. The first several shots shell cracks your barrier before one finally pierces, shattering the barrier. At least one shot hits you in the side and you suck in some air between your teeth.
You roll to the side and scramble to your feet as she keeps firing. The pellets hitting the brickwork and front door of the house behind you. Before you can attack Artillery, you see Sunspot flying back towards her, fireball in each hand.
The Hero shoots a stream of flame at Artillery, not unlike a flamethrower. Artillery whips around and summons an energy shield on her left arm. The metal gauntlet projects a bright blue barrier, protecting her from the flames. The shotgun disappears in a white light, but in it's place, a strange looking pistol appears. It looks almost like a gun from a sci-fi series that Jasmine showed you before. You don't know what it does. You don't know if she's going to shoot you or Sunspot, but you don't want to give her the chance.
[] Write in your attack.
The Vigil:
HP: [15] 16/20
FP: 8/10
Artillery
[10] HP: 13/16
FP: 16/16
Sunspot:
HP: [7] 12/15
FP: 8/13
When researching villains, you saw a few examples of people working for them, each with their own style. There was Jackpot's suit wearing cronies, Mr. 13's hockey masked skinhead hangers on, The black and white outfits that Pentagon's subordinates wear when he uses outside help. But you remember the red, and white color scheme that Ordinance's crew uses. And how her Lieutenants incorporate black into their outfits to show their rank. This particular lieutenant is named Artillery. She's one of Ordinance's most skilled lieutenants. She has a literal arsenal in her hammerspace.
You summon a reflective barrier, expecting her to shoot you. But instead of shooting you, she fires an under-barrel grenade at you. You see the grenade sail through the air, illuminated by the yellow street lights in your neighborhood. Your first barrier fades from existence, and you summon another one just as the grenade hits. As soon as the grenade hits your geometrically shaped barrier, it is engulfed in a white light, and shot back at Artillery like a bullet.
Artillery hits the ground as the light sails over her head. The light hits the street behind her, causing an explosion that takes out the takes out part of the street. Artillery starts to get up, but you're on her before she does.
You leap off of your motorcycle, and go for a flying tackle to pin her down. In a move not unlike a the wrestling move The Spear, you slam into the woman's midsection and pin her to the ground.
"You can either go to jail, or you can go to jail with a broken arm. Don't try it" You say in you "male" voice.
"God damn, a weekend warrior?"Artillery says. You can almost hear her roll her eyes.
She summons a jump boot on one foot, and slams it into the ground, sending you both flying through the air. You tuck and roll, managing to land more or less safely, even if you scraped your armor in the fall. Artillery lands in front of you and summons a large shotgun with a drum magazine in it. She holds it in one hand and takes aim.
"Shoulda left it to the pros, kid" She says. You summon a barrier just as she pulls the trigger. The gun fires at a rate more familiar to assault rifles. The first several shots shell cracks your barrier before one finally pierces, shattering the barrier. At least one shot hits you in the side and you suck in some air between your teeth.
You roll to the side and scramble to your feet as she keeps firing. The pellets hitting the brickwork and front door of the house behind you. Before you can attack Artillery, you see Sunspot flying back towards her, fireball in each hand.
The Hero shoots a stream of flame at Artillery, not unlike a flamethrower. Artillery whips around and summons an energy shield on her left arm. The metal gauntlet projects a bright blue barrier, protecting her from the flames. The shotgun disappears in a white light, but in it's place, a strange looking pistol appears. It looks almost like a gun from a sci-fi series that Jasmine showed you before. You don't know what it does. You don't know if she's going to shoot you or Sunspot, but you don't want to give her the chance.
[] Write in your attack.
The Vigil:
HP: [15] 16/20
FP: 8/10
Artillery
[10] HP: 13/16
FP: 16/16
Sunspot:
HP: [7] 12/15
FP: 8/13