the towel is average 2.8 rolls with a 1/23 chance each to produce a success worth 100, and 3 rolls with a 1/21 chance each to produce a success worth 80, for a total of 16 average progress
the towel is average 2.8 rolls with a 1/23 chance each to produce a success worth 100, and 3 rolls with a 1/21 chance each to produce a success worth 80, for a total of 16 average progress
If I understand the question correctly, no effect. You won't lose meridians.@Karf , does the summer malus affect meridians opened through an action as if it was a skill with milestones, (20 points the first, 70 the second, etc.)?
Summer actions I feel are best saved for electives or socials. The former will obviously be the priority, as we can't reliably train them otherwise until third year, and the latter for any summer exclusive actions.Another alternative is Astronomy x3 and Herbology x2 (with threshold reduction from CoMC and the rerolling of 1s from the Bag of Holding), especially if we manage to go Meridians x1 in August, which is doable on most plans.
I expressed this before, but personally, I really want to train and get info on every new/unknown skill (Electives, Astronomy and Herbology) before going back to what's the most optimal path odds-wise (History, Defense and Transfiguration) because:And 1 each in Meridians/Charms would probably still be better than Herbology in September, because the boost they give to rolls is a lot broader than Herbology's benefit.
We could do something like:
Sep: 3x Astro, 1x Charms, 1x Meridians
Oct: 5x History
Nov: 5x Defense
Dec: 2x Herb, 4x Trans
By the last month 2 actions would be enough to get us straight to Apprentice, and 4 would get us the next 2 milestones in Transfiguration.
More likely than not, the ingredients Herbology provides will give their mechanical benefit (probably to potions' effects, maybe to something else) without needing meridians assigned to them, unlike charms (artefacts), rituals/sites (locations) and techniques (skills)."The quick answer is that they are nodes through which we can express our Qi, but I suspect that doesn't answer your question. As a gross simplification, they serve as points you can exploit. You will doubtlessly come across artefacts, locations or skills which will require your active effort to access. If you have enough open meridians free, you can use them, if not - you can not."
I don't doubt Herbology would be cool/useful for us, especially considering it's apparent synergy with CoMC in addition to Potions, but I was referring more to the base mechanical effect than what we get from the ingredients (Charms giving +1 to dice size).I expressed this before, but personally, I really want to train and get info on every new/unknown skill (Electives, Astronomy and Herbology) before going back to what's the most optimal path odds-wise (History, Defense and Transfiguration) because:
-I'd hate to discover later on that the thing we decided not to train was cool AF.
-The low hanging fruits give comparably more bang for our buck (so to speak) since they cost less (i.e. 750 points for 3 technique-equivalents rather than 750/1000+ points for 1).
-Knowledge is power, or to be less dramatic, having the most data helps us make better choices.
Also, and this is mostly guesswork based on this:
More likely than not, the ingredients Herbology provides will give their mechanical benefit (probably to potions' effects, maybe to something else) without needing meridians assigned to them, unlike charms (artefacts), rituals/sites (locations) and techniques (skills).
Sure, but since my argument was "I'd rather go Herbology first before the odds-wise most optimal History/Defense/Transfiguration", you can imagine how the same applies (and applies more strongly) to Charms (which is inferior to them), which is why I didn't mention it.I don't doubt Herbology would be cool/useful for us, especially considering it's apparent synergy with CoMC in addition to Potions, but I was referring more to the base mechanical effect than what we get from the ingredients (Charms giving +1 to dice size).
I'd laugh if they only explain how to open meridians to first years who pass before the summer break. It'd be very Xianxia if they just expect everyone who had to resit in August to figure it out for themselves.I wonder whether something along these lines happens to every first year who breaks through or if we deserved special attention. Same for the "nudge in the right direction" coming with the meridian booklet.
Just to clarify, your proposed plan for the next few months is:Still, we can fit Charms x1 in October, for example, with History x4 giving us those same +2 dice to pools that we'd get with History x5 (i.e. only a couple hundreds points less in it, but same milestones). And we can fit a Meridian action in July/August.
Not quite.Just to clarify, your proposed plan for the next few months is:
July - 2x Ancient Runes, 3x Care
August - 2x Divination, 2x Arithmancy, 1x Meridians
September - 5x Astronomy
October - 4x Spiritual, 1x Charms
November - 5x Herbology
I think I prefer this setup. 3 CoMC actions when we're already halfway to Apprentice feels a bit much. I'd rather work on Runes for those sweet sweet lowered August thresholds.right now):
-Runes x2, Malus Runes x1
-Malus CoMC x2
August:
-Divination and Arithmancy x2
-Malus Meridians x1
What would 3x Astronomy and 2x Herbology get us, on average?September:
-Astronomy x3
-Herbology x2 (or maybe a compromise of Herbology x1 and what we didn't pick between Charms/Meridians x1)
Not counting meridians' stuff, nor the rerolling of 1s for Herbology, that's about 1100 points for Astronomy and 700 for Herbology. You're gonna have to ask others (probably zinay) for a simulation of actual odds (that also includes the things I didn't).
We're going to invest in both, so that looks like a moot point. There's a few other things to consider, in my opinion:On the Charms vs Meridians question I'd be inclined to go for Meridians. We're going to have a load of stuff which needs Meridians by the end of the Summer and it's not like we're never going to invest in Charms again - it's strong enough mechanically that we're basically guaranteed to invest in it sooner or later.
Me too. I was working under the assumption that it didn't, but after rereading the relevant bits, it's not totally clear. I'd expect it to be mentioned if it cost an action, but we might as well just ask the QM and make sure. Could you clarify, Karf?If a jade Chit cost a training action I'd prioritize that over a subject.
I can't speak for others, but considering that you're always polite and have nice things to say, the little red icon next to the bell rather gives me a hit of dopamine. Feel free to keep tagging me whenever my input is appreciated.By the way, zinay and Karf, I've just found out that tagging people can be considered rude. I apologize if it was annoying for you, since I know I've done that quite a bit for requests and questions, respectively, in this thread. I honestly had no idea I was doing something that commonly irks others.
It does not. For the sake of the example, lets assume Rei's taking transfiguration techniques - she'll gain the chosen technique, both narratively and the associated mechanical benefit (should she equip it to a meridian), but no progress in the transfiguration subject.I was working under the assumption that it didn't, but after rereading the relevant bits, it's not totally clear. I'd expect it to be mentioned if it cost an action, but we might as well just ask the QM and make sure. Could you clarify, Karf?
As I hate hard caps, all progess is saved, but you won't be able to benefit above 550, nor choose to train it again once that's been reached. I'd be surprised if you guys intentionally tried to stack the number and go way above that, but at worst it'd just be an annoyance to write and justify in a year's time.Oh, one more question, sorry: are the Electives capped at 550 or at 749 points (or even a different arbitrary number, perhaps)?
At first I wanted to ask if after buying hedge shears, there's still a use for nail clippers, but then I realized there's more to the question.@Karf hi, I wanted to ask. Once we learn the Horizon Slicing Technique, does it replace the Whip Shear Technique? I mean, hst seems to just be a plain upgrade to wst. So if they are different techniques why would we want to use wst? Also, if in the future we learned the Thunderous Cut Technique would we be able to use it in conjunction with HST to increase the range?
Glad to hear!I can't speak for others, but considering that you're always polite and have nice things to say, the little red icon next to the bell rather gives me a hit of dopamine. Feel free to keep tagging me whenever my input is appreciated.
Alrighty! I've not done the odds for Wuxing stuff or Charms (I will add that at some point, but like, there are so many bloody options to codify and make an option), but on average three actions for Astronomy at current stats (which might improve over the summer from COMC stuff) it's currently 1008 progress. If we improve COMC by one stage, we get 1100, and by two we get 1191. For Herbology, it's 676, 737 and 800 respectively, and that is with Herbology rerolling 1s.Not counting meridians' stuff, nor the rerolling of 1s for Herbology, that's about 1100 points for Astronomy and 700 for Herbology. You're gonna have to ask others (probably zinay) for a simulation of actual odds (that also includes the things I didn't).
Thanks for running the numbers! However, we can only improve CoMC by one milestone, as that would be its effective cap of Beginner 2, so those last odds can't apply. Either way, I personally don't mind them being on the low side for Herbology, as my reason for training it is not necessarily to take it to the next stage (though that would be great, of course), but rather to simply find out how it works/looks and what kind of benefits its ingredients give.If we improve COMC by one stage, we get 1100, and by two we get 1191.
The goals are more abstract. By the start of your second year of seven, you would need to reach the Qi Condensation stage of cultivation - the second stage, which makes a certain amount of sense. You're also expected to reach apprentice level in at least two of the five other subjects: herbology, potions, charms, transfiguration and astronomy.
That is to my understanding the first milestone in apprentice but reaching apprentice is done through finishing the previous one. If there is a mistake there we'll find out by failing the exam this turn and need to fix it before the makeup exam.Lol, so I read but didn't grok.
Don't we need to have at least one transfigurations action to be eligible to return? (We've got potions and this is next closest to the 1500 milestone that gives us apprentice?)