Green Flame Rising (Exalted vs Dresden Files)

Lara's name was on the lips of the guy who killed Inari, and I don't think she was ever clued into what her dad was doing to her older siblings. That is going to be a complicated reunion and the charm offensive is likely to struggle.
Yeah, I'm not sure what she'd even think of that.

Maybe that someone tried to get at her sister by killing her?

Maybe she can make the asssassin talk, get a clearer picture.
Otherwise asking Lara what the hell is going on might be her first move.
 
So, some thoughts that I'll probably use to make a plan:
1) Send Sutra ahead. Get Thomas to call Inari, if she has a mobile phone, tell her that help is in the way, deploy as comprehensive surveillance network as possible
2) Sanctuary port there. If Isabela has a mobile phone, have it play our music so we can port directly.
3) Get Inari and her boyfriend to safety. Probably to Sanctuary. Foist her off to Thomas, Dresden and Isabela (maybe) after initial briefing / short "there are three more like you in the world, who need help right now". As a possible bonus get her to come with us?


Use the scene of the Exaltation, or the record of it (if it was captured on tape), or the bullet that killed her, or the mirror Dresden used as a prop, or Inari herself to find the others.
 
[X] Contact Thomas at once

If we approach Inari correctly she should be very open to our whole way that we've approached being an exalt. Having dark power doesn't mean that you have to be a monster. Working together, we can be better, and we can help others to be better. On top of that, we can protect the defenseless and the people we care about.
 
I mean, Molly can say that being an Abyssal doesn't make you innately a monster, and it can even be true...

But you're still losing your name. You still can't save people without suffering. You get weird glowing eyes/chemical smells/death aura etc. You gotta wear goth clothing and skull accessories and eyeliner.

It's a little harder to acclimate, compared to Molly's Infernal Queen 'Behold My True Form And Despair' power package.
 
I mean, Molly can say that being an Abyssal doesn't make you innately a monster, and it can even be true...

But you're still losing your name. You still can't save people without suffering. You get weird glowing eyes/chemical smells/death aura etc. You gotta wear goth clothing and skull accessories and eyeliner.

It's a little harder to acclimate, compared to Molly's Infernal Queen 'Behold My True Form And Despair' power package.
You get some minor irritations that make it hard to blend in with mortals.

In exchange you get vast cosmic powers.

I'd definitely take it and keep using my name.
What are they gonna do?
Give you nightmares when Molly has figured out Malcoffee ages ago?
Turn spectres hostile when you are specced for permakilling things like that?
Make your eyes glow and teeth lenghten?

Edit: okay, maybe that's a bit unfair. For a fresh Exalt straight up ignoring the Name issue, the trappings of death and everything could be kinda unpleasant.
But a few years later, with some Charms and Hedgemagic under her belt, Inari can laugh off every single aspect oc her so-called Curse with ease.
 
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I mean, Molly can say that being an Abyssal doesn't make you innately a monster, and it can even be true...

But you're still losing your name. You still can't save people without suffering. You get weird glowing eyes/chemical smells/death aura etc. You gotta wear goth clothing and skull accessories and eyeliner.

It's a little harder to acclimate, compared to Molly's Infernal Queen 'Behold My True Form And Despair' power package.
We might be in uncharted waters here, because the Nameless Curse in canon ExvsWoD is separate from the exaltation itself, it's a sliver of Oblivion that is implanted into an abyssal after they exalt in a separate event that "completes" their exaltation. Inari might not have gotten it yet. At least her name might still be preservable. So, anyway, how about this as an expansion of my vote:

[] Plan Emergency Response
-[] Contact Thomas at once
--[] Get him to provide Inari's phone number if she has a mobile phone
---[] If she has one, start running a trace immediately using sutra forces
--[] Get him to contact her, tell her that help is coming

-[] Obtain foci for Inari Raith
-[] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
--[] Take Dresden and Thomas with you
 
Yeah, I'm not sure what she'd even think of that.

Maybe that someone tried to get at her sister by killing her?

Maybe she can make the asssassin talk, get a clearer picture.
Otherwise asking Lara what the hell is going on might be her first move.

It's not like this is much to go off on. If she just kills the dude without interrogating him she's not gonna get much out of this. Even if she does extract the truth, it's not like Lara knew the Jade Court was gonna go after Inari.
I'm not saying she'd go for the throat, just that she's probably not in a charitable frame of mind and knows enough to be horrified by the white court but not quite enough to understand how her siblings got stuck in it.


I mean, Molly can say that being an Abyssal doesn't make you innately a monster, and it can even be true...

But you're still losing your name. You still can't save people without suffering. You get weird glowing eyes/chemical smells/death aura etc. You gotta wear goth clothing and skull accessories and eyeliner.

It's a little harder to acclimate, compared to Molly's Infernal Queen 'Behold My True Form And Despair' power package.
I think the goth dress one deserves another look, because the relative ease of management undermines what the narrative level experience for the character would be in my opinion:

Trappings of the Grave
Trappings of the Grave
Walking abroad in the living world is a dis-
tressing experience for Abyssals. The air seems
too thin. The quality of the light is wrong. Even
the simple pull of gravity upon the Exalt's limbs is sub-
tly distressing. The flavor of food is far too intense. In
short, Abyssal Essence is out of sync with the world of
flesh and breath, which seeks to reject death's Chosen.
Most Abyssals quickly come to realize that these
distressing sensations fade when she's surrounded by
the trappings of death. Graveyards, mortuaries, and
charnel houses are all places of refuge and comfort.
The Abyssal once more feels at ease in her own skin.
Of course, nobody can just linger in graveyards all
day. Abyssals learn to solve this problem by adorning
themselves in the symbolism and fashion of the grave.
This can mean anything from wearing black clothes
and a widow's veil, to dressing in the traditional
severe white mourning garb known throughout
much of Asia, to adopting the fashions of sub-
cultures which celebrate death and the ma-
cabre, to garbing oneself in the outdated
fashions of a long-ago time vanished
into history and the earth. Or it can
164
just mean driving a custom car with skulls and bats and
spiders all the Hell over it.
Abyssals who don't in some way wear or surround
themselves with the trappings of the grave increase the
difficulty of all actions by +1 while in the living world,
the Dreaming, or most parts of the Spirit World.

+1 difficulty is a pretty significant mechanical penalty, and it represents something like life dysphoria.

Inari is in a pretty nasty headspace right now, and is probably going to do some things she regrets while.
You get some minor irritations that make it hard to blend in with mortals.

In exchange you get vast cosmic powers.

I'd definitely take it and keep using my name.
What are they gonna do?
Give you nightmares when Molly has figured out Malcoffee ages ago?
Turn spectres hostile when you are specced for permakilling things like that?
Make your eyes glow and teeth lenghten?
They can be minor, but they don't have to be. The punishment is supposed to fit the degree of violation the Abyssal commits.

Those nightmares are basically sleep torture, we know Molly found them pretty awful to experience and just because you can medicate them away doesn't mean they aren't nasty to experience. There's stuff on the list like "take +2 difficulty to everything for a week or longer" which is a huge mechanical penalty if you just need numbers, and it can get stranger than that.

I think this runs into the murder hobo problem, where the players don't really care about how awful the lifestyle they choose for their character is because living in the woods and eating bugs to save money for a new sword isn't a big deal on this side of the screen.

For a more narrative driven game like a quest those sort of impacts on NPC behavior can be hugely important.

Is it overall worth the trade? Probably in a lot of situations. Are the costs involved trivial? Only if you're paying them for the length of a dungeon dive.
 
I'm not saying she'd go for the throat, just that she's probably not in a charitable frame of mind and knows enough to be horrified by the white court but not quite enough to understand how her siblings got stuck in it.



I think the goth dress one deserves another look, because the relative ease of management undermines what the narrative level experience for the character would be in my opinion:



+1 difficulty is a pretty significant mechanical penalty, and it represents something like life dysphoria.

Inari is in a pretty nasty headspace right now, and is probably going to do some things she regrets while.

They can be minor, but they don't have to be. The punishment is supposed to fit the degree of violation the Abyssal commits.

Those nightmares are basically sleep torture, we know Molly found them pretty awful to experience and just because you can medicate them away doesn't mean they aren't nasty to experience. There's stuff on the list like "take +2 difficulty to everything for a week or longer" which is a huge mechanical penalty if you just need numbers, and it can get stranger than that.

I think this runs into the murder hobo problem, where the players don't really care about how awful the lifestyle they choose for their character is because living in the woods and eating bugs to save money for a new sword isn't a big deal on this side of the screen.

For a more narrative driven game like a quest those sort of impacts on NPC behavior can be hugely important.

Is it overall worth the trade? Probably in a lot of situations. Are the costs involved trivial? Only if you're paying them for the length of a dungeon dive.
I'll read it again in detail tomorrow, too tired to answer in detail now. Maybe make an analysis for the single effects the curse can have.

But I do genuinely think that almost everything the Neverborn can do is weaksauce compared to what a moderately experienced Exalted can compensate with some charms, magic and items while still looking abd being better than any human by far.
 
[X] Yog

For a more narrative driven game like a quest those sort of impacts on NPC behavior can be hugely important.

Is it overall worth the trade? Probably in a lot of situations. Are the costs involved trivial? Only if you're paying them for the length of a dungeon dive.
Luckily we don't play Inari. I think if your more extreme interpretations were in the player character the quest would be less interesting. But I also think we just don't know how bad it is. Especially considering how far away Neverborn is and how worn out the resonance is. Even in your quote it still doesn't require much necessarily. As usual in this case it all depends on the Dragon Paradox.
 
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Luckily we don't play Inari. I think if your more extreme interpretations were in the player character the quest would be less interesting. But I also think we just don't know how bad it is. Especially considering how far away Neverborn is and how worn out the resonance is. Even in your quote it still doesn't require much necessarily. As usual in this case it all depends on the Dragon Paradox.

I'm not exactly picking at random here:

Acceptance of the Black Exaltation afflicts the
Abyssal with certain expectations. Though few Abys-
sals have even begun to understand how their curse
works, or why, their Essence is tied to those grotesque
and chthonic spectres known as the Neverborn. Acting
against the will of the Neverborn disturbs the dreams
of these ancient, timeless horrors, and those primor-
dial nightmares are visited upon the wayward Abyssal.
These are the laws that the Black Exaltation de-
mands an Abyssal follow:

She must not say or acknowledge her lost name, or
any name she truly considers to be her own. Each time
she does so, she suffers the curse of the Neverborn.

She must not increase the numbers of the living. Sir-
ing or bearing a child is forbidden, and the moment of
the child's birth brings with it the curse of the Neverborn.

She must not save the lives of the living. Any scene in
which she does so provokes the curse of the Neverborn.
The curse of the Neverborn expresses itself as one of
a variety of temporary punishments, chosen by the Story-
teller. The curse is generally transitory, lasting for anywhere
from a scene to a few days. Common examples include:

The next time the Abyssal manifests her fangs, she
is unable to banish them for three days.

She gains the Nightmares flaw (see V20, page 485)
for a week.

She has great difficulty approaching some com-
mon stimulus such as the scent of garlic or roses, holy
ground, holy symbols, or the sound of churchbells,
and must roll Willpower (difficulty 7) to remain close
to the cursed object or sensation.

She gains the Beacon of the Unholy flaw (see V20,
page 494).

V20, page 495).

The Abyssal gains the Eerie Presence flaw (see
The character suffers the Lord of the Flies flaw (see
V20, page 495).
165

The Abyssal finds bright lights and direct sunlight
painful, increasing the difficulty of all actions by 1
while in such circumstances
.

A terrible lethargy falls upon the Abyssal when the
sun rises, compelling her to sleep from sunrise until
sunset. If she remains awake and active anyway, she
suffers a –2 penalty to all actions
.

Spectres detect the anger of the Neverborn echoing
through their hive-mind and become hostile to the Abyssal.

We've been repeatedly told how important those types of adjustments are. A +1/2 change is a pretty significant impact to experience. Even the ones that are easy for them to handle, like the angry ghosts, are intensely isolating.

This isn't an exhaustive list either, it's a sample set to set expectations.

Stuff like significant breaches of their oath basically slap the Abyssal with "suck at everything and stew on it alone" type punishments. Lighter ones are just less nasty versions of the same principle.

As to making the character less fun to play; consider the role the nightmare flaw had in the early quest for Molly. It did shape a lot of our behaviors and had some fairly serious scenes associated with it before we just stopped sleeping.

I'll read it again in detail tomorrow, too tired to answer in detail now. Maybe make an analysis for the single effects the curse can have.

But I do genuinely think that almost everything the Neverborn can do is weaksauce compared to what a moderately experienced Exalted can compensate with some charms, magic and items while still looking abd being better than any human by far.
If someone slapped us with a +2 difficulty curse for a week it'd completely change how we'd play until it was gone. We could mitigate it in places, but it would absorb resources that could have gone to being better instead. In a lot of times and places it'd be enough to get us in serious trouble. At the whamp party a curse with similar effects was Madrigal's ace in the hole. If it'd worked we'd have failed several key rolls against the Outsider later on.

Narratively even mitigating the curses wouldn't stop them from being really awful to experience. A -1 from support items might make the +1 from standing in the sun go away, but that doesn't change the fact that standing in it would feel about as bad as getting beaten with a baseball bat would for a mortal. Just using wounded penalties for rough scale.

I'm not saying that the curse outweighs the benefits of the power, just that for anyone actually experiencing the flavor text they're life shaping.
 
Ok, I'll switch to a more detailed plan for now. Comments, criticisms, and suggestions are welcome. If anyone wants to write a stunt, I'll be very appreciative. The basic idea to call Thomas also remains a good idea in general.


[X] Plan Emergency Response
-[X] Contact Thomas at once
--[X] Get him to provide Inari's phone number if she has a mobile phone
---[X] If she has one, start running a trace immediately using sutra forces
--[X] Get him to contact her, tell her that help is coming
-[X] Obtain foci for Inari Raith
-[X] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
--[X] Take Dresden and Thomas with you
 
Adhoc vote count started by Anaja on Feb 20, 2025 at 6:39 PM, finished with 43 posts and 8 votes.

  • [X] Plan Emergency Response
    -[X] Contact Thomas at once
    --[X] Get him to provide Inari's phone number if she has a mobile phone
    ---[X] If she has one, start running a trace immediately using sutra forces
    --[X] Get him to contact her, tell her that help is coming
    -[X] Obtain foci for Inari Raith
    -[X] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
    --[X] Take Dresden and Thomas with you
    [X] Contact Thomas at once
 
[X] Plan Emergency Response

Well now we have to give Inari a title to call her. How about "Thrice Born of Life Love and Death"? Or I could come up with a far longer title.
 
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I listen to the Yog, the Yog makes plans

[X] Plan Emergency Response
-[X] Contact Thomas at once
--[X] Get him to provide Inari's phone number if she has a mobile phone
---[X] If she has one, start running a trace immediately using sutra forces
--[X] Get him to contact her, tell her that help is coming
-[X] Obtain foci for Inari Raith
-[X] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
--[X] Take Dresden and Thomas with you
 
Ok, I'll switch to a more detailed plan for now. Comments, criticisms, and suggestions are welcome. If anyone wants to write a stunt, I'll be very appreciative. The basic idea to call Thomas also remains a good idea in general.


[X] Plan Emergency Response
-[X] Contact Thomas at once
--[X] Get him to provide Inari's phone number if she has a mobile phone
---[X] If she has one, start running a trace immediately using sutra forces
--[X] Get him to contact her, tell her that help is coming
-[X] Obtain foci for Inari Raith
-[X] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
--[X] Take Dresden and Thomas with you
Something like this? Also, I think it might be good to make sure we get permission before popping up on top of her.

[X] Plan Emergency Response
-[X] Contact Thomas at once
--[X] Get him to provide Inari's phone number if she has a mobile phone
---[X] If she has one, start running a trace immediately using sutra forces
--[X] Get him to contact her, tell her that help is coming
-[X] Obtain foci for Inari Raith
-[X] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
--[X] Take Dresden and Thomas with you
-[X] [Stunt]: Meeting Thomas' panicked eyes, Molly gave him a thin but reassuring smile. "I'm sure you've noticed the excitement outside. We don't have a lot of time, but the short story is that something like a different flavor of what happened to me is happening to four others." From the growing alarm growing in his eyes she hadn't managed to be reassuring.
—[X] "We think that Inari is one of them"

Short, but this scene only gives us so much to work with.
 
[X] Plan Emergency Response
-[X] Contact Thomas at once
--[X] Get him to provide Inari's phone number if she has a mobile phone
---[X] If she has one, start running a trace immediately using sutra forces
--[X] Get him to contact her, tell her that help is coming
-[X] Obtain foci for Inari Raith
-[X] Get to Inari as quickly as possible (RVD and/or travel through Sanctuary)
--[X] Take Dresden and Thomas with you
-[X] [Stunt]: Meeting Thomas' panicked eyes, Molly gave him a thin but reassuring smile. "I'm sure you've noticed the excitement outside. We don't have a lot of time, but the short story is that something like a different flavor of what happened to me is happening to four others." From the growing alarm growing in his eyes she hadn't managed to be reassuring.
—[X] "We think that Inari is one of them"

Something like this? Also, I think it might be good to make sure we get permission before popping up on top of her.
That might be a good idea (the permission). I sorta baked it in "Thomas calls her". There is urgency in the situation, and she should trust Thomas at least somewhat, I think.

A thought: how would FSB interact with Nameless Curse? It's a curse, and the valid list of reliefs FSB can offer includes, but is not limited to:
. Examples of valid torments include the pain (and associated wound penalties) of injuries or chronic health conditions; a vampire's Clan weakness; a super natural being's susceptibility to frenzy; a derangement of the mind; the drawbacks of a demon's Torment; an ongoing curse laid by a magician; or anything else the Storyteller feels is in line with the above examples.
Now, it's arguable whether the Nameless curse is a deliberate curse laid by the Neverborn. I would argue no. It's definitely not Great Curse - that one was explicitly revoked and explicitly couldn't be reapplied. So, it's more of a resonance effect. So, we might be able to grant relief to abyssals in at least some manner. Exalted charms "just work" after all.
 
[X] Plan Emergency Response

We have 3 others to track down after this people. Let's hope we are fast enough, good enough and lucky enough to get trough to all of them, but one at a time or we will most likely fail everywhere. Still make sure Harry is topped off if it is not automatic because his essence will be needed.
 
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