[X] Disagree
[X] Fight Mephistopheles - His portfolio doesn't seem particularly combat-oriented, and he's not a martial artist - you can tell with a glance. What are the odds he'll be able to outfight you if you use your cards to your advantage?
[X] Purchase Brawler's Repute
 
So a scenario is coming to mind. Fighting Mephistopheles leading to him pulling a wounded gazelle gambit, getting us targeted by the NYPD. Hoodlum attacks Businessman. Perhaps we should use Phobos to look like him while we beat him up or something.

Edit: Or call in a fake Mangler or something.
 
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[ ] Phobia - As the Cardbearer either participates in or witnesses (directly or indirectly) an ongoing battle with serious stakes (not necessarily lethal stakes), he slowly builds up a nebulous illusion charge, up to a hard limit which is unlikely to be ever reached unless a world war was declared. The definition of 'witness' here is broad; in the right situation, simply hanging out in the vicinity of an illegal wrestling ring and being aware of its existence because someone told you about it can be sufficient. Watching recordings of a recent skirmish in the Middle East might not.

Accumulated illusion charge, unsurprisingly, can be used to create illusionary objects and creatures. None of the costs for using the illusion charge are precise or exact; the Card user decides how much he wishes to spend, and the quantity of illusion charge expended makes for a better creation. All illusions meant to induce fear or appear intimidating are vastly cheaper in cost, and then even cheaper if they are created in the middle of an ongoing battle or conflict scenario. The options themselves are nearly as vast as the Cardbearer's own imagination and, with enough charge, can become infectious (for example, an illusionary shadow hoplite stabs a person with a spear, and that person now has an illusionary wound that produces illusionary pain, quite possibly leading to unconsciousness.) Everyone can perceive the illusions.

What if we use Phobia to simulate a sniper attack aimed at Mephistopheles with enough power to KO him? The chaos that causes in the area would prevent anything of note from happening I suspect, and we dont get the blame for whatever wounded gazelle scheme he may have set up.

[x]Use Phobia to hit Mephistopheles with a powerful, loud, sniper shot(As much charge as making it produce illusory pain might take). Then start running.
 
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Oof, I had to be offline for a while.

Preferrably I'd really rather run away and avoid all confrontation with that man, because I just don't trust him, but the vote didn't detail "[] Write-in?" so instead the best choice was for us to show resistance. And I doubt that Mehpisopheles is a 'buisnessman' of any sort, especially since he's publicly known (or at least in Zane's school I believe) to be the leader of the Gravesend gang.

@Birdsie Could you kindly confirm?
 
Zane doesn't believe running away is likely. Mephistopheles probably has people all around the block. He believes his best odds are to punch the fucker out and then run indoors to grab Spike and then GTFO through another entrance/exit.
Ah I see.

Sh*t we might use up all our expended Brawler of Midwood's to escape.
By the way, since Spike doesn't know about the cards, if we lent him the Phobos card for a moment would he be able to use it? Just like, in case we're in a reaaally tight spot that we're not sure of.
 
Chapter 13 - Harsh Disagreement
Harsh Disagreement

There was no prelude. Like a reverse bolt of lightning, Zane stood up from his seated position on the stairs, flexed his knee, and smashed his foot right into Mephistopheles' face before the man could react. His mask was actual metal, judging from the noise it made, and how much it hurt to kick.

As the man flew back into the stairs, lying supine and grunting, Zane almost tore open the door into the fight club and stepped through, intent on escaping.

Before he closed it, he used the power of Phobos in order to form an illusionary tangle of barbed vines in the path of the door, to deter the man from chasing - he prioritized quality of illusion over volume and quality over the lifespan. If someone stepped into them, they'd feel actual pain, and it'd hurt like an absolute son of a bitch. It'd only last a minute or two, however - not like Zane needed more. And then, he was off, running through the sea-crowd of cheering patrons, pushing them aside with abandon, producing utterances of complaint and a few counter-pushes from the rowdier people in the mass.

He could see Spike, right next to the fighting ring, fists up in the air and screaming. He wouldn't hear a shout.

Zane looked to the sides of the room, scanning the other doors. A few men in dark clothes burst in after a few moments, a visible bulge in their jackets, but otherwise unassuming. Zane grit his teeth with boiling wrath and growing anxiety, then kept pushing through the crowd with a renewed ferocity.

As soon as he reached Spike, he took the boy's wrist and snapped him up closer, to get his attention.

"Hey, ass-!" Spike jeered, before turning surprised as he noticed who'd pulled him in. "Zane, whoa, what gives?"

"We need to get the fuck out of here," Zane growled at him, looking back to observe the dark-clothed men. Zane positioned himself and Spike to stand in the shadow of one of the taller patrons, giving them a few seconds of obscurity.

Spike's radical joy at seeing people beat the shit out of each other disappeared, replaced by cold worry. "What's going on?"

"No time to explain," Zane replied. "I may have pissed off a mob boss."

Spike's worry turned into fear. "What?! What- I-"

"No time to explain right now, I'll tell you about it later, we need to blow this joint," Zane said, before pushing Spike to move onward through what seemed like the clearest path to a side exit. They'd need to break down the door, but Zane had a lot of experience with that, and the door didn't look too sturdy anyhow.

All of the patrons were too focused on the fight happening in the center stage of the room, making sounds of joy or cringe when one or the other fighter started losing. It acted as good concealment for their conversation and movement. The empathic fear and anger of the people around them kept flowing into Zane like a constant electrifying IV-drip of power, feeding him the energy that he needed to form illusions. Maybe it was a trick of the mind, but he thought maybe he was accumulating it a little faster when he was, himself, in combat. It definitely felt like kicking Mephistopheles in the face sent a jolt of power into him.

It wasn't even close to the door when one of the men spotted them and started to rush through in a desperate chase, pushing customers aside and warding off the few who looked at him with glares of his own - fortunately, without alerting the other gangsters.

"Go," Zane pushed Spike, and then moved sideways, at an oblique angle, disappearing to the gangster's view among the crowd of patrons, bending light and sound to obscure himself. As he prowled on back and circled for the man's position, Zane kept himself crouched low, like a predator in the reeds. The man kept following the rough trail between people that Spike had trekked through on his way to the edge of the room, and when the moment was perfect, Zane leaped out of the crowd and tackled the searching gangster from the side.

The crowd of patrons slightly parted, almost on wild instinct - the nearest people laughing drunkenly or shouting in surprise - as Zane started to beat the shit out of the man under him, merciless punch after merciless punch delivered to the forehead, cheeks, temples, and jaw, until the gangster's face looked more like an overripe plum than a face.

Unfortunately, the parting of the crowd revealed his position to the rest of their pursuers, and seeing what he'd done to their colleague, they started reaching into their jackets, willing to fire here, among civilians.

Alright, fuckers. I can play too.

An illusionary Glock flashed into his outstretched hand. At once, Zane fired off three rounds into the ceiling like a madman with no trigger discipline, giving himself tinnitus and causing the people in the crowd to suddenly scream and move around in a wild flailing tangle of escaping limbs, concealing himself once more. Only the people closest to him noticed who'd fired the gun and were moving away, meaning the others flailed chaotically in every possible direction, running around and screaming in a desperate attempt to escape whoever was doing the shooting.

Always trust Americans to react to that magical sound, he thought, his hearing not fully back as he restarted motion.

He used the chaos to his advantage, sneaking up on another gangster from behind - an extremely tall, broad-shouldered beefcake. With a brief moment of focus and expending a decent amount of his illusion energy, Zane formed a fake copy of himself and sent it into the man's line of sight. The gangster reacted as expected, firing off rounds chaotically, dispelling the illusion, and discovering he'd packed a few bullets into his buddy's foot and knee. At the same time, Zane used the fake Glock and discharged one nonexistent round into the back of the beefcake's spine, bringing him down non-lethal-ish-ly.

And like that, the south side of the room was clear. Much like the crowd of fleeing patrons, Zane fled upstairs through the now-open side exit. Outside, a man ambushed him, leaping from the side of the doorway with a knife, but Zane switched to the Boreads in the last moment and caught the blade into his hand, before delivering an uppercut to the bastard's chin. It wasn't enough to make him let go of the knife - Zane punched again, in the chin and then the nose, and finally, the man stumbled back three or four steps into another fleeing patron, both of them losing balance and falling.

Zane crouched down briefly and stabbed a knife into the man's foot - producing a scream of wild-eyed agony - before he broke off into a sprint, outside.

And there, finally, it seemed like the coast was clear. Aside from a bunch of people jogging off and looking around themselves to locate the shooter - there was none, as Zane had dispelled his own gun, and tricked one of the other gangsters into firing his own - a brilliant move, in retrospect, since it'd muddle up any police investigation.

After a minute of searching, he found Spike, and they both silently moved north for a couple of minutes, passing through side streets, alleyways, and obscure areas of the city, until finally ending up at a cold spot beneath an overpass.

"What the fuck was that?" Spike asked him immediately, in between ragged breaths.

"Superpowers," Zane answered with a grin. "Ever since I beat the Zuchezzis, I had 'em."

"Holy shit." Spike's eyes widened, before narrowing dangerously. "And you weren't gonna tell me? Dick."

"Calm down your ass, I was trying to find a way out. And then the boss of the Gravesend Demons took exception to me waving around my dick, I guess," Zane said, with a final exhalation. "So I kicked him in the face and refused his polite offer of being a personal wind battery for the rest of my life."

"Wait," Spike reacted in surprise, "The boss of the Demons? You mean-"

Zane slammed the palm of his hand onto Spike's mouth. "Shut the fuck up. I don't know how it works, but he can appear in front of anyone who says his name. Don't ever say that shit, alright?"

Spike nodded, and Zane let go.

Spike's gaze fell down as he realized something profound. "Fuck. I'm in deep, too, aren't I? Because I'm your friend?"

"Probably," Zane noted bitterly. He hadn't intended for that to happen, but judging by how one of the gangsters went after Spike in the fight club, their orders were to fuck up any of Zane's friends, too. They'd need to warn Brick.

"Any ideas on what to do now?" Spike questioned. "Aside from maybe finding a safe place and telling me about your superpowers?"

---

You have 6 Ambrosia, and purchased Brawler's Repute. Due to his exceptional rolls, Zane didn't need to sacrifice any of his activations of Brawler of Midwood, leaving him at 3/3 for the rest of the Arc.

As a result of refusing to submit to a rather powerful enemy, and then using the concepts of deception, fear, and panic as weapons during mass combat to dispatch the enemy, you've gained ++++Compatibility with Phobos. Currently: 20.25%.

As a result of refusing to surrender your freedom to an unacceptable outside authority and not even thinking twice about rescuing Spike, you've gained ++++Compatibility with Boreads. Currently: 42.75%.

How do you intend on moving forward, from this?

[ ] Remain Hidden - Do not take any risks. Move into one of Uncle Shen's apartments, explaining the situation to him, while avoiding the painful fact that you were unwilling to part with either of the Godcards. Spike and Brick can move in, too. Keep going to school, but when moving around in public, use Phobos to alter your facial appearance in order to deter any possible stalkers or would-be assassins.

[ ] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.

[ ] Alert the Police - Maybe it's a stupid idea to pick a fight with a criminal organization, and maybe it's a stupid idea to hope they won't find your address? Inform the police about the events. All of the gritty details - such as whether to leave out the Godcards or magic from it - will be decided should this option succeed, first.

[ ] Skip Town - Maybe the wisest choice altogether. Fuck school and fuck Brooklyn - sacrifice your dreams on the altar of survival. As soon as the option is available, Zane will take a bus to some nice, quaint town in Massachussets and start a new life there, away from all of this nonsense.

...Coward.
 
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[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.

Fuck it, we've already punched this dude in the face, screwed with the rest of his gang, and otherwise embarrassed him. He seems to have some very extensive information gathering so I'm very much not sure we can get away with hiding or trying to run, I doubt he'll just forget about us, and it doesn't seem like he's particularly scared of the police.

But we've shown Zane can tussle with him and his goons even without brawlers which is a very nice safety cushion. Taking down people like a peg or two is something Zane's already wanted to do for a while, so let's do it.
 
Kicked*.

But we've shown Zane can tussle with him and his goons even without brawlers which is a very nice safety cushion. Taking down people like a peg or two is something Zane's already wanted to do for a while, so let's do it.
'Atta girl.

I should mention write-in ideas/tactics for any of the options may yield positive results, as far as the difficulty of the upcoming rolls is concerned, and will produce additional Ambrosia for the time being. A full moon will soon shine overhead...
 
For those who don't know why Birdsie is talking about the impeding full Moon, full moons are when everyone's godcards power up proportional to their compatibility. Phobos or Boreads, The Mangler, Mephistopheles, Henry Vanhorn of the NYPD(Detective Protagonist option), Karines Aornheimer(Competitor/Runaway Protagonist option), everyones.

Tangentially we may be able to use Phobos to fake a Mangler attack if we were willing to deal with the implications of this. The NYPD has a significant amount of firepower it can bring to bear. The Mangler may be displeased with us. The Full Moon thematics may give bonus fear points or something though.

Goals:

1. Make Mephistopheles and the Gravesend Demons cease to be a threat
2. Make money to open a flower shop
3. Preserve Zane's prospects of living a normal life.
4. Avoid retaliation attempts from the Zuchezzis/Mcnessas, we bloody nosed them and Mephistopheles has taken advantage
5. Protect Shen and those we care about
6. Build Compatibility
 
[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.

The Boreads card is really good for this type of Strike Hard and Fast tactic. Since it enhances agility along with defensive power, we could probably do stuff like run up the side of walls and start an attack from the second floor while people are paying attention to the entrance, or since the the Wind field actively pushes things away, then hold a metal pole in our hands, switch over to the power, and send it flying away with a lot of force.

As for building up compatibility, targeting places like drug manufacturing centers and working with Brick and Spike will fulfill the Boread requirements, while for Phobos it's even easier- we have to actively spread fear within the organization. A way to do that would be stuff like hitting safehouses where people are actively resting, varying up the times when we attack, doing some in the middle of the night, and some in broad daylight, to make people scared at all times, and generally doing the whole Batman schtick.

EDIT: Actually, since the Boreads has the whole Duality part, would using two Godcards at a time help even more?

Does this count as a valid plan, or do I need to make a write-in @Birdsie?
 
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[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.
 
[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.

You know what they say; the best defence is a very good offence. A homage to one of the best examples of the motto!



We gonna be smol but very very terrible!
 
[X] Strike First

You know, with our excellent marital arts skills and ability to make illusions, we could probably pull off a decent batman impression, which would let us gather charge for Phobos and hopefully increase compatability with both godcards we have. I know that stealth takedowns might not seem very heroic, but Odysseus was a greek hero and the borweads are also greek in origin, so I hope it will still count.
 
[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.
 
[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.
 
[X] Strike First - Although his knowledge of the gang's upper hierarchy is fragmentary, Spike is vaguely aware of the location of the Gravesend Demons' would-be headquarters and key places of operation. You don't expect Mephistopheles is willing to let this go, so don't let Mephistopheles breathe. Let Spike and Brick practice with the Cards a little to see what kind of powers they'll gain, teach them the basics of self-defense, and then make directed attacks at some of the gang's more important locations. Bleed the devil's empire dry and he'll come to you himself, offering a truce.

He's the schemy slithery slimy mob boss with goons and deals and all kind of connections.
So letting him breathe is an awful idea. It gives him time to think, to plan, to calmly tie a noose around Zane's head.

First we bring his little empire down to the floor, get everyone of our boys in a merry circle far away from his territory (outside the town, maybe?), then say his name.
 
Strategy for any of the non-fleeing options: Abuse Mephistopheles' comes-when-you-call-his-name effect. He can resist it, but it's unpleasant. We can be very unpleasant. Obviously, we won't say his name ourselves. Also, nobody near us or related to us will say his name. Through various means, such as anonymous letters, the internet, illusions if those have a high enough range to be safe (like, making part of a singalong or call-and-response thing sound like it included 'Mephistopheles'), and so on, we can aim to increase the rate at which people say his name, interrupting his day-to-day.
We can also try to figure out if he can tell where a summon is from if he refuses it, and who it's from if he refuses it. stick a camera on a timer in a corner somewhere, arrange for his name to be said there, see if he shows up (by summon or by other means), etc. this is useful information. If he can't pre-tell the identity nor the location, it's simple enough to kill him; spam summons to him in a prepared room until he shows up, ready to kill him if he appears(well, he might refuse all of them, but that fully turns off Mephistopheles Deals Industries. if he's planning to keep doing his thing, he'll show up eventually.). If he can't pre-tell the identity but can the location, the same thing, just make sure it's not somewhere he'd know is prepared. maybe lull him into a false sense of security with dozens of summons in one place and then later one somewhere else entirely. If he can pre-tell identity but not location, it gets tougher, you'd need a Gravesend Demon for him to show up, but it might be possible, and you can still annoy him with summons from random fools. if he can pre-tell both, well, it's harder to abuse, but again, potentially possible, and if he's set on refusing zane's summons you can make him think zane lives in places he doesn't (be this by saying it a lot in places zane doesn't live, or saying it all over the place Except one specific place zane doesn't live)

Edit: unrelated thought, do we know whether the lightningbolt Phobos option's 'homing' would allow us to toss it straight up, target 'Mephistopheles', and have it hit (and, hopefully, kill) Mephistopheles, or if it requires knowledge of where we're targeting?
 
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Strategy for any of the non-fleeing options: Abuse Mephistopheles' comes-when-you-call-his-name effect. He can resist it, but it's unpleasant. We can be very unpleasant. Obviously, we won't say his name ourselves. Also, nobody near us or related to us will say his name. Through various means, such as anonymous letters, the internet, illusions if those have a high enough range to be safe (like, making part of a singalong or call-and-response thing sound like it included 'Mephistopheles'), and so on, we can aim to increase the rate at which people say his name, interrupting his day-to-day.
This could work out perfectly, or be very disastrous. The thing is, Mephisto's name is known world-wide, so there's probably going to be at least 1 person every 24 hours saying his name, and that's literally horrible. The point is, there's obviously some limit to how his name can be called and how he can be summoned, or else he'd be popping in and out everywhere, all around, across the globe.

But the rest of your plan seems sound, though I object a little to some things.
 
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