From Stone to the Stars

When the Northlanders showed themselves next, they attacked with a fury that up to that point the People had never seen. They were lead by a resplendent figure, his chest armoured in fine strips of dark wood and bearing an enormous ivory tusk studded with obsidian. A glowing amulet of bone hung from his neck with matching armlets threaded so tightly along his limbs that they clacked with every breath. Teeth like pointed fangs, the man-beast cackled when he fought, revelling in blood and slaughter.

He fought in close, ivory tusk stabbing out, impaling lone warriors and crushing past bone and wood armour with the force of a galloping man-beast. The lucky died instantly. Those unlucky were dragged away, disappearing into the night only to end up impaled on a tusk by dawn the next day.

Worse, the Ivory-Blooded Chief had sent part of his force to raid and harass the People's supply lines. Only a few caravans were broken, but it was enough that the People and the Peace Builders would fear hunger. That was the moment that it became obvious: the raid was lost.

Retreating burned at the pride of the People and the Peace Builders did not take it better. For them it was much worse. Many of their warriors refused to leave and stayed behind to face the Ivory-Blooded's echoing cackle.

The raid was a disaster, by Aeva's reckoning. The Ivory-Blooded Chief had not been able to force the People from their temporary camp at the border of the Northlands' territory, but they had stymied every advance and reaped a vicious toll in blood. Augmenting that perception was the lone messenger the Ivory-Blooded Chief had sent. A warrior from the Peace Builders, he had been utterly broken. His flesh shredded then crudely healed, bones broken and then twisted before being set, his face disfigured; all that was untouched were his ears and his mouth. "You murdered and defiled my sister," the messenger had said, passing on his former captor's words. "A curse upon you and your children and children's children. Blood and vengeance will be mine."
Martial Hero. Damn. This war is going to be terrible.

Despite these constant, osculating die offs, no animals seemed to permanently disappear from the forest; eventually, all would return. Checking the numbers a second time, Aeva realized that the die offs seemed to predict, perhaps even spark, enormous booms in population. When the carnivores died, the herbivores would boom in population until they exhausted the plants and the carnivores came back in force. The three were clearly interrelated, osculating in some great cosmic harmony.

Now that they knew the chorus, taking advantage of it would be easy. Instead of becoming dependent on wildly swinging populations of prey, the People could use the knowledge gleaned to level out the wild swings, creating a more predictable and stable source of food. It would also allow them to turn it against their enemies. It wouldn't be quite as useful against professional warriors who usually had some degree of support from home, but against hunters or herders? They were expected to supply themselves with food on campaign and the easiest way to acquire food was by hunting. Something that you now knew the secret magic of. Turning the forest from a placid place filled with pleasant herbivores to a dark terror of teeth and fangs was now possible.
Oh god, ecological warfare unlocked.

Megaproject Complete: The Hunt
A primal activity, the People have looked beyond the age old history of blood and death. Hunting is not a simple story with a beginning and an end, but a chord held in harmony with the world's great symphony. As long as the People remember their humility and their place in the symphony, there will always be a place for the People in the world of beasts.
Effects: Expand Hunting action upgraded to Manage Hunting and reveals the safe hunting cap. Defensive attrition increased.
Nice, Manage Hunting extends our viability.


Tough choice here
How should the People commemorate this project?

[ ] [Reward] Raise Temple: Hill Guard 1/2 + 2/2

This helps lock in our Hero's admin bonus, and builds a temple to boost our Stability(currently 0!) and Legitimacy(which we may be spending on our decision this turn).
We badly need this.

[ ] [Reward] Annual Festival x2

Culture boost and stability. We could take this any time though.

[ ] [Reward] Manage Hunting x3

More food, take us to Large Surplus.

[ ] [Reward] Explore x5

This is the most action efficient reward since 5 explore actions is more than twice the others...but it doesn't help with immediate problems, AND it can reveal new wonders which our culture requires us to control.

[ ] [Reward] Raise Warriors (Holy Orders) x2

We ARE at war here. Theres a chance of spawning a new holy order of rangers and trackers.

Values Combined! Wondrous World + Terrestrial Fetich -> Supernal Symphony!
The spirits have placed countless wonders across the world and it is the People's responsibility to find and safeguard these locations. Through laborious toil, these fonts of spiritual power can be augmented and empowered, turned into sources of power available to the People. It is through measures like this that the People and their spirits can work together and remain strong.
Pros: Wonders have greatly increased effect, effects of natural resources and terrain are boosted by artificial intervention
Cons: The People must augment applicable terrain or lose Stability, increased cost and ritualization
Very sweet combination here, since it turns our Hills and Temples into monstrously effective mini-wonders.


Empty Honour Value Slot Detected! Where should a new Value be taken from?

[ ] [Value] Peace Builders
-I want to be the very best - We have this already.

-Hand or Fist - Take our words or take our spears

Basically if we take this we'd be compelled to offer diplomacy first even if it seems unlikely, but if diplomacy fails we'd be committed in a war to the knife. Synergistic with Flat Arrow Outlook and actually mitigates some of the Immediate Violence issues(with the promise of violence later) by making it a Trial By Fire thing.
Problematic with the Northlands current situation since we'd find it hard to actually finish them off and the new trait makes it harder to resume diplomacy .

[ ] [Value] Pearl Divers (-1 Stability)

Can't seem to find their values.

[ ] [Value] Arrow Lake (-1 Stability)
-Ancestral Deeds - This is an elitism value that has synergy with I Want to be the very best. It also encourages recordkeeping and accelerates the route to Writing...with the downside that it punishes infidelity, sexual deviance and illegitimate birth HARD(because of the confusion of ancestors) as well as making us slightly more xenophobic for anyone we hadn't had past relations with. Coupled to Flat Arrow Outlook we can look forward to honor killings for unapproved sexual choices.

-All For One - This is the Community value. If one of us is fucked over, we make sure to back them up. Doesn't matter who's in the right. They're ours. Good for stability, but makes outside diplomacy harder

Overall not my preference.

[ ] [Value] Northlands (-1 Legitimacy)
-Blood Brothers - This is a social cohesion value that helps bind our society together, since people not blood kin can be treated as kin. It also invents politics early, which will be the root of all evil :p

We actually need something like this pretty badly, because we're building tall, which means a lot of people are going to be thrust at each other and the old blood lineage methods is going to be an utter pain. Being able to adopt others into your clan group helps smooth that over.
It can make things like Holy Orders more insular though

[ ] [Value] Develop Internally

Let the RNG speak, based on recent decisions. The case of Priit would be the most decisive here.

So lets see the justice case:

Should Priit be punished? (All options cost at least -1 Stability)

Note first that all Yes results will cost extra due to the punishment.
[ ] [Priit] No, he acted in accordance with precedent and his personal duty.

-In line with current values
-Reinforces Nepotism as Okay.

[ ] [Priit] Yes, his actions lead to tragedy regardless of intent.

-Pushes towards evolving Retributive Justice towards Protective Justice.
-Costs us a Hero when we're fighting an enemy Hero.

[ ] [Pritt] Yes, he is clearly lying and went looking to fight, not to fulfill his duty.

-Casts doubt on his given word. Goes against Flat Arrow Outlook and I Want To Be the Very Best. A martial elite under those two traits should be able to do this thing.
-Costs us a Hero when we're fighting an enemy Hero.

[ ] [Pritt] No, he only defended himself.

-In line with current values
-Reinforces Nepotism as Okay.

[ ] [Pritt] Aeva would not vote against her family and abstains. (Vote deadlocks, -1 additional Stability)

-We're at Stability 0. This will take us to -2

[ ] [Pritt] Aeva would not vote against family and abstains alongside the Big Man of Hill Guard. (Big Man of the Fingers convicts.)

-This is voting yes, but without having Aeva be involved. Might be good for shaping an Honor trait.
-Costs us a Hero when we're fighting an enemy Hero.

[ ] [Pritt] Aeva attempts to lean on her connections to solve the matter privately. (Chance of additional -1 to +1 Stability)

-Solves it by back channel. Potential for developing the trait for our womens' backroom dealings mentioned long ago.
-Against Flat Arrow Outlook.
-Risky, since we can eat a critical hit from this and collapse

[ ] [Pritt] No, the boy is too important of a warrior to sacrifice.

-This reinforces his status as a Warrior Elite, and is pretty much upfront about it. The precedent is the strong can do whatever they want.

How severely should he be punished? (You can vote for this, it won't matter if you do not vote to punish Priit)

[ ] [Punishment] Death. (-1 Stability)

We lose our own Hero when we're facing one.
But its the simplest punishment and the least fallout.

[ ] [Punishment] Exile. (???)

We have a chance of spawning him as a renegade tribe that has Issues with us.

[ ] [Punishment] Make Priit a Debtor. (-1 Stability)

This is in line with our past justice practices. It sidelines him for a while until he works off the debt.

[ ] [Punishment] Extract immense fines from Priit. (-1 Legitimacy)

Make him pay his way out of the damage. No idea where he's going to get the fines from...probably nothing good. Its cheaper for us though. We have plenty of legitimacy, but no Stability to spare.

How do the Big Men rule on Priit's allegation of food theft?

[ ] [Theft] The woman was no thief. A woman can always expect support from her husband.

Favors the woman in legitimacy disputes. Marriage as permanent(with Flat Arrow Outlook this is going to be resolved by violence)

[ ] [Theft] The woman was a thief. Taking food from a family with which your child shares no blood is done under false pretenses and a crime.

Favors the man in legitimacy disputes. The hard part is its hard to prove here.

[ ] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.

Adultery itself is not a crime, but is grounds for divorce?
Its probably the easiest and clearest to judge and prove. Whether its fair is another matter

[ ] [Theft] The woman was a thief, but not of everything she is accused. All of the initial gifts given were hers, but what she asked for later was theft under false pretenses.

The adultery is automatic divorce.
Hard to prove again, but fairly clear cut.

Personal combo:
[ ] [Reward] Raise Temple: Hill Guard 1/2 + 2/2
[ ] [Value] Northlands (-1 Legitimacy)
[ ] [Pritt] Aeva attempts to lean on her connections to solve the matter privately. (Chance of additional -1 to +1 Stability)
[ ] [Punishment] Extract immense fines from Priit. (-1 Legitimacy)
[ ] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.

Net result:
Legitimacy 3 -> 2 to 3(depending on how the judgment ends)
Stability 0 -> -1 to 1(depending on Aeva's rolls)

No risk of collapse, we get a New Idea, but things can get a little sticky if our hero doesn't roll well on juggling everything.
 
Is there a way we can reward Pritt? Say he did nothing wrong, and proceed to send him off to the front lines? And in private tell the chief of the fangs that if he wins the war, he is exempt of all wrong doings, if he loses, its a suitable punishment.

It sounds like an epic story of a rising hero who proceeds to win every battle place in front of him, in essence, a martial hero stands before us! One who the big man thinks is Kaspers equal.
 
Is there a way we can reward Pritt? Say he did nothing wrong, and proceed to send him off to the front lines? And in private tell the chief of the fangs that if he wins the war, he is exempt of all wrong doings, if he loses, its a suitable punishment.

It sounds like an epic story of a rising hero who proceeds to win every battle place in front of him, in essence, a martial hero stands before us! One who the big man thinks is Kaspers equal.
That's just this option [ ] [Pritt] No, the boy is too important of a warrior to sacrifice..

It would make our issues with FAO infinitely worse though, by basically sanctioning the right of warriors to kill anyone they don't like.
 
Is there a way we can reward Pritt? Say he did nothing wrong, and proceed to send him off to the front lines? And in private tell the chief of the fangs that if he wins the war, he is exempt of all wrong doings, if he loses, its a suitable punishment.

It sounds like an epic story of a rising hero who proceeds to win every battle place in front of him, in essence, a martial hero stands before us! One who the big man thinks is Kaspers equal.
REPENTANCE THROUGH BATTLE!
 
That's just this option [ ] [Pritt] No, the boy is too important of a warrior to sacrifice..

It would make our issues with FAO infinitely worse though, by basically sanctioning the right of warriors to kill anyone they don't like.
Ah I meant for a different path then say he not being punish, but as a sort of punishment/reward threw war, after all, the people solve things threw violence, it isnt rewarding him by letting him go free, but rather fast tracking him to the front lines. IF he wins that war, he is in the right, the chief who hates him, HAS to drop any anger he has towards him, BUT if he dies in that battle, but takes down a massive amount then he is still rewarded as a hero, but is dead, and any problems anyone has with him is dead with him. Its not a perfect solution, but Im not going to try and shove my ideals onto someone who lives in a different time period/ is fictional.

Just that Im working with the current system we have, by letting him go to war, and win, he is exempt of all crime that the fingers have with him, if he dies, well, whatever.

Edit: Long term this is best, as soldiers who do wrong are punished into doing HARDER assignments, meant to either kill them, or reward them.

People are lazy, they go do the things of least resistance, by having such a mentality of being rewarded more work, with possible death, but fame, crimes soldiers would do would drop. However punishing crime only encourages people to try and hide their deeds, or fame others. In a public manner such as this however its more likely to be accepted, either this criminal warrior becomes a hero, or dies a hero, either is good.
 
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Ah I meant for a different path then say he not being punish, but as a sort of punishment/reward threw war, after all, the people solve things threw violence, it isnt rewarding him by letting him go free, but rather fast tracking him to the front lines. IF he wins that war, he is in the right, the chief who hates him, HAS to drop any anger he has towards him, BUT if he dies in that battle, but takes down a massive amount then he is still rewarded as a hero, but is dead, and any problems anyone has with him is dead with him. Its not a perfect solution, but Im not going to try and shove my ideals onto someone who lives in a different time period/ is fictional.

Just that Im working with the current system we have, by letting him go to war, and win, he is exempt of all crime that the fingers have with him, if he dies, well, whatever.

Edit: Long term this is best, as soldiers who do wrong are punished into doing HARDER assignments, meant to either kill them, or reward them.

People are lazy, they go do the things of least resistance, by having such a mentality of being rewarded more work, with possible death, but fame, crimes soldiers would do would drop. However punishing crime only encourages people to try and hide their deeds, or fame others. In a public manner such as this however its more likely to be accepted, either this criminal warrior becomes a hero, or dies a hero, either is good.

Not going to work. Warriors are a position people fight to get. Not a punishment
 
[ ] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.

[ ] [Theft] The woman was a thief, but not of everything she is accused. All of the initial gifts given were hers, but what she asked for later was theft under false pretenses.

Do the People view theft as different than 'theft under false pretenses'? If not, then this might have implications beyond the adultery bit. This might start some sort of legal precedence for fraud. Give someone some sort of outlet other than violence to deal with someone who maliciously misled them? Or is that covered under the debtor system?
 
[ ] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.

[ ] [Theft] The woman was a thief, but not of everything she is accused. All of the initial gifts given were hers, but what she asked for later was theft under false pretenses.

Do the People view theft as different than 'theft under false pretenses'? If not, then this might have implications beyond the adultery bit. This might start some sort of legal precedence for fraud. Give someone some sort of outlet other than violence to deal with someone who maliciously misled them? Or is that covered under the debtor system?

Just means the crime is more severe.
 
I think I am going to vote for something like this.

[ ] [Reward] Raise Temple: Hill Guard 1/2 + 2/2
[ ] [Value] Peace Builders
[ ] [Priit] Yes, his actions lead to tragedy regardless of intent.
[ ] [Punishment] Extract immense fines from Priit. (-1 Legitimacy)
[ ] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.

It sets us up to merge with the Peace Builders, or merge them with us, or something along those lines. We need better ways to increase our numbers. This is it.

@Redium If a merger happens, do we still play as the new entity?
 
Not going to work. Warriors are a position people fight to get. Not a punishment
Forbid him to return until he slays the Ivory Chief?

It sends him away from the settlement he commited his crime in, and removes the problem unless he either does an impossible feat to redeem himself, which would be hard to spin against us, or perishes in service of the People - which is still better than executing a potential Martial hero.
 
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If we want to punish him and keep him as a warrior we already have some perfectly good options right there. Just drop a massive fine on his head.
Forbid him to return until he slays the Ivory Chief?

It sends him away from the settlement he commited his crime in, and removes the problem unless he either does an impossible feat to redeem himself, which would be hard to spin against us, or perishes in service of the People - which is still better than executing a potential Martial hero.
He's already fought the ivory chief one-on-one, and almost come away victorious. This is still nothing that anyone would see as a punishment, especially with trial by fire.
 
There is no such thing as 'almost victory'. The Chief is well, if a bit frustrated, and we were pushed back. The Northlanders are perfectly fine.

The punishment would be, effectively, an exile until a real, not 'almost', victory is achieved.
 
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There is no such thing as 'almost victory'. The Chief is well, if a bit frustrated, and we were pushed back. The Northlanders are perfectly fine.

The punishment would be, effectively, an exile until a real, not 'almost', victory is achieved.
So.... he lost? An almost in most things doesn't mean anything except to make the loser feel better.
My point is that he is already doing what that punishment mandates of him, so sparing him if he fights the ivory chief is no different from just sparing him because he's a warrior.
 
My point is that he is already doing what that punishment mandates of him, so sparing him if he fights the ivory chief is no different from just sparing him because he's a warrior.
Exactly. He's a warrior. Raiding the Northlands requires being away from home for months on end(probably why his wife shacked up with another guy really) just on travel time alone.
Ordering him to go to the front until the enemy is dead is one of:
-Execution by exposure. Raiding seasons are fixed, and everyone pulls home for winter. if he's still raiding in winter you might as well exile him. It'd be kinder.
-Telling him his punishment is to be a glorious warrior and that he gets to have the best fight.

Different values here. A warrior is worth like 4-10 farmers/hunters based on their described wealth, based on their ability.
If you want a punishment that doesn't hurt his ability to fight then slap enormous fines on him and let that go.
 
Endurance
Stability: Uncertain (0)
Legitimacy: Inspired! (3)
Prestige: 24
???

Right, it looks like we lost a lot of stability from the war going south on us like it did.

Roles
Big Man
Elected Leader
Farmer
Fishermen
Gatherer
Hunter
Shaman
Stone Worker

It looks like our roles have expanded by a lot compared to how they were before. I wonder what all this specialization will do for us?

Leader Board

  1. The People! (Prestige: 24, Army: Professional Neolithic Warriors and Holy Orders, Economy: Hunter-Gatherer with early Agriculture, Art: Sacred Construction and High Quality Tools, Magic: Fire, Stone, and Spirit)
  2. Tribe of the West (Prestige: 18, Army: Numerous Professional Neolithic Warriors, Economy: Recovering Agriculture, Art: Innumerable Tools, Magic: Life and the Living)
  3. Peace Builders (Prestige: 17, Army: Fanatical Neolithic Warriors, Economy: Broad Agriculture and Aquaculture, Art: Ephemeral Crafts and Imported Quality Tools, Magic: Of Song and Story)
  4. Island Makers (Prestige: 16, Army: Elite Neolithic Warriors, Economy: Intense Early Agriculture, Art: Advanced Quality Tools, Magic: Earth and Water)
  5. Arrow Lake (Prestige: 14, Army: Informal and Untrained Militia, Economy: Early Agriculture, Art: Sacred Iconography, Magic: Stone)
  6. Pearl Divers (Prestige: 10, Army: Informal Militia, Economy: Early Fishing and Aquaculture, Art: Beautified Dependable Tools, Magic: Sea and Salt)
  7. South Lake (Prestige: 8, Army: Vengeful Killers, Economy: Hungry, Art: Cruel Weapons, Magic: Bloody and Black)
  8. Bond Breakers (Prestige: 6, Army: Scattered Rabble, Economy: Little Starvation, Art: Durable Weapons, Magic: Little)
  9. Northlands (Prestige: 5, Army: !?!?, Economy: Hunter-Gatherer with early Herds, Art: Bone Tools, Magic: Bonds and Beasts)
  10. Mountain Clans (Prestige: 3, Army: Bloodied Hungry Raiders, Economy: Hungry, but Changing, Art: Little, Magic: Little)
  11. River Tribe (Prestige: ?, Army: ?, Economy: ?, Art: ?, Magic ?)

So in summary we're still number one at the top by a large margin. The Tribe of the West hasn't really moved from their previous position. The Peace Builders lost two prestige from getting their shit kicked in by the Northlands. I think the Island Makers and Arrow Lake have advanced upwards, while everyone else has stayed the same save for the Northlands who are steadily gaining prestige from this war.

[X] Plan Win the War
-[X] [Recall] No
-[X] [Value] Yes
-[X][Action] Raid (Northlands)
-[X][Action] Expand Hunting (Dogs)
-[X][Admin] The Hunt -> Primitive Herding
-[X][Art] Study Travel -> Summer Dog Sleds
-[X][Tribute] Megaprojects (The Hunt, The Hunt)

Huh, at least it looks like our study travel roll wasn't wasted.

I'm guessing though that this was not the development we needed to turn the war around and catch up in capability as while we now have better mobility in all weather, this doesn't seem to exactly help us in terms of the trails of the Northlands does it? @Redium


The war, had not gone well.

That sounds par for the course. How badly did we roll?

Now, the People knew the truth; the Northlands were as much man as beast. The whispers about them had only intensified in recent years. Claims that went so far as to the relations between the Northlanders and their caribou was fundamentally different from how the People related to their dogs. Instead, they said, that the relations between the North and their beasts was more akin to the relations that occur only among people.

Is this true or is this just another effect from the debilitating belief we have?

It seemed to solidify the Peace Builder's confidence. They and their spirits were righteous, punishing those who trespassed against sacred laws. Skalds from all over the Peace Builder's holdings had whipped their warriors up into a frenzy. They were powerful and they were going to set the world to rights.

They were wrong.

What effect will this have on the Peace Builders and their beliefs I wonder? As this could be seen as the spirits rebuking them, so I'm curious to see what these losses do to them.

It had started innocuously. The People and the Peace Builders had slowly made steady ground, pushing up through the twisting hills of the Northlands' traditional range. It was slow going, but with the river to secure their supply lines, the People made progress. Each one of their warriors had a dedicated ration of food, this was something that did not change in war or peace and could be easily budgeted for. The Northlands, on the other hand, depended on their hunters and herders to fight. Every day that they fought, was a day that they would have to deal with hunger due to failing to look for food.

From what we can tell here, while the war has been taxing so far on our warriors, overall things are much worse for the Northlands as they likely have to deal with the fact that their hunters and herders have to occupy themselves with fighting this war at the same time, which means that they won't be looking for food in that time with each hunter/herder we kill hurting their economy and tribe much worse than them killing our warriors would be.

In short so long as we continue to keep up the pressure on them, we will win this war through sheer attrition as eventually pushing them to starvation or hunger will start to hurt the tribe, decisive victories or not.


But the People were not convinced. Under Aeva's leadership, they had become used to a more methodical method of war. One based on organization, planning, and objectives. It had not met the success of the Peace Builders, but it was an undeniably winning strategy. The People's warriors heeded their caution. It was what was needed when one was fighting spirits.

This is not too surprising considering that Aeva is an art and admin hero. Unfortunately, I am not entirely sure how much this is helping us or hurting us.

It caused many of the Peace Builders to call the People cowards, but their barbed words were a small price to pay considering what it let them avoid.

It was on that night that he finally acted. The Ivory-Blood Chief.

Yeah that sounds ominous.

When the People went forth on the next day, they found the Peace Builders. Their central force was huddled in a clearing, eyes wide with terror and their numbers visibly reduced. All of their weapons were close at hand, even those who were sleeping did not release their great war clubs. All around them, the rest of the Peace Builders' war party stood as tall as the trees. They were impaled, massive ivory tusks speared through their bodies from end to mouth. It was clear that the impaled had died... screaming.

That seems rather expensive to waste so much ivory to simply make a point, but I guess the enemy can afford to be extravagant now that they have no need to trade the ivory away.

When the Northlanders showed themselves next, they attacked with a fury that up to that point the People had never seen. They were lead by a resplendent figure, his chest armoured in fine strips of dark wood and bearing an enormous ivory tusk studded with obsidian. A glowing amulet of bone hung from his neck with matching armlets threaded so tightly along his limbs that they clacked with every breath. Teeth like pointed fangs, the man-beast cackled when he fought, revelling in blood and slaughter.

He fought in close, ivory tusk stabbing out, impaling lone warriors and crushing past bone and wood armour with the force of a galloping man-beast. The lucky died instantly. Those unlucky were dragged away, disappearing into the night only to end up impaled on a tusk by dawn the next day.

So was this Martial Hero for the Northlands always planned or did we just roll that badly? @Redium

As is, I don't think he is one of their mounted warriors considering their description of him, so we might have an advantage in beating him in the future.

Worse, the Ivory-Blooded Chief had sent part of his force to raid and harass the People's supply lines. Only a few caravans were broken, but it was enough that the People and the Peace Builders would fear hunger. That was the moment that it became obvious: the raid was lost.

Is there any way to improve the effectiveness and the defenses of our supply lines?

Retreating burned at the pride of the People and the Peace Builders did not take it better. For them it was much worse. Many of their warriors refused to leave and stayed behind to face the Ivory-Blooded's echoing cackle.

I'm guessing this is the Peace Builder's Do it Or Die value in action right here? Hopefully they took many of the enemy with them.

The raid was a disaster, by Aeva's reckoning. The Ivory-Blooded Chief had not been able to force the People from their temporary camp at the border of the Northlands' territory, but they had stymied every advance and reaped a vicious toll in blood. Augmenting that perception was the lone messenger the Ivory-Blooded Chief had sent. A warrior from the Peace Builders, he had been utterly broken. His flesh shredded then crudely healed, bones broken and then twisted before being set, his face disfigured; all that was untouched were his ears and his mouth. "You murdered and defiled my sister," the messenger had said, passing on his former captor's words. "A curse upon you and your children and children's children. Blood and vengeance will be mine."

Right, we lost this raid and learned a very important fact. We are not going to end this war anytime soon with negotiations as this war is apparently personal. The Northlands will likely stop at nothing to ruin us even if we pull back. That will simply invite them to fight it out on our territory, which could hurt us economically. The only way we are likely to win this is two fold, defeat them decisively such as by seizing their summer settlement, and by killing the Ivory-Blooded Chief. Without that, this war will likely continue until he is dead.

It had been a minor miracle that the People were able to stop the Ivory-Blooded Chief's advance. The People's forests were often trackless, virtual unknowns, and without trails. It hadn't quite seemed obvious to her before, but the well trailed lands of the Northlands allowed their man-beasts an unmatched strategic depth. It was easy for them to hit and then run, stymieing all efforts to advance against them. The lack of trails within the People's land meant that the Ivory-Blooded Chief's man-beasts were even more hemmed it. On the whole, Aeva would've judged having more trails to be beneficial.

What really saved them, though, was their knowledge of The Hunt.

While it's good to hear our lack of trails is preventing our enemy from meaningfully attacking us on our own territory, I have to wonder. How exactly are we going to deal with their hit and run tactics due to the trails they have? It's not like we can burn the forest down around them.

Did our study travel roll actually help us when it came to narrowing the capability gap between us and the Northlands? And how much does the Hunt help us in terms of offensive actions?

The People had been close to panic in recent years over the sudden loss of animal populations around them. Everyone knew intellectually that the weather likely meant the animals suffered and fewer were born. But to have it be severe enough that they could not be found? That was different. What about the next time the People needed to rely on the hunt when the weather turned against them? Countless questions dominated the People's councils and campfires.

It seemed The Hunt, a thing of time immemorial, may no longer exist. That was the moment that drove Aeva back to her old friend of organization. She and her Slate kept extremely careful track of the People's hunts across many years. They tracked every rabbit, every fox, ever deer, moose, wolf, and orker that was slain. It was a laborious process, but it eventually revealed a pattern; the World moved in cycles. It was not a static thing, it was a system.

After the harsh weather of the last few years, many plants had died. This in turn meant that the creatures that feed on them; deer, moose, rabbits, raccoons, and badgers, would soon starve. This meant that the predators which relied on them; wolves, bears, cougars, and foxes, would suddenly find themselves starving in turn. The key observation was that these transitions were offset by a year. If the plants died, a year later the herbivores would die and a year after that the carnivores.

Despite these constant, osculating die offs, no animals seemed to permanently disappear from the forest; eventually, all would return. Checking the numbers a second time, Aeva realized that the die offs seemed to predict, perhaps even spark, enormous booms in population. When the carnivores died, the herbivores would boom in population until they exhausted the plants and the carnivores came back in force. The three were clearly interrelated, osculating in some great cosmic harmony.

Now that they knew the chorus, taking advantage of it would be easy. Instead of becoming dependent on wildly swinging populations of prey, the People could use the knowledge gleaned to level out the wild swings, creating a more predictable and stable source of food. It would also allow them to turn it against their enemies. It wouldn't be quite as useful against professional warriors who usually had some degree of support from home, but against hunters or herders? They were expected to supply themselves with food on campaign and the easiest way to acquire food was by hunting. Something that you now knew the secret magic of. Turning the forest from a placid place filled with pleasant herbivores to a dark terror of teeth and fangs was now possible.

So how exactly do we use this hunting knowledge to attrite the enemy? My best guess is that we probably allow the herbivores to boom in population, thus attracting predators, and possibly plant more plants in order to attract more predators but at the same time maintain herbivore populations.

Economically, would I be right to guess that we now time our hunts in terms of the cycle of herbivore population boom and bust?

A primal activity, the People have looked beyond the age old history of blood and death. Hunting is not a simple story with a beginning and an end, but a chord held in harmony with the world's great symphony. As long as the People remember their humility and their place in the symphony, there will always be a place for the People in the world of beasts.
Effects: Expand Hunting action upgraded to Manage Hunting and reveals the safe hunting cap. Defensive attrition increased.

So what exactly does the safe hunting cap represent? Does it represent how many times we can safely hunt within a certain period without overburdening the prey populations, and if so, how exactly does our locked in manage hunting action now handle that?

When it comes to manage hunting, what mechanical differences are there between it and expand hunting?

When it comes to Defensive Attrition, how noticeable is it in terms of warfare for us, and how much does it cover?

The spirits have placed countless wonders across the world and it is the People's responsibility to find and safeguard these locations. Through laborious toil, these fonts of spiritual power can be augmented and empowered, turned into sources of power available to the People. It is through measures like this that the People and their spirits can work together and remain strong.
Pros: Wonders have greatly increased effect, effects of natural resources and terrain are boosted by artificial intervention
Cons: The People must augment applicable terrain or lose Stability, increased cost and ritualization

This seems to be a rather powerful value. Considering the fact that we it says Wonders in general, and not just natural wonders makes it all the more powerful in my eyes. Right now, what do our Natural Wonders, in Crystal Lake, and the Cave of Stars, actually do for us? Considering the fact that we have built up those areas, I'm guessing we now get boosts to them?

Also, when you say effects of natural resources are boosted also, does that currently apply now when it comes to say our crystal and obsidian mining even though it seems we don't truly mine for them, more so we just gather them? And if not, do we need to innovate the artificial intervention to boost their effect? Does this also apply to things we build for others such as the salterns for the Pearl Divers?

When it comes to terrain boosts, does that apply for everything such as our Great Relay and Hill, or would things like walls also be boosted as well?

Also what is the margin of error for augmenting applicable terrain as that seems rather vague as applicable is not described in full for us?

@Redium


It was the People's obligation to uphold such harmony and as far as Aeva could see it was a work in progress. One that would likely take far longer than her lifetime. Still, it was her role to see the People succeed, despite the dunderheadedness of some of those that sought to petition her.

After the situation with the Northlands had stabilized, many of the warriors involved has returned home. They were hardened men and tough women, Aeva could tell. Many of them never quite seemed to relax, eyes always darting to and fro, or bursting from the depths of sleep in the middle of the night, ready to kill. It was a matter of time before problems would arise, Aeva knew.

When it finally did, it was spectacular.

Is this our Flat Arrow Outlook coming to bite us in the ass?

As she sat in high council, the Big Men of both Hill Guard and The Fingers beside her, Aeva wondered how it had come to his. Looking down, she could see her great-grandnephew staring back defiantly despite the binds that secured him almost from head to toe. Priit was a boy, seventeen years old, if she remembered correctly. He shouldn't have been able to do this.

"What have you to say for your actions?" the Big Man of the Hill asked him.

"My actions were without mistake," Priit responded. "I acted as Justice demands. I acted with full knowledge of my actions. I have not erred in my Outlook."

"And those things led you to spill the blood of the People?" the Big Man of the Fingers asked, incensed. He had lost friends due to Priit's actions, potentially even kin.

"I did not kill anyone who did not deserve it," Priit said. "The only ones to die were those who died to preserve my life."

"How many were dead by the end, Priit?" Aeva asked, breaking her silence for the first time. The boy focused on her, and he was a boy despite the trials he faced. His stare was the same as the other warriors, distant but sharp. "How many were wounded or maimed?"

"I acted to bring a thief to justice," Priit said. "The fact that others would shelter a criminal in defiance—"

"She was no thief, boy!" the Big Man of the Fingers bellowed. He was half out of his seat, great club in hand.

"Do it," Priit whispered. "Do it you cowardly old fuck."

The Big Man of the Fingers nearly did, knocking Priit to the ground and raising his club to crush the boy's skull. It was only the symphony of full throated growls that stopped him. Aeva shivered as all of the Fangs and their canine companions watched intensely.

Oh joy a trial. How common is it for all three Big Men to adjudicate one of these?

Anywho, it seems like Priit is rather important to the Fangs considering how they are closing ranks around him, and considering how important they are to the war effort against the Northlands it would likely be wise to not piss them off.

The situation was tense and violence threaded through the air. Why couldn't Priit have done something differently, Aeva wondered? Because he was a boy, no matter how young he was once he passed his trials.

Priit had been a prodigy, scouted for the Fangs at nine and becoming a full member of their order at thirteen. He had spent most of the next four years on the front lines against the Northlands, distinguishing himself. A skilled warrior, he had come to fame two years into his fight when he directly engaged the Ivory-Blooded Chief. The man had brained Priit with his spear, concussing and nearly killing him. Despite that, Priit's wolf-companions had rallied and chased the Ivory-Blooded Chief off, but not before the chief dropped his ivory spear. Priit had taken it up after that and wielded the weapon to acclaim, and frustration on the part of the Ivory-Blooded Chief.

Damn, it seems like we have our own Martial Hero, how timely if not for this incident.

How likely is he to assume the mantle of Big Man, assuming he survives this trial, and then defeats the Ivory-Blooded Chief in battle?

While it's clear that he is no diplo hero, is all Priit is, a martial hero?


The entire situation made Aeva's head ache. Priit was a stupid boy. He had not been wrong to fight the man who'd lain with his wife. That was well enshrined within the People's precedent. He had also not been wrong to demand before his wife's longhouse that they present themselves to resolve a grievance. The only question was: Had Priit really been crazy enough to assault an entire longhouse, easily one hundred people, on his own? Even if he was, there was precedent in his favour. As a fully blooded warrior, it was his duty to execute justice on those who had wrong the People. If the longhouse's residents stood in his way, then he could strike them down. The only people who had been injured before the general brawl were young men; his violence had not been indiscriminate. He may very well have been acting in self-defense and with due diligence in his duty.

The problem was, there was no easy solution. Aeva couldn't determine whether her great-grandnephew was telling the truth, or the longhouse's residents. No one could; the facts supported both sides. Aeva wished it hadn't been so ambiguous and come up for Triumvirate review. The Big Man of the Fingers clearly wanted skulls to be smashed for the deaths in his settlement. Aeva was tied to this by bonds of family and the Big Man of Hill Guard was firmly in her pocket. No matter how she ruled, people would be unhappy, seeing either nepotism or injustice.

Supporting her great-grandnephew would come across as nepotism. Punishing him would alienate the warriors and especially the Fangs as they saw one of their own punished for fulfilling their duties. And then there were the concerns about the Northlanders; Priit was a profoundly skilled warrior. He was better than any save, perhaps, Kaspar had been at his prime. Losing him would hurt the war effort.

We were going to have to deal with a situation like this in the future anyway. Nepotism is not a new phenomenon, and while we shouldn't encourage it, it's too costly right now to simply kill Priit as he is too valuable right now. While the precedent this might set will last for a long time to come, it's important to remember that precedent can change. Considering that Priit's actions, no matter the extreme outcome at the end, conform the People's beliefs, I don't think we should convict him on this. This is the Stone Age and progress takes time, we can take hits like this now, but only if we survive until later without collapsing. This was bound to happen sooner or later.

How should the People commemorate this project?

[ ] [Reward] Raise Temple: Hill Guard 1/2 + 2/2
[ ] [Reward] Annual Festival x2
[ ] [Reward] Manage Hunting x3
[ ] [Reward] Explore x5
[ ] [Reward] Raise Warriors (Holy Orders) x2

Quick question before I begin, by why Hill Guard as the Temple Location instead of say the Fingers or Crystal Lake? Wouldn't they be more fit to erect a Temple at? @Redium

Anyway, raising a Temple is my preferred choice right now. We are about to take some hits to our stability and legitimacy, things not easily gained back. As most of us already want to get started on the counter of retaining Aeva's administrative knowledge, this option is likely one of the best ways to do so, especially as it does so in one big swoop.

A festival is something we can likely do later, and right now there isn't really anything to celebrate considering how dire the war is.

We're not hurting for food right now, and we don't know the safe hunting cap yet so I would also wait on this as well.

While exploring five times would likely be the most cost effective use of this, normally five actions, considering our current state, and the fact that if we found a natural wonder we would then have to occupy it, I think this can wait.

I didn't actually know that the Raise Warriors action could be specified to just Holy Orders, but while tempting I think we can just dedicate one action to it next turn, as right now we need more stability and legitimacy to prevent potential degradation leading to a collapse.

Empty Honour Value Slot Detected! Where should a new Value be taken from?

[ ] [Value] Peace Builders
[ ] [Value] Pearl Divers (-1 Stability)
[ ] [Value] Arrow Lake (-1 Stability)
[ ] [Value] Northlands (-1 Legitimacy)
[ ] [Value] Develop Internally

I don't think developing things internally would be the best idea, considering what the likely outcome of this trial will be, as the honor value we gain will be an initial one, and the judgement we will likely render is not going to preferential for what we have in mind.

While getting closer to the Peace Builders is something we should strive for, especially with the knowledge that it could lead to a merger with them, I am not entirely sure we want to get the Hand or Fist honor value as that would likely constrain us in ways.

What specifically does this value do @Redium

I mean from what we know it seems to suggest that if we took it we would offer others a hand in friendship, which if another rejected would lead us to considering them our enemy? Is this accurate or is this more to it?

While Arrow Lake has some good values, that hit to legitimacy is too much for me when taken into account with what is down the road, so pass.

We don't actually know the Pearl Diver's honour values, so also pass.

The Northland's honour value, assuming they have only one, is actually very tempting, and at the cost of only legitimacy, which we have plenty of, it might allow us to avert getting an underdeveloped initial value.

Should Priit be punished? (All options cost at least -1 Stability)

[ ] [Priit] No, he acted in accordance with precedent and his personal duty.
[ ] [Priit] Yes, his actions lead to tragedy regardless of intent.
[ ] [Pritt] Yes, he is clearly lying and went looking to fight, not to fulfill his duty.
[ ] [Pritt] No, he only defended himself.
[ ] [Pritt] Aeva would not vote against her family and abstains. (Vote deadlocks, -1 additional Stability)
[ ] [Pritt] Aeva would not vote against family and abstains alongside the Big Man of Hill Guard. (Big Man of the Fingers convicts.)
[ ] [Pritt] Aeva attempts to lean on her connections to solve the matter privately. (Chance of additional -1 to +1 Stability)
[ ] [Pritt] No, the boy is too important of a warrior to sacrifice.

The first option is one of the ones I'm favoring as it is technically true and would at least allow us to give the appearance of following traditions and laws, even though some will likely suspect nepotism.

I'm not entirely sure that we're advance enough to go for the second option in terms of the precedence it would set, let alone the fact that we really need his help and that of the Fangs to defeat the Northlands.

The third option seems like a stretch and is not something we can prove here.

The fourth option seems plausible though more flimsy than the first.

The fifth option is a straight nope, we can't afford the loss of stability right now, which is an additional loss.

The sixth option isn't worth it, we need Priit here, otherwise the Northlands hero will run us over.

I'm not entirely sure what Aeva trying to solve this extrajudicially will do for us in terms of precedence. Maybe it will expand the importance that women have in our society. Maybe it will simply encourage politics in truth as favor trading that was one implicit now becomes explicit. Either way it is a gamble in that it could either gain us stability or lose it. While Aeva is a hero she is not a Diplo hero so I'm not entirely sure of her odds of success here. This could help us get back into the Black or put us into the red.

The last one sets a really bad precedent and while true is too blunt of a choice.


How severely should he be punished? (You can vote for this, it won't matter if you do not vote to punish Priit)

[ ] [Punishment] Death. (-1 Stability)
[ ] [Punishment] Exile. (???)
[ ] [Punishment] Make Priit a Debtor. (-1 Stability)
[ ] [Punishment] Extract immense fines from Priit. (-1 Legitimacy)

Of the punishments offer my opinion is that death is too extreme both for Priit and for the stability damage. Exploit him could just cause him to form his own tribe or faction to seek vengeance. Making him a debtor is bad both in terms of stability and for the war effort as I doubt they will let him fight as one. In the end the only option I can countenance here are for the fines, as I am sure he can likely pay them, and his family and possibly order will help as well.

How do the Big Men rule on Priit's allegation of food theft?

[ ] [Theft] The woman was no thief. A woman can always expect support from her husband.
[ ] [Theft] The woman was a thief. Taking food from a family with which your child shares no blood is done under false pretenses and a crime.
[ ] [Theft] The woman was not yet a thief. She would have only stole food once Priit officially ended their relationship.
[ ] [Theft] The woman was a thief, but not of everything she is accused. All of the initial gifts given were hers, but what she asked for later was theft under false pretenses.

As for what to do about the woman. The first one doesn't exactly reflect the options I've selected above nor he facts in this case. The second option seems too harsh with the precedent being bad for marriages and our social structure. The third and fourth are what I prefer as they are more nuanced.

You're herding is fairly primitive. It's closer to hybridized extremely long-term hunting with dog support than true herding. You're getting there; the line between long-term hunts and herding is pretty blurry, but you haven't quite managed herding as a distinct practice from hunting. Now that you've gone from Expand Hunting to Manage Hunting, pick up a few Manage Hunting (Herds) and you'll get true herding very quickly. I think level 2 of The Hunt also gives herding automatically, though; I'll have to check.

What exactly does herding do for us that differentiates it from simply managing hunting? Does herding, I'm guessing, allow us to easily domesticate a herdable animal or something different?

Also, in terms of the level 2 of the Hunt, do we meet the prerequisites for us yet, and do other Megaprojects also have more levels like it or is it one of the unique ones that do? I know the Relay had levels as was seen with the Fire Relay, but I'm curious to know how we can tell if something has multiple levels.

Prize animals will give you better weapons and armour, true. They're also likely to give you better coordination and small unit tactics. War's still very individualized for you. People mostly fight on a 1:1 level. A coordination increase would give you something like Wolf Pack Tactics where instead of 1:1, your warriors train to fight as teams of 4-8.

The bonus towards giving us better coordination and small unit tactics is very tempting as that will allow us to leverage our quality warriors more and allow us to multiply the power of our forces.

With the Hunt megaproject completed, how much does that help us reduce the difficulty of hunting Prize Animals like this?

The more values you have in common, the better your relationship. Having all the same values would (in this time period) cause a de facto merger. Even having a super-majority of the same values would likely prompt a merger.

When you mean super-majority, what exactly is the measure for that? Do you mean like 2/3, as in 4 out of 6 right now? Because right now that looks to be a long ways off as we only have one matching value with two different tribes.

A winning roll of 90+ would be enough. I'll also roll if you just win normally, but that just increases your odds.

What are our modifiers currently, and do you mean a roll of 90+ unmodded or not?

You're going to have some level of inter marriage after this campaign. It depends on well it goes. How long the war takes, how much you win by, if you return aide to the Peace Builders after the war's finished, if you pick up a value from them, etc.

At this point it seems like we're well and truly committed as the Peace Builder's allies.

Do they not mind intermarriage with us right now? That seems curious considering how the Island Makers reacted.

Also, before this, did they see us as allies?

The Peace Builders will not be attacked this turn. They are highly unlikely to be attacked next turn as well. After that, the odds will rise very sharply.

So in short we need to finish this war soon, as in next turn if possible, and then faster after that, otherwise we will be caught in a two front war.

How come no one has attacked the Peace Builders anyway?

The develop probably reduces the gap in capability by 50%-75%.

Then that is a very significant development. Were the summer dog sleds that development, or do we need to try again? @Redium


Tactical mobility will help, but just keep winning raids. As long as you keep killing them, eventually they won't have the numbers to continue to resist you.

How is their economy doing so far right now anyway?

Yes, you need a decisive victory. Given the Northlands have the Ivory-Blooded Chief, they're probably not going to be willing to stop the war until he's dead and buried.

Your current raid counter is -1.

Yeah, that's what we figured as well. Does it matter if we choose to raid, or if they get defeated in a raid on our territory? As in, will a win on our territory defeating their raid swing the raid counter our way?

They do, but it's hard to be specific. Lets say they remember you as: "The People of the south, along the river, with precious white stones, and stone buildings." You meet that criteria, but so do the Pearl Divers and Arrow Lake. The Island Makers are likely to meet it as well in the future.

Good to know. How far off are the Island Makers from that anyways?

They're pretty close to the point where they're about to ask the Mountain Clans if they want to be kissed by a sledge hammer.

I thought they just saw them as a nuisance, what changed?

It would, but likely not quite as much as you think. The Mountain Clans are seen mostly as a nuisance. They'll be grateful, since you dealt with a pest, but it's not likely to produce durable gains passed 4-5 turns unless you follow up on it.

How do they see us right now? It's not like we're currently ignoring them, so I hope they understand that we're busy.

You didn't end up taking a temple action this turn. You're at 0/3 right now.

What will the counter be like if we choose to take the Temple option this mid-turn?

Nah, you're losing slightly based on the number of raids won/lost. As a proportion of population, the Northlanders have lost a lot more than you.

How much longer of this can they take?

Based on what witnesses say, the only reason Priit lost to the Ivory-Blooded Chief in combat was because he was much younger (15 at the time as opposed to the chief at age 25) and Priit got unlucky. The soft earth partially collapsed underneath his foot throwing off his balance and leaving him open.

So in essence, all we need to do is ply for time then? Also, I'm guessing Priit is a martial hero, but is it just them being a hero that boosts their modifiers or are there degrees which make a difference?

Probably something like Blood Brothers. It would allow people to adopt and treat friends as close as family, increasing intratribal bonding, but also solidifying cliques.

Is that their only honor trait?

Otherwise, Blood Brothers seems pretty powerful for what it does, and considering we might be forming cliques soon anyway, it's not too bad of a choice.
 
Is this true or is this just another effect from the debilitating belief we have?
Since we haven't had any peaceful contact with them, it's almost certainly the latter. It's mainly a way to explain their man-beasts.
What effect will this have on the Peace Builders and their beliefs I wonder? As this could be seen as the spirits rebuking them, so I'm curious to see what these losses do to them.
Sacred war means that they see their enemies as having different spirits from them. Those spirits are the ones who will get the blame.
Is this our Flat Arrow Outlook coming to bite us in the ass?
Not just FAO. IWTBTVB means kids get useful skills faster, heros especially. FAO means that martial heros gain skill even faster and are even more violent. Trials of adulthood means that these heros are considered adults faster than anyone else, and thus marry earlier. Retributive justice means that they see nothing wrong with killing those who wrong them. FAO means they go way overboard with it.
 
I think Open Hand/Closed Fist would fit well with Diplomacy: A Tribe of Two Faces, Spirit and Demon.

But I'm also curious what homegrown gives us, I guess it will depend heavily on the Justice vote.
 
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Anyway, @Japanime, to address your point on punishment
We were going to have to deal with a situation like this in the future anyway. Nepotism is not a new phenomenon, and while we shouldn't encourage it, it's too costly right now to simply kill Priit as he is too valuable right now. While the precedent this might set will last for a long time to come, it's important to remember that precedent can change. Considering that Priit's actions, no matter the extreme outcome at the end, conform the People's beliefs, I don't think we should convict him on this. This is the Stone Age and progress takes time, we can take hits like this now, but only if we survive until later without collapsing. This was bound to happen sooner or later.
The first option is one of the ones I'm favoring as it is technically true and would at least allow us to give the appearance of following traditions and laws, even though some will likely suspect nepotism.

I'm not entirely sure that we're advance enough to go for the second option in terms of the precedence it would set, let alone the fact that we really need his help and that of the Fangs to defeat the Northlands.

The third option seems like a stretch and is not something we can prove here.

The fourth option seems plausible though more flimsy than the first.

The fifth option is a straight nope, we can't afford the loss of stability right now, which is an additional loss.

The sixth option isn't worth it, we need Priit here, otherwise the Northlands hero will run us over.

I'm not entirely sure what Aeva trying to solve this extrajudicially will do for us in terms of precedence. Maybe it will expand the importance that women have in our society. Maybe it will simply encourage politics in truth as favor trading that was one implicit now becomes explicit. Either way it is a gamble in that it could either gain us stability or lose it. While Aeva is a hero she is not a Diplo hero so I'm not entirely sure of her odds of success here. This could help us get back into the Black or put us into the red.

The last one sets a really bad precedent and while true is too blunt of a choice.
, I don't see why we can't take this particular hit.The cost of fining him for his refusal is only one more legitimacy. Given our temple ambitions, it seems quite worth it to spend that much to either directly soften FAO or (if we develop our value internally) rein it in with an honor value for being forward-thinking. Which is important, because
1)the circumstances that created Priit hold true for every reasonably talented warrior. If we do nothing we can expect events of this type (though not this 1v100 magnitude) to recur with some frequency
2)that value conflict I talked about a while ago hasn't gone away.For reference
You're roughly balanced right now (Flat Arrow Outlook, I Want To Be The Very Best, and Wondrous World are most weighted) but that's actually a bad thing. A completely balanced society is one where Values are competing, confused. You want a society that have a specific direction because that promotes unity and shared understanding. The more closely aligned your values are, the fewer cultural problems you'll have.
In fact, it may well have gotten worse, because Wonderous world was the weakest of these values, now it's maxed.

Finally, to address @veekie 's Plan, I'm against trying to get him off the hook that way both for the reasons above and because going from 0 to 1 STAB(aka, i'm uncertain about my leader->I'm happy with my leaders) is a much smaller shift than 0 to -1 (i'm uncertain about my leaders -> I am definitely unhappy about my leaders). The former is a buffer against problems, the latter creates problems on it's own.
 
, I don't see why we can't take this particular hit.The cost of fining him for his refusal is only one more legitimacy. Given our temple ambitions, it seems quite worth it to spend that much to either directly soften FAO or (if we develop our value internally) rein it in with an honor value for being forward-thinking. Which is important, because
1)the circumstances that created Priit hold true for every reasonably talented warrior. If we do nothing we can expect events of this type (though not this 1v100 magnitude) to recur with some frequency
2)that value conflict I talked about a while ago hasn't gone away.For reference

I mean, I'm fine with punishing if necessary, the option seems to ensure a punishment for Priit no matter how we rule so I don't mind taking the legitimacy hit. I just don't want to pick an option that would overly harm us in the war effort.
 
I mean, I'm fine with punishing if necessary, the option seems to ensure a punishment for Priit no matter how we rule so I don't mind taking the legitimacy hit. I just don't want to pick an option that would overly harm us in the war effort.
No, he's only punished if that's what's chosen.
How severely should he be punished? (You can vote for this, it won't matter if you do not vote to punish Priit)
 
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