Hmmph... this junior is a good seed [Cultivation Management Quest]

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Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

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Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
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We probably got off better in that deal, the tariff on the treasure would have being a big onetime payment and in exchange we got the weakening of one of our enemy's with minimal casualties , a 10% boost to the income of the clan (that will probably become bigger when the lands we got start recovering) not to mention the body of a nascent soul cultivator, the treasures in his soul and the storage items we can make and sell from his body will probably make the tariff we would have off the treasure a couple of times over (I mean his body was worth ten wealth, that is one hundred years of income for our clan).

Manuel knows Jingshen Clan have been wanting to move something for around 200 years. Probably a treasure that's easily countered if you know how it works, so revealing it for tariff purposes would tank its trade value.

They've been waiting a long time to find the right opportunity to avoid tariffs and revealing what their trade was.
 
Manuel knows Jingshen Clan have been wanting to move something for around 200 years. Probably a treasure that's easily countered if you know how it works, so revealing it for tariff purposes would tank its trade value.

They've been waiting a long time to find the right opportunity to avoid tariffs and revealing what their trade was.

Which, you know, is fine, given how they were shipping it out as opposed to anything else.

The real problem of course would be if that's getting shipped to the Devil Bees or the Seven Divine Saber Palace--but the latter deciding to ignore the Demonic Sect that just humiliated them in favor of striking us doesn't seem right.

Shipping to one of the Demonic Sects in the Great Battlefield would also be a good way to really piss off the Strength Purity Sect as well, which means it probably went to them in exchange for some other consideration elsewhere. So it probably won't be our problem--though we should certainly keep our ears open to see who suddenly whips out a surprise Nascent Soul Treasure to turn a tide.

Doubly so as we've held the Scorpion Road open long enough and with enough consistency that the Strength Purity Sect is probably going to prefer a known and consistent toll over whatever the hell a price gouging bunch of turtles will raise it to. So it's unlikely they'll push for a regime change from just one treasure.
 
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Manuel knows Jingshen Clan have been wanting to move something for around 200 years. Probably a treasure that's easily countered if you know how it works, so revealing it for tariff purposes would tank its trade value.

They've been waiting a long time to find the right opportunity to avoid tariffs and revealing what their trade was.
I still think that we got more from the deal then we lost in it.
 
A note. I've done a first draft of cultivator strength/speeds and a more generic spreadsheet of info here.

It is only a first draft, and as such is open to discussion, questions, and 'does this make sense, maybe x strength or y speed would be better', but I thought getting it done as a worldbuilding resource might be handy for omake writers.

edit: Into my second draft, adding stamina/Qi storage. Use this as a very rough guide at best. Nothing here is final, and I'm likely to play around with the numbers significantly and for weeks before I'm close to happy with this.
 
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Thanks!

So yeah, really shows off just how ludicrous things get in Nascent Soul, Yeesh!
 
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Question @occipitallobe do our borders extend to the sea cause I can't really tell from our maps since our Golden Devil Border map cuts off at the bottom and looking at the third sea it's plausible that our borders just barely touch the open waters.
 
[X] Need Somewhere To Bury Him

This one for me feels like enough reward for the attached risk. Also hi, this thread is v compelling. I know nothing about Xianxia but I'm probably gonna make a Good Seed and start writing omake because this is clearly where all the fun is and I'm not about to miss it.
 
[X] Need Somewhere To Bury Him

This one for me feels like enough reward for the attached risk. Also hi, this thread is v compelling. I know nothing about Xianxia but I'm probably gonna make a Good Seed and start writing omake because this is clearly where all the fun is and I'm not about to miss it.

Glad to have you!

If you ever want to get into Xianxia, my three picks are generally:

(1) I Shall Seal the Heavens.

Plays all the tropes completely straight. Like most xianxia, falters towards the end, but from one of the biggest names in the genre. Good translations, too. The basis for my cultivation system is lifted straight from there.

(2) Nine Star Hegemon Body Art

My favorite protag of all time. "Fight, or fuck off.". "Do you really think you can call yourself a person?". Hot-blooded young man flirting outrageously, slapping faces, outrageous magic cheat method included - it's a really good playing of the tropes straight. No transactional, malicious 'how do I max benefit' from Long Chen. Every arc is good, and people die. Characters you've come to care about die, even. Long Chen weeps over them, and goes hard on brutally cunning and cunningly brutal revenge.

Please let Li Tianxuan be alive!

(3) Forty Millenniums of Cultivation

Leans on a lot of tropes, but is more a sci-fi story about philosophy, intrigue, and piled-up Xanatos plots than it is strictly a cultivation story. Plots within plots within plots. The translations are quite clunky, but the plot is something else. If this was written by a Westerner with Western cultural tropes in good English prose I think it'd be incredibly popular to the point of being mainstream. It's that good.

And...

If you want a cunning story about a piece of shit motherfucker evil bastard...

(4) Reverend Insanity

One sociopath's journey to omnipotence. Cunning, clever, well-plotted, and absolutely evil.

The MC has one notorious scene where he brutally murders a young teenager in graphic detail. Not out of pleasure or even revenge, just 'this will get me more benefits in the long run'. Fang Yuan is the kind of guy you spend half your time rooting against.

It's well-written, well-plotted, well-characterised, but also super, super fucked up.
 
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Question @occipitallobe do our borders extend to the sea cause I can't really tell from our maps since our Golden Devil Border map cuts off at the bottom and looking at the third sea it's plausible that our borders just barely touch the open waters.

No.

This is mainly due to it not being on the map.

Treat everything outside of the Virtuous Flipper Region as nonexistent. If we somehow manage to dominate our region, I'll expand the whole map and remake things, but until then there are good in-game plot reasons (read: laziness on my part) that only the things on the map exist for your purposes.
 
Coiling dragon is also a good one, and less complicated growth
Stellar transformations is more standard
 
No.

This is mainly due to it not being on the map.

Treat everything outside of the Virtuous Flipper Region as nonexistent. If we somehow manage to dominate our region, I'll expand the whole map and remake things, but until then there are good in-game plot reasons (read: laziness on my part) that only the things on the map exist for your purposes.

Presumably, the various Regions have borders that are enough of a bitch to cross that nobody really tries?

Stuff like "This is the turf of a ridiculously strong Great Circle of Nascent Soul super beast, it doesn't move from its territory but will fucking murder anyone who tries passing it" or "There's a permanent superstorm here and anything that enters gets flayed alive?"

And of course, the ever present "The Sea is literally filled with thousands of sea cultivators per square mile, and they will fucking murder anything that trespasses in their territory" that most of these settings implement to explain why the Sea Region is always a high level zone and why people don't usually leave their home continent
 
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Coiling dragon is also a good one, and less complicated growth
Stellar transformations is more standard

I remember trying coiling dragon and it didn't really work for me. It was a lot of 'Well, will Linley? No way. Oh wow, he did it. But he won't do this thing - oh wow, he did it!' and I remember sticking through it looking for a why then dropping it when the why never came.
 
I remember trying coiling dragon and it didn't really work for me. It was a lot of 'Well, will Linley? No way. Oh wow, he did it. But he won't do this thing - oh wow, he did it!' and I remember sticking through it looking for a why then dropping it when the why never came.
That kind of defines a lot of wuxia and xiania
 
right, how about half our co-op is making anti-venoms as we go, them when Mochinator makes a formation using it, or give them a short lifespan outside the body :evil:

Lernean Hydra Formation lets go!
The lance is a cool weapon, but I just figured it'd have the usual bonuses of a lance - being very strong on horseback. Nothing crazy.

For Good Seeds who only hit 9th, it normally takes 2 turns to work towards a breakthrough for a reason. If you haven't solidified your Dao, you'll just die. Advancement mechanics will come out just before the Turn 3 vote.

Ah Ok, i think i get it now. So if my interpretation is right, if the 9th stage good seeds get good rolls in turn 3, they'll be able to choose between being in the 10th stage or Foundation Establishment at the start of Turn 4. Having average rolls means they only get that decision moment at a later point.

I was kinda hoping to be able to skip the tribulation process and get to Foundation in Turn 3 lol. Guess i need to aim for a tribulation passing treasure in Turn 4
A note. I've done a first draft of cultivator strength/speeds and a more generic spreadsheet of info here.
Yikes, that lifespan after failing to reach Foundation Establishment....
I remember trying coiling dragon and it didn't really work for me. It was a lot of 'Well, will Linley? No way. Oh wow, he did it. But he won't do this thing - oh wow, he did it!' and I remember sticking through it looking for a why then dropping it when the why never came.
Eh i mean. Xianxia and Wuxia is essentially built around cliches. The whole genre started because of authors like Louis Cha who basically perfected the standard cliches of Genius wandering into society -> meeting rivals and getting known -> reaching the top.

It's the same kind of flow as the Western style of Fantasy of a prophesied hero. The good Xianxia and Wuxia stories will draw you in despite the cliches because of the unique way they approach the usual tropes.

A good one is Forty Millenniums that our QM mentioned, the Sci-fish setting is unique and well done enough that it could have went for straight Sci Fi without the Xianxia elements. A more conventional Xianxia i would recommend is Sword Dynasty and most of the author's other works are pretty interesting as well.

For me personally, i find myself more interested or invested in Xianxia where the end-goal isn't just cultivating to get stronger. When the MC cultivates to achieve a goal instead of gotta hit that next stage now, that's where i find the more developed plots.
 
A note. I've done a first draft of cultivator strength/speeds and a more generic spreadsheet of info here.

It is only a first draft, and as such is open to discussion, questions, and 'does this make sense, maybe x strength or y speed would be better', but I thought getting it done as a worldbuilding resource might be handy for omake writers.
So a quick look says that even the weakest Foundation Building will be greater than a 13th Heavenstage in both strength and speed (massively so for speed, not so much for strength/toughness). I remember there being a post saying stuff about further benefits of the "greater stages" like 13th granting an extra dao-pillar of power in Foundation Building, but haven't been able to find it. Maybe add something so people can see the benefits of the greater qi condensation stages in foundation building and stuff? I can see that getting very bloated though.

I am also assuming that stuff like the "one-pillar" path will remain secret until someone achieves it (it does say secret benefits).

[X] Need Somewhere To Bury Him

The "return all CF cannibals in golden devil territory" clause was what made me absolutely not want "I want it all". Even if it's only on their first offence, the cannibals probably have dozens of Core Formation people and they could inflict massive damage without fearing repercussions if we sign this agreement. Just imagine a force of 20 odd cannibals wreaking havoc that we can only capture, not kill (killing is way easier in this situation, so says the tropes) on threat of Manuel dying.

I was originally going to vote for the first option, but looking at it, we gain the scarred lands (I think a 5% increase in clan profits over all) in return for losing some of Manuel's freedom to act (which doesn't really matter as I understand it because we are probably going to have our hands full dealing with other threats), as well as a slightly increased risk of injury.
 
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