Endurance
Stability: Uncertain (0)
Legitimacy: Obedient (2)
Prestige: 16
???
Considering what was said in the latest update, I'm not entirely sure where we lost that point of stability or gained that point of legitimacy for that matter. Integrating the last of the Hundred Bands could've been part of the reason for the loss of stability as mentioned by some tensions regarding them. Of course, it could just also be the drastically changed weather that has caused everyone to become uncertain.
Rush Builders
Not only do the People go big, but they do so extremely quickly. They were the first to erect a great work within a single generation. None can doubt the ability of the People to create and do so quickly.
Effects: Reduce all building type megaproject length to two thirds.
Really glad we got the Rush Builders legacy. Considering how powerful megaprojects can be, especially their immediate bonus and then long term effects, being able to complete them quicker is a boon. This will allow us to more efficiently build them while also saving up actions for later, very good economy and efficiency of choice.
Construction
Animal Glue
Bone
Earth
Fired Clay Brick
Lime
Non-Structural Stone
Plant Fibers
Wood
Interesting to see that we've now got animal glue for construction. I wonder if we could possibly use it to jump our way up into innovating a composite bow. But even with a composite bow, we're still probably going to need a horse equivalent to truly make use of it. Maybe we can try domesticating Orkers soon?
Traps
Bait
Conical Nets
Dead Fall
Pit
Snares
Good to know that even though we have agriculture and aquaculture that we aren't focusing exclusively on it. As this turn showed, one bad harvest can probably fuck you up. Thankfully we were fine.
The worst part about being older, Kaspar realized, was that eventually everything started to hurt. It had been months, years, since he had been able to walk properly. His last pilgrimage to Crystal Lake had been one of the most difficult things he'd ever done. Much more so than the wars of his youth. His children feared that the return trip to the Fingers could've killed him outright from a simple slip and fall. They eventually convinced him to stay, away from his home and place of birth. It had pained him beyond words to return the Wolf-Tooth Necklace to the Fingers while taking on the Crowned Crystal Staff of Crystal Lake. No longer could he call himself Big Man of where he had grown.
A small part of him wondered why he hadn't he died yet. He was among the oldest among all of the elders. That was not a position that was ripe with hunters or warriors. Even some of his children had died before him of natural causes. He was old enough that a great-great-grandchild was recently born.
Many whispered about what deals he had made with the spirits to make his life so long. How he had bargained with the Stag-Who-Was-The-Sun or hunted beside Brother Wolf as her mate, stealing the lives of those far less worthy. He had done nothing. Even his dreams, visceral and spirit-touched, left him without answers. There were times that he wondered if they were right, that he had made a deal. Not with the spirits, but with She-The-Snow. His long life felt more like a curse than a blessing.
There was little he could do about it.
"Honoured father," his youngest daughter, Aevaa, started. "Your Slate, they've arrived."
"Pull the ropes," Kaspar rasped. Concealing a number of internal pains that even ever increasing doses of wintergreen could not heal, Kaspar was slowly pulled to a seated position. The fur blanket on which he lay had been cleverly attached to a number of ropes fixed to the ceiling. His Slate could speak for hours at a time and he no longer had the strength to simply sit through it. Instead, he could be pulled up and supported instead of having to rely on muscles too weak. The ropes themselves could be hidden, tucked into the corners of his alcove. It went a long way to reinforce his false illusion of strength.
I really do feel for Kaspar here. He's served us very well so far, and essentially through his leadership has led us through an almost Golden Age. Through his reign we've seen three completed mega-projects, the Great Fire Relay, the Hill, and now the Trial of Adulthood. The end of the Hundred Bands of a threat, and their integration, all of which he helped with through leading the military conflicts against them, and being the first in line to sacrifice in order to integrate them. He's even done what heroes are wont to do and helped give us another hero in Aevaa. Then again, considering how prolific he seems to be, the law of averages doesn't make that seem too surprising. He's been leading three generations of the people and has even produced four of his own through his kin.
All things considered of the Big Men who have led the People he is the greatest of them all. I would really like to see if there was a way we could remember and commemorate him upon his death, like a special option. Considering that Aevaa as an Administrative Hero might be likely to succeed him, I don't doubt that she would want to do so as well.
"Greetings," Kaspar rasped. "Sit. Eat. Make yourselves comfortable. We... we can talk and plan." Already his breath started to come lightly to him. How could a man live like this? He remembered his youth, the Blacksword they called him. Unstoppable in war, reduced to this.
"Father," Aevaa interrupted, quickly brushing a scrap of fur across the corner of his eyes.
"Thank you, Aevaa," Kaspar said. "How have our cousins integrated with the rest of the People?"
"Better than expected," one of his Slate members replied. Now more than middle-aged, Kaspar could remember when the woman was just a girl, following in shadow of her mother's skirts. How time changed things. She had become a beauty and in the fullness of time, the matriarch of a quickly expanding clan. "We've done like you did in the past and encouraged marriages between the refugees and existing families. Most of the survivors are skilled hunters. Starving, perhaps, but they've been forced to become skilled or perish. Many of the families with ties to the Fangs have appreciated their new relatives."
"There's been conflict in Hill Guard over their acceptance," a younger man spoke. "The new... People seem to try to be the People more than the People are. The new stories and ideas coming up from the south are uncomfortable for many."
Glad to see that integration worked out in the end, though it may have cost us stability. We've now solidly anchored ourselves once again on the Great River now that that is out of the way. Having more hunters after all is not a bad thing, it increases our food output, and our martial capabilities if need be.
"I had thought the views of the Peace Seekers would've struck a resonant chord among refugees?" Kaspar said. "No more war is a strong argument to someone who would most benefit from it."
Looks flashed between his Slate. "Perhaps," the young man conceded. "But we've made not-so-subtle efforts to oppose the Peace Builder's beliefs. The Festival of the Summer Sun and Winterfeast; the shrine you've ordered built at Hill Guard; no one has forbidden the teaching of the Peace Builder's stories, but it's clear that they are disfavoured. The brick wall erected at Hill Guard suggests that your opinion goes even further than that."
It had also been clear, at least to Kaspar, that the Peace Builder's values were winning the ideological war. The only parts that the People had managed to win, was on harping on their magic, and their prosperity. If the spirits were displeased, why would they reward the People with knowledge of lime, sugar, and citrine? Why would they have given them the blessed land of Crystal Lake? Food to fill their bellies and, most of all, that elusive thing that the Peace Builders desired, peace?
It seems like the culture war is going as is expected. Our actions have so far mitigated the spread of the Peace Builder's ideology, and our ongoing prosperity has thrown that into doubt as well.
I wonder if the Peace Builders will take the hint that we are not interested in their teachings so much as we are for their trade goods.
In either case, the quickest case to reinforce our values is something that will probably be coming in the future. When we take into account the fact that we have not chosen to actively trade with the South Lake Tribe, and have heard no word about their own overtures to us northward, then when that is combined with the fact that Obsidian still seems to be trending, sooner or later the South Lake Tribe will be incensed by that and possibly attack us for it. A lot of our values have come from conflict and warfare, while the Peace Builders seem to preach beliefs that seem centered on pacifism, all it would take to massively discredit them would be to simply get into another conflict which unites the People and then causes the Peace Builder's values to be seen as worthless in their eyes in this instance.
Almost as if the spirits heard the People's arrogance, they responded. The weather remained warm as it had been in previous years, but the warmth seemed to linger in the air, even through the winters. Instead of snow, the People knew rain. Rain that was driving and cold. As soon as it struck the ground, it froze into purest ice. Sheets and sheets of rain piled up until it froze thicker than a man's thumb in many places.
For the People, in their brick houses, it was a harrowing but ultimately harmless experience. Each long house maintained enough supplies of food to make it through a winter unharmed. Even when the seasons began to stretch well into what should've been spring, the People had enough to make due. Those few extended families which hadn't properly managed their food and couldn't borrow from neighbours had to send out some of their number to brave the frozen wastes. Few of the People died in the end, but there were deaths as some got lost, or slipped and ended their lives in a bone shattering fall.
Where the problems really started was when the People began to take stock after the snow and ice melted. Large portions of the wild rice crop that they had planted were dead. Their stalks had simply died under the weight of ice accumulating on them. The People's few fields of corn fared no better. Fish and game appeared mostly unharmed. The numbers were less than they had seen in past years, but not nearly as low as their cultivated plants had become.
The first winter was no problem, but the second that year was more or less the same. The third had snow, instead of freezing rains, but the fourth returned to rain. All of the consistency that the People though they could count on in the weather were gone.
None of the People were going hungry systemically, yet, but it was only a matter of time before that occurred. Something that Kaspar had noticed was that the new system of periodic tribute had gone a long way to helping the People stave off starvation. Instead of the People behaving largely autonomously in providing for their own needs, creating a schedule that mandated gifts of preserved food be given to the People's local Big Man created a subtle, but potent control mechanism. It wasn't as significant as if Kaspar had taken direct control, but it greatly increased the flexibility of the People's labour.
Looks like we got another series of bad weather rolls this turn.
@Redium Do we know how the other tribes fared during this period? After all, some of them like the Peace Builders and South Lake Tribe likely are more agriculturally oriented than us, so I am curious to see how everyone else did, especially since we seem to be the only ones with brick homes.
Glad to see that Kaspar's leadership, and our foresight I guess, helped us survive this turn. Failed harvests tend to create problems with stability for most civilizations.
Just as the People lend their voices to their chosen leaders, they also entrust gifts unto them. Primarily dealing in preserved food, the People know that their leaders will put their gifts to best use within the People. As they pay up, there is an expectation that rewards then flow down to them.
Centralization Range: Very Low -> Low
Specialization Range: Very Low
Hierarchy Range: Very Low
Econ Damage Resistance: Damage - Centralization/3
Trade Bonus: Dominance/2
Extra Actions: 2 Policy Designated Actions
Special: Vassals = Prestige/10
Interesting. It seems we're transitioning right now in regards to our economics. I wonder if this is simply due to our absurd growth, with us having more settlements than most of the rests, or simply from having more frequent heroes.
In either case I'm guessing for of these values that for economic damage resistance we have 1/3, what does this mean exactly
@Redium ? For Trade Bonus, since we seem to have dominance in two categories, obsidian and gems, does that mean we get a bonus of +1 to trading?
Also, the extra actions are very nice, but the one thing that I am noticing right now is that our Prestige can now be used to accrue vassals. Considering our prestige right now is 16, does that mean that if we tried to we could vassalize someone instead of integrating them?
That tied into another issue with which he had needed to grapple: how the People should be lead. The People of Hill Guard had been clamouring for their own Big Man now that they were a fully fledged settlement. The Fingers and Crystal Lake had Big Men, so why shouldn't they?
It would be simplicity itself to grant his approval to the groundswell movement that asked for a Big Man, but was it the right course? If the People continued to found new settlements, the number of Big Men would quickly become unwieldy. Big Men were by their nature ambitious; individuals who had elevated themselves over their peers by cunning, strength, and trickery. If the number of Big Men became large, what was to stop one of them from deciding that they needed to be a Bigger Man?
There were also geographic factors to consider. Crystal Lake and the Fingers had balanced out, being on the opposite ends of the Great River. Hill Guard, however, was little more than a stone's throw from Crystal Lake. Hill Guard was a fully fledged settlement, but it would be likely be drawn under the wing of Crystal Lake. The natural wonder of the latter provided a potent symbol of spiritual favour, but also material wealth. Obsidian, quartz, amethyst, citrine; all of the People's distinctive trade goods were found in Crystal Lake. The Fingers might be a major node of trade, but without the goods from Crystal Lake, their trade would struggle.
Perhaps it was better to preempt all of it, designate a single person to be in command of the People. A council could also be assembled, but that ran the risks of one of its members deciding they were not Big enough. He knew that he would die eventually. Once that happened, there was little that could be done to prevent the rise of someone who needed to be the biggest of all.
This is a conundrum. As Kaspar stated, simply elevating someone from the Hill Guard to be Big Man for their settlement will likely change the balance of things, as if someone too ambitious comes into power they could try to use their position as a stepping stone to becoming Big Man for everyone.
As for Kaspar's observation about geography, I think that right now he is correct that out of all of our settlements, Crystal Lake has the most inherent worth. However, as time passes and obsidian and our gems become less valued due to other reasons, Crystal Lake could lose its value as well. It might be our spiritual center due to being the wonder that it is, but economically I could see the Fingers usurping it in that role if we find more resources to exploit there or if trade picks up.
The last two things he posits are also something we should consider. People are ambitious, so creating an assembled council might not work out as well as we think it might. Remember the original problem we had with councils all that long ago: distance. If we create a centralized council to represent everyone, then we will have to deal with the fact that centralizing means we might leave our periphery settlements, in the future, unhappy due to their grievances either not being heard or for taking too long to be responded to. While that probably isn't a problem now, that is something to consider for the future. As for creating a single Big Man, well, Kaspar has been acting as a de facto Big Man of all the People since he started, though that was more due to being a quad hero than anything, so it probably wouldn't be too stark of a precedent. I'd assume that if we did create a Big Man for all the people there would likely still be local smaller Big Man for each of the settlements that he could devolve local issues too right?
@Redium
"Father?" Aevaa asked, starling Kaspar. Refocusing, he noted that his Slate were all either looking at him or quickly looking away. He could see one of his granddaughters slowly working on preparing the evening meal at the other end of the longhouse. Was it already that late?
"It was a mental debate, dear daughter," he sighed. "We should call representatives from the other settlements. I want to discuss reforms with them. How has the collection of food gone?"
"Good," an elderly Ember-Eye stated. "We've managed to secure a working copy of the Pearl Diver's boats. One of their parties was willing to trade it for all the quartz and amethyst that their team could carry. I think that the offer was partly in jest. When we had enough of the gems brought up during their next visit to trade, the looks on their faces were quite priceless. But, they honoured their word. After a brief bought of confusion that yes, we did indeed want to make that trade, they took it."
"The boats themselves are simple enough to put together," another Slate member said. "They're constructed in largely the same way as our current boats. The limit is more in finding a large enough section of birch bark. A section of bark nearly as tall as the tree itself can be taken, but each tree can only be harvested once. If we want to produce these new, larger canoes in any great number, we're going to have to source more bark. There's been some experiments turning small pieces of bark into a canoe skin, but making everything waterproof is nightmareish."
"We'll have to work on managing more of the forest around us then," Aevaa said. "I've been told that the new canoes are paying dividends many times over. Their size and stability makes it possible for a small team to fish in deeper waters and areas that would be otherwise inaccessible. That alone is useful, and worthy of consideration. Their benefits when it comes to war or trade can be discussed in depth by another, but they cannot be overstated."
"That brings us to one last point," a young woman, one of the People's traders, started. "Salt and the Pearl Divers. We're seeing an enormous increase in the amount of salt we're using. Not only are People using it in food to sweeten the taste, but salted fish and meat are becoming popular foods. We have more than enough to offer in exchange for salt, but it is something to note."
Status Gained: Trending Trade Good (Salt)
Glad to see that our trading is working out. Though it seems like we really do need to either find a source of salt ourselves, or figure out how the Pearl Divers are creating their salt. As salt will be something we will need if we ever plan to expand in the future. Also, now that we know what those big canoes are called, Rapaska, I think it's safe to say that we're in North America and that we've narrowed down our area to the the ones inhabited by the Algonquin people's as that is where the canoes came from. So my guess is we're either in the Midwestern US near the Great Lakes, lower Canada, or the Northeast.
Good thing that Aevaa is an art hero as well, as I'm sure she'll figure out a way to improve our manufacturing of these big canoes. Possibly for use in warfare as well.
In either case, it looks like we'll be trading with the Pearl Divers for awhile in the near future.
"Thank you," Kaspar said. "If you will excuse me, there are a few things I need to think on before Midsummer." As his Slate slowly filed out, Kaspar grasped his daughter's hand. "Wait, please. Aevaa," he eventually sighed. "When was the last time we spoke?"
"A few days ago, if I recall," she responded. "I've been busy overseeing construction of the new boats."
"Was that why most of the meeting was done with your silence? You should speak more. You normally do. Where was the girl," he sighed, "That used to seek me out and talk until I was certain her tongue would fall from her head?"
"It was never going to crawl like a snake, father," she said. "That part of your old promise did never come true."
"But many of my promises were fulfilled. It took years, in a few cases, but they happened. Perhaps my most important is one well kept."
"What was it?" Aevaa asked.
"The one I made to your mother," he said, "When she was on her deathbed. Birth takes far too many women and far too many children. When your brother came, it came as more than a little surprise." Perhaps to Kaspar most of all. "Your mother was older than many when she had him. Many, if they have children as late as she did, would perhaps be on their fifth or even sixth child. Birth... it's like war, I think. It's in the domain of the young, but, the more you compete, the better you'll be able to keep up when you're old."
Aevaa was silent.
"I promised her as she died that I would protect you and promote you. I had children before you, but they were all grown by the time of your birth. They were successful, some of them have children that are even now older than you. She wanted me to promise that I would do the same for her children as well. Perhaps, then, my word was only half kept. There was little that I could do to save your brother when the curse of fever overtook him."
"Is that why you put me on your Slate?" Aevaa asked. "Every knows that being on a Slate puts you above the others around you. It opens doors, not only with the Big Man, but with those below you. Everyone wants to be liked by those in power and will offer favours ahead of time. It's something for only the best, and I'm a child. Everyone whispers it."
"If that is what you think, perhaps I did a poor job is raising you. My Slate is picked with the utmost forethought. There is a reason for everyone's inclusion, especially yours. Among all of the People, you are one that I consider closest to my equal. My old friend Maksus, he was a potential rival in war. You are a rival in much more difficult fields. Never doubt that. Never."
"As you say, father."
"Then do you not believe me?" he asked. A tiny hint of thunder leaked into his voice. It rasped more than boomed, but it got his point across. "To call me a liar..."
"No, Yes. Father..."
"When Midsummer comes and the People celebrate our birthday, you will be among those who undergo your Trials. Do not doubt that. The People have been tested these last few years by the winds and freezing rains. That just means that whatever Trials you undergo will be ones that you can overcome. Have faith. Our traditions were a patchwork, but now there is uniformity. In the future, I've decided..."
Can't help but feel a little sad for Kaspar here. Especially since we've seen him transition from a youthful war leader with his whole life ahead of him, now to an old man who is worried about his legacy and his old regrets.
Diplomacy: Trade (Northlands) Locked In
Martial: Trial of Adulthood (1/4)
Administration 1: Trial of Adulthood (2/4)
Administration 2: Trial of Adulthood (3/4)
Art 1: Build Shrine (Hill Guard) Locked In
Art 2: Build Wall (Hill Guard) Locked In
Action 1: Trial of Adulthood (4/4)
Action 2: Trade (Pearl Divers) -> Rasbaska
Incentive 1: Expand Aquaculture (Fish) -> Bait, Conical Traps
Incentive 2: Annual Festival -> Tall Tales
Automatic Actions: Trade (Arrow Lake), Undergo Ordeal, Expand Aquaculture (Rice)
As for our action sheet. It's very interesting to say the least. Now that we've locked down quite a few things, I think we should keep in mind what our heroes chose and what they didn't choose. Choosing to lock in trade with the Northlands was the obvious choice. While it doesn't offer us much in terms of strategic trade goods, it allows us to be seen as favorable to them for a long while due to the importance of our obsidian to them. Considering that Arrow Lake is also locked in, we probably now have strategic allies in both of them as we are likely the only ones they've contacted thus far from what we can see. Whether or not that leads to integration or vassalization down the line is unknown.
Glad to see we're working on our trials of adulthood megaproject, as that will synergize well with the values we have and perhaps act as a way to counter the influence of the Peace Builders in that we would be codifying our beliefs on what we believe merits someone's worth.
I'm curious, in the future when it comes to trading actions, could we choose to trade and ask for a specific object or item like they here with the Rasbaska?
@Redium
I think with the heads up we've received this turn from the weather turning sour, we should consider taking more actions for aquaculture regarding fish as well. We do after all straddle the Great River, as well as have a settlement on the bay, which could provide us lots of food, especially with our food preservation techniques.
We should also try to lock in annual festivals as a thing, mostly due to our culture war against the Peace Builders.
Who should oversee the distribution of tributary incentives?
[ ] [Pay] The matriarch and patriarch of each extended family.
[ ] [Pay] The head of each individual family.
[ ] [Pay] The informal council of elders.
[ ] [Pay] An elected council.
[ ] [Pay] An appointed member of the Big Man's Slate.
When it comes to these options, this is how I see it.
The first option seems likely to create an Oligarchy. People are inherently selfish in away. So for the Matriarchs and Patriarchs of powerful families, they would no doubt try to patronize those from within their own clans, which could lead to Nepotism and corruption down the line, while also further strengthening their families against all others, whether they be newcomers or those who simply aren't as prolific as they are.
The second option dilutes down the first option, but in doing so helps deal with some of the potential avenues for nepotism or favoritism. By having it so that every individual family has a say in the distribution that creates a larger pool of individuals to oversee things. Though it might be more inefficient because of it.
As for the informal Council of Elders. While their worldly experience will likely help them make better decisions in some regards, as we've just seen however with the weather there are occasions where that knowledge and those old ideas don't hold that much weight.
When it comes to the Elected Council, I feel like this one is a good compromise, as while it does have a chance of corruption like all of the other positions, I think it balances itself out due to our traits that favor merit. Only those who are seen as exceptional will likely find their way onto the Council, at least in the eyes of the People, and those that do will find themselves up against peers who were also recognized as such. The fact that they are elected will also make it harder for them at this stage to become corrupt, as right now they are only overseeing the tributary system, however since they are elected and everyone has a stake, with private property not even being a thing now, they will have to work towards pleasing those who elected them, rather than simply enriching themselves or their family as they could be quickly replaced.
The last one seems like another step towards concentration of power. While it would certainly be useful in having one central figure be responsible for the distribution of tributary incentives, and would likely help centralize authority in the Big Man. At the same time the Knock On effects means that that person on the slate will be able to accrue a lot of power as well, enough so that they could use it to establish themselves as well. One moment they are just a member of the slate, but over a generation their influence if not reigned in or directed properly could be used to build personal influence, enough so to secure themselves a position as the Big Man when the current holder of the title dies.
How should the People reform their political system?
[ ] [Politics] Give Hill Guard their own Big Man
[ ] [Politics] Put Hill Guard under Crystal Lake's Big Man
[ ] [Politics] Select one Big Man to become a Bigger Man (likely Crystal Lake)
[ ] [Politics] Organize a council with elected representatives of all settlements.
[ ] [Politics] Organize a council from everyone selected by lot.
Giving the Hill Guard their own Big Man now will likely do much to placate the settlement and won't change much things in the short term, in the long term however if we continue to build settlements we will have set precedent on this and it will likely make it much harder for things to change. This option will make centralization of power harder as we will be devolving significant authority to each individual settlement.
I'm not sure how well Hill Guard would take being subordinated to Crystal Lake. They seem to be clamoring for their right to self-govern, and doing this will likely piss them off, as well as concentrate a lot of power in the Crystal Lake Big Man and thus change the balance between him and the Big Man of the Fingers.
Selecting a Bigger Man for all will likely further centralize power, and further cement Crystal Lake's position. My question to the QM though is whether or not the other settlements would still have their own smaller Big Men or would those positions be abolished?
@Redium
If it's simply elevating One Bigger Man over all, I don't see much of a problem with this, as this is the natural evolution of things. Centralization will become key later on, and becoming semi-feudal will help allow us to still be decisive in having one ruler who can oversee issues for the people as a whole, while also at the same time having local rulers who could cater specifically to their own people as well.
If it's the latter, and we're abolishing all of the other positions and enshrining it into a single Bigger Man at Crystal Lake, I think things will become dicey then as some of the later more outlying settlements might take issue with this.
An organized Council does seem to have merit in that our previous traditions will likely mean that only the best are elected to the Council. However by choosing a Council at this juncture we'd probably be making ourselves less decisive, at least over time. Considering how closely tied Hill Guard is to Crystal Lake I can easily see their elected representative being swayed to Crystal Lake's side in any decisions, which would make it so that the Fingers would likely be the loser in any discussion or debate as they would always be outvoted unless we quickly form another settlement that more likely gravitates towards them. By having an elected council we hope that it can appease all of our settlements in the long run, but it also runs the risk of making it so that decisive decisions are harder to make/take as they will have to be done by committee or vote. So while this option does have merit, it does have downsides as well.
I don't think having a Council by lot would be a good idea. Firstly it would go counter to our "Be the Very Best" value that we have, as the people that are chosen to govern would be those who are lucky enough to get selected rather than those who truly excel. In that same vein by having it be so random we would have no guarantee whether those selected or not would be experienced or talented enough to lead. So hard pass on this one.
How do the People organize their Trails of Adulthood?
[ ] [Men] Trial of War: a boy is only a man after killing an enemy combatant.
[ ] [Men] Trial of Acclaim: a boy becomes a man after he is recognized by a vote of his settlement.
[ ] [Men] Trial of Ordeal: a boy becomes a man after he proves himself in a dangerous situation
[ ] [Men] Trial of Utility: a boy becomes a man when he becomes an asset to his settlement.
[ ] [Men] Trial of Fatherhood: a boy becomes a man once he has children born.
[ ] [Women] Trial of Age: after going through puberty, a girl is recognized as a woman.
[ ] [Women] Trial of Life: there is no such thing as a girl, only women and younger women.
[ ] [Women] Trial of Motherhood: a girl becomes a woman when she gives birth.
[ ] [Women] Trial of Acclaim: a girl becomes a woman when she is recognized by a vote of her settlement.
[ ] [Women] Trial of Utility: a girl becomes a woman when she becomes an asset to her settlement.
For the Men, picking a Trial of War would obviously make us more warlike and create a tendency to stray towards a warrior class. The problem is, right now we are not at war, and in times of peace, I think we would have stability issues from all of our youth wanting to be recognized as adults. So if we don't have a war for them to be recognized, that might cause some of them to go off finding enemies and starting wars due to their agitation. While this option would help us improve martially and create a warrior caste of sorts, this is the wrong way to go about it as it is not sustainable in peace time.
A Trial of Acclaim for the men also runs into issues. By making it so that every man has to be approved by votes from the settlement, while this would probably work in the majority of cases in assuring that our youth grow up well, it's not something I believe that meshes well with our elitism value. Further more, the by vote part makes me think that in the future this can be abused by a faction and create an underclass of sorts. Say we are integrating another tribe but the majority of the settlement doesn't like them? Well, as time goes on and as the people of the settlement continually choose to vote against the recognition of those people as adults, and thus likely also preventing them from voting, over time we will have a majority who tries to keep down that minority whether it be for political gains or otherwise. That will likely blow up in our faces in the future when those disenfranchised by these decisions decide to change the system in the only way they know how, violence.
The Trial of Ordeal seems to be a distillation of our Be The Very Best value. I will acknowledge that right now, this trial will likely cause attrition for us. By making it so that the only way our youth can prove themselves is through dangerous ordeals will likely make it so that some of them will seek out danger. Some of them will probably do what Alvar did all that time ago and try to slay an Orker. But as Alvar mentioned, that is almost always suicide. While this Trial will likely make it so that only the very best and the strongest become men, that does not necessarily mean that only the very best are what is left. For sure this will likely help us create a powerful warrior class, hunters beyond compare, but at the same time a society needs a support structure to support those at the top. For every one person who likely tries this trial, there could be five more who decide that they don't want to become an adult and that they don't want to die, which would probably create an underrepresented underclass. If you can only be heard by being seen as an adult, they likely won't be heard, which could cause problems in the future if this isn't addressed.
Trial of Utility is the one I'm favoring. By making it known that the only way to become an adult is through service to the settlement, being a productive member of society, but having many options for doing so, we can still cultivate a generation of productive individuals. If we chose the Trial By Ordeal as our choice, for example, then out of the Three Brothers, only Feodor would likely be seen as an adult while Tymon and Lucjan would not have. A trial such as this would likely mean apprenticeships, or other experience gaining measures meant to prepare them from adulthood. At least in a trial such as this, failure is not as severe, and it would mean that even in failure they could still attempt to become productive again. Also it would help tailor our people to their unique situations. Every settlement has its own share of issues and intricacies. For those at Crystal Lake they may value those who are most adept at finding gems, or are more spiritually inclined. For those at the Fingers, those who are good at diplomacy, or are consummate administrators and traders. For those at the Hill Guard, the best fishermen or warriors. So on and so forth. While this choice likely isn't as harsh as the other ones, at the same time I still think in its own way it reinforces our values.
The Trial of Fatherhood will simply put make it so that we encourage mating and breeding. It will likely increase our population, but not much else. Considering how much it's hard wired into us to want to pass down our genes I don't think the men need much encouragement to breed anyway.
For the women, the trial of age doesn't really add anything to us. Instead of a trial for the individual it would be more a trial for the family who is able to help keep the girl alive to become a woman. This trial wouldn't encourage any specific behaviors beyond what people should already be doing.
The Trial of Life also doesn't do anything useful for us aside from giving more power to the women. It doesn't encourage anything, or emphasize anything, plus I doubt the men would like it very much if they were forced to go through ridiculous trials while a woman wouldn't have to do so at all.
The Trial of Motherhood while similar to the Trial of Fatherhood is different. When it comes to biology, the limiting factor in a population is generally not how prolific the men are, but how prolific the women are as while men have millions of sperm, women have a limited number of eggs and also have to be the ones to carry the baby to term. While the Trial of Motherhood would no doubt increase our population. It would also probably change the focus for our women. If women are focusing on being mothers, for months at a time they will be vulnerable and also not productive in say picking up food or other tasks. By making it an incentive for women to be mothers, for those who choose not to, it would discourage them from doing things that could be productive to the tribe and settlement as a whole, and essentially make it so that only a portion of our population is working towards being productive and active. For sure, more people is generally a good thing, however making it so that half of the population is disinclined to pursue other tasks is not.
My reasoning for the Trial of Acclaim and Trial of Utility are the same, so I obviously favor the latter right now.
Anyway, here is my prospective vote:
[ ] [Pay] An elected council.
[ ] [Politics] Select one Big Man to become a Bigger Man (likely Crystal Lake)
[ ] [Men] Trial of Utility: a boy becomes a man when he becomes an asset to his settlement.
[ ] [Women] Trial of Utility: a girl becomes a woman when she becomes an asset to her settlement.