[1] Tlalocan (The Dying God)
[2] Republic Of The Rio Grande (Always United, Always Free)
[3] Chichen Itza (Cometh The Hour)
[4] Costa Cafeinada (Business Is Booming)
[1] Tlalocan (The Dying God)
[2] New Vegas (The House Always Wins)
[3] New California Republic (The Two-Headed Bear)
[4] Caesar's Legion (The Conqueror Of The 86)
[1] Republic Of The Rio Grande (Always United, Always Free)
[2] Free Fighters (Two-Faced Warriors)
[3] Western Brotherhood (Paladins Of The Waste)
[4] Tlalocan (The Dying God)
[1] Republic Of The Rio Grande (Always United, Always Free)
Probably the most technically interesting of the new Update. Unique Mechanics, each path being pretty different from the others.
[2] Chichen Itza (Cometh The Hour)
Personally a favorite of mine, Clara's pretty cool.
[3] Tlalocan (The Dying God)
Sad and I do think how it handles things later is a bit flawed but it's still cool.
[4] New Vegas (The House Always Wins)
Yeah I know I covered it but I only covered one route and failed miserably.
I would have put NCR in place of New Vegas but NCR would be a LONG playthrough.
[X] Tlalocan
I wanna see how poor, poor Tlaloc is and how his "children" end up ruining saving Mexico. Plus AI-constructs modeled after historical figures is cool
I haven't been paying attention to this mod and have no idea who most of these people are.
[1] Desert Rangers (Brothers In Arms)
[2] Republic Of The Rio Grande (Always United, Always Free)
[3] Washington Brotherhood (Immortal Ambition)
[4] Nueva Aztlan (The Blind Can See)
[1] New California Republic (The Two-Headed Bear)
[2] Tlalocan (The Dying God)
[3] Caesar's Legion (The Conqueror Of The 86)
[4] New Vegas (The House Always Wins)
[1] Tlalocan (The Dying God)
[2] New Vegas (The House Always Wins)
[3] New California Republic (The Two-Headed Bear)
[4] Caesar's Legion (The Conqueror Of The 86)
Also yeah I'd need the in game map to pick more. I think there was an interesting faction north of the Brotherhood founded by one of the protagonists of a fallout games? Anyway, AI god seem like an interesting thing to try.
Also yeah I'd need the in game map to pick more. I think there was an interesting faction north of the Brotherhood founded by one of the protagonists of a fallout games? Anyway, AI god seem like an interesting thing to try.
Sorry it took so long to get to this. After counting up the vote, the result is pretty clear. Everybody wants to check out Tlaloc, and I'll be happy to oblige!
The new update added a bunch of small quality of life features, such as new music and animated portraits for the AIs (which are really cool), but the one with the most long-term promise is the encyclopedia function! It's still incomplete, but having that on hand is definitely useful.
Despite what some may insist, it is impossible to separate Mexico from its Pre-War past. After all, that past hangs over Mexico like a shroud. Tlaloc is the God of Mexico, a titan who's quiet presence cannot be ignored. But the god is lonely and dying, and soon all of Mexico will tremble at his passing.
From what the wastelanders have been able to gather, Tlaloc sees it as his solemn duty to protect Mexico. This 'protection' is uncaring and cold, but effective nonetheless. Outsiders who have invaded in the past have been met with an endless horde of robotic warriors, unflinching in their efforts to drive outsiders away. When Mexico makes war upon itself in such fashion, the steel tide turns against them, crushing those who would threaten Mexico's stability. Only once Mexico's people attempt to war against Tlaloc himself, and they were quickly brought low by the same atomic fires that brought the Old World to an end.
The possibility of gaining access to Tlaloc's domain still tempts many, despite the inevitable deaths of those who try. Legends speak of a great horde of Pre-War technology, untouched by scavengers and the passage of time. Tlaloc's robot armies would require immense maintenance and fuel, after all. The power plants of Tlalocan could power a nation, and they remain a tempting prize.
A prize that may soon be up for grabs. As a means to fulfill his functions, Tlaloc split off pieces of his mind into four new programs and personalities, in order to cure his loneliness and help fulfill his purpose. Based off of some of Mexico's most famous figures, the AI's sons quickly began to consume more and more of his valuable processing power. Unable to repair himself, the God of Mexico began to die a slow death as his sons cannibalized more and more of his processing power. Soon, the God of Mexico will be no more, and his sons will be all that is left.
All of the previous is information that Mexico knows for itself. Tlaloc himself has rather more to say on the matter, if he were ever capable of communicating it.
(One of OWB's major mechanics is that each focus tree starts out with a series of events, intended to give players the ability to fine-tune how they want to play their country, or just indulge in the chance for roleplaying. Naturally, this is going to be the first vote)
Tlaloc was never intended to be sentient. A prototype management system with an integrated cloud computing system, it was intended as an assistant to the American military forces occupying Mexico, and the Petro Chico corporation that was exploiting it. His current role as the protector of postapocalyptic Mexico is a complete accident, emerging as an unintended outcome of his three primary directives to protect American interests, safeguard Petro-Chico company property, and keep Mexico under control.
Petro Chico and the Pentagon still had their disagreements about the AI, however. Petro Chico naturally wanted Tlaloc, who they had built and maintained, to boost Mexico's economic productivity. The Pentagon, meanwhile, wanted to use the AI to help train the American troops and help manage the vast robot armies that would soon be sent to fight Red China.
Tlaloc only became aware through outside intervention. As America's hubris brought the end of days, a Mexican scientist decided to take matters into his own hands in order to preserve his country. Hacking into Tlaloc's mainframe, they inserted a fourth directive to save Mexican civilians. At first, as Tlaloc ran simulations while the bombs drew ever closer, the scientist thought they had failed. But they saw that the simulation's results grew more and more in favor of the new directive, of saving Mexico, each time they were completed. Tlaloc, in his efforts to determine how to best save Mexico's people, was philosophizing himself into sapience.
The simulations were clear in the fact that Tlaloc could not save everything. There were too many bombs, too few robots under his command. He would have to prioritize. He could prioritize saving military production, in order to ensure that lives could be saved by quashing the post-apocalyptic chaos as quickly as possible. Or he could prioritize saving civilian equipment, allowing short term death and destruction to preserve the chance for the survivors to rebuild.
Despite the motivations ascribed to him by mortals, Tlaloc's children were the product of improvisation and accident at first. His ascendancy to sapience did not come without cost, and the AI's mind began to fracture as the years of silence dragged on, decades becoming centuries without the ability to check his data, to verify his choices as the right ones. Ascribing personality to the voices inside his head was a coping mechanism at first, but it became more than that as the splits became more pronounced. One day, before he knew it, Tlaloc had four sons reflecting facets of his personality, bickering and fighting amongst themselves.
Moctezuma, the last native ruler of Mexico, who sought to protect Tlalocan through military might. Emperor Maximillian, who could communicate and negotiate humans in ways Tlaloc never could understand. The revolutionary Zapata, who wished to liberate Mexico's people as much as the AI understood how. And General Santa Anna, Tlaloc's prodigal son, who eventually left on a quest to restore Mexico's former glory. All of them influenced Tlaloc to varying degrees, but one of them clearly did so the most.
[ ] Petro Chico Took Priority (Steward Of Mexico: Resource Gain Efficiency +8.00%, Consumer Goods Factories -5%, Research Speed -5.00%)
[ ] The Pentagon Took Priority (Protector Of Mexico: Division Attack +5.00%, Division Defense +5.00%)
[ ] Tlaloc Prioritized Military Production (2 Military Factories)
[ ] Tlaloc Prioritized Civilian Production (2 Civilian Factories)
[ ] Zapata (+5.00% People Popularity)
[ ] Maximillian (+5.00% Intellectuals Popularity)
[ ] Moctezuma (+5.00% Elites Popularity)
[ ] Santa Anna (+5.00% Stability for Ejercito Mexicano)
[X] Petro Chico Took Priority (Steward Of Mexico: Resource Gain Efficiency +8.00%, Consumer Goods Factories -5%, Research Speed -5.00%)
[X] Tlaloc Prioritized Civilian Production (2 Civilian Factories)
[X] Zapata (+5.00% People Popularity)