Vote Update
Birdsie
Sharp Talons Cleave The Worthy
- Location
- Poland
As it seems the option to focus development on Pyldret options won, select four (4) of the below. Your training roll was extremely high!
[ ] Draconic Vigor IV - A passive and permanent improvement to your body's capabilities, active even when not under duress or actively channeling any mana into your body. Almost on the border of achieving Draconic Transcendence. +Physical Statistics, +/2 Mental Statistics, +/2 Spiritual Statistics.
[ ] Draconic Vigor V - Transcendence
Seven flawless children, born of magic's breath and the blood of steel. A cruel father and his leering servants. Any weakness; an egg lost. A constant struggle; for survival, for dominance; to avoid the lash of the masters, to curry their favor. At last, a boiling rage, and spite un-ending.
Access a shard of glory belonging to the Eternal Seven, now transformed into a descendant of the line of Pylmung the Doombringer, third generation, and half-son of Pyldret in blood, law, and spirit. Only a very select few of his squires have experienced this glory and vast burden in the past. A transformation into a dragon should not be seen as a mere power-up, as the forces of darkness have ensured that it will cost you as much as it grants, making you fallible and flawed in the same way as an unrestrained demon.
Alters your physical appearance externally, moderately bleaching your hair of its natural color, making your skin lose some of its pigmentation, and giving your eyes an unhealthy paleness. Also, you will feel overall unwell, unless actively channeling draconic abilities, particularly Dragon's Body and Dragonscale to cover your mortal form as warm reminders of your true nature. As your blood thickens and regains the potency of its forefathers, your skin will be utterly white, and your eyes and hair stained in the color of your favored element, much like your scales.
As Pyldret has transcended the ordinary elements of his blood, as well as its vices, you only suffer from the inherent draconic conditions at roughly half-strength. As your transformation completes, you will have to select a vice - one of the classical Seven Deadly Sins - to influence your actions to a modest degree, although you will inevitably become more sinful in general, with the passing of ages and increases in your blood's thickness and power. A typical dragon suffering from the Arch-Sin of Sloth might slumber on his vast hoard for a thousand years, while one afflicted with Lust may kidnap beautiful princesses to put in his tower.
Also restricts your ability to train any of your draconic abilities. It unlocks many of the ones you do not have yet, but the rest may only be attained with age.
And lastly, you will gain a penchant for hoarding, completely unrelated to Greed; greatly reluctant to part with possessions of any sort, disliking the spending of money even in moderate amounts, and prone to accumulating a particular 'type' of wealth. (Some dragons hoard poetry, others prefer rare jewels, etc.)
+++Physical Statistics, +++Spiritual Statistics.
Requires: Draconic Vigor IV, Dragon's Body
[ ] Reinforcement II - An active technique, unlike the above - its benefits are slightly greater in terms of statistical benefits, but have a per-second cost to maintain and can be exhausting or tiring to maintain outside of their allotted time span.
[ ] Dragonscale - Allows you to almost instantaneously sprout and retract a thin layer of protective scales the color of cloud from your body, granting the effective armor rating of a tank's glacis plating with further resistance at key points, as well as 20% magic resistance.
[ ] Dragon's Body - Allows you to grow razor-sharp claws on your hands and feet, each sharp enough to cleave apart stone with no issue supported by a merely peak-human physique, with compounding cutting ability relative to your own body's might. Requires Dragonscale.
[ ] Dragon's Flight II - A long-range burst permits for constant acceleration to be maintained, with finer maneuverability and some resistance to the effects of gravity and inertia. Altogether, stops and starts can be more sudden, with better maneuverability. Also, airburst speed is doubled from its initial baseline (now massively hypersonic.)
[ ] Dragon Wings - Allows you to sprout a pair of membranous wings to aid in your flying. Requires Dragon's Body and Dragon's Flight II.
[ ] Dragon's Breath (Basic) - A most basic form of draconic breath: a torrent of the selected element. Also pick a starting element from the below - a starting element is quite important, as the four basic elements give rise to more complex elements (Earth Breath -> Metal Breath. Metal Breath -> Iron Breath. And so on,) as do their combinations.
-[ ] Fire - Manifests as a straight downpour of almost liquid flame, neither quite a flamethrower nor a directed stream of napalm. Burns stuff.
-[ ] Water - Manifests as a high-pressure hose of water, sufficiently powerful to throw back men with superhuman balance and resistance across a room.
-[ ] Earth - Manifests as a shredding and concussive spray of small rocks, gravel, and stone flying at high speeds; sufficiently fast to abrade unprotected skin and break bone.
-[ ] Air - Manifests as a powerful gale of wind, similar in effects to a hose of water, but with none of the liquid detritus.
-[ ] Mana - Manifests as a half-tangible distortion of light in the air, occasionally popping with violet-blue sparkles. Its effects are more precise, more selective, and more versatile than with most elements, but it's also supremely costly to use, and most prone to anti-magical dispellation.
[ ] Draconic Vigor IV - A passive and permanent improvement to your body's capabilities, active even when not under duress or actively channeling any mana into your body. Almost on the border of achieving Draconic Transcendence. +Physical Statistics, +/2 Mental Statistics, +/2 Spiritual Statistics.
[ ] Draconic Vigor V - Transcendence
Seven flawless children, born of magic's breath and the blood of steel. A cruel father and his leering servants. Any weakness; an egg lost. A constant struggle; for survival, for dominance; to avoid the lash of the masters, to curry their favor. At last, a boiling rage, and spite un-ending.
Access a shard of glory belonging to the Eternal Seven, now transformed into a descendant of the line of Pylmung the Doombringer, third generation, and half-son of Pyldret in blood, law, and spirit. Only a very select few of his squires have experienced this glory and vast burden in the past. A transformation into a dragon should not be seen as a mere power-up, as the forces of darkness have ensured that it will cost you as much as it grants, making you fallible and flawed in the same way as an unrestrained demon.
Alters your physical appearance externally, moderately bleaching your hair of its natural color, making your skin lose some of its pigmentation, and giving your eyes an unhealthy paleness. Also, you will feel overall unwell, unless actively channeling draconic abilities, particularly Dragon's Body and Dragonscale to cover your mortal form as warm reminders of your true nature. As your blood thickens and regains the potency of its forefathers, your skin will be utterly white, and your eyes and hair stained in the color of your favored element, much like your scales.
As Pyldret has transcended the ordinary elements of his blood, as well as its vices, you only suffer from the inherent draconic conditions at roughly half-strength. As your transformation completes, you will have to select a vice - one of the classical Seven Deadly Sins - to influence your actions to a modest degree, although you will inevitably become more sinful in general, with the passing of ages and increases in your blood's thickness and power. A typical dragon suffering from the Arch-Sin of Sloth might slumber on his vast hoard for a thousand years, while one afflicted with Lust may kidnap beautiful princesses to put in his tower.
Also restricts your ability to train any of your draconic abilities. It unlocks many of the ones you do not have yet, but the rest may only be attained with age.
And lastly, you will gain a penchant for hoarding, completely unrelated to Greed; greatly reluctant to part with possessions of any sort, disliking the spending of money even in moderate amounts, and prone to accumulating a particular 'type' of wealth. (Some dragons hoard poetry, others prefer rare jewels, etc.)
+++Physical Statistics, +++Spiritual Statistics.
Requires: Draconic Vigor IV, Dragon's Body
[ ] Reinforcement II - An active technique, unlike the above - its benefits are slightly greater in terms of statistical benefits, but have a per-second cost to maintain and can be exhausting or tiring to maintain outside of their allotted time span.
[ ] Dragonscale - Allows you to almost instantaneously sprout and retract a thin layer of protective scales the color of cloud from your body, granting the effective armor rating of a tank's glacis plating with further resistance at key points, as well as 20% magic resistance.
[ ] Dragon's Body - Allows you to grow razor-sharp claws on your hands and feet, each sharp enough to cleave apart stone with no issue supported by a merely peak-human physique, with compounding cutting ability relative to your own body's might. Requires Dragonscale.
[ ] Dragon's Flight II - A long-range burst permits for constant acceleration to be maintained, with finer maneuverability and some resistance to the effects of gravity and inertia. Altogether, stops and starts can be more sudden, with better maneuverability. Also, airburst speed is doubled from its initial baseline (now massively hypersonic.)
[ ] Dragon Wings - Allows you to sprout a pair of membranous wings to aid in your flying. Requires Dragon's Body and Dragon's Flight II.
[ ] Dragon's Breath (Basic) - A most basic form of draconic breath: a torrent of the selected element. Also pick a starting element from the below - a starting element is quite important, as the four basic elements give rise to more complex elements (Earth Breath -> Metal Breath. Metal Breath -> Iron Breath. And so on,) as do their combinations.
-[ ] Fire - Manifests as a straight downpour of almost liquid flame, neither quite a flamethrower nor a directed stream of napalm. Burns stuff.
-[ ] Water - Manifests as a high-pressure hose of water, sufficiently powerful to throw back men with superhuman balance and resistance across a room.
-[ ] Earth - Manifests as a shredding and concussive spray of small rocks, gravel, and stone flying at high speeds; sufficiently fast to abrade unprotected skin and break bone.
-[ ] Air - Manifests as a powerful gale of wind, similar in effects to a hose of water, but with none of the liquid detritus.
-[ ] Mana - Manifests as a half-tangible distortion of light in the air, occasionally popping with violet-blue sparkles. Its effects are more precise, more selective, and more versatile than with most elements, but it's also supremely costly to use, and most prone to anti-magical dispellation.