For me, personally, I keep having trouble wrapping my head around "This particular vote for this particular situation dictates the way we're always going to do it for the foreseeable future" as opposed to thinking we'd get to pick and choose how we react depending on the enemy we're dealing with.
I don't want to hold onto the Hundred Bands prisoners, I want to get rid of them, but I don't want to make "Murder Everyone" our standard modus operandi for raiding in general.
The war is likely going to shape up to be a long one. With the destruction of the Northern Hundred Band camp, you and the Southern Hundred Band are going to be slap fighting with ten foot poles. Decisive engagements are going to be basically impossible to forceand you'll have to settle in for a period of low-level raiding. Once one side's suffered too much attrition, they'll Shatter.
Technically this doesn't decision set a precedent going forward on its own, but it will set a precedent for the rest of the conflict. The conflict is likely going to last for multiple turns (purely based on geography and current war mechanics) and that may hit the magic 3 turn "We've always done it this way," limit and becomes automatically ingrained because that's what the People's traditions are.
Even if it doesn't technically effect your over all war-making, it can always affect your Values.
But I have to second Space Jawa. Killing everyone here should mean we kill everyone in similar situations, not whenever we go raiding or counter-raiding in any situation. Especially not as we develop better ways to keep and feed prisoners or learn concepts like conquest, domination or tributes.
You'll get a chance to change it eventually, but you're in the Stone Age. The correct level of political sophistication for some of these ideas is simply not there. 'Feed the prisoners' sounds simple, but it's really not. A lot of prisons didn't feed prisoners systematically until well into the Modern period. It sounds simple, but having people just sit there and be unproductive is extremely costly to society. Currently, for every criminal imprisoned in the USA, it takes the taxes of 4-5 'average' people to afford to house, feed, and secure them. In a Neolithic society, that's going to take even more relative labour.
Having to feed and guard prisoners simply isn't feasible for most of history. It's a
substantially better resource investment to teach someone how to read, write, or perform a trade. There's a reason that most criminal punishments tend to be: reparations, corporal punishment, exile or execution. It wasn't until you got to the Industrial Revolution the prisons for the common folk really started to take off because it was at that point that it became possible to produce enough to keep people unproductive and doing nothing.
For conquest, domination or tribute, you need to invent Wealth or easy bulk transport for it to really be useful. Without Wealth, the concept of some secondary, easily portable trade good that's accepted by everyone, there's not much point in conquering other tribes; they won't be able to
give you anything that you can use. You could take something of little value in bulk, but you have no way to effectively transport it yourself. Food tends to be of little value because it's so hard to transport. It is much, much easier to get food close by than waste tons of calories moving it.
It's much more effective to turn conquered people into slaves or drive them off completely. Land and labour are the only thing that's truly valuable since that's what feeds you. Everything else is a pretty babble.
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