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Any Extended Project can be locked in: roads, kilns, temples, etc. Now, when you get a Paradigm Change in technology, it may require that you replace old iterations of a building type. When you unlock roads (either paved or gravel) you're going to have to rebuild a number of your trails. This wouldn't be a strict 1:1 conversion, however. Technology would influence the number of actions you need to take, how much demand the Extended Project would have (i.e. not every village needs a cobblestone road), the sheer scale of resources available, etc. For example, right now, each Settlement requires 3 trails to be considered fully served. It likely would only require 1.5 roads since only the main thoroughfares would need to be upgraded, but the smaller roads really don't need it.
So to use an example for us, right now we're simply replacing the outdated Shrines with new and shiny Temples right?
Do we ever need to spend actions to maintain our infrastructure or are we too low tech for that to even really be a need?
More settlements always raise your caps by giving you more resources. Essentially, the way it works is that each settlement has an invisible level of certain building types it can support. These limits can be upgraded by technology, and infrastructure primarily. This is difficult, so it's often easier to begin cultivating more settlements.
Your caps did actually go up this turn, it's just that you immediately filled up the newly opened capacity by taking in foreigners.
So, as we made two new settlements for ourselves this turn, for something such as our hunting and farming caps, did our net increase in food, as we did gain more productive area for farmland and hinting, get canceled out by the need to feed so many more mouths? As it seems like we didn't really get an increase in staples like I thought we would by hitting the cap for each.
Which resources each settlement derives are a bit arbitrary, but themed. Northern terrain is simply less effective farmland and has an intrinsically lower Farm cap. Some settlements (i.e. Crystal Lake, Arrow Lake, and Hill Guard) have extensive mineral reserves where other settlements (Cave of Stars, Fingers) do not and as such, cannot build mines at all. Farmland, hunting, herding, and arboriculture roughly increase in a linear fashion as a rule of thumb. For other resources, it's much more unpredictable. Currently, for example, the two Lake settlements produce more minerals than the rest of your civilization, three times over.
Will that cause any problems for us in the future due to the perceived wealth disparity?
For the Explore action, you can be as specific or as vague as you want. Mechanically, it doesn't change your odds of finding a new resource, but it can inform what type of resource you unlock. Exploring around Crystal Lake will likely give you more gemstones, for example. Exploring 'the North' puts you in contact with nomads, mastodons, and other unique, northern animals. You could also explore 'Lakeland territory' to fill out the giant blot in the middle of the map.
That makes sense.
Would exploring more of the North, assuming we roll well, help in researching Mastodon Taming?
Also, related to something I asked earlier.:
You've been rolling for that innovation since you settled Hill Guard. You just haven't developed it yet. Do more fishing if you want to rush it.
Are the ports that the Island Makers and Pearl Divers available as a technology for us on the tech tree? s you mentioned that being an innovation we could receive. However, right now I am assuming we need to do more expand fishing fleets to unlock it right?
It depends on how long it takes you to lock in Raise Warriors (Holy Orders). The longer it takes, the more hereditary the Holy Orders will become. The sooner you do it, the more they stay egalitarian.
Also, in relation to the issues we are going to have to deal with when it comes to the Holy Orders later, is this one we will have deal with? Them becoming more hereditary vs egalitarian? As we can't exactly lock in those actions anymore.
You don't really need to expand your cap for Herding. You could take it every action for your next... two or three turns and still not hit the cap. Herding is awesome since expanding it is inherently renewable; you only start developing problems when you over graze the land and you have enough available that would be very difficult.
So is herding an action choice for us then? As it is not in the actions tab for voting.
They haven't been updated. The Northlands should drop off and Arrow Lake should lose a ton of prestige and be renamed South Reach.
Do we absorb the Northlands prestige for absorbing them?
Also, as we now control Arrow Lake proper, where they controlled essentially all of the lapis lazuli, does that mean we get a ton of prestige that the South Reach faction just lost?
The Horned Riders are in flux a bit at the moment. They're very strongly restricted in what territory they can operate in. Anything south of the Great River during the summer is too warm and will cause their caribou to die of heat stroke. They'd normally give you Light Cavalry (which is very strong during Skirmishes and Retreats). If you get orkers or Mastodon domesticated, they can translate to super-heavy and massive cavalry, both of which are utterly crushing in stand up battles. Mastodons are better in battle, but they require a ridiculous resource footprint. Even orkers are expensive as hell.
So essentially, due to the caribou themselves being essentially terrain locked, they're somewhat confined until we domesticate other animals that they can ride right?
Could we possibly change that by domesticating the caribou and say making them more adapted to the southern climate?
Am I correct in guessing though, that Orkers and Mastodons will require their own dedicated buildings in order to use? As I not sure how else you would track their resource use.
Nnnnnoooooo. If anything, the Mountain Clans now depend on you even more; they've officially fractured and split into three new tribes. You're going to get quite a bit of Diplomacy next update.
Oh joy that sounds like fun.
When you say we're going to get quite a bit of Diplomacy, do you mean as in the Diplomacy stat for helping them out, or diplomacy as in diplomatic options as we now have three tribes to deal with?
As I think we're going to have to deal with the issue of the tribes arguing over who gets the food we give them.
Also, how does that affect the island settlement they had in the middle of the Great River? Did they split it in three?
All leaders are not Shaman, but a lot of shaman are leaders. The percentage of leaders who are shaman hasn't changed to much yet, but the percentage of shaman who are leaders has gone up noticeably.
This is not too much of a problem is it? Like we're not going to have to change governments so soon again are we?
You do, however, spread your wealth a lot more freely than Arrow Lake did. Arrow Lake was hugely wealthy, but you actually dragged them down on average. Your poor people were richer, but their rich people were a lot richer than yours. You've just had a greater variety of wealth than them.
How do the Arrow Lake inductees take our variety of wealth? I hope they at least like the beer.
You've really hit diminishing returns for trade, right now. You dominate so much of it that there's not much anyone else can trade with you. Right now, the Island Makers trade you pottery and mica while the Pearl Divers offer preserved fish, pearls, and salt; no one else has anything you want. Everyone around you is simply so poor that they can't afford to buy things from you.
So are we so rich that our traders can essentially easily buy whatever we need from everyone else? Does that give our trade caravans an edge in terms of trading or is this brewing problem?
You rolled so high, you didn't need to worry about an RA problem yet. You're going to get your first problem in 21.1.
Yay...fun. Did you already roll for what that is?
Essentially, since the Holy Orders had fresh converts in the Northlands and Arrow Lake, they were too busy spreading their power base through them that they didn't have enough time to make problems.
How did the Fangs do when it came to the Northlands and Arrow Lake?
It would push back against the idea of young men doing impressive, aggressive things. It would hurt Elitism and Ordeal, most likely.
Yeah, no, not getting that.
Not much. You're better off extending it to Hill Guard or simply building Trails.
Why? Is Arrow Lake closer to the Fingers than Hill Guard is to Crystal Lake?
What will happen to the Arrow Lake Temple? Will we have a problem on our hands if we give a Temple to a Holy Order that already has one?
Or did we make the right settlement choices last turn to have the Fangs and the Horned Riders be able to switch off between Temples, assuming we build a new one in Arrow Lake?
The Indebted of Arrow Lake were mostly freed over time as they paid their Debts. They were still treated as slaves, but they elevated themselves out of it. Being a Debtor is easier to get out of than being Indebted.
Arrow Lake's war prisoners became Debtors for the most part. They were forced to work alongside the Indebted that they had once abused.
That must've irked the Arrow Lake debtors mightily. Did any of the slaves opt to return to their previous tribes, such as the Mountain Clans, or was that not an option?
If an individual can ride a caribou, the are automatically accepted into the Horned Riders. Most of them are trained internally, within the order, but if an outsider figures things out, they're simply inducted into the order. Note: It's not possible to say no, not that anyone has ever wanted to.
Even among the Northlands, not every one of them was capable of riding caribou. You've basically transplanted the entire Order into your tribe. Things are still in flux and will need another turn to full settle down.
Will the Horned Riders become a decision point soon?