Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.
If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.
If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.
This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!
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Omake Writer Instructions:
There are four fields you need to fill out.
Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly
Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.
Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.
Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.
All other fields are for QM use to record character information to properly run the flow of the game.
One Focus. The Clan will be off doing other stuff in the background - if you really want to split your focus between two things you can write in, though bear in mind this won't be as effective. Managing what is effectively a multi-million person enterprise is really hard, and you by necessity need to spend most of your time cultivating. By the time your desires reach Qi Condensation Cultivators, they've been re-interpreted three or four times to fit the situation appropriately, so a split focus into 2 parts might only be 80% as effectively overall (40% as effective per part) as a regular focus - running an organisation like this is hard, and the more complex the plans and orders the less effectively they're going to be.
Yan started his life as a mortal in one of the outlying villages of the sixty kingdoms alliances close to the border of battle blood cannibal sect.
Life in the mortal village was mostly quiet, the village itself was far enough from the border for it to unlikely to be raided before a response from the kingdoms alliance got to the area and so there wasn't the constant atmosphere of fear in the air that was present in villages closer to the border.
Al in all while it wasn't the perfect place to raise children it was better than a high amount of other place in the desert and it was the place where Yan and his three brothers and sisters were born.
And for Yan it was the most perfect place for his childhood, for with the relative quiet the village was in Yan quickly became bored and then he discovered pranks, of course his first few tires at it he was caught ferly quickly and most of the time before his pranks were even sprung but that didn't discourage Yan it only taught him the patience and the skills he needed in order to succeed.
And it was then that he found out what he really loved about his pranks, it wasn't the mischief it caused –which he still liked but not nearly as much- it was the wait, the planning, building the dominos and seeing them fall.
And he was ferly good at it, not just because he was a gifted kid but because he had a secret weapon, he could make himself lucky- so long he paid the price afterword's but being a little unluckier then normal for a week or two didn't change much in the grand scheme of things that was Yen life- and with his secret weapon his rain was terror and his pranks legendary.
Yet it all changed in his sixteenth year of life, that day started as every other day, Yan woke up in his family house, ate breakfast and went to help to help his father and brothers with their jobs while planning his next big prank.
But in the middle of the day they came, there was no warning and no sign to herald their arrival, the battle blood cannibal sect was in the village and they came to slaughter.
Yan doesn't remember much from the raid on his village, he remembers the screams of his fellow villagers, the fire that was burning the village and his fathers and brothers blood as they died to the battle blood cannibal sect cultivators, he remembers running to the hideout he built in years prior to help him in his pranks, he remembers sitting in that hideout and being too afraid to breath in the fear that it will lead to his discovery, he remembers the aftermath going out of his hideout and into the destroyed village trying to find survivors and after a grueling search concluding he is the only survivor, he remembers his house burnt and full of ash, he remembers the eaten remains of his mother and sister.
After the distraction of his village yan took whatever supplies he could find in the remains of his village, picked a direction and walked hoping to get to a village before he will run out of supplies, yet it was not to be day after day he walked with no end in sight as his supplies dwindled, it was two days after he drank his last drop of water that he came upon the campsite of a sleeping traveler and yan dehydrated and without hope decided to steal from the traveler.
Unfortunately for Yan the traveler was a Foundation Establishment cultivator and stopped him very easily, Yan thought he was going to die but he also saw an opportunity and so he proposed a bet, the cultivator would flip a coin ten times if any of those coins will fall as tails Yan will become his servant for the rest of his life but if all of the coins will fall as head the cultivator will teach him how to cultivate and provide him the resources needed for it.
The cultivator decided to humor the mortal and flipped a coin ten times and when they all came up as heads he became suspicious, and flipped the coin ten times once again while focusing on them with his senses and when they also came up as heads with no sign of foul play he decided to conduct him into the golden devil clan as he was either very lucky or he could fool the senses of a Foundation Establishment cultivators and either way he will probably benefit the clan.
That was nine years ago, Yan is now twenty-five and in the 2nd Heavenstage and he has vowed to himself that be it in a year, be it in a thousand years or tens of thousands of years he will destroy the battle blood cannibal sect.
In regards to the bonus I didn't want him to just be lucky (but I can change that if you want) and so I figured he could just choose if he wants to increase his luck and by how much (up to a limit of course) so long that he pay for that by choosing to be unlucky at the same amount (or a lower amount for a longer amount of time) at a moment somewhere in the next month or two after he used the ability.
bonuses:
special bonus: Yan can make himself as lucky as he wants to be (up to a point) so long he pays for it with the same amount of misfortune over the next two weeks after using all the luck he got (if he doesn't pay for the luck within two weeks he will be guaranteed an unlucky encounter/event of a kind equal in power/potency to the amount of misfortune he had left)
Omake rewords:
turn 1: omake 1 Making Friends in the Clan (880 words): Powerful technique: a stealth technique that will Yan to fade into the background and out of senses either completely or partly, and can with further mastery would allow Yan to appear as if he is in a lower small realm then he really is.
turn 2: omake 2 Not Only Luck (1,100 words): skill up in fighting: Yan recived persenoal lessons from his senior as shuch he is generaly more skilld at fighting then his peers.
turn 1: Drunken Spider Filament Cloak: can be used three times, gaining complete invisibility against anyone in Foundation Building or below for an hour.
turn 3: Endless Qi Pill (used): a powerful cultivation treasure that allowed him to skip forty years of effort on the parts of others, Hand of Immortal Steel: No slower than an ordinary hand, but capable of shattering the defenses of any in Qi Condensation, and blocking any blow from such. It does require a daily application of oil, though, Sandstorm Turkey Vulture Egg: on the island. Such a beast could be raised into a powerful companion, equal to Yan's own strength, allowing him to travel much faster, and even fly away on its back.(hatched)
current cultivation: 13th Heavenstage
Cultivation Goal: reach the 13th Heavenstage
actions:
turn 3: entering the Qiguai Clan magical doorway
turn 4: traveling through the verdant south atending turnemeants loking for thing that will speed coultavetion.
turn 5: entering yuan secrat realm after saving juniers.
Name: Magnus Centenius
Age: 330/500 (Starting Age 30) (Age after turn 15)
Cultivation: 9th Pillar Foundation Establishment (10HS)
Status: Crippled Puppet Arms, Crippled-Hybrid Spirit-Beast Dantian
Cultivation Speed: Average(can become quick with better source of beast cores)
Specialization: Poison User(Master)
Goals: Marry Destasia Duca(She will be mine, and we will make wonders and horrors in equal measure)
Funds: Stinking-Rich (goes from None, Mortal, Very Low, Low, Moderate, Above-Average, Well-Off, Wealthy, Rich, Stinking-Rich, Trouble-Magnet)(compared to others in same realm)
Profession: Pill Forger(Master), Wine Brewer(The MASTER), Spirit Chef(Trainee), Combat Puppet Producer(Master), Beast Tamer(Journeyman)
Title: Corpse Poison King
Special methods:
Mystical Spirit-making Method-allows the aging of spirit wines to finish almost instantly.
Poison Absorption Pill - Strengthens body and cultivation by absorbing poisons in the body. Requires user to be affected with the poison for at least a year so body can handle it. Stronger poisons have lower time requirements but more likely to cause permanent damage in the meantime.
Random Poison Pill- Throws a failed pill that will cause a random effect that can be good or bad. Are made when experimenting with pills. When effects for new pills are known, more of that effect can be made.
Bloody Death Bacteria Smoke Bomb- Causes a smoke cloud of bacterial poison that cause bleeding and panic before death. Cultivators at Magnus' strength or higher can burn out poison using large amount of spirit energy. Less energy per level above Magnus' level, greatly less energy reacquired in realm above, can transfer through blood. Recent upgrade allows poison to harm a foundation expert. Fight above realm treasure
-Anti-Insect version- A specially adapted BDBSB forged in the siege against, this version targets the chitin the bee's wings are made of. The bacteria eats the chitin knocking the bees out of the air.
Stinking Beast-Repelling Brandy- Horrible smelling brandy made from body's impurities. The strong smells drive away any beast with a strong sense of smell, even cultivators with strong senses get a malus against it. Also acts as a slow poison that blocks meridians and slow spirit energy gathering.
Meat Qi Rot Poison- Made from rotting corpses and some Poison Qi. Can be distilled into bottles and thrown into armies. This poison slowing rots flesh and weakens soldiers strength. It is not a killing poison but a weakening one, best used for large scale battles as weaken soldiers use more resources then a health one.
Spirit-Shattering Poison-Slow acting gaseous poison that corrodes spirit materials. Weakens weapons and armors, but the slow speed means it is useless in battle.
Star Dust Memory Wine- made with several rare grapes containing Qi from the stars, this wine invokes the feelings of endless life and death. The wine holds the energies from the birth to death of stars making the drinker feel both the hope and joy of life and the inevitability and emptiness of the end. Aged for 120 in special treasure. It also gives a small boost in training speed as the drinker has felt the flow of the universe, but this effect does wear of somewhat quickly.
Fire Wine- The first wine Magnus made in his Elemental series, it uses nectar and juice form the Fire Flower Cactus to make a strong wine that lights itself on fire in open air. It give a boost to Fire Qi and resistance when drunk.
Metal Wine- 2nd Elemental wine, this was made from various fruits containing metal Qi, specifically what is in bronze and blood. This wine boost not only metal Qi, but minorly helps the clan's bloodline, though so little that only those with almost no blood in then can feel it.
Water Wine - 3rd Elemental Wine created by Magnus. It is a careful mix of Blue Riverweed, 7 Lakes Lotus flowers, Blue River Watermelons and Clear Water Cranberries. This wine has a great cleansing effect, able to help fight off infections and poisons in the body and provides a small stream of Water Qi for cultivation.
Wood Wine - 4th in the Elemental wine series. This wine comes from 3 Hours Jade Life Bamboos. The Bamboo will shoot out of the ground and go through an entire life cycle in just 3 hours, but stops growing as soon as it leaves the ground. This wine takes the shoots from the first minute of growth, mixed with the flowers of the second hour, and mash of mature stalks from the third, to make a strong Wood Qi Wine. In addition to the boost in Wood Qi, this wine can also greatly accelerate a plants growth, with 1 bottle equaling about 5 years of growth.
Earth Wine - Final wine in the Elemental Series. This wine combines Golden 2 eyed Potatoes, Granite Skin Carrots, and Seedless Stone Strawberries. This wine can fortify a body making it more resistant to physical damage and providing a good boost of Earthen Qi.
Yin Wine - Wine flowing with Yin Qi. This rare and exquisite wine is made from various Yin attribute fruits and flowers like century old Icy Omphacite Lotus and Azure Moon Rose Petals. It is aged in barrels made from the wood of special 12 hour Palm trees that are grown over night and never see the light of day. This wine can also boost one's soul energy and physical beauty making a favorite of women.
Yang Wine - Wine flowing with Yang Qi. This rare and exquisite wine is made from various Yang attribute fruits and flowers like century old Nephrite Lotus and Crimson Root Orchids. It is aged in barrels made from the wood of special 12 hour Palm trees that are grown over the day and never see the light of the moon. This wine can also boost the strength in one's muscles and longevity making it a popular item with men.
Taiji Wine - A perfect balance of Yin and Yang Wine. This careful mixture is made by combining the Yin and Yang wines drop by simultaneous drop. The energies by be equal the entire time, or the mixture will be ruined. Too much Yang energy and it will violently explode, too much yin and your soul could be damaged. Due to this, only a few bottle are made each decade. The wine itself tasted like the universe, as even a sip will produce great epiphanies.
Wine of Sweet Regrets- Spirit wine able to trap the drinking in a memory world of the user's greatest regrets, but like a lucid dream, they can change their actions and create a new outcome. These regrets are usually the source of Heart demons that can could failures in tribulations. Drinking this allows one to face these demons without the time crunch and threat a tribulation brings.
Osprey: Water- Bird puppet, can scout and release airborne poisons
Hedgehog: Fire- Built tough, made to break through lines and explode with quills flying everywhere
Snake: Metal- Steel Snake covered in poisonous spikes, fast and agile, but touch enough to do serious damage, used to disrupt formations
Scorpion: Earth- Heavy siege weapon, has Ballista instead of tail, and heavy claws for breaking defenses
Cactus: Wood- Ambush puppet, sits out in open and spray enemies with various poisons
Tumbleweed: Wood- Rolls through the land and release colorless poisons into unsuspecting armies
Bull: Metal- Bronze Bull, smashes enemy lines
Unicorn: Fire- Can be used as mount, fires fire blasts
Badger: Earth- Tunnel quickly, can weaken walls and make ambush points under enemies
Frog: Water- Sabotage puppet, its small, but holds extreme poisons, can sneak into enemy supplies
False Child- Using his new understanding of the Dao, Magnus used Earth and Water Daos to give a body that seemed like it was a human body. The Dao of Fire gave it warmth of a living body, and the Dao of Wind gave it breathe. It also didn't leak any Qi so even cultivators of the Core realm would not see anything wrong with. The puppet was given poisoned blades that would extend from the palms, as well as fangs in the mouth, and the fingers could be shot out with the nails acting like arrowheads.
Life Saving Treasures:
Ghost Talisman(Makes user untouchable for a time)
Teleportation amulet
Personal Base:
Inn/Restaurant/Tavern/Tea house-Makes good money, very tall
Auction House/Treasure Hall - After Selling a Core level spirit stone, gain much reputation and popularity
Poison Hall-Built like an 8 sided star, each point is a hall based on the 5 element, yin and yang, and an apprentice hall, the central building mixes all the energies from the different halls to make the ultimate poison forging location.
Medicinal Pill Hall- Built identical to poison hall, but focused on helping people than hurting. Makes a good balance to poison hall and build on opposite side of base.
Herb Garden- not one central location. It spread out throughout the whole base, and depending on the area, different plants are grown.
Spirit Beast Tamer Stables- A large open stable where Spirit beast for war and production are trained and kept.
Immortal Centuries Spirits Brewery- Magnus' personal brewery where he experiments and makes his next big thing.
Connections:
-Small taming clan-Poison and Scorpion Specialist thanks to your initial trade(can go to purchase beast parts for a fair price)
-Various Merchants- Friends made several the merchants who supply you with beast cores(Gain 1 poison beast core for training every month)
-Parents- Your parents love you even if they focus more on your other siblings. Still, peak Foundation Expert parents gets you some protection(374, 7th pillar) Father Dead
-Maxima- Combat Junkie, like to pretend its all for the Clan, but she just likes to fight. Will do anything for family (335 years old, Foundation 7th pillar) Dead
-Markus- Genius, will probably make it to Nascent Soul one day. Loves you more than anyone right for working so hard to help cure him of poison (330, 7th FB)
-Thirteen- A member of Qi Cultivators who worked to protect their juniors during the Trials, saving thousands(almost half have dead in battle, or against time)
-Three Frog City- After working to protect this city from Blood Cannibal siege, many in this city are both grateful and terrified of Magnus
-Minervina Barda-NUMBER 1 Rival, *Minervina...*
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@occipitallobe here is my offering for Good Seed(s), my character has a twin who may or may not be a genius. also I set up a funds level then actual number
Magnus Centenius was an odd middle child born just before the Hundred Year Trial. Surprisingly, both his parents and siblings survived keeping his family whole. His whole family are about as average as you can get from a clan constantly hated by the Heavens. His parents are only slightly faster than average who broke through to Early Foundation Stage at 84 years old. His older sister, Maxima, has recently just broken through to 9th Heavenstage somewhat quickly at 55 years old. She is the soldier of the family fighting with the clan in every battle and earning much glory for her family. While Magnus's younger twin brother, Markus, is the great genius of the family, training at twice the speed of the average cultivator and reaching 6th heavenstage at 30 years old. Magnus on the other hand, barely reached 4th heavenstage. Being overshadowed like this by his own twin has cause Magnus to be generally withdrawn and to wear mosty dark clothes.(yes I made him emo)
When Magnus and Markus were 18, their parents took them into the desert to find a few weak Spirit Beast to fight for their training. Running into a scorpion beast, Markus jumped into battle against it. The White-backed Scorpion is among the weakest beast in the desert, but has some of the deadliest poisons recorded. Markus was scratched by the scorpion stinger and collapsed before his parents destroyed the beast. This caused the Scorpion's mate to leave their burrow and attack, but at 2 heavenstage strength, the scorpion was slaughtered. Magnus spent the battle on the side being the more cautious one, noticed that on the back of the second scorpion was a litter of scorpling. Magnus convinced his mother stayed to harvest the bodies and scorplings, while Markus and his father rushed back to the clan to treat the poison. Markus made it home safely, but never truly got better from the poison. Magnus on the other hand, became fascinated with poisons seeing how his genius younger brother was beaten my a weaker beast by a single scratch.
Magnus spent the next few years raising the scorplings and getting stung to learn about poison and develop an immunity. Unfortunately, this species of scorpion was one of the cannibalistic ones. When they reached 2 year old and started their own Qi Cultivation, the adult scorpions started fighting and eating each other. This also caused the poison of the scorpions to get strong much to Magnus' misfortune when he next trained his poison resistance. Magnus was never able to able to properly tame the beast and was forces to trade them to one of the few taming families in the clan for beast parts and poisons for the next few years. He did keep one though that he feeds any poisonous beast parts he can get his hands on.
Magnus is mainly a Poison Beast Core Cultivator unlike the rest of his family who mostly use spirit stones. This focus on beast cores and poison and not spirit stone cultivation and combat has cause his parents to focus of his other siblings. While the clan sits on one of the major trade lines so finding beast cores is not as difficult as it could be in the desert, cores from poisonous beast are much harder to find. To better use his poison specialty and hide from possible assassins, Magnus trained in pill forging specializing in powerful training aids with poisonous side effects and antidotes. As a bonus, failed pill experiments that don't explode can be used as a poison with random effects. His greatest work to date is to find a pill that adapted the poison still plaguing his brother. This let his brother break through to 6th stage and a minor poison resistance.
Got an idea - Bronze constitution variation which lets the possesor produce spiritual bronze from their body, which they work into crafts, but need to find the time to write it up x.x
Got an idea - Bronze constitution variation which lets the possesor produce spiritual bronze from their body, which they work into crafts, but need to find the time to write it up x.x
I assumed I'd get like, 5, maybe 10 Good Seeds max. Not 10 less than 24 hours after Good Seed applications open. I intended to write more Vorstallen during this time, but this quest has gone off so fast I've had to put it even further on the backburner.
I assumed I'd get like, 5, maybe 10 Good Seeds max. Not 10 less than 24 hours after Good Seed applications open. I intended to write more Vorstallen during this time, but this quest has gone off so fast I've had to put it even further on the backburner.
Well I dont know about the others but I was roling this Idea for the past coupele of days in my mined and most of it was alredy writien in my head I just needed to put it on peper.
also before I forget again, Yan is going to focus on his cultivation for the time being and train to be a combat specelist/assassin.
What is the strategy you want to use for manage the sect ,
And also how you want to survive/fight against the three enemies we have ?
@Alectai but i'm surprise for the plan lost one you suggest ,i remember you said
"For fuck's sake. Again with the 'Stack all the bonuses with all the penalties it'll be fine' shit.
I assumed I'd get like, 5, maybe 10 Good Seeds max. Not 10 less than 24 hours after Good Seed applications open. I intended to write more Vorstallen during this time, but this quest has gone off so fast I've had to put it even further on the backburner.
I honestly am not entirely sure how to write more omakes about my Good Seed. I frankly just don't know enough of the lore of the setting/clan to be comfortable with that, but on the flip side I want to be able to write more omakes for him.
Also not sure of what the omakes should be about or what they should cover.
I assumed I'd get like, 5, maybe 10 Good Seeds max. Not 10 less than 24 hours after Good Seed applications open. I intended to write more Vorstallen during this time, but this quest has gone off so fast I've had to put it even further on the backburner.
Time for you to cull anyone who doesn't make an omake for their character lols. the clan can't possibly afford this many good seeds. will our good seeds interact with eachother? or will they only do so if we talk with another quester and agree to have our seeds join forces/fight eachother. Cus with this many it seems likely to me that they would come into conflict with eachother.
I honestly am not entirely sure how to write more omakes about my Good Seed. I frankly just don't know enough of the lore of the setting/clan to be comfortable with that, but on the flip side I want to be able to write more omakes for him.
Also not sure of what the omakes should be about or what they should cover.
It'll come with time. In the meantime, I'd focus more on personal life, early cultivation, maybe a little bit of character history. Your Good Seed's parents saying goodbye as he enters the Clan. Omake can be as simple as hanging out with parents, making your first friend in the Clan as a cultivator, spending time mastering a skill, etc, etc.
Outside the core Clan territories, the world is very Xianxia, and stereotypically so. Occasionally I'll tinker with things a little, but I want to play as many genre-defining things as straight as I possibly can. Basically as long as you're writing reasonable stuff (you killed another Qi Condensation cultivator who was raiding your town, say, but not you killed a dude across realms by being a badass, or impacted the main plot by beating up a Nascent Soul), it's fine. Xianxia has all sorts of weird and nonsensical stuff all the time, so if things don't quite fit in the later setting, we'll chalk it up to xianxia weirdness.
Time for you to cull anyone who doesn't make an omake for their character lols. the clan can't possibly afford this many good seeds. will our good seeds interact with eachother? or will they only do so if we talk with another quester and agree to have our seeds join forces/fight eachother. Cus with this many it seems likely to me that they would come into conflict with eachother.
What I'll probably end up doing is reducing Good Seed luck dependent on numbers - the more there are (past a certain point where it becomes very unwieldy to deal with), the unluckier they'll get collectively, thereby winnowing the less-Omake-d out. I'll see how it goes first, though.
Anyhow, I added a section to Rina's entry stating her current level of cultivation and her 'Starting Perk'. If you're alright with that, I'll get cracking writing my first omake!
I already wrote a major part of my seed's background, I have to wait for the results of the vote for my Omake, I want to see how the clan's luck is going be. If things are semi-stable I can make a training trip, if not maybe some production for the clan
What I'll probably end up doing is reducing Good Seed luck dependent on numbers - the more there are (past a certain point where it becomes very unwieldy to deal with), the unluckier they'll get collectively, thereby winnowing the less-Omake-d out. I'll see how it goes first, though.
Could also do a culling during the next 100 years conflict. Help reduce the number of good seeds by killing all of the ones that never got an omake (or making it far more likely for them to die over the ones that have)
I'm revamping lifespan rules at the moment, as well as some typical cultivation age stuff. A large number of Good Seeds will make the current lifespan rules impractical (Core Formation very quickly). Don't feel the need to edit your Good Seeds or anything, I'll probably edit it once or twice more before I'm fully satisfied. The old Rule of Five worked, but I'm playing with numbers at the moment.
Once I finally pin down what I want I'll edit our character's details as well. Gameplay stats won't be impacted by this.
edit: Current update here. Feels like lifespan is too long and cultivation time too difficult, not 100% sure.
Question how much time has passed in universe since the last Hundred Year cycle?
Also my feeling is that the new numbers are simply a bit high? It seems that very few would actually be able to move upward if you need most of a century to reach any point of power.
Also my feeling is that the new numbers are simply a bit high? It seems that very few would actually be able to move upward if you need most of a century to reach any point of power.
Yeah, I'm trying to balance a sort of threefold 'give Good Seeds a bit of time in Qi Condensation to ensure they can have fun as juniors', 'ensure after five or ten turns we don't have a massive mass of Core Formation elders from Good Seeds', and also 'have a system that sort of makes sense with geometrically expanding lifespans for each realm'.
I didn't want people to go Turn 1 enter Qi Condensation, Turn 2 hit the peak, Turn 3 Foundation Establishment. The original setup saw cultivators entering Core Formation in like ~5 turns, which was crazy.
I'm leaning towards being roughly ~80-100 to get out of Qi Condensation, having Foundation Establishment go to ~300 or so, and maybe Core Formation going up to ~700. That way Good Seeds reach Foundation Establishment in ~15 turns.
When is it possible to start cultivating in this clan?
Personally I feel a simpler method would be to require a longish omake for a Good Seed to have a real chance to reach a higher realm. It would also serve as a filter of sorts.