- Location
- USA
Ah. I interpreted that to mean that it won't matter if you do not choose to punish him, and assumed it would still apply. Either way, I was going to go err with caution on this vote.
Okay so if we get the temple as a reward would that count as 1/3? Otherwise we're likely to forget soon enough...dammit also need to get hills up and running so we don't lose those either...
Actually, i might as well just ask; @Redium , is it possible to have IWTBTVB as both an honor value and a social value?
It looks like our roles have expanded by a lot compared to how they were before. I wonder what all this specialization will do for us?
Huh, at least it looks like our study travel roll wasn't wasted.
I'm guessing though that this was not the development we needed to turn the war around and catch up in capability as while we now have better mobility in all weather, this doesn't seem to exactly help us in terms of the trails of the Northlands does it? @Redium
Is this true or is this just another effect from the debilitating belief we have?
That seems rather expensive to waste so much ivory to simply make a point, but I guess the enemy can afford to be extravagant now that they have no need to trade the ivory away.
So was this Martial Hero for the Northlands always planned or did we just roll that badly? @Redium
As is, I don't think he is one of their mounted warriors considering their description of him, so we might have an advantage in beating him in the future.
Is there any way to improve the effectiveness and the defenses of our supply lines?
Did our study travel roll actually help us when it came to narrowing the capability gap between us and the Northlands? And how much does the Hunt help us in terms of offensive actions?
So how exactly do we use this hunting knowledge to attrite the enemy? My best guess is that we probably allow the herbivores to boom in population, thus attracting predators, and possibly plant more plants in order to attract more predators but at the same time maintain herbivore populations.
Economically, would I be right to guess that we now time our hunts in terms of the cycle of herbivore population boom and bust?
So what exactly does the safe hunting cap represent? Does it represent how many times we can safely hunt within a certain period without overburdening the prey populations, and if so, how exactly does our locked in manage hunting action now handle that?
When it comes to manage hunting, what mechanical differences are there between it and expand hunting?
When it comes to Defensive Attrition, how noticeable is it in terms of warfare for us, and how much does it cover?
When it comes to terrain boosts, does that apply for everything such as our Great Relay and Hill, or would things like walls also be boosted as well?
Also what is the margin of error for augmenting applicable terrain as that seems rather vague as applicable is not described in full for us?
@Redium
Oh joy a trial. How common is it for all three Big Men to adjudicate one of these?
How likely is he to assume the mantle of Big Man, assuming he survives this trial, and then defeats the Ivory-Blooded Chief in battle?
Quick question before I begin, by why Hill Guard as the Temple Location instead of say the Fingers or Crystal Lake? Wouldn't they be more fit to erect a Temple at? @Redium
While getting closer to the Peace Builders is something we should strive for, especially with the knowledge that it could lead to a merger with them, I am not entirely sure we want to get the Hand or Fist honor value as that would likely constrain us in ways.
What specifically does this value do @Redium
Also, in terms of the level 2 of the Hunt, do we meet the prerequisites for us yet, and do other Megaprojects also have more levels like it or is it one of the unique ones that do? I know the Relay had levels as was seen with the Fire Relay, but I'm curious to know how we can tell if something has multiple levels.
With the Hunt megaproject completed, how much does that help us reduce the difficulty of hunting Prize Animals like this?
When you mean super-majority, what exactly is the measure for that? Do you mean like 2/3, as in 4 out of 6 right now? Because right now that looks to be a long ways off as we only have one matching value with two different tribes.
What are our modifiers currently, and do you mean a roll of 90+ unmodded or not?
Do they not mind intermarriage with us right now? That seems curious considering how the Island Makers reacted.
Also, before this, did they see us as allies?
Then that is a very significant development. Were the summer dog sleds that development, or do we need to try again? @Redium
Yeah, that's what we figured as well. Does it matter if we choose to raid, or if they get defeated in a raid on our territory? As in, will a win on our territory defeating their raid swing the raid counter our way?
What will the counter be like if we choose to take the Temple option this mid-turn?
So in essence, all we need to do is ply for time then? Also, I'm guessing Priit is a martial hero, but is it just them being a hero that boosts their modifiers or are there degrees which make a difference?
Is that their only honor trait?
Otherwise, Blood Brothers seems pretty powerful for what it does, and considering we might be forming cliques soon anyway, it's not too bad of a choice.
How does a summer sled work without wheels or shredding the materials quickly?
??? It crashed and burned because we had a 1000 year time skip of our people being dumb asses and then Scripted super human Genghis Khan.A huge reason why PoC crashed and burned was because the thread doubled down too much on their Elite value until they got Divinely Glorious Elites.
Why are you voting for explore? Temples raise legitimacy, and you lose 2 here without any gain.[X] [Reward] Explore x5
[X] [Value] Northlands (-1 Legitimacy)
[X] [Priit] Yes, his actions lead to tragedy regardless of intent.
[X] [Punishment] Extract immense fines from Priit. (-1 Legitimacy)
[X] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.
I am not paying attention to stats. This is just stuff I want.
Do we vote by plans in this thread?
We don't explore anymore. I don't want our civ to slowly not care to explore anymore.Why are you voting for explore? Temples raise legitimacy, and you lose 2 here without any gain.
But your actively hurting that? We need legitimacy... we can't explore if our house is on fireWe don't explore anymore. I don't want our civ to slowly not care to explore anymore.
And I acknowledged that by saying I'm ignoring stats in my choices.But your actively hurting that? We need legitimacy... we can't explore if our house is on fire
My point wasn't about the stats, it was about the future, if our house is on fire because we lost a lot of legitimacy and stability and were at war, its basically suicide.And I acknowledged that by saying I'm ignoring stats in my choices.
-2 legitimacy does not feel like a panic button?My point wasn't about the stats, it was about the future, if our house is on fire because we lost a lot of legitimacy and stability and were at war, its basically suicide.
1 legitimacy and likely -1 stability however is when were at war against a martial hero.
The bonus applies to basically everything you can currently build. It won't in the future (it wont enhance theaters, for example). The guiding question is really: can this be made to work with terrain in order to be more effective? If yes, then it will be done that way. The Value is very strong (tier 3 traits are) is that things like Temples cost more: 1 full tier of permanent Econ per action and you're obligated to now build a Hill, Temple, Dam, or Trails every turn until you run out of valid targets.
Their values have nothing to due with why the Peace builders hate them. Heck, they probably had relatively little contact before this war.[X] [Reward] Raise Temple: Hill Guard 1/2 + 2/2
[X] [Value] Develop Internally
We need that temple for stability after our horrid raid rolls.
As for the traits, anythibg but Northlander traits. We need the PB as alloes, and becoming more like their hated foe is bad for our diplomacy.
Once you uncap IWTBTVB,however, it's going to immediately upgrade into the next level of Elite as a pure Elite value. That's good since it doubles down on what's nice about the Elite trait, but also bad because it augments its worst aspects as well. The thread may be happier if they mix something else with IWTVTVB in order to redirect or moderate it.
Summerized dog sleds was the development I was thinking of. It greatly increases tactical speed and is as close to cavalry as you can get. Now, the sleds break constantly, tend to lead their users with back or leg injuries from all the shocks, and are only useful on the offense (you don't have enough trails to use them practically in defense yet), but they help.
The Ivory-Blooded Chief is reusing the tusks; he's not an animal! He cares for the environment.
You're just not seeing him go back to collect the old ones.
No. The Northlands has the highest hero generation chance of all current factions, but he wasn't scripted.
He is a man-beast warrior.
Not practically. The technology and social organization you'd need would be Bronze Age, at least. What you can do long term is build more trails.
Summer dogs sleds were what I was thinking of.
You're going to stir your territory up next phase to have an abundance of carnivores and then systematically drive them north to screw with the Northlands' herds. It wouldn't be as effective against a settled peer, but it could hurt.
You're actually evening out the boom-bust cycle. The cycle is inherently unstable and it's only a local maxima. If all of the animals exist in consistent, predictable proportions, then the carrying capacity as a whole is higher. This is, of course, sub-optimal for the fittest animals, but as humans, you don't care about 'natural selection' or any of that nonsense.
It's more effective, reliable, and sustainable. It dampens damage due to climate rolls and provides extra Econ score for doing it. It also allows you to hunt more before doing long-term environmental damage.
Not as much as you'd like. It gets a lot better against higher tech civilizations.
The bonus applies to basically everything you can currently build. It won't in the future (it wont enhance theaters, for example). The guiding question is really: can this be made to work with terrain in order to be more effective? If yes, then it will be done that way. The Value is very strong (tier 3 traits are) is that things like Temples cost more: 1 full tier of permanent Econ per action and you're obligated to now build a Hill, Temple, Dam, or Trails every turn until you run out of valid targets.
If he kills the Ivory-Blooded Chief? Certain. Even if he survives, it's almost certain.
Hill Guard hold the Fangs. The Hunt is inspired by that Holy Order so their shrine gets upgraded first due to that relationship (Aeva also thinks it's going to be politically good to give it to them due to Priit's trial).
Hand or Fist is actually a tier 2 "Grudge" value. It's basically the thought of "I expect everyone to hurt and disappoint me, but this time I'm going to let them do it once, before my fist meets their face." The biggest thing that it would do is force you to use Casus Belli in order to declare war. (Once you have a Cassus Belli, it would stick around for a very, very long time.)
15%. Prize Animals can be successfully hunted about 55% of the time now.
2/3. You'll get more values over time so you'll need more in common. After a certain point (mid-Bronze Age), you stop being able to automatically merge, though.
An unmodded roll of 90. Your modifiers to rolls are in the neighbourhood of +60 (a little bit better than other war-focused civilizations) so it wouldn't be a modded roll.
Peace Builder intermarriage will get brought up in 17.2. Given the trial, I want to know how you resolve it because that will be very relevant for marriage in the future.
Peace Builders have:
Social Values:
Speaking Circle: consensus is extremely important.
Protective Justice: the purpose of justice is the protect the community.
Honour Values:
I Want To Be The Very Best (equivalent): this trait was home grown in them.
Hand or Fist: a hand is offered in friendship, but the other is clasped as a fist.
Spiritual Values:
Sacred War: War is a sacred struggle, not only between groups, but between their spirits.
Do it Or Die: If it's worth doing, it's worth dying for.
Truce and everyone is recovering this turn. They want at least one generation of young warriors to grow up without going into the meat grinder.
The Peace Builders honestly did not expect to be hit as hard as they have helping you.
You always want to raid if you're at war. If you're not, that's basically you just ceding ground to your enemies without an organized response.
The Mountain Clans managed to damage something important. Mostly by accident, to be honest.
Heroes are all on the same level. There are higher tiers (Genius, Legend), but those are still locked due to low population. The only person you've gotten who may have rolled high enough to be a Genius (in another time) was Kaspar. You have never rolled high enough for a Legend.
That's going to be devastating morale wise for those who don't know how it works. It's going to look like the spirits disapprove of the fight.You're going to stir your territory up next phase to have an abundance of carnivores and then systematically drive them north to screw with the Northlands' herds. It wouldn't be as effective against a settled peer, but it could hurt.
Well, over an extended period it's going to deselect animals from either extremes of aggression and physical fitness, and select for fast breeders to take the most advantage of managed boom periods?You're actually evening out the boom-bust cycle. The cycle is inherently unstable and it's only a local maxima. If all of the animals exist in consistent, predictable proportions, then the carrying capacity as a whole is higher. This is, of course, sub-optimal for the fittest animals, but as humans, you don't care about 'natural selection' or any of that nonsense.
Locked into Super Tall then. We're going to want to automate as many of these as we can or we'd break our necks trying.The bonus applies to basically everything you can currently build. It won't in the future (it wont enhance theaters, for example). The guiding question is really: can this be made to work with terrain in order to be more effective? If yes, then it will be done that way. The Value is very strong (tier 3 traits are) is that things like Temples cost more: 1 full tier of permanent Econ per action and you're obligated to now build a Hill, Temple, Dam, or Trails every turn until you run out of valid targets.
So the problem was when it merged with do or die to become "and keeps meeting their face UNTIL MY HAND IS BROKEN"? Not inherent demand for a war to the knife from HoF itself?Hand or Fist is actually a tier 2 "Grudge" value. It's basically the thought of "I expect everyone to hurt and disappoint me, but this time I'm going to let them do it once, before my fist meets their face." The biggest thing that it would do is force you to use Casus Belli in order to declare war. (Once you have a Cassus Belli, it would stick around for a very, very long time.)
Does this require that we finish one thing a turn, or just that we work on one thing a turn? Because otherwise we're screwed when the dam comes up.The bonus applies to basically everything you can currently build. It won't in the future (it wont enhance theaters, for example). The guiding question is really: can this be made to work with terrain in order to be more effective? If yes, then it will be done that way. The Value is very strong (tier 3 traits are) is that things like Temples cost more: 1 full tier of permanent Econ per action and you're obligated to now build a Hill, Temple, Dam, or Trails every turn until you run out of valid targets.
I also concur, how would a legend handle things compared to a Hero? I assume their so good they are borderline magical at something...Heroes are all on the same level. There are higher tiers (Genius, Legend), but those are still locked due to low population. The only person you've gotten who may have rolled high enough to be a Genius (in another time) was Kaspar. You have never rolled high enough for a Legend.
Get an Obligation or Loyalty trait of some kind. It's the most compatible with elitism.Immediately? As in automatically?
Also, how do we consciously mix another trait with IWTBTVB as it seems like fusing traits is hit or miss sometimes? And I don't think we've ever redirected one of our traits rather than straight up upgraded them, same with moderating them either.
Can't improve the sleds much more without metal tools.The summerized dog sleds were described as primitive. Would studying travel more improve it and give it a better modifier? What kind of modifiers does it give us anyway?
It sounds like those might be ritual execution tools actually.What exactly were they doing with the ivory beforehand anyway? Do they just keep it around for when someone needs impaling?
Nomads have high hero generation because of their environment. We had it while we were nomads and lost it in the transition to settled.Why does the Northlands have the highest hero generation chance?
So, was their really high roll what triggered their hero generation?
Joy, cavalry warrior. Oh well, time to kill Genghis.
Helps more than it hurts. We know our own trails better, so it mainly improves response time to their raids, and makes it easier to channel them in pursuits into traps.Ah okay, that makes sense.
Wouldn't trails hurt us though at the moment as it would help their mobility too?
A big fine basically means we allow the rich and powerful to buy their way out of punishments with weregild.So we should probably make sure that he survives then.
Just for clarification, if we fine him immensely will that effectively take him out of the war? It will obviously make him vengeful, but I'm not sure what it will do for our performance.
Grudge values are justice values and morale values.What do Grudge Values do? Because right now, I'm not entirely sure what benefit it brings to them, or any it would bring to us as it seems to hem us in when it comes to our decisions.
Metal tools is needed for making the tools needed to maintain an expanded project probably.