So are they basically high off of their success and simply believing that their own propaganda enough that they aren't pushing to become warriors rather than maintaining their militias?
Basically. Over the last four turns, Arrow Lake's lowest Raid related roll, before modifiers, was 84. Divine providence is so strongly in their favour it's actually hurting them. They haven't been forced to develop proper warriors yet because they're so unbelievably lucky that they win without any extra training.
So are these two places going to be marked on the eventual new map? Like how close are they/far away from us?
They are
way off the right side of the map, southeast of your current position. I don't want to expand the map to be honest because I hate maintaining it. If someone else wanted to volunteer, I would help them put it together. I'm not an art person. At all.
So, is the Stone Age Law Megaproject still open for us?
Yes.
Is there a way for us to put a quota on how many specialists we truly need?
Not yet. You need more technology or social sophistication. The only reason that the current crisis was so minor was because Aeva allowed you to notice and avoid it. If you want to solve it, you need to either Centralize power, move to a hereditary system, or develop a memory/admin related innovation. Writing and math, essentially.
The reason that hereditary systems were ubiquitous in human history is because they're stable. If a family line produces the same goods generation after generation, the people who are administering everything know roughly how much can be produced because of what happened in the past. Change is slow.
Would making actual currency or changing or economic system help with this issue?
Currency would make everything worse. Adopting or shifting currency (i.e. from silver to gold, banknotes, or fiat) tend to cause a lot of short-term instability. People don't know how to handle their money so they do stupid things with it.
That was convenient. Was the Nat 100 for the entire situation in general, their being of a good disposition towards us, or was that just for the fact that it was Alloo's family who ended up being the main faction left.
Essentially how well the initial takeover went.
So, considering that Priit sees her as a Blood Sister, is she a formal part of the People as she is a member of his slate?
Yes.
What will this entail, is this fusion, or is this something different? Such as, will we just gain another settlement, their summer one, as we've now absorbed them?
It would be up to a vote. You could absorb them whole say, turn them into more People, absorb most of them but keep their cavalry as a Holy Order, let them keep their traditional lifestyle, or push them to settle down at either their own camp or along the Great River.
What utilitarian purpose do they provide for us now? I know that we will likely need them later to produce the heat necessary to forge bronze and other metals, but what would we use them for now?
Bricks. Oh dear God, the bricks. You've likely used more than a million bricks to build your longhouses, your walls, and all the other things you do with them. Kilns are burning day and night in order to sate your insatiable demand for them.
You're also burning enormous amounts of wood in order to make maple sugar. It takes something like 1/2 of a cubic meter of wood to boil a single liter of maple sap into maple syrup, a 3/4 cubic meter to get maple sugar. You're producing as much of this as you can. Hundreds of pounds a year, easily.
None of this touches of fires for cooking and heating, both of which were
major fuel uses in history.
The volume of wood you burn could be measured in cubic kilometers every year. All of that has to be cut down and dragged back to your settlements. Having proper charcoal kilns will reduce your fuel consumption immediately to 2/3s, saving you an enormous amount of labour. It's also necessary if you want to learn how to smelt metals. Copper and lead melt much, much easier in a charcoal fire than with straight wood.
Is there a way for us to further gain some of their current techs as it seems like we still are their main source of trade.
They don't really have anything you don't. If they develop sailing, you're not likely to get it. You need to either get ocean access or access to the Great Lakes to uncap sailing technology.
Would Train Warriors reduce the damage done to us?
Yes.
Because so far only the squash and corn are included as farming options. How would we get the beans necessary to innovate something that unlocks this? I'm assuming we need to manage our forests and take gathering right?
Yes, manage forests and gathering are most likely to get beans. Explore actions work too.
So...considering how two actions with the Mountain Clans are highlighted here, does anyone think we might need to consider spending an action on this as it seems like this may effect the course of their collapse?
Oh,
yes.
This is new. What did we roll for this, and how did we get it?
It was a mix of Aeva's changes to the Trials as well as good innovation roles.
It seems like we've gained pumpkins.
You already had them. Pumpkins and squash were both under gourds, I just separated them.
@Redium
[ ] [Teach] Develop a group whose responsibility it is to ensure enough specialists are trained without wasting food.
Is this option a bunch of full-time teachers or is it an organization that just plans and controls the proportion of our people in each specialty?
It's more of an administrative organization.
Or say, if we were going to introduce agriculture to our Northlands Minions. I THINK they can still grow quinoa in their southern camp, the temperature band gap isn't that drastic
The temperature wouldn't be the problem. The issue for them is more than the type of forest changes. You're in primarily deciduous, but with mixed conifers. They're in primarily coniferous trees. All the pine trees that they have up there have done major damage to the soil. The northern camp would be too cold for qunioa.
Hmm, in that case, my views depend on whether or not their camps turn into our settlements, or whether they just filter into ours. If they don't add new settlment, then I'll just vote for your plan. If they DO, then I'd say we should just do nothing. Can you clarify,
@Redium ?
You get a choice for how you would unify. You could push them to settle down where they are, settle down within the People's existing settlements, partially integrate but keep their warrior culture, or found their own settlements on your territory.
No update tonight, I plan to start working on it tomorrow.