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They're much more decentralized. They have a Tribal Confederation model of government. Each settlement is basically independent, but they operate together against outsiders. They also have the benefits of the best boat technology on the map and open waterways to help keep connectivity.
So are the individual settlements pretty diverse when it comes to their identity then as they're a confederation? Also, while it seems like their model of government may be useful against hard power, as in another foreign power trying to conquer them, how susceptible would they be against more subtle methods of influence? For example, how hard would it be for us or someone else to peel away one of their settlements and make it break away from the Confederation.
Mostly locally. They only meet up collective once a year during the fall. It's a huge political gathering and raucous party.
Was that what we were invited to speak at? As I doubt that they would make such a sweeping decision through the input of only one settlement.
They've been distracted by various existential wars for the last century or so. That plus the bad weather has kept the population down. The Hundred Bands held the south back previously, only to be replaced by the Island Makers when they were destroyed. They're a very Tall civilization so their expansion is slow and prevents people from the south from coming north. South Lake was also viciously oppressing and enslaving most of the other southern tribes in the past so they kept the population under control. They couldn't expand because expanding too wide with slaves is a recipe for uprising.
Damn, I thought that they were actually better than us due to mentions earlier into the quest about how they had agriculture and developed tools like war clubs.
If the Island Makers were so successful at keeping the southerners away, how come it seems that the Island Makers constantly get beat up on by other civs such as how they were doing poorly against both the Hundred Bands and South Lake? I'm guessing due to building too tall they're not very populous and can't field as much warriors as everyone else right?
South Lake seemed pretty expansive though, considering what we see as their position now, and then their position at the mouth of the Valge River, which seems pretty far away from the location on the other side of Lake Veri.
The Mountain Clans are the only ones that really have a route to the north and they're in the process of swelling up like a soap bubble. The second they pop, they're going to be everywhere.
When you mean going to be everywhere, is this like Sea Peoples attacking the Bronze Age civilizations bad, or just a nuisance that will muck up trade routes and such?
You could produce limestone walls whenever you wanted, but they're not going to be mechanically different from brick. It's only when you get the tools to use granite that it will change things.
How so? I mean, I assume getting tools to use granite would allow us to create greater constructions, but how would that change things like walls?
Yes, but they were also doing well enough in their wars that they were planning to sue for peace in order to digest their gains.
Huh...that's odd, I'm surprised the multiple other tribes accepted such an occurrence.
Random mutation in a viral disease. It wasn't very severe, but it was your first novel disease.
How exactly do you roll for that?
Could you lie every minute of your life? Could you convince the people around you that you have a mental or physical disability at all times? Could you do all of that knowing that while it keeps you feed and gets you respect, it cuts you off from your fellows? Most people are that good at lying.
Hmmm...good point, has this happened yet at all for us?
It will probably decay a bit after her death unless you start doing other major projects (i.e. Temples, Hills or building megaprojects).
How many times would we need to take major projects such as that?
Yes, some idiot poked the spirit and it turned into a demon. As far as the south knows, you showed up out of nowhere alongside the Island Makers and went through South Lake's most elite warriors like a hot knife through butter. And then you disappeared while disease scourged them.
Damn...we sound pretty badass when you put it like that. Especially considering the old rumors of us had us be seen as some promised land for refugees.
How exactly did that part of our reputation translate? Like how often we take in people and such, as I don't think we've really refused any refugees so far.
What do the tribes that have known us for awhile, like the Peace Builders, Island Makers, and Arrow Lake think of us? I doubt they see us as spirits, right?
The Great River is suitable for agriculture. Not as much as the flatland around the Valge (White) River, but it could be done. The area's more suited to growing wild rice and quinoa than corn or gourds, however.
Is it because the Great River lacks suitable flat floodplains? Also when it comes to the Valge, in terms of its suitability for fertility and such, on a scale of the Tigris and Euprhates Rivers to the Nile/Yellow River, where exactly does the Valge fall? I doubt it floods as regularly as the Nile does.
Everyone trade for it because everyone likes the shinnies. You''re the only ones that have a real, productive use for it.
Are we advanced enough or canny enough to simply combine the Mica with say our pottery and then resell it to others such as Arrow Lake and the Pearl Divers?
They're building tall right now. They're laying down trails and building canals/irrigation systems wherever they can.
Are those ever going to be shown on the map? And I assume that those types of infrastructures modify their stats right?
Yes, Arrow Lake had other trade partners in the south (including the Bond Breakers) but they've been cut off by the Mountain Clans.
What exactly does having us as their exclusive trade partners, and only trade partners, result in when it comes to our interactions and relations with them? Currently due to our central position, I'm assuming we might have a trade imbalance with them as we seem probably have more products to trade for their Lapis Lazuli right?
I believe quinoa and corn have different growing requirements. To be honest, it's below the abstraction level of the quest so I don't think about it.
Good to know, I was just curious as I wanted to know if picking a specific crop, aside from having more of it proportionally, would make a difference for our agriculture overall, or to gauge how deeply you were judging things.
Arrow Slits is late-Classical technology. It was until the 200s BC that they started being used.
So not going to happen anytime soon? Got it.
Also, to reiterate, how would we go about forcibly developing military techs for things like better bows?
The Peace Builders picked up Do it or Die and their Excellence trait from the Mound Builders.
Yeah, that sounds about right. Do they still have the Barrows/Mounds btw?
If you had made contact with the Peace Seekers after they were conquered by the Mound Builders, you would've been given the option to support their rebellion against the Mound Builders and then eventually annex them into the People.
When exactly was this?
Also, right now I can probably imagine many of us are kicking ourselves now as I doubt we can annex them anytime soon unless we trounce them in a war. Ugh...the profanity I am screaming at my screen is probably going to get me banned if I say it.
Oh well.
The Peace Builders generally like you. You're violent, but you're not nearly as aggressive as the people that they normally deal with.
That's not too surprising, all thing considered. Are we like friendly acquaintances I guess?
South Lake took on a Blood Debt trait (think: Sin of the Father, Sin of the Son) and a Properly Paranoid trait (since everyone is out to get them).
That Blood Debt trait does not sound very beneficial, as I'm guessing things like debts and other things like feuds could be passed onto their kin right? What exactly is the benefit of that?
As for properly paranoid, yeah I'm not surprised they have this, but considering what they did, attacking so many others, are they really surprised that it came around to bite them in the ass?
The Tribe of the West has more or less pulled back from the war. They are recovering this turn and last and have growing concerns to the west. The Bond Breakers are actually being dog-piled by South Lake and the Mountain Clans. No one else is fighting South Lake.
How come the Tribe of the West pulled out? Also, are they considered part of "The South" that are warring with the Peace Builders?
Great...Veri Lake War Round 2 coming up folks, assuming the Tribe of the West doesn't kick their shit in.
Not really. The Mountain Clans did really, really well against the Bond Breakers. All they've learned was that they didn't quite raid the Island Makers and Arrow Lake right. Their only settlement was actually one they captured from the Bond Breakers.
Joy, so I'm guessing that the Mountain Clans will try again against the Island Makers and Arrow Lake then?
The Mountain Clans are like a soap bubble. They're swelling like crazy but will eventually pop and go everywhere.
That seems like a disaster waiting to happen. It will probably muck up our trade lanes and such due to raiders and bandits everywhere. Our settlements will be fine due to the brick walls, but it's going to suck.
There are 7 tribes (including the Peace Builders) apparently fighting over the southern lands below Rahu Bay. The Peace Builders have subdued 2 of those tribes; only 4 enemies are left.
The other tribes have not recognized the Peace Builder's danger. They expect them to lose their gains fairly soon, like all successful tribes have done before.
How likely are the Peace Builders to lose their gains absent outside intervention? Because that is a lot of enemies. I'm assuming the only reasons the Peace Builders are doing so well when a previous update mentioned them losing some of their territory, is due to the weather changes right? Either that or their enemies are that weak.
There is something you can do to screw with the Peace Builders short of war, but you lack the information to figure out what it is.
Is it absolutely critical that we take the Southern Trade Mission for information right now? Such as if we don't take it, will the Peace Builders start to snowball? Meaning, would we be too late if we took a Southern Trade Mission say next turn?
The flood plains are the trees to the east and west of the Valge (White) River between the Fingers and Island Makers. The Great River is also suitable for agriculture, but not as much as the Valge River.
Noted...I don't remember ever hearing the St. Lawrence as being noted for its agriculture though.
The legacy is about having a robust and diverse tradition of Holy Orders. The numbers track how significant that is.
Ah okay, I was just wondering if there was a reason for the differences between the tiers aside from numbers then.
So wouldn't it be essentially better to be wide rather than tall as that would give us more chances to discover tin? Considering we need tin for Bronze, that seems like a pretty good motivator to go wide before we start rolling for that. When does rolling for tin begin anyways?
To go Tall, you need to focus on locking in Temples, Hills and other infrastructure as soon as you can. If you don't lock it in, eventually you'll get to a point where you will never have enough actions to build all of the necessary infrastructure. You would always be playing catch up.
As soon as your infrastructure levels up, it becomes more and more difficult to update to that standard the larger your civilization is.
So right now we have one hill in Hill Guard, meaning to lock down hills we would need around 4 actions dedicated to hills at the Fingers and Crystal Lake. For Temple, I'm not sure whether or not Temples would just be an upgrade for shrines or just new builds, so assuming that the Temple of Stars is not considered part of any settlement, we would need around 6 actions to do that.
Considering how if we simply added one more settlement the next turn, which seemed to be the critical turning point, if we added that one settlement it will be harder for us to get things locked down as we would need 4 more actions to do so.
Is there a way to gain more actions?
You lock in infrastructure buildings by making sure all settlements have them for 3 turns.
There's downsides to both going wide and tall. You have enough with the Great River to build a successful civilization. You would just need to force infrastructure development and hope you get bronze first so you can conquer the shit out of everything because of your superior technology and social organization. Alternatively, by going wide, you're trying to choke out all other civilizations, leaning on your current technological edge until the others finally carch up.
Isn't there an inherent downside to tall though in that the fact that it is reliant on bronze means that it would need tin. By going tall we would have fewer settlements and thus fewer opportunities to roll for tin, making it so that our luck would have to be really good in order to get it right now with the three settlements we have. Growing tall here seems to be disadvantaged at this stage compared to going wide as you mentioned earlier that anyone who controlled either Rahu Bay or the Flood Plains could break us over their knee.
Comparatively it seems like going wide would be more doable as it is something we can direct that isn't dependent on the luck of the dice, literally, and due to our current technological edge in terms of brick walls, which will likely be unassailable until the Bronze Age, we could likely stave off competitors.
So what is the incentive of going tall aside from not making it exponentially harder to get infrastructure?
It seems like the having things for 3 turns rule makes it much harder to get infrastructure as we would have to wait a long time in order to develop the necessary buildings, then wait three more turns, in which other adversaries might take desirable locations, at which point we would have to go to war to gain them back.
I'm not complaining, I'm just curious if this seeming imbalance is a bug or a feature of the time period.
You would dominate Rahu Bay by founding settlements at North Bay, where the River Tribe currently is, on the massive peninsula west of Hill Guard, and by forcing the Peace Builders off of their gains on the bay's shores. Of the advantages you know, having the bay gives you extensive agricultural land with numerous rivers for relatively easy irrigation. It also can serve as a transport hub, making it extremely easy to keep your civilization together. When you want to become a naval power, the size of the bay will give a protected and fantastic location to develop docks and naval infrastructure.
Firstly, where is Manitoulin Island in all of this?
Also, how does Hill Guard factor into all of this? Does it help with our efforts at controlling the bay? I'm guessing not enough.
How do we develop ports like the Island Makers and Pearl Divers have by the way?
Compared to the Flood Plains, this seems like the less likely choice for expansion right now due to the fact that it would necessitate fighting the Peace Builders to gain control of the Bay. It's probably going to be a long term consideration for us considering how useful the Great Lakes are for commerce.
The White River's flood pains are the ones near the Fingers. Yes, dominating them would lead to explosive population growth due to the equalit of the soil.
Considering the fact that the Island Makers build tall, the Mountain Raiders are about to explode, and Arrow Lake is separated from the Flood Plains by a mountain range, would it not be easier for us to control the Flood Plains here compared to the Bay?
Ahh, okay then, good to know. Are there benefits to having buildings such as this last into later epochs like say the Medieval Era?
Cultural trade goods are more having a really impressive culture that causes pilgrims, travelers, and merchants to show up. These people then spend their money on food, accommodations and trinkets while they're taking in the sights.
I'm assuming money is not currency as that hasn't been invented yet, but instead trade goods?
Are their side effects that are related to us having a cultural trade good being dominant that is unique from generating wealth? Such as does this give us more diplomacy or influence?
Art is a combination of cultural, religious and technical crafts. It covers not only sacred icons, but useful tools and weapons. It's essentially how much useful or pretty stuff the People can produce.
Huh...that was more than I expected. So how do you determine if an Art Hero is a craftsman rather than say a shaman or something?
Take more actions in that specific category. If you want to boost Econ, farm or herd. If you want to boost Diplo, trade more. The stat numbers are more just an abstraction of your past action history so that I know roughly what you're good at.
Are certain actions and behaviors weighted in some fashion? For example, the fact that every time we've dealt with refugees we've always taken them in? Does that narrative come in the stats anywhere?
Your Diplo is recovering from past decisions. Abandoning the Veri Lake tribes in the middle of their war against South Lake dinged your Diplo (quite a bit actually). Killing the Northland's High Shaman dinged Diplo. Abandoning the Peace Seekers to the Mound Builders dinged diplo.
Yeah...I figured abandoning the Veri Lake tribes was going to bite us in the ass later.
How much would actions like sharing our magic with Arrow Lake and the Pearl Divers help us?
Would going back to annihilate the South Lake Tribe help shore up our diplomacy?
So assuming we succeed with repairing our relationship with the Northlands for killing their shaman, would that help? As it's not like we intended to.
Stats are prioritized based on how high they are on the list. You'll take stat points from everything below which ever stat goes below 0.
So assuming that our martial would the highest, it would've been siphoned off to buoy the rest of our stats then? How would that be seen narratively?
0 Does nothing. Negative impacts background rolls and can cause social problems.
Comparatively how do we look compared to everyone else? As I'm sure other tribes are more in the negative than us.
I try and ere on the side of random unless it gives a nonsensical result.
How focused are rolls? Do you just roll for a region and then figure out or are rolls more narrow for certain events?
Right...if someone gets T-Rex cavalry or something I blame you.
Take up the Pearl Diver's option to build a saltern. Everyone wants salt and is going to take as much as you can possibly give them. It's simply to useful as a food preservative to do otherwise.
Well, guess it's time to change my vote, as it sounds like we're the access to salt for the others right?
It affects how your religion and your values will develop in the future. It guides them.
Good to know. So picking this won't upgrade a value or give us new ones then?
Why do you think the Pearl Divers are inviting your people into their settlements to help work with them and build their technologies? It's already having an effect. You just need to keep building on it.
By building on it do you mean accommodating them? As I'm not sure how egalitarian their society is in terms of outsiders, as I doubt they would like us speaking in their gatherings too often.
By doing this, are we welding ourselves to their side?
So we don't need to worry about anyone else taking the Cave of Stars anymore then?
Yes. The flood plains are all the dark green forested tiles. I know I'm using the word wrong, but the non-hilly forested area used to be flooded by the White River in that area of the world.
So did the map change recently to reflect that or has it always been this way?
Control is determined by whose settlements are nearest and who has the biggest stick.
The Mountain Clans are nomadic. They have small bands scattered everywhere throughout their territory. It shows the areas where they can nominally be found.
Assuming that the Mountain Clans explode like you say they will, do we really need to raid them in order to gain control of that island there?
I'm also guessing that there aren't any formal borders yet?
Not much. You're preferentially building near water because it makes travel easier. Once you start building more farms you'll expand inland as well. You've just focused on the water ways a lot.
Okay, I was just wondering if we were restricted in some ways compared to the others when it came to placing settlements, rather than say it being preference.
The trade mission to 'the south' is to find out more about them. You know very little right now.
How did we gain the original information about this situation then? Mostly curious.
The leader board is from the People's perspective.
South Lake would acknowledge that their magic is rooted in blood, but they would fervently deny that it was in any way 'dark' or 'evil'. Even the blood curses they use would not be evil, but instead using the spirits to smite those deserving.
But even though it's rooted in perspective, would say the others like the Peace Builders acknowledge that we're at the top of the pile? As in, while the perspectives may change, would the overall list still be the same no matter who is looking at it in terms of order?
The Tribe of the West's magic is related to living things; plants, medicine, concoctions, and various drugs.
That seems par for the course considering they've developed booze.
The Northlands' magic is derived from their close relationship with elk and other animals.
Elk? So they don't have mastodons tamed yet?