Oh wow, we are like the One Ring.You cannot give magic stats, but you can give merits and since she is supernatural, if only barely as a minor talent you can grant supernatural merits, like say:
Danger Sense (3 pt. Merit)
A heightened state of awareness allows you to sense impending harm. This gift could originate from primal perceptiveness, intense conditioning, spirit voices that warn you of danger, nanotech sensors, or other methods of refined cognizance. Whatever the source of this Merit might be, your Storyteller must make a secret Perception + Alertness roll for you when some otherwise hidden threat is heading toward your character. The difficulty for this roll depends upon the immediacy of the danger; a distant, abstract sort of danger (like a plot to kill you) is far harder to sense than an onrushing disaster (like a sniper's bullet), and would thus have a higher difficulty (say, difficulty 10 for the plot, difficulty 6 for the bullet). A simple success would tell you that something's wrong, while a large number of successes could pinpoint the nature and location of the threat.
Your Storyteller, of course, is under no obligation to give you objective details about that threat. She could be as vague as "A chill tightens across your scalp," with perhaps a hint of the direction and nature of the danger's source ("A sudden metallic clicking sound echoes in from behind your right side. What do you do?").
Or for something more general
Lucky (3 pt. Merit)
Lady Fortune has a thing for you. As a result, you may re-roll a failed die roll (botches included) up to three times per story (not per session). Each do-over may be rerolled only once, so don't push your luck too far.
You could even go for something like the following, though keep in mind that any spirit summoned and bound by the magic of an infernal is unlikely to be a nice mentor
Spirit Mentor (3 pt. Merit)
A ghost, Loa, or other ephemeral entity has taken a special interest in you. As an expression of favor, this entity teaches you things few mortals ever have the opportunity to learn. Although those lessons do not include Sphere-based magick, you could learn insights that help you to expand your knowledge and better understand the nature of Reality. (See Raising or Learning Spheres in Mage 20, p. 337.) More often, though, this entity tells you secrets, offers you enigmas, and helps you work through situations that would leave
most mortals scratching their heads or crying in corners.
Your Spirit Mentor could also teach you new Abilities, or help you improve the ones you have, if such teaching seems appropriate to the spirit in question. A data-entity might be able to teach you about computers, while an incarnation of Zhengyi Zhenren's tiger could teach you tiger-form kung fu.
Such teaching tends to take place in the Otherworlds, or in dreams, rather than in the material realm, although a spirit who can Materialize (as the Charm of that name) could certainly teach a person in her own home realm.
In terms of wizards, like full ones you could at the very edge of what you can do grant something like this:
Sphere Natural (6 pt. Merit)
For a single element of magick – the Sphere of your choice –you enjoy an innate proficiency. The powers of that Sphere come to you more easily than usual, and you advance faster in that field of knowledge than you do in other Spheres. System-wise, you pay 70% of the usual experience cost, rounded up, when advancing in that Sphere. Naturally, such advancement costs even less when you're raising your Affinity Sphere.
This would for instance make Harry a natural at Mind or Spirit magic overnight, even at Life which is really rare for wizards in this world. Taking a wish from you would leave a mark in his magic under the Sight even if he does not take the three to make him a Creature of Darkness
Oh wow, we are like the One Ring.
To each we give power and mastery according to his own power and mastery.
A minor practicioner can get a useful trick, a real Wizard a major discount on learning seriousface magic.
You cannot give magic stats, but you can give merits and since she is supernatural, if only barely as a minor talent you can grant supernatural merits, like say:
Could you give some of the more powerful Merits, like the one that gives someone a minor supernatural template? Or the really potent ones, like:
Immortal (7 points)
In addition to the slow-aging process, you're also immune to death itself unless you meet your special doom (as described below) or have your body completely obliterated. Shooting won't kill you, poison won't kill you, starvation won't kill you, but being incinerated or dissolved in acid would end your life for good. Otherwise, your wounds heal at the usual rate, eventually bringing you back from the dead… which, if you've been buried, embalmed, entombed, or otherwise trapped could be a very bad thing for you! Regardless of the level of this Merit, you must have at least one special doom: an event that will kill your ass dead for good. This doom could involve decapitation, burning of your body, immersion in salt water, removal of the eternal revivification unit installed within your heart, and so forth. This doom must be determined before the chronicle begins, and if it ever befalls you… well, life was fun while it lasted, right?
or even more
Nephilim /Laham (7 pt. Merit)
Long ago, it has been said, immortals walked the earth, siring offspring whose descendants still live among us now. The Hebrew Bible refers to them as nephilim, an ambiguous word that seems to be related to root words for "fallen," "prisoners," and "overseers." Later transliterations refer to them as giants, monsters, watchers, and the fallen (or violent) ones. Were they gods? Angels? Demons? Not even the Awakened know for sure; you, however, have a bit of High Umbral essence within you, and this nephilim inheritance – known sometimes by the demon-blooded name of laham – marks you as something more than merely human (Awakened or otherwise). A living crossroads between the Astral Realm and the mortal world, you exist in a heightened state of spiritual essence. Your aura burns with unearthly intensity, and your presence frightens many Otherworldly denizens. Your connection to High Umbral entities might involve a distant relationship to primordial sires, or the far more recent activities of mortals and spirits who shared a distinctly carnal relationship. ("Mom, seriously – I need to know the truth about Dad") Are you part-demon? Descended from an angel? Sired by an entity whose nature transcends mortal concepts like "good" and "evil"? You probably don't even know, although events in your chronicle might reveal the truth whether you want to learn it or not.
Which gives:
An aura that blazes with inhuman power
Three points of physical flaws
A quintessence rating of seven that auto-refreshes every time you sleep (this is amazingly good)
Three points of resonance
-1 difficulty with Mind and Spirit effects relating to the High Umbra
Able to travel physically to the High Umbra much more easily
Add two dice to bargaining with High Umbral entities
+2 difficulty to resisting spells from magical traditions that know a lot about angels or demons
Optional seven points in advantages for nephilim or infernal investments for laham in return for five points of derangements
Whichever vote wins sticking around is what would actually help things. Not any amount of promises or...I don't think now is the time to be making this sort of promise, even if we fully intend to help her. It's too soon. By promising Rosie support that we shouldn't be able to provide, we not only introduce reasons for people to get up in our business, we also make any sort of amicable reconciliation between Rosie and her mother that much more difficult.
Also, Rosie is an idiot teenaged drug addict with poor self-control, black magic brain damage, and serious emotional issues. We don't need to just drop a financial windfall in her lap and expect good things to happen to her.
How far along is Rosie's pregnancy right now?
I don't think now is the time to be making this sort of promise, even if we fully intend to help her. It's too soon. By promising Rosie support that we shouldn't be able to provide, we not only introduce reasons for people to get up in our business, we also make any sort of amicable reconciliation between Rosie and her mother that much more difficult.
Also, Rosie is an idiot teenaged drug addict with poor self-control, black magic brain damage, and serious emotional issues. We don't need to just drop a financial windfall in her lap and expect good things to happen to her.
[X] "You don't have to make any decisions right now, Rosie. Focus on getting healthy and staying that way, both for yourself and for the baby. That's the most important thing right now."
-[X] "Whether you decide to keep her or find another home for her, you have options. There are resources, charities, and churches that can help. You wouldn't be the first young, unwed mother with a newborn baby and you won't be the last. And you've still got me. We'll figure something out, okay?"
--[X] And while you don't mention it to Rosie, you resolve yourself to acquire the funds to support your friend and her baby, should it prove necessary.
Most of them are capable of partial expression, and they tend to be more human the more powerful they are.The Denarians are all obviously inhuman, besides Nicodemus. Deirdre was a scaled panther thing with prehensile hair, her mother was a mantid, Ursiel took the form of a demon bear, Thorned Namshiel was called Spiny Boy for a reason, Quintus Cassius was a serpentine warform, and so on.
No, there is a reason why I stopped at the favored sphere, true Immortality is beyond the power of your exaltation to grant in this state and mages do not even use quintessence in this universe that is just essence which can with great effort be used in ritual, by people who know a lot more than Harry does. Nephilim would thus be making another exaltation which you cannot do.
Thinking of the scrapes people near us are likely to get into, I wonder if we could grant the Dragon Touched Merit Supernatural Healing and/or the M20 merit Spark of Life. Give someone both of them and they'd recover from even terrible lethal wounds very quickly.
Your overthinking it.On one hand just handing her a check every month is probably not a good plan for actually solving her problems. On the other most actual fixes would require getting more involved, and even if it's the right thing to do IC I'm not really that interested in allocating AP towards teenage pregnancy simulator on a game level.
Why would it be replicating the exaltation as opposed to mystically adopting someone and making them into a half-caste? Maybe the mechanical benefits of the merit would need to be toned down, but the core concept seems completely reasonable to me.Nephilim would thus be making another exaltation which you cannot do.
The longer form vote is... not great IMO?I gotta say this as a personal statement but if my friend started saying things like 'don't worry I'm here for you' and 'we'll find a charity or I'll give you money' over and over again my response would probably be 'shut the fuck up, I don't need any charity or your money and shut up with the I'll be here for you bullshit, the more you say it the less reassuring it sounds and it didn't sound reassuring to begin with'
Though some of it stems from the fact that I live in the uk and the nhs takes care of hospital stays, a lot of what we're saying sounds very overbearing, I imagine she's been through some trauma so she'd probably want to avoid relying on others because she'd feel more in control when independent, we should absolutely ask her to go to therapy though we can't force her and that's going to cost money also. So we should start a company or something and hire her instead of just giving her the money to avoid her feeling indebted to us and I'm just going to say it, as she is I don't think she should take care of the baby not with everything else on her plate. As stated this is my personal opinion and I don't want to start a long argument about it because it's nearly 1 am.