Hmmph... this junior is a good seed [Cultivation Management Quest]

Voting is open
New Good Seed and Omake Rule Updates
Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

-----------------------

Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
Last edited:
Well there still a chance that she did a double breakthrough, selecting another target with the other Maria.

edit: Only to die heroically somewhere else since this was Last Stand/defying the heaven.
 
Last edited:
Qi Condensation against Nascent Soul.

Because apparently some people look at the Indomitable 13 and go "Hold my beer and watch this."

Granted, in this scenario it was to wound a Nascent Soul and it cost them their life, but... yeah.
 
She's dead, she offered a total burn and a sacrifice this turn because she had to go cold turkey off of the game and wanted to leave her investment to help everyone else.

Good Seed Quest promotes cooperation among people, we proved this by watching one angrygirl injure a Demigod.
Wait, does that mean one could theoretically grind up basically living bombs exactly for that purpose?

Edit: Yeah, this reminds me of suicide ganking.
 
Last edited:
Wait, does that mean one could theoretically grind up basically living bombs exactly for that purpose?

Edit: Yeah, this reminds me of suicide ganking.

It only worked because Maria was an abject monster and did a heavy burn. She'd have been close to--if not at--Impact 30 after breaking through, and the sacrifice effect amplified it to near Muyi levels.
 
And the first kind of a action has more impact, since they please Our OverGod/GM more (or so I think). ^^.

So the next last stand GS need to be different from collecting a superweapon or punching a NS and making her eat a lighting.

The brotherhood for example would be either like Maria, using the 'Dao breaking Heaving angering formation' as a whole group (and getting lesser results). Or trying to bullying/taunt a NS as QC. Which in entire on character if they decide that action is worth enough for the clan (which is a action seeing kind of something none would do before them).
 
@ninjastar remember to post a link to the collab with Insane so you get a bonus for it as well.
Oh. Two things.

I may be mistaken but wasn't there a Fate where Maria got a self-cloning Art with 16 Impact? Or was it a different Good Seed?

And I see that Jiao will not be nearly as lucky to merely be killed by Manuel, as per his Dao Oath he will do worse.
She did, but she's still not coming back from this. Jiao obliterated her entire soul, so even if she had hidden her other body away that's the end of her.

Mechanically, what happened is Maria ascended to Foundation at the Tenth Heavenstage instead of the Eleventh, burned her excess cultivation years to raise her orthodox impact from 16 to 20, and then spent all 20 of that impact plus her life(spending your Seed's life is essentially the secret fourth level of Aid the Clan, meaning she did a level 2 Defy the Heavens plus a level 4 Aid the Clan.). In-story, this manifested as her calling down an Eleventh Heavenstage tribulation as a distraction and getting killed for it.
 
Last edited:
So far we have never seen anyone burn impact without also sacrificing their good seed. I guess it makes sense. Also if @occipitallobe wants to cut down on his work load giving people a graceful out is a good idea.
 
Well, this probably isn't the end, because Jiao will presumably bust out a GTFO Treasure in order to get the hell out of here.
I'm going to go with the nebulous "Dao Damage" here . . . he already hacked her once and now again pried an opening in her mindset with the absurdity of the spear, so there's a good chance he could pull off something like hiding her own treasures from her.

Klei running into Junjie south could be rough, but if he gets entangled while infiltrators score a triumph . . . could Manuel cut him off in the open or is that too much?
 
I kind of hope Lady Jiao isn't dead if it means her old man holds too bad a grudge... we know to importance of family for him and I'd rather not he'd be ready to kill himself to bring us down or damage the clan... then again, if we can survive, it would mean a fast and total victory...

Would Manuel risk trying to capture Lady Jiao? Because it would make for the best of prizes to negotiate with.
 
Aw, crud. Looks like we're committed to Out By The Roots.
I suspect Dao oaths are incredibly binding on core cultivators. But the whole point of nascant soul tribulation is breaking your own Dao it therefore makes sense that it is no longer perfectly binding on you. They are still considered important but it's out of habit.
 
Depends on if "trying to kill Rina Callista as you meet her in battle" counts as "plotting to kill Rina Callista".

Technicalities are possible.
Once she had to think a moment about how to kill Rina, I think that counts as plotting.
Klei running into Junjie south could be rough, but if he gets entangled while infiltrators score a triumph . . . could Manuel cut him off in the open or is that too much?
Doubt it. He's in the west, the Heavenly Beauty Palace is south, and probably so is Kleisthenes. Junjie went down south before Manuel attacked. They're roughly the same speed. Best case scenario, Kleisthenes lets Junjie butcher the rest of the legions, Manuel heads southeast to pincer him with Kleisthenes before he returns to the safety of the Underworld Spirit Palace.
I kind of hope Lady Jiao isn't dead if it means her old man holds too bad a grudge... we know to importance of family for him and I'd rather not he'd be ready to kill himself to bring us down or damage the clan... then again, if we can survive, it would mean a fast and total victory...

Would Manuel risk trying to capture Lady Jiao? Because it would make for the best of prizes to negotiate with.
Manuel will capture Jiao and shatter her meridians, because that's what he swore to do. He's unlikely to give her back to Junjie, as he's sworn to kill him. It would be excellent if Old Jingshen attacked us in a suicidal rage. We're only going to get access to half of Jingshen's wealth if there's a Nascent left in the USP. It would be worth the damage he does to the Clan even if he took Manuel down with him.
I suspect Dao oaths are incredibly binding on core cultivators. But the whole point of nascant soul tribulation is breaking your own Dao it therefore makes sense that it is no longer perfectly binding on you. They are still considered important but it's out of habit.
That would make sense, but Jiao thought that killing Rina would outright force Manuel to come attack Jingshen even if he was outnumbered 3:1. She at least considered it binding.
 
Achille Adephos 10: War Material (Collab with Lipita Delphi)
forums.sufficientvelocity.com

Hmmph... this junior is a good seed [Cultivation Management Quest] Original - Fantasy

TURN 12, OMAKE 9 [Lipita] Lipita Delphi 24: Achille Adephos & Lipita Delphi - War Material War! The word spread throughout the legions of the Golden Devils racing outwards from the Dawn Fortress to more distant outposts. War with Jingshen! Rumor had already spoken of increased tensions with...
I'd like to request cultivation boost for this collab omake, and as that my good seed be assigned to the palace mission
 
Fighting games or something
Fighting games. Specifically actual, competitive, 2d fighting games, the kind that make lunatics like me say words like "frame data" and "rollback netcode" and "DP into fuzzy mixup". Oh, and also Super Smash Bros I guess. They're pretty cool if you have the right kind of brain worms.

I'm bored, I wanted to procrastinate some more, and I've got fighting games on the brain. And so this concept was born: If the Good Seeds were characters in a fighting game, what kind of fighting game characters would they be?

If a prominent good seed isn't on this list, it's because their abilities wouldn't fit into a 2d fighting game very well.

Rina Callista: I went back and forth on RIna a lot: She's got great defense and really gives off a feeling of solidity, so I was thinking maybe she would be a heavy character, with a bad jump, high health and a lot of Armored moves. However, her small size means she lacks a large hitbox, which is crucial for that type of character. So in the end, I've concluded that Rina is a Shoto. Specifically, a heavy shoto with somewhat slow move speed and powerful normals, like the SFV version of Ryu. She's a solid all rounder, having a decent projectile, pretty good neutral and solid combo potential. She also lacks major weaknesses, making her pretty viable in competitive play.

Jin Muyi: One look at this weird guy and you can tell he's going to either the top of the tier list or the bottom. On paper, Muyi sounds like a typical Zoner. Long-range normals with his vine attacks, as well as some beam spam to further increase the half-screen to full-screen pressure. However, he has another tool on top of that: a busted Command Grab. A Command Grab that hits from half-screen, gives him a bit of health back, and does high damage. So not only are you blocking all of this bullshit hitting you from so far away, you constantly have to watch out for that grab. His only weaknesses are his slow movement and big hurtbox, which make him vulnerable to certain mixups. But in general, Muyi is a braindead, powerful character who new players especially love, and the rallying cry of "Nerf Muyi!" resounds far and wide amongst anyone who doesn't main him.

Xiuying Ten Jiang: Eek eek ook ook. That's right, Xiuying is a fucking gorilla if there ever was one. A fast and hard-hitting Rushdown character, Xiuying's one and only goal is to get in close and land devastating combos. Many(arguably too many) of her attacks are plus on block, which means Xiuying players are encouraged to mash buttons all day, beating the shit out of their fightstick until they open the enemy up and turn them into mincemeat. She has low health, but that doesn't matter if your opponent never gets to play the game.

Gaius Antonius: New players hate Gaius, both playing as him and playing against him. He's complicated and takes some time to get used to, but has a lot of potential if you use his tools properly. That's right, Gaius is a Setplay character. He's strong in neutral, using the large hitbox on his normals and the high knockback on some of his specials to outmaneuver and opponent and knock them down. Once he buys himself a few seconds of breathing room, Gaius can set up Aegises, which he can give commands to with some of his inputs, such as making block an attack, move forward or back, or hit the opponent. When set up and utilized properly, this can allow Gaius to juggle his opponent with long, masterful combos and rack up insane damage, but if Gaius' player screws up, he's vulnerable against offensive pressure from characters who can get up in his face and put him in the corner.

Amaranth Castellanos: In stark contrast to a weirdo like Gaius, Amaranth's gameplay is somewhat simpler. He is a Grappler, plain and simple. He has strong normals, but nothing crazy. His mobility is also average. That's because all of his moves revolve around getting the opponent into position so he can hit them with his Command Grab. But don't think you can get out of this rhythm by jumping: he has an anti-air Command Grab that hits almost as hard. Many of Amaranth's moves have Armor to help him close the distance between him and his opponent. On the flipside, an opponent that predicts what moves the Amaranth player will use and prevents him from getting in close enough to land his grabs can shut him down pretty effectively. So while Amaranth's combos are themselves relatively simple, there are still a lot of mind games involved in playing him.

Manuel Konstantinos: As you'd expect, Manuel is a Gimmick character(and a secret boss character, but that's not a gameplay type). He has a Shadow of Heaven gauge that builds over time, and he can spend part of that gauge to perform powerful and very fast specials. However, when he doesn't have enough Gauge to spend, Manuel is a thoroughly mediocre character, withlow health, low damage on his normals and not much range on his attacks. He has good mobility and a nutty air-dash but that's about it. Because of this, Manuel is not a good character for beginners, but a player who knows how to manage his resources can find him quite effective.

Zeno Angelus: Zeno players are all just here to have a good time. That's because Zeno is a Mixup character. Zeno's main strength is his Fuzzies, which means that many of his startup animations look identical to one another, making his combos hard to predict. Furthermore, many of his moves can be cancelled into one-another, allowing for complex maneuvers that make him a strong rushdown despite his low damage. In addition, Zeno has incredible aerial mobility, being the only character who can air-dash twice in a row, as well as having access to a teleport and a wakeup DP, which can itself be canceled into an air-dash. Zeno's strength lies in avoiding his opponent and controlling the momentum of the fight, and if he loses that momentum he's in big trouble.

Minervina Barda: Min was probably the easiest of all the characters to typecast. I don't even need to tell you that she is a Zoner. Her health? Wack. Her neutral? Wack. Her melee damage? Wack. Those projectiles though? Now we're talking. Minervina will obliterate unprepared opponents with her poison clouds, which can be shot in just about any way you can imagine: straight from neutral, straight from crouch, up from neutral, up from crouch, up, straight or down from in the air. No matter the positioning, Min will shoot that icky fart gas at you and you've got to be ready. Okay, you managed to get in close? You're not in the clear yet, because she also has weird specials that let her jump over or through the opponent as they're used. But in general, Min is a very focused character: she wins at range and loses up close.

The Ninth Prince: Maybe the weirdest character yet, mechanically at least. That's because Princey here is a Puppeteer. Princey's normals and specials are only decent on their own(though he does have a good projectile in the form of his spears, which he can lob in an arc or throw straight); his real strength is that he can summon Ulo to fight alongside him, either attacking the enemy while he hangs back or fighting alongside him and greatly enhancing the damage and complexity of his combos. The issue with playing Princey is that you need a big enough brain to essentially control two weak characters at once. If you don't know what you're doing you'll get squashed, but if you do, you've got a powerful mainstay that can turn an opponent at full health into a twitter clip in about twenty seconds.

Magnus Centenius: At first you'd think Magnus would be another Zoner, but he's not so specialized. Magnus can do a lot of things, just not all at once: in other words, he's a Stance Character. One of Magnus' specials switches his arm loadout, giving him an entirely different set of abilities. He's got one stance for zoning, one for neutral and another for grappling. This means that he has the right tools for any situation, but needs to have them out at the proper time. If an opponent can guess what Magnus' player wants to do and performs the right strategy at the moment he changes stance - usually mixups against the grappler stance or rushing him down against the zoner stance - they can take him apart while not giving him a chance to change. A Magnus player has to think several steps ahead, and thus he's not a popular character to use. Still, in the hands of a master he's extremely dangerous.

Xiao Yingzi: Folks, we've got ourselves another Shoto. The gal's in a similar spot to Rina, having tools for every situation. Unlike Rina, she places more emphasis on zoning, with multiple strong projectiles and good knockback on some of her normals. Still, she's got a bit of everything, with a powerful DP and decent mobility, which means she's not weak at any range.

Wei Feng: This guy is absolutely another Rushdown. He has amazing aerial mobility, with a double jump, an airdash that covers half the screen and a fast divekick. In fact, everything about Wei Feng is fast. His DP hits like a truck and has only a few frames of startup, and his crouching slide comes out quickly too. He's also got an extremely powerful super that hits at half-screen, but it's easy enough so block to normally he has to combo into it. Wei Feng doesn't really have any one overpowered thing, he is just a solid character all around; a strong but extremely honest character, for those who want to win without being accused of tier-whoring. You still will though, such is the nature of online. Also, as an easter egg, if Wei Feng loses and you let his opponent's victory animation play, you can see him regenerate, get up and dust himself off, good as new.

Antonius Emmanuel Emenadora: We've got a Rushdown here, albiet one with unusually good projectiles. Antonius wants to distract you with his big, flashy projectiles so that he can run behind them and get in. He is especially adept at using his combined melee and ranged pressure to force the opponent into the corner and beat them senseless. On the flipside to his amazing offense is his lackluster defense: Antonius has poor health and mediocre recovery options, so if he loses the momentum he crumples quickly.

As stated previously, there are other Good Seeds that I wanted to include but couldn't because they wouldn't fit into a fighting game. These include:

Aretaphila Miya: Most Of her attacks don't have much of a visual tell, and they don't really work well for the genre in general.

Abel Angelus: A very prominent seed, but ultimately not much of a fighter. I couldn't think of much in the way of moves for him. Hopefully he'll show his stuff in combat some more now that he's advanced a lot.

Aliki Floros: A huge amount of her abilities revolve around healing, and healing in fighting games is generally a very rare thing, When present it is only in small amounts.

That was about everyone I can think of who is both prominent and has a well-established fighting style. I'm not really saying anything meaningful with all this, I just thought it would be cool.
 
Last edited:
Zeno Angelus: Zeno players are all just here to have a good time. That's because Zeno is a Mixup character. Zeno's main strength is his Fuzzies, which means that many of his startup animations look identical to one another, making his combos hard to predict. Furthermore, many of his moves can be cancelled into one-another, allowing for complex maneuvers that make him a strong rushdown despite his low damage. In addition, Zeno has incredible aerial mobility, being the only character who can air-dash twice in a row, as well as having access to a teleport and a wakeup DP, which can itself be canceled into an air-dash. Zeno's strength lies in avoiding his opponent and controlling the momentum of the fight, and if he loses that momentum he's in big trouble.

Apart from the jargon, which I can't deciper, I think you have a good idea of Zenos fighting style. If anyone wants a good example on a fight that captures his fighting style pretty well, I personally recommend the last trial fights in the Fort Deadsand in general and Zeno vs. Prakash in particular. It may not show Zeno dominating, but it really shows his ability to change his swings. Should you want more portal action then Second Megacollab - Act One: A Storm Brew really shows off that particular advantage.

On another note @no. What is Mixup Character and where can I read more about that? Especially the Jargon part, like the "wakeup DP". What is that even supposed to be?
 
Apart from the jargon, which I can't deciper, I think you have a good idea of Zenos fighting style. If anyone wants a good example on a fight that captures his fighting style pretty well, I personally recommend the last trial fights in the Fort Deadsand in general and Zeno vs. Prakash in particular. It may not show Zeno dominating, but it really shows his ability to change his swings. Should you want more portal action then Second Megacollab - Act One: A Storm Brew really shows off that particular advantage.

On another note @no. What is Mixup Character and where can I read more about that? Especially the Jargon part, like the "wakeup DP". What is that even supposed to be?
A DP, or Dragon Punch, refers to an uppercut that knocks the opponent into the air. A Wakeup move is one with a very short startup animation(generally less than six frames), which makes it good for countering an opponent's attacks. A Wakeup DP, then, is a fast attack that knocks the opponent into the air, making it easy to turn the tables on a careless attacker and hit them with a combo.

edit: as for what a Mixup Character is, it's a character that prioritizes fast, tricky attacks over raw power. They do less damage per hit, but land more hits than other characters.
 
Last edited:
If a prominent good seed isn't on this list, it's because their abilities wouldn't fit into a 2d fighting game very well.
Yeah I can see this with the Brotherhood. their take for fight is 'don't'. If you need to then is 'hit it with numbers', 'fight dirty' and 'fight in the strongest position that you can'.

The only way I see they playing as a 2d is by doing the clan formation.

And their reaction for them to fight another golden devil would be 'bro, you are mad?!?' follow by trying to break away from the said fight and trying to reach someone to act as third party (mostly like a superior rank golden devils). for this they would even use the bird formation and burn resources to do so.

...now if this was not a golden devil or a member of the clan without the blood, Yeah they fight back really hard if needed to.
 
Lipp Galanis in: Thinking Ahead
Lipp Galanis in: Thinking Ahead

Are the Turtle and the Heaven one and the same? Does the Heaven serve the Turtle? Or is it merely a kind of remora?

There is a simple way to test this: do a thing the Turtle would like and see how Heaven reacts. Obviously, this isn't something feasible for a 1st Heavenstage Cultivator, but some of the materials could take decades to get right, so it's important to start right now.

First and foremost: the turtles. There will need to be nine of them, healthy and happy. Because they're sea turtles they will need to live in seawater, which is difficult to get in the desert, so Lipp learned to make his own. It's taken a long time to fully understand everything that makes water what it is - the acidity, the salinity, the correct amount of algae, the traces of iodine and dozens of other micronutrients. And just to ensure that the turtles will be far enough along in their cultivation, trace amounts of spirit stone sprinkled in the water and over the food.

When the time comes, the turtles will need to be in nine pools to simulate the nine seas. The pools will need to be filled with water, which is already taken care of - see above. The bottom of each pool will need a mosaic. For the moment Lipp is making mosaics out of regular stone, but to emphasize the iridescence of the seas the mosaics in the real thing will need to be made of sea glass. Obviously that's difficult to get in the desert, which is why Lipp has created a contraption to generate waves. One might argue it's a waste of Qi, but it should only take four to six decades to produce all the sea glass Lipp will need, thanks to an ingenious system of nets and strings allowing huge amounts of glass to be polished at once.

To surround the seas, Lipp will need something that looks like the shell of a turtle. He's experimented with bone, wood, and sandstone, but the best candidate so far is septarium, polished and covered with a special lacquer. The limbs of the greater turtle will be made from bronze. Its eyes will be made of emerald and black opal.

This great turtle, bearing nine small turtles in nine seas, will become the base of the Lipp's Heaven Mollifying Array. If it succeeds in reducing the strength of his Heavenly Tribulation, then Heaven serves the Turtle's will, in one way or another. If it stays exactly what it should have been, then it's evidence for the idea that Heaven is separate from the Turtle. If it makes it worse, then Heaven serves the Turtle, but also Lipp has fucked up.

No matter which way things go, at least a lesson will have been learned. And is that not what cultivation is all about?

-------------------------------------
A/N: 483 words.
 
Voting is open
Back
Top