"HANDS OFF MY STUFF!" Fighting the Adventurer Menace

Woo, let's Find Taylor
Also, kill the merchant with our leftovers if he tries to get at our valuables (I believe our Stairway traps are still good, and our pantry has Russian Livestock Rations).

I suggest we post the job, but with a 50-250 bonus if they find him alive, as in guarantee his life until we get news of him.
[X] Post a job on the Job Board.
- [X] 250 For definite news
--[X] 500 For his return alive or proof of his survival and happiness (in case he eloped with a princess or something, he is related to Def after all)
 
[X] Post a job on the Job Board.
- [X] 250 For definite news
--[X] 500 For his return alive or proof of his survival and happiness (in case he eloped with a princess or something, he is related to Def after all)
 
[X] Post a job on the Job Board.
- [X] 250 For definite news
--[X] 500 For his return alive or proof of his survival and happiness (in case he eloped with a princess or something, he is related to Def after all)
 
[X] Post a job on the Job Board.
- [X] 250 For definite news
--[X] 500 For his return alive or proof of his survival and happiness (in case he eloped with a princess or something, he is related to Def after all)
 
Finding a Missing Person
You place the notice on the job board. Since it was just a local bar, the jobs tended to have relatively small rewards anyway.

Part of you wonders if you should have increased the reward, but what's done is done. Maybe some adventurers will take the job anyway to help find a missing person.

Hopefully.

As you walk outside, you see that the sun is starting to set. You almost didn't notice how quickly the day seemed to pass you by. Still, there are still a few hours left in the day and you were free to choose what to do.

Home

[] Start setting up Traps (Write in)
[] Sketch up some plan for traps.
- [] Write in where you want which traps.
[] Sketch up plans to expand your home. You've always wanted to build a bigger place.
[] Ask your neighbors for help.
- [] Ask your last neighbor.
[] Study the Worn Spellbook.
[] Fix your home.
[] Write in (Needs QM approval)

City

[] Silver Shark Weapons Shop: Most of the weapons were sold to the store by adventurers, and most of them are bought by adventurers as well. Has a large, constantly changing stock.
[] Go to the Margery's General Store. It has little bit of everything. Some of it possibly stolen.
[] Go to the Howes Hardware: Store. It has all the parts you need to make some traps.
[] Go to the Sparking Mountain Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.
[] The Hammer and Ales Tavern: You never know what, or who you'll find there. Also a good place to get wasted. Sometimes also has jobs from locals.
- [] Drink.
- [] Look for work.
- [] Listen to local news.
- [] Learn how to fight.
[] Exotic Imports: A place that sells exotic animals. Officially, they are meant to just be used as pets but some of them can be... aggressive.
[] Saint de la Salle Learning Center: A place for people to teach and learn. Can be used to train skills. Or to teach if you need some extra money.
[] The White Lily: A place where the rich and connected in society associate with each other. Could be a great place to make friends. Provided you can get in.
[] Find the Workshop. Maybe you could find some work.Or some hints.

[] Write in (Needs QM approval)

Travel (500 Gold for transportation)
[] [EVENT] Go to the cattle farm and retrieve your gold. (Two actions for a round trip)

 
So, we're gonna get home and have another dead body to deal with potentially along with some more heat. That's going to be fun. Perhaps Fix your home as is might not be the right choice here.
 
[X] Go to the Sparking Mountain Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.

Could I convince people to go with this?

We have far more gold than we can easily turn into parts, and should be able to buy some magical gewgaws to give us a little extra protection/killines, as well as getting our magical stuff identified/sold.

I, for one, think it is worthwhile delaying fixing our house for a turn to grab some personal protection while we are in town.

Fine, the reason I suggested expanding our house was because we were going to be working on repairs anyway along with coming up with new traps. I thought that by doing the house designs first we would have an idea of long it would take and where to put everything including the traps before we started working. Afterwards I would suggested putting up our traps and then coming up with a plan before getting started on anything else since it seems we don't really have a plan and just do what we feel like.
That's not something I'd considered, but it makes sense.

I'm not sure the efficiency dividends are large enough to justify doing it before we are at least reasonably secure, though. Having to rejigger some traps at some later point when we are in a position to expand could be annoying, but not being prepared could be fatal right now. That said, expansion plans are definitely something we should draw up at some stage, probably before the next major round of trap upgrades.
 
[X] Go to the Sparking Mountain Magic Shop: From spellbooks, runes, to magical devices that anyone can use, this shop has it all.

Could I convince people to go with this?

We have far more gold than we can easily turn into parts, and should be able to buy some magical gewgaws to give us a little extra protection/killines, as well as getting our magical stuff identified/sold.

I, for one, think it is worthwhile delaying fixing our house for a turn to grab some personal protection while we are in town.

Depending on how messed up our house got after the most recent episode we might want to put off spending that money since we may need it to fix up our house.

[X] Fix your home.
 
Depending on how messed up our house got after the most recent episode we might want to put off spending that money since we may need it to fix up our house.

[X] Fix your home.
We already did the damage estimate, remember?

[] Go to Howe's Hardware (Needs at least 20 Parts. Takes a Time Action)
[] Go to Margery's General Store (Needs at least 20 Parts. Takes a Time Action)
[] Pay some carpenters from the city to do it. (1200 Gold. Doesn't take a Time Action)
[] Go somewhere else.

There are 20 parts worth of damage, and we just bought five times that in parts, for ~1/8 of the funds we have available.

I don't think that is a concern.

Especially since by the time we can buy more parts, we will probably have been paid for the apothecary job.
 
That was before our house got invaded again after we did damage estimates.
Call me crazy, but I prefer to restrict myself to information we have IC when deciding what to vote on. :p

Even if we were to take that as an admissible piece of evidence, though, do you really think that a lone merchant, whose bodyguard does not appear to give enough of a fuck to come in after them, is likely to do over five times as much damage as a melee involving a mage and a crazy brute?

I mean, say we left ourselves 1000-ish gold, spending 4000 on magic defences. That'd leave us enough for ~120 more parts, leaving us ~200 parts after the original repairs.
That lone merchant would have to do over 10 times as much damage as the adventurers' raid for us not to have enough on hand to fix the house.

It is possible, I guess, but it doesn't seem hugely likely.

Compared to the very real risks of something happening to us because we are too weak to protect ourselves, I don't think it is significant.
 
Conspirisy Theory Time: The merchant/bodyguard is our brother and has been / will be killed by our own traps :(
 
Conspirisy Theory Time: The merchant/bodyguard is our brother and has been / will be killed by our own traps :(
If the merchant is only after a kill-confirmation on one of the attackers, there shpuldn't be any live traps between him and the bodies.

Unless they do something right daft, they shouldn't be at much risk.
 
[X] Fix your home.

In character, I think fixing things before more intruders pop up would be a good idea; our home has been made undefended, and so we best get it defended again before more trouble happens. Of course, we don't know that trouble has already struck...
 
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